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Master Jaraiya
Ultramarine Corp
874
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Posted - 2013.09.22 05:58:00 -
[1] - Quote
KING CHECKMATE wrote:I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balance based on feedback from the forums.
You must undestand that most good tankers are not here QQing all the time. As you can see, there is at least 1 Tank QQ thread per page all the way up to page 25. we have tankers whining about AV nades,Swarms,Forge guns,(obviously , anything with the capacity to kill them) even some dude requesting for heavies not to be able to use LAV's. I mean LOL.
Use your numbers and stadistics , NOT FORUM FEEDBACK. The numbers you will see tell a different story these ''TANKERS'' tell here on the forums....Tanks DONT do bad,Tanks are NOT UP. TAnks ARE NOT WEAK. And PROTO TANKS are not needed. As it is , unless the map provides you with a VERY favorable AV position, in order to take a tank you need a LOT of firepower,luck and some teamwork, as it should be.....and its not uncommon for even with all this, to be unable to take down a tank...
Also, consider (if giving them a ''HP BUFF'') reducing the tanks speed. You know they are tanks not ferraris and the f***s already outrun the fastest of scouts,making it very difficult to get confirmed kills.
Also, if a tank is -+- HP, Recall SHOULD NOT BE AN OPTION. With the speed tanks boost , hit an run tactics are very abusable. As it is a tanker can attack, get hit 2-3 times, run away, recall damaged tank, call in another one....
Thanks for your time, and tankers, dont even post here.I really dont care what you have to say, all you do is complain and QQ,but while playing you do very well. What you express here on the forums is NOT what i see that happens in the battlefield,and i know you know most of it is BS.''I got 3HKO by a Proto FG'', ''Proto AV nades 1HKO my tank'' ''Swarms shoot 18 missiles for 3000+ damage....''. Yeah,sure...K-D ratios of 4+ and loosing 1 tank every 5 games is NOT a tragedy.... You guys overreact, a LOT....
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Master Jaraiya
Ultramarine Corp
878
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Posted - 2013.09.22 15:44:00 -
[2] - Quote
Spkr4theDead wrote:Sgt Buttscratch wrote:Master Jaraiya wrote:KING CHECKMATE wrote:I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balance based on feedback from the forums.
You must undestand that most good tankers are not here QQing all the time. As you can see, there is at least 1 Tank QQ thread per page all the way up to page 25. we have tankers whining about AV nades,Swarms,Forge guns,(obviously , anything with the capacity to kill them) even some dude requesting for heavies not to be able to use LAV's. I mean LOL.
Use your numbers and stadistics , NOT FORUM FEEDBACK. The numbers you will see tell a different story these ''TANKERS'' tell here on the forums....Tanks DONT do bad,Tanks are NOT UP. TAnks ARE NOT WEAK. And PROTO TANKS are not needed. As it is , unless the map provides you with a VERY favorable AV position, in order to take a tank you need a LOT of firepower,luck and some teamwork, as it should be.....and its not uncommon for even with all this, to be unable to take down a tank...
Also, consider (if giving them a ''HP BUFF'') reducing the tanks speed. You know they are tanks not ferraris and the f***s already outrun the fastest of scouts,making it very difficult to get confirmed kills.
Also, if a tank is -+- HP, Recall SHOULD NOT BE AN OPTION. With the speed tanks boost , hit an run tactics are very abusable. As it is a tanker can attack, get hit 2-3 times, run away, recall damaged tank, call in another one....
Thanks for your time, and tankers, dont even post here.I really dont care what you have to say, all you do is complain and QQ,but while playing you do very well. What you express here on the forums is NOT what i see that happens in the battlefield,and i know you know most of it is BS.''I got 3HKO by a Proto FG'', ''Proto AV nades 1HKO my tank'' ''Swarms shoot 18 missiles for 3000+ damage....''. Yeah,sure...K-D ratios of 4+ and loosing 1 tank every 5 games is NOT a tragedy.... You guys overreact, a LOT.... As a Heavy who has chased HAVs around and around maps, eventually running out of ammo for my Assault Forge, only to watch the tank speed away, I wholeheartedly approve this message. FG that chase tanks never do aswell as those who hold an area hostage, keeping the tank outskirted. It's never enough for them to keep the tank at bay, it always must be destroyed right now with minimal effort. You just don't get it.
What do we get for "keeping a tank at bay"?
Answer: Repeatedly killed by zerging infantry because we are outfitted with AV.
There is no reward system for holding an HAV off.
You tankers want to ROTFL stomp infantry, and you currently do.
I'm so tired of seeing bad tankers on the forums crying.
Boo hoo tanks are UP waaah wahhhhhhhhh.
Tell me what sense does it make for a tank to be able to outrun swarms? Yes, you can, so don't even try to lie and say you can't!
