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Fargen Icehole
SyNergy Gaming EoN.
123
|
Posted - 2013.09.20 12:11:00 -
[1] - Quote
Everytime I hear a complaint about a weapon, it makes me wonder. Are these people doing it right? After seeing all the complaints about the HMG being too weak, the AR being too OP, I actually starting to pay more attention to how others play in game. What I've noticed is:
The AR is a little too OP and the HMG is a little to UP. (but not as bad as ppl make it out to be) If you buff the dmg to the HMG by 1pt, it would really make it shine more in CQC. It's already pretty good, but could use a SLIGHT tweak. The AR would then not do as well in CQC, and from my exp, the AR already is at a disadvantage against the LR and Tac AR in longer ranges.
1-5m = shotgun is king 5-25m= HMG dominates 25-50m= AR rules them all (although you can argue the low and high distance by +/- 5m) 50-70m= TacAR and ScR have advantage 70-100m= LR rules
There's a tool for every range. (I could be off about the EXACT ranges for LR and TAR/ScR, I haven't used them since the last build)
The reason HMG/LR/etc users complains so much, is that they tend to engage AR users in their opponents sweet spot, not their own. I see PLENTY of Heavies try and have a fight with AR users from 40m away. They'll even run out into an open field and charge the AR user. (like somehow their 5m/s run speed is going to close the distance in any significant way before they get melted) I also see a number of LR users trying to fight at 40-50m range. That's not where the LR shines. I have no problem melting face when I stay in sub-25m firefights. Generally, the only time I do poorly is when I do dumb crap like run out into the open at ppl just for the hell of it, or if I get swarmed by groups of 3 or 4.
My point, the HMG could use a little love, but it's not as bad as people make it out to be. The AR is a LITTLE OP, but the problem is more so that people don't use their own weapon properly. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
947
|
Posted - 2013.09.20 12:56:00 -
[2] - Quote
Protip: The radar rings are key to this.
Protip: The scanner helps with keeping track of them on the radar.
Protip: Flanking or having the height advantage wins more situations than just staying in your optimal. |
Purona
The Vanguardians
66
|
Posted - 2013.09.20 13:03:00 -
[3] - Quote
to bad ARs are good everywhere
and HMGs are good in that one spot |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
80
|
Posted - 2013.09.20 13:31:00 -
[4] - Quote
Off set your disadvantages... After thinning out shields or hammering at range with my Scrambler and the gap has been closed I can go to my SMG. good combo so far. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6414
|
Posted - 2013.09.20 13:40:00 -
[5] - Quote
The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) |
General Erick
Onslaught Inc RISE of LEGION
122
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Posted - 2013.09.20 14:39:00 -
[6] - Quote
I-Shayz-I wrote:Protip: The radar rings are key to this.
What are their ranges? |
8213
Grade No.2
283
|
Posted - 2013.09.20 14:51:00 -
[7] - Quote
I'd have to argue that the HMG is the best weapon 25-0m. The shotgun is not more effective than the HMG. Especially because a shotgun almost requires you to use a paper mache scout/light frame. |
Sgt Kirk
SyNergy Gaming EoN.
1874
|
Posted - 2013.09.20 14:55:00 -
[8] - Quote
Purona wrote:to bad ARs are good everywhere and HMGs are good in that one spot on that map that nobody goes
assault suit can re position itself to get the advantage Heavy suit rely's on the opponent coming to you and not instantly throwing grenades the moment they see you AR = general purpose weapon. Jack of all trades weapon in every game.
That's why 80% of people in battlefield runs with assault rifles instead of sniper rifles |
mikegunnz
The Solecism of Limitation
646
|
Posted - 2013.09.20 16:24:00 -
[9] - Quote
Purona wrote:to bad ARs are good everywhere and HMGs are good in that one spot on that map that nobody goes
assault suit can re position itself to get the advantage Heavy suit rely's on the opponent coming to you and not instantly throwing grenades the moment they see you
I disagree. While I think the militia and std tiers could use a 1pt drop to damage, and I agree HMG could use a buff of some kind to it's damage, the ARs are generally ok. I say this, and I'm not even an AR user. (sort of, I use the TAR)
0-15m, I have not problem dealing with AR users with my SMG. 50+m, and I can EASILY wipe the floor with reg AR users. So really, the AR is very good in the 15-50m range. Mediocre or even bad outside of that range. The reason it seems worse than it is, is because many fights happen in that middle range because fighting for objectives forces people into a certain radius around those objectives. You just have to remember to either stay in your optimal range.
