Fargen Icehole
SyNergy Gaming EoN.
123
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Posted - 2013.09.20 12:11:00 -
[1] - Quote
Everytime I hear a complaint about a weapon, it makes me wonder. Are these people doing it right? After seeing all the complaints about the HMG being too weak, the AR being too OP, I actually starting to pay more attention to how others play in game. What I've noticed is:
The AR is a little too OP and the HMG is a little to UP. (but not as bad as ppl make it out to be) If you buff the dmg to the HMG by 1pt, it would really make it shine more in CQC. It's already pretty good, but could use a SLIGHT tweak. The AR would then not do as well in CQC, and from my exp, the AR already is at a disadvantage against the LR and Tac AR in longer ranges.
1-5m = shotgun is king 5-25m= HMG dominates 25-50m= AR rules them all (although you can argue the low and high distance by +/- 5m) 50-70m= TacAR and ScR have advantage 70-100m= LR rules
There's a tool for every range. (I could be off about the EXACT ranges for LR and TAR/ScR, I haven't used them since the last build)
The reason HMG/LR/etc users complains so much, is that they tend to engage AR users in their opponents sweet spot, not their own. I see PLENTY of Heavies try and have a fight with AR users from 40m away. They'll even run out into an open field and charge the AR user. (like somehow their 5m/s run speed is going to close the distance in any significant way before they get melted) I also see a number of LR users trying to fight at 40-50m range. That's not where the LR shines. I have no problem melting face when I stay in sub-25m firefights. Generally, the only time I do poorly is when I do dumb crap like run out into the open at ppl just for the hell of it, or if I get swarmed by groups of 3 or 4.
My point, the HMG could use a little love, but it's not as bad as people make it out to be. The AR is a LITTLE OP, but the problem is more so that people don't use their own weapon properly. |
Fargen Icehole
SyNergy Gaming EoN.
133
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Posted - 2013.09.20 17:17:00 -
[2] - Quote
After a little experimenting today and some thought, I added the Assault HMG. It actually is usable for mid-range engagements. Not as good as AR, but usable.
I came to the new conclusion that (as mentioned above) the Heavy/HMG is more SPECIALIZED. Unlike the AR (where it's pretty usable at any range from 0-50m, BUT 25-50 is still it's strong point) , the HMG is much more range dependent. Reg HMG rocks at 30m or less, but is unusable at 30+. This is where you need to shift to Assault HMG. While not the powerhouse that the reg HMG is up close, it actually is pretty solid against AR users at 30-50m. I'm NOT saying it's just as good as an AR, but it's usable.
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