If I can get to within 20m of the back of your tank, hit you with 4 shots from a proto Assault FG Prof. 3, 2 Comp. Dmg. Mods, while another guy is hitting you with Proto Swarms With Compl Damage mods, and you are able to escape, regen, return, tanks are in absolutely no way UP.
Cry Moar!
GTFO!
Get Good!
HTFU! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 15:52:00 -
[3] - Quote
Keri Starlight wrote:Master Jaraiya wrote: As a Heavy who has chased HAVs around and around maps, eventually running out of ammo for my Assault Forge, only to watch the tank speed away, I wholeheartedly approve this message.
HAHAHAHAHAHA omg, you must be the worst forge gunner in this game's history! I really hope you're just trolling us... for yourself, I mean. No, I just don't camp on towers. If that makes me "the worst forge gunner" the so be it.
Seriously though, a good tanker knows how to use structures, and landscape to evade, and these are the instances I'm referring to.
I can always tell the difference between a good tanker, and a bad one. A good tanker begins evasion as soon as he is hit by my first FG shot. These guys are a pain in the ass to take out. It literally takes the effort of at least 2 - 3 guys to get him to go pop!
A bad tanker begins evasion after he gets hit with my 3rd FG shot, by then, it's too late, then you see him come to the forums crying about how UP tanks are. LMAO HTFU! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:17:00 -
[4] - Quote
Keri Starlight wrote:Master Jaraiya wrote: No, I just don't camp on towers. If that makes me "the worst forge gunner" the so be it.
Seriously though, a good tanker knows how to use structures, and landscape to evade, and these are the instances I'm referring to.
I can always tell the difference between a good tanker, and a bad one. A good tanker begins evasion as soon as he is hit by my first FG shot. These guys are a pain in the ass to take out. It literally takes the effort of at least 2 - 3 guys to get him to go pop!
A bad tanker begins evasion after he gets hit with my 3rd FG shot, by then, it's too late, then you see him come to the forums crying about how UP tanks are. LMAO HTFU!
Even though I disagree, my respect for not camping towers. Yes, bad tankers don't retreat, Their fault. But something is wrong when I immediately activate my booster and retreat and still can't run away. With an Ishukone FG, proficiency and 2 damage mods you do more than 2000 damage every 2 seconds (I have an alt with FG), 4 clip size, more than enough to kill the best tanks in the game. If the forge gunner is on a tower, tell my where am I supposed to run? So then what? Buff tanks because bad players are bad?
That statement is meant for both bad tankers, and bad Heavies. Tower Camping is completely ridiculous and boring, and breaks the balance of the game. If you buff tanks or nerf FG becasue of FG tower campers, then it would be nearly impossible for those of us on the ground to do anything to tanks.
In the same way, if CCP nerfed tanks because of Redline railtank snipers, Shield tankers who actually go in and get their tracks muddy, would have absolutely no chance at survival.
These guys only think about padding their stats, despite the negative effect they are having on the game. Then they want to chest pound claiming how good they are. They're bad, and should feel bad! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:22:00 -
[5] - Quote
Spkr4theDead wrote: Why isn't it enough to merely chase a tank away?
Because you don't earn WP/ISK/SP for merely chasing tanks away.
Being helpful solely for the sake of being helpful does not fund my Merc Career. |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:25:00 -
[6] - Quote
Spkr4theDead wrote:Master Jaraiya wrote: If I can get to within 20m of the back of your tank, hit you with 4 shots from a proto Assault FG Prof. 3, 2 Comp. Dmg. Mods, while another guy is hitting you with Proto Swarms With Compl Damage mods, and you are able to escape, regen, return, tanks are in absolutely no way UP.
And no, you're lying, nobody can survive that much at once. Nobody Am I? Maybe there are simply people in this game who actually know how to pilot a tank properly. |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:37:00 -
[7] - Quote
Sgt Buttscratch wrote:
Seems your playing for yourself and WP, one of those ego drenched people, what you get is a tank away from the area, helping the rest of your team.
Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retreat, rep, return for this to happen again and again throughout the match as you earn WP for killing me and my team, but I get **** for "pushing you back". Are you ******* ********?
Sgt Buttscratch wrote: So tired of seeing AV people cry because non AV fitted infantry can kill them, or they swarmed a tank with all modules ready, then wonder why the tank got away( The reason being, your tactics were flawed), or forge gunner thinking they should be able to drive up to a tank and kill it instantly, then when they don't they jump in their LAV to chase it, in this time the tank is getting all its modules back.
LOL because AVers can tell when you have/have not used your modules. Do you hear me crying because "FG is underpowered I can't one shot a tank" NO! I'm simply saying that tanks are not UP.
