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DUST Fiend
OSG Planetary Operations Covert Intervention
6414
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Posted - 2013.09.20 13:40:00 -
[1] - Quote
The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) |
DUST Fiend
OSG Planetary Operations Covert Intervention
6418
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Posted - 2013.09.20 16:50:00 -
[2] - Quote
Forlorn Destrier wrote:DUST Fiend wrote:The HMG optimal is laughable at best.
"Here, lets give them a weapon that forces them to dictate their engagements, and put it on the one suit that doesn't allow you to dictate your engagements"
::maniacal laughter ensues::
Classic.
(not to say it isn't good inside its optimal, it's just....you have to get lucky most times, or your opponent has to be brain dead) Not true. The heavy with HMG shines most in the large sockets. Dictating the combat is about using your resources to their maximum advantage. A slow suit that can suppress a wide (but short range) area is built for cities and close in objectives. Hence - point defense. The issue there though is that again, you're relying on your opponent to be bad, by assuming he's going to press further into your optimal instead of dancing outside of your effective range. It's all well and good to be "point defense" but it's kind of sad when that's literally all you can be good at, is waiting for enemies to come to you, to stumble into you.
My militia AR outperforms my Proto HMG in most cases for the simple fact that - I - am the one who decides when and where to engage, - I - am the one dictating the engagement.
The HMG is niche at best right now, and with the ease of hitting heavies now with AA, it's only compounded.
Besides, who approaches a heavy in mid to close range without cooking a grenade first?
Also, Heavies light up like christmas trees on scanners |
DUST Fiend
OSG Planetary Operations Covert Intervention
6419
|
Posted - 2013.09.20 17:03:00 -
[3] - Quote
Forlorn Destrier wrote:It's a specialized class. If you are unhappy with that as a role, perhaps picking something else might be a good idea?
For example, once Commando is fixed, it should slot nicely between Sentinel and Assault suits. Lmao, nice response.
Thankfully CCP has made an excellent system that allows you to experience how a given playstyle will turn out, allowing you to test it and make an informed decision for yourself without investing hard earned SP into something that can't be changed.
Oh boy am I glad.
No. The Commando isn't even a Heavy. Even if it's useful, it's still not a Heavy, it's a wannabe assault. I've always loved this argument too, that Heavies have to be point defense because "that's their role" yet every other suit can mix and match and do whatever they want.
As someone who has a full prototype HMG heavy that is outperformed by his full militia AR heavy, I can confidently say something is certainly amiss in thneedville. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6419
|
Posted - 2013.09.20 17:39:00 -
[4] - Quote
Forlorn Destrier wrote:So let's get this straight:
1. I said that Commando is broken and said once it is fixed it might be a good choice. You chose to ignore this like a petulent child. 2. You have played the game for a long time. I know for a fact that this is the case. When you got all of your SP back after the respec for Uprising, you had a chance to try out the changes with a standard HMG before upgrading to Proto. You had a chance to try it out, despite your sarcasm.
In summary, I respect you and always have, but you are acting a lot less mature now than you did in the past. What happened to the mature player I used to admire? Real life happened, and way too much stress related to this game happened.
Truth be told the ONLY thing I wanted to do in this game was be a dedicated logistics dropship pilot, to the point where I went full blown into that when Uprising came out (losing the vast majority of my ISK right alongside my sanity in the process). I've played every playstyle this game has to offer, at least to some degree.
I'm discouraged, by how my militia gear outperforms my prototype gear, by how when I put up really good numbers with my HMG it rarely ever feels like - I - did good, but that my opponents were just being dumb and funneling into my line of fire for me. I see a game that I spent almost a year helping to beta test be released without the most basic of content, I see weapons like the flaylock get added as if they were somehow reasonable, and weapons like the plasma cannon and HMG that look cool on paper but are just weird in practice.
I'm sick and tired of having to run damage mods for my HMG because without them it's a freaking tickle cannon.
I'm frustrated, I have chemical imbalances in my brain, and I'd rather just vent on here then quit the game for good.
And I wasn't ignoring your commando comment, I was simply stating that in my opinion, even once it's fixed, it's not an actual Heavy in the sense that it plays to none of the Heavies strengths, offers no options specific to Heavies, and for Gods sakes it's bright freaking red.
:/ |
DUST Fiend
OSG Planetary Operations Covert Intervention
6421
|
Posted - 2013.09.20 18:07:00 -
[5] - Quote
Monkey MAC wrote:In my opinion, the reason the heavy is underpowered, or at least one of the reason's is because
dropships are underpowered
now I know what your thinking, how does the dropship effect a heavy?
Well in when it comes to squad warfare a heavy is more of a hinderance, they aren't capable of keeping up, which results in a squad being slow, or effectively a man down!
When dropships become viable heavies will be able to close the gap without waddling across open ground with a pea shooter! Dropships will help heavies immeasurably !! I was so damn good at timing our drop offs with my dropship. I could land you anwhere you needed to be, every time, so long as you listened for the count and jumped when I said.
Then they went and changed the drift mechanics on dropships, and then just....oh god the flashbacks....
::huddles in a corner, babbling to himself, gently rocking back and forth, a hat near his side with a few spare ISK laying in it:: |
DUST Fiend
OSG Planetary Operations Covert Intervention
6421
|
Posted - 2013.09.20 18:20:00 -
[6] - Quote
Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly? |
DUST Fiend
OSG Planetary Operations Covert Intervention
6424
|
Posted - 2013.09.20 22:08:00 -
[7] - Quote
Mossellia Delt wrote:DUST Fiend wrote:Mossellia Delt wrote:The only thing lacking on a dropship is HP and WP's
As someone who flys part time I can go 800 - 1000 WPs a game flying people around without getting shot down
The only thing that kills me are red line rail tankers, wonky physics and the crappy module wheel. Out of curiosity, what kind of ship do you fly? Both the promethius and the incubus I'm so upset with the lack of any useful scaling on the Logi ships, for the simple fact that I've barely dumped in a bit over 1 million SP in relevant skills and I already have almost the best fit I can make :/ At least Assault ships have mobility going for them, as well as a mean bite if you fit them for damage.
I don't really understand the purpose of Logistics dropships as is, their lack of mobility without any significant tank just makes them big yellow ducks :/
As both a former dedicated pilot and a current dedicated AV, I can safely say they crumple far too easily :/ Here's hoping this vehicle reworking is actually worth a damn for us pilots. |
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