CharCharOdell
Shining Flame Amarr Empire
960
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Posted - 2013.09.22 21:20:00 -
[4] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Sgt Buttscratch wrote:Master Jaraiya wrote:KING CHECKMATE wrote:I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balance based on feedback from the forums.
You must undestand that most good tankers are not here QQing all the time. As you can see, there is at least 1 Tank QQ thread per page all the way up to page 25. we have tankers whining about AV nades,Swarms,Forge guns,(obviously , anything with the capacity to kill them) even some dude requesting for heavies not to be able to use LAV's. I mean LOL.
Use your numbers and stadistics , NOT FORUM FEEDBACK. The numbers you will see tell a different story these ''TANKERS'' tell here on the forums....Tanks DONT do bad,Tanks are NOT UP. TAnks ARE NOT WEAK. And PROTO TANKS are not needed. As it is , unless the map provides you with a VERY favorable AV position, in order to take a tank you need a LOT of firepower,luck and some teamwork, as it should be.....and its not uncommon for even with all this, to be unable to take down a tank...
Also, consider (if giving them a ''HP BUFF'') reducing the tanks speed. You know they are tanks not ferraris and the f***s already outrun the fastest of scouts,making it very difficult to get confirmed kills.
Also, if a tank is -+- HP, Recall SHOULD NOT BE AN OPTION. With the speed tanks boost , hit an run tactics are very abusable. As it is a tanker can attack, get hit 2-3 times, run away, recall damaged tank, call in another one....
Thanks for your time, and tankers, dont even post here.I really dont care what you have to say, all you do is complain and QQ,but while playing you do very well. What you express here on the forums is NOT what i see that happens in the battlefield,and i know you know most of it is BS.''I got 3HKO by a Proto FG'', ''Proto AV nades 1HKO my tank'' ''Swarms shoot 18 missiles for 3000+ damage....''. Yeah,sure...K-D ratios of 4+ and loosing 1 tank every 5 games is NOT a tragedy.... You guys overreact, a LOT.... As a Heavy who has chased HAVs around and around maps, eventually running out of ammo for my Assault Forge, only to watch the tank speed away, I wholeheartedly approve this message. FG that chase tanks never do aswell as those who hold an area hostage, keeping the tank outskirted. It's never enough for them to keep the tank at bay, it always must be destroyed right now with minimal effort. You just don't get it. What do we get for "keeping a tank at bay"? Answer: Repeatedly killed by zerging infantry because we are outfitted with AV. There is no reward system for holding an HAV off. You tankers want to ROTFL stomp infantry, and you currently do. I'm so tired of seeing bad tankers on the forums crying. Boo hoo tanks are UP waaah wahhhhhhhhh. Tell me what sense does it make for a tank to be able to outrun swarms? Yes, you can, so don't even try to lie and say you can't! If I can get to within 20m of the back of your tank, hit you with 4 shots from a proto Assault FG Prof. 3, 2 Comp. Dmg. Mods, while another guy is hitting you with Proto Swarms With Compl Damage mods, and you are able to escape, regen, return, tanks are in absolutely no way UP. Cry Moar! GTFO! Get Good! HTFU!
your reward is me not killing you with my tank. get used to the idea of more powerful tanks and weaker AV because wolfman is bringing us back |