Sgt Buttscratch wrote:Both sets of tactics are flawed. There are AV players who don't have these issues, because they know how to kill tanks, others think that grabbing lolswarms or a FG is an instant win ticket.
I didn't just grab a FG. I have spent millions of SP speccing into the FG and into the Heavy Suit. And many many hours practicing with it.
Sgt Buttscratch wrote:in your own words "Get Good!" I did. Maybe you should too?
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Master Jaraiya
Ultramarine Corp
878
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Posted - 2013.09.22 16:45:00 -
[8] - Quote
Keri Starlight wrote:Master Jaraiya wrote:Keri Starlight wrote:Master Jaraiya wrote: No, I just don't camp on towers. If that makes me "the worst forge gunner" the so be it.
Seriously though, a good tanker knows how to use structures, and landscape to evade, and these are the instances I'm referring to.
I can always tell the difference between a good tanker, and a bad one. A good tanker begins evasion as soon as he is hit by my first FG shot. These guys are a pain in the ass to take out. It literally takes the effort of at least 2 - 3 guys to get him to go pop!
A bad tanker begins evasion after he gets hit with my 3rd FG shot, by then, it's too late, then you see him come to the forums crying about how UP tanks are. LMAO HTFU!
Even though I disagree, my respect for not camping towers. Yes, bad tankers don't retreat, Their fault. But something is wrong when I immediately activate my booster and retreat and still can't run away. With an Ishukone FG, proficiency and 2 damage mods you do more than 2000 damage every 2 seconds (I have an alt with FG), 4 clip size, more than enough to kill the best tanks in the game. If the forge gunner is on a tower, tell my where am I supposed to run? So then what? Buff tanks because bad players are bad? That statement is meant for both bad tankers, and bad Heavies. Tower Camping is completely ridiculous and boring, and breaks the balance of the game. If you buff tanks or nerf FG becasue of FG tower campers, then it would be nearly impossible for those of us on the ground to do anything to tanks. In the same way, if CCP nerfed tanks because of Redline railtank snipers, Shield tankers who actually go in and get their tracks muddy, would have absolutely no chance at survival. These guys only think about padding their stats, despite the negative effect they are having on the game. Then they want to chest pound claiming how good they are. They're bad, and should feel bad! No, don't make me quote what I've already said. "something is wrong when I immediately activate my booster and retreat and still can't run away". My Gunnlogi is a good Gunnlogi and it doesn't survive to an Ishukone FG. Maybe you should trying tanking to realize how weak they are. I'm serious, I didn't know until I started tanking. If you want I'll drop a tank for you and let you drive it. Tanks are too fragile for their ISK and SP cost.
I could say the same about my Heavy Dropsuit, honestly.
I have a much easier time taking out Madrugars than a Gunnlogi.
You're right, I haven't really had much experience driving tanks. That said, driving a tank one time will hardly be proof of anything. As with any role, one would need to be intimately familiar with the operation of a Tank to be effective at all. I wouldn't expect myself to be able to jump in a tank and be rolling armageddon.
Maybe Tanks would be better for you guys if you were somehow able to convince LLAV owners to stop playing road kill cafe' and start doing their damn jobs, just food for thought.
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Master Jaraiya
Ultramarine Corp
878
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Posted - 2013.09.22 16:47:00 -
[9] - Quote
DeathwindRising wrote:
yea well in my thread i had suggested making it so that heavies cant operate vehicles. keeps them from flying up to towers on their own, and from driving into our redlines, or attacking us with llavs and the driving off when they realize theyre losing.
if everyone is honest, heavies being able to operate vehicles, create instances that can be abused and not countered.
i think heavies should only be allowed to be passengers, until we the speeders, at which point the speeders should be free and be able to be operated by any dropsuit class
LOL gtfo! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:59:00 -
[10] - Quote
DeathwindRising wrote:Master Jaraiya wrote:
Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retreat, rep, return for this to happen again and again throughout the match as you earn WP for killing me and my team, but I get **** for "pushing you back". Are you ******* ********?
in terms of isk, you can die 5 or 6 times and still turn a profit in the same match, and definitely by your second match.