Pro Tip (stealing it from Shayz ) If you use a TAR or LR, stay at range and you'll own AR users. Most importantly, CARRY AN SMG! This will make you dangerous at CQC too! (pistols are good too, but I've never been very good with pistols) |
Forlorn Destrier
Bullet Cluster
1744
|
Posted - 2013.09.20 16:28:00 -
[10] - Quote
Fargen Icehole wrote:Everytime I hear a complaint about a weapon, it makes me wonder. Are these people doing it right? After seeing all the complaints about the HMG being too weak, the AR being too OP, I actually starting to pay more attention to how others play in game. What I've noticed is:
The AR is a little too OP and the HMG is a little to UP. (but not as bad as ppl make it out to be) If you buff the dmg to the HMG by 1pt, it would really make it shine more in CQC. It's already pretty good, but could use a SLIGHT tweak. The AR would then not do as well in CQC, and from my exp, the AR already is at a disadvantage against the LR and Tac AR in longer ranges.
1-5m = shotgun is king 5-25m= HMG dominates 25-50m= AR rules them all (although you can argue the low and high distance by +/- 5m) 50-70m= TacAR and ScR have advantage 70-100m= LR rules
There's a tool for every range. (I could be off about the EXACT ranges for LR and TAR/ScR, I haven't used them since the last build)
The reason HMG/LR/etc users complains so much, is that they tend to engage AR users in their opponents sweet spot, not their own. I see PLENTY of Heavies try and have a fight with AR users from 40m away. They'll even run out into an open field and charge the AR user. (like somehow their 5m/s run speed is going to close the distance in any significant way before they get melted) I also see a number of LR users trying to fight at 40-50m range. That's not where the LR shines. I have no problem melting face when I stay in sub-25m firefights. Generally, the only time I do poorly is when I do dumb crap like run out into the open at ppl just for the hell of it, or if I get swarmed by groups of 3 or 4.
My point, the HMG could use a little love, but it's not as bad as people make it out to be. The AR is a LITTLE OP, but the problem is more so that people don't use their own weapon properly.
Thank you for the common sense. |
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Shruikan Iceeye
Brotherhood of Seals
64
|
Posted - 2013.09.20 16:31:00 -
[11] - Quote
I dont think the HMG really even needs that 1 extra point of damage. Just make the rate of damage falloff less dramatic. at 30m it should do roughly half of what it does at 15m Right now it does literally almost nothing, especially because the dispersion is gnarly at that range |
Forlorn Destrier
Bullet Cluster
1744
|
Posted - 2013.09.20 16:33:00 -
[12] - Quote
DUST Fiend wrote:The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead)
Not true. The heavy with HMG shines most in the large sockets. Dictating the combat is about using your resources to their maximum advantage. A slow suit that can suppress a wide (but short range) area is built for cities and close in objectives. Hence - point defense. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6418
|
Posted - 2013.09.20 16:50:00 -
[13] - Quote
Forlorn Destrier wrote:DUST Fiend wrote:The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) Not true. The heavy with HMG shines most in the large sockets. Dictating the combat is about using your resources to their maximum advantage. A slow suit that can suppress a wide (but short range) area is built for cities and close in objectives. Hence - point defense. The issue there though is that again, you're relying on your opponent to be bad, by assuming he's going to press further into your optimal instead of dancing outside of your effective range. It's all well and good to be "point defense" but it's kind of sad when that's literally all you can be good at, is waiting for enemies to come to you, to stumble into you.
My militia AR outperforms my Proto HMG in most cases for the simple fact that - I - am the one who decides when and where to engage, - I - am the one dictating the engagement.
The HMG is niche at best right now, and with the ease of hitting heavies now with AA, it's only compounded.
Besides, who approaches a heavy in mid to close range without cooking a grenade first?
Also, Heavies light up like christmas trees on scanners |
Forlorn Destrier
Bullet Cluster
1744
|
Posted - 2013.09.20 16:56:00 -
[14] - Quote
DUST Fiend wrote:Forlorn Destrier wrote:DUST Fiend wrote:The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) Not true. The heavy with HMG shines most in the large sockets. Dictating the combat is about using your resources to their maximum advantage. A slow suit that can suppress a wide (but short range) area is built for cities and close in objectives. Hence - point defense. The issue there though is that again, you're relying on your opponent to be bad, by assuming he's going to press further into your optimal instead of dancing outside of your effective range. It's all well and good to be "point defense" but it's kind of sad when that's literally all you can be good at, is waiting for enemies to come to you, to stumble into you. My militia AR outperforms my Proto HMG in most cases for the simple fact that - I - am the one who decides when and where to engage, - I - am the one dictating the engagement. The HMG is niche at best right now, and with the ease of hitting heavies now with AA, it's only compounded. Besides, who approaches a heavy in mid to close range without cooking a grenade first? Also, Heavies light up like christmas trees on scanners
It's a specialized class. If you are unhappy with that as a role, perhaps picking something else might be a good idea?
For example, once Commando is fixed, it should slot nicely between Sentinel and Assault suits. |
martinofski
Forty-Nine Fedayeen Minmatar Republic
322
|
Posted - 2013.09.20 17:00:00 -
[15] - Quote
DUST Fiend wrote:Forlorn Destrier wrote:DUST Fiend wrote:The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) Not true. The heavy with HMG shines most in the large sockets. Dictating the combat is about using your resources to their maximum advantage. A slow suit that can suppress a wide (but short range) area is built for cities and close in objectives. Hence - point defense. The issue there though is that again, you're relying on your opponent to be bad, by assuming he's going to press further into your optimal instead of dancing outside of your effective range. It's all well and good to be "point defense" but it's kind of sad when that's literally all you can be good at, is waiting for enemies to come to you, to stumble into you. My militia AR outperforms my Proto HMG in most cases for the simple fact that - I - am the one who decides when and where to engage, - I - am the one dictating the engagement. The HMG is niche at best right now, and with the ease of hitting heavies now with AA, it's only compounded. Besides, who approaches a heavy in mid to close range without cooking a grenade first? Also, Heavies light up like christmas trees on scanners
And then you get that 80% of the player who play AR say the heavy is fine, and the few heavy left saying it isnt...wont change soon.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
6419
|
Posted - 2013.09.20 17:03:00 -
[16] - Quote
Forlorn Destrier wrote:It's a specialized class. If you are unhappy with that as a role, perhaps picking something else might be a good idea?
For example, once Commando is fixed, it should slot nicely between Sentinel and Assault suits. Lmao, nice response.
Thankfully CCP has made an excellent system that allows you to experience how a given playstyle will turn out, allowing you to test it and make an informed decision for yourself without investing hard earned SP into something that can't be changed.
Oh boy am I glad.
No. The Commando isn't even a Heavy. Even if it's useful, it's still not a Heavy, it's a wannabe assault. I've always loved this argument too, that Heavies have to be point defense because "that's their role" yet every other suit can mix and match and do whatever they want.
As someone who has a full prototype HMG heavy that is outperformed by his full militia AR heavy, I can confidently say something is certainly amiss in thneedville. |
Fargen Icehole
SyNergy Gaming EoN.
133
|
Posted - 2013.09.20 17:17:00 -
[17] - Quote
After a little experimenting today and some thought, I added the Assault HMG. It actually is usable for mid-range engagements. Not as good as AR, but usable.