So I can die 5 or six times in a 95k advance suit and still make profit? Wow you have some kinda math dude! What if I was in my Proto? then I'm lookin at 200k per. Your blaster doesn't really see the difference between me having 2 or 3 Comp. Plates, it drops my Proto suit nearly as fast as My standard or advanced. |
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Master Jaraiya
Ultramarine Corp
878
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Posted - 2013.09.22 17:04:00 -
[11] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:DeathwindRising wrote:Master Jaraiya wrote:
Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retreat, rep, return for this to happen again and again throughout the match as you earn WP for killing me and my team, but I get **** for "pushing you back". Are you ******* ********?
in terms of isk, you can die 5 or 6 times and still turn a profit in the same match, and definitely by your second match. So I can die 5 or six times in a 95k advance suit and still make profit? Wow you have some kinda math dude! What if I was in my Proto? then I'm lookin at 200k per. Your blaster doesn't really see the difference between me having 2 or 3 Comp. Plates, it drops my Proto suit nearly as fast as My standard or advanced. So why are you attacking it from where the driver is looking at? I generally don't. It doesn't take long for them to figure it out, though. |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 17:05:00 -
[12] - Quote
Crash Monster wrote:Quote:So I can die 5 or six times in a 95k advance suit and still make profit? Wow you have some kinda math dude! What if I was in my Proto? then I'm lookin at 200k per. Your blaster doesn't really see the difference between me having 2 or 3 Comp. Plates, it drops my Proto suit nearly as fast as My standard or advanced. Standing around in front of a tank is generally a bad idea. Herp a derp! Gee ya think! aher aher golly gee whoda thunk it! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 17:07:00 -
[13] - Quote
Spkr4theDead wrote: Lol my side spec is heavy and forge. I used to do that during Chromosome. It's like old times, but better. Dunno what you're complaining about.
Do what? Get no reward for pushing a tank back other than personal gratification? We all know how much you terribad tankers want personal gratification. |
Master Jaraiya
Ultramarine Corp
882
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Posted - 2013.09.22 18:37:00 -
[14] - Quote
Sgt Buttscratch wrote:
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
Maybe you thought you got good, with how easy the FG is against infantry and so-so tankers, but you've admitted your being outclassed my the real ones.
I also play to win.
if I chase the tank around, hitting him constantly with AV, is that not effectively keeping him from an objective? It is, because he is too busy avoiding me, and trying to stay repped to return to attack my team. If I just sit at the objective, tanker will just repeatedly attack/escape/rep/attack. How does that help?
If I get killed 5 - 6 times suppressing the tank is that not sacrificing myself for my team and for the win?
So as a Forge Gunner on the ground, you can hit me 3 times with your blaster before I can charge my FG, but I have bad tactical positioning, when I have to get close enough to hit you with 5 - 6 shots to kill you before you escape to the redline to regen?
So what would be a better tactical position? On top of a Tower?
You see it as obvious when your guard drops. Hmm well I would hope so considering you are the one operating the Tank. AVers are not given an alert stating "Madrugar has activated Armor Hardeners" or "Madrugar has activated Afterburner" or "Madrugar has activated Armor Repair". We have no way of knowing before we take our first shot what state your modules are in. Yes I now enough to fire after the hardener is in cool down and the repairer is finished, but the repairer requires the HAV to take damage before it is even turned on. Most HAVs can hit their repairer when one shot would finish them and be gone before I can charge my FG. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:36:00 -
[15] - Quote
Sgt Buttscratch wrote:Master Jaraiya wrote:Sgt Buttscratch wrote:
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
Maybe you thought you got good, with how easy the FG is against infantry and so-so tankers, but you've admitted your being outclassed my the real ones.
I also play to win. if I chase the tank around, hitting him constantly with AV, is that not effectively keeping him from an objective? It is, because he is too busy avoiding me, and trying to stay repped to return to attack my team. If I just sit at the objective, tanker will just repeatedly attack/escape/rep/attack. How does that help? If I get killed 5 - 6 times suppressing the tank is that not sacrificing myself for my team and for the win? So as a Forge Gunner on the ground, you can hit me 3 times with your blaster and kill me before I can charge my FG, but I have bad tactical positioning, when I have to get close enough to hit you with 5 - 6 shots to kill you before you escape to the redline to regen? So what would be a better tactical position? On top of a Tower? You see it as obvious when your guard drops. Hmm well I would hope so considering you are the one operating the Tank. AVers are not given an alert stating "Madrugar has activated Armor Hardeners" or "Madrugar has activated Afterburner" or "Madrugar has activated Armor Repair". We have no way of knowing before we take our first shot what state your modules are in. Yes I now enough to fire after the hardener is in cool down and the repairer is finished, but the repairer requires the HAV to take damage before it is even turned on. Most HAVs can hit their repairer when one shot would finish them and be gone before I can charge my FG. As I said, if you watch em you should learn. I won't say how but if you know how you can screw a tank over very fast. When your chasing the tank around with FG your team loses an effective infantry suppressor. There are forge gunners on this game who just seeing their name on the enemy roster can stop me calling in vehicles. They know how to render a tank useless whilst being in the infantry battle. Just because you skilled into FG, doesn't mean your skilled with it. LOL being in the infantry battle?
Don't you mean being 200m above the infantry battle?
A Duvolle can drop a proto heavy faster than a the heavy could charge an Assault FG. |
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