I came to the new conclusion that (as mentioned above) the Heavy/HMG is more SPECIALIZED. Unlike the AR (where it's pretty usable at any range from 0-50m, BUT 25-50 is still it's strong point) , the HMG is much more range dependent. Reg HMG rocks at 30m or less, but is unusable at 30+. This is where you need to shift to Assault HMG. While not the powerhouse that the reg HMG is up close, it actually is pretty solid against AR users at 30-50m. I'm NOT saying it's just as good as an AR, but it's usable.
|
Forlorn Destrier
Bullet Cluster
1745
|
Posted - 2013.09.20 17:29:00 -
[18] - Quote
DUST Fiend wrote:Forlorn Destrier wrote:It's a specialized class. If you are unhappy with that as a role, perhaps picking something else might be a good idea?
For example, once Commando is fixed, it should slot nicely between Sentinel and Assault suits. Lmao, nice response. Thankfully CCP has made an excellent system that allows you to experience how a given playstyle will turn out, allowing you to test it and make an informed decision for yourself without investing hard earned SP into something that can't be changed. Oh boy am I glad. No. The Commando isn't even a Heavy. Even if it's useful, it's still not a Heavy, it's a wannabe assault. I've always loved this argument too, that Heavies have to be point defense because "that's their role" yet every other suit can mix and match and do whatever they want. As someone who has a full prototype HMG heavy that is often (but not always, because luck) outperformed by his full militia AR heavy, I can confidently say something is certainly amiss in thneedville.
So let's get this straight:
1. I said that Commando is broken and said once it is fixed it might be a good choice. You chose to ignore this like a petulent child. 2. You have played the game for a long time. I know for a fact that this is the case. When you got all of your SP back after the respec for Uprising, you had a chance to try out the changes with a standard HMG before upgrading to Proto. You had a chance to try it out, despite your sarcasm.
In summary, I respect you and always have, but you are acting a lot less mature now than you did in the past. What happened to the mature player I used to admire? |
Harpyja
DUST University Ivy League
578
|
Posted - 2013.09.20 17:38:00 -
[19] - Quote
There's just one glaring problem: Tac ARs have longer range than ScRs. So..... |
DUST Fiend
OSG Planetary Operations Covert Intervention
6419
|
Posted - 2013.09.20 17:39:00 -
[20] - Quote
Forlorn Destrier wrote:So let's get this straight:
1. I said that Commando is broken and said once it is fixed it might be a good choice. You chose to ignore this like a petulent child. 2. You have played the game for a long time. I know for a fact that this is the case. When you got all of your SP back after the respec for Uprising, you had a chance to try out the changes with a standard HMG before upgrading to Proto. You had a chance to try it out, despite your sarcasm.
In summary, I respect you and always have, but you are acting a lot less mature now than you did in the past. What happened to the mature player I used to admire? Real life happened, and way too much stress related to this game happened.
Truth be told the ONLY thing I wanted to do in this game was be a dedicated logistics dropship pilot, to the point where I went full blown into that when Uprising came out (losing the vast majority of my ISK right alongside my sanity in the process). I've played every playstyle this game has to offer, at least to some degree.
I'm discouraged, by how my militia gear outperforms my prototype gear, by how when I put up really good numbers with my HMG it rarely ever feels like - I - did good, but that my opponents were just being dumb and funneling into my line of fire for me. I see a game that I spent almost a year helping to beta test be released without the most basic of content, I see weapons like the flaylock get added as if they were somehow reasonable, and weapons like the plasma cannon and HMG that look cool on paper but are just weird in practice.
I'm sick and tired of having to run damage mods for my HMG because without them it's a freaking tickle cannon.
I'm frustrated, I have chemical imbalances in my brain, and I'd rather just vent on here then quit the game for good.
And I wasn't ignoring your commando comment, I was simply stating that in my opinion, even once it's fixed, it's not an actual Heavy in the sense that it plays to none of the Heavies strengths, offers no options specific to Heavies, and for Gods sakes it's bright freaking red.
:/ |
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Viktor Zokas
High-Damage
362
|
Posted - 2013.09.20 18:01:00 -
[21] - Quote
Wrong. LR sweet spot starts at 55m. You get 100% at 55m-65m. You'll then reach 120% at 80m, then you'll get a sharp drop off at 85m. |
Monkey MAC
killer taxi company General Tso's Alliance
593
|
Posted - 2013.09.20 18:05:00 -
[22] - Quote
In my opinion, the reason the heavy is underpowered, or at least one of the reason's is because
dropships are underpowered
now I know what your thinking, how does the dropship effect a heavy?
Well in when it comes to squad warfare a heavy is more of a hinderance, they aren't capable of keeping up, which results in a squad being slow, or effectively a man down!
When dropships become viable heavies will be able to close the gap without waddling across open ground with a pea shooter! Dropships will help heavies immeasurably !! |
DUST Fiend
OSG Planetary Operations Covert Intervention
6421
|
Posted - 2013.09.20 18:07:00 -
[23] - Quote
Monkey MAC wrote:In my opinion, the reason the heavy is underpowered, or at least one of the reason's is because
dropships are underpowered
now I know what your thinking, how does the dropship effect a heavy?
Well in when it comes to squad warfare a heavy is more of a hinderance, they aren't capable of keeping up, which results in a squad being slow, or effectively a man down!
When dropships become viable heavies will be able to close the gap without waddling across open ground with a pea shooter! Dropships will help heavies immeasurably !! I was so damn good at timing our drop offs with my dropship. I could land you anwhere you needed to be, every time, so long as you listened for the count and jumped when I said.
Then they went and changed the drift mechanics on dropships, and then just....oh god the flashbacks....
::huddles in a corner, babbling to himself, gently rocking back and forth, a hat near his side with a few spare ISK laying in it:: |
Mossellia Delt
Militaires Sans Jeux
335
|
Posted - 2013.09.20 18:20:00 -
[24] - Quote
The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6421
|
Posted - 2013.09.20 18:20:00 -
[25] - Quote
Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
951
|
Posted - 2013.09.20 22:03:00 -
[26] - Quote
General Erick wrote:I-Shayz-I wrote:Protip: The radar rings are key to this.
What are their ranges?
The first ring is 35 and the second 60 (I think that's what I remember). The edge of the radar is 100 meters.
Close range weapons need to wait for their prey to enter the first ring, medium range weapons should focus on enemies in between the first and second rings, and long range weapons should stick to enemies around the second ring. |
Mossellia Delt
Militaires Sans Jeux
335
|
Posted - 2013.09.20 22:04:00 -
[27] - Quote
DUST Fiend wrote:Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly?
Both the promethius and the incubus |
DUST Fiend
OSG Planetary Operations Covert Intervention
6424
|
Posted - 2013.09.20 22:08:00 -
[28] - Quote
Mossellia Delt wrote:DUST Fiend wrote:Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly? Both the promethius and the incubus I'm so upset with the lack of any useful scaling on the Logi ships, for the simple fact that I've barely dumped in a bit over 1 million SP in relevant skills and I already have almost the best fit I can make :/ At least Assault ships have mobility going for them, as well as a mean bite if you fit them for damage.
I don't really understand the purpose of Logistics dropships as is, their lack of mobility without any significant tank just makes them big yellow ducks :/
As both a former dedicated pilot and a current dedicated AV, I can safely say they crumple far too easily :/ Here's hoping this vehicle reworking is actually worth a damn for us pilots. |
Monkey MAC
killer taxi company General Tso's Alliance
599
|
Posted - 2013.09.20 22:48:00 -
[29] - Quote
DUST Fiend wrote:Mossellia Delt wrote:DUST Fiend wrote:Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly? Both the promethius and the incubus I'm so upset with the lack of any useful scaling on the Logi ships, for the simple fact that I've barely dumped in a bit over 1 million SP in relevant skills and I already have almost the best fit I can make :/ At least Assault ships have mobility going for them, as well as a mean bite if you fit them for damage. I don't really understand the purpose of Logistics dropships as is, their lack of mobility without any significant tank just makes them big yellow ducks :/ As both a former dedicated pilot and a current dedicated AV, I can safely say they crumple far too easily :/ Here's hoping this vehicle reworking is actually worth a damn for us pilots.
Hopefully normal and logi drop ships will become significantly harder to kill, and assaults slightly harder! Provider they keep vehicle scanners and introduce a method of sharing a ds results to a single squad they will be very useful!! |
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