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Quil Evrything
DUST University Ivy League
150
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Posted - 2013.09.19 17:53:00 -
[1] - Quote
your test results are incomplete in the area of LOS. quoting relevant sections first:
Bojo The Mighty wrote:.. The LOS Scanning[/center] Anything that you can see will appear on your radar within 80 meters. So regardless of my lower profile, I popped up on Reav's radar as long as he saw me within 80 meters. However if I dropped behind something I disappear. Blip Brightness Effect .... LOS: The same as passive but with an interesting twist. As they leave your LOS they get dimmer. So when I was aiming at Reav and he began to walk sideways, his blip got dimmer the farther from my cross hairs he got. Aiming at a target instantly makes the Blip at it's brightest intensity.
First of all, there's an additional twist to the LOS stuff. Some things may not just show up on your radar, even in your LOS view... UNLESS you specifically run your crosshairs over them. Technically, its (crosshairs, plus a width approximately the size of an SMG or sniper ADS targetting reticule.
Also.... there may be some very special weapons, that may light it up on your radar, out to 100m. Sniper rifle might be one. but maybe not.
Also... this effect is in effect, even for those weapons that dont have particularly noticable crosshairs. Such as knives. Or hip-carried sniper rifles.
Also... If something is out of rader range, but you happen to run your crosshairs over it.. it may light up, not on your rader screen, but on your REGULAR SCREEN. ie: chevron lightup, or even more details if you are close enough. Range is somewhat weapon dependant, i THINK. It's usually corresponding to your weapon's efffective range. Exception being turrets and tanks; they light up at long distance for almost any weapon, if I recall. I did a long post about this stuff a few weeks back.
This is why you may randomly get a brief light-up of a chevron, for an enemy that doesnt even seem to be there. You just happen to have run your crosshairs across their exact position on your screen while running somewhere, etc. Even if you dont have enough precision to see them normally on your passive scan. If you stood still, and they stood still... they would continue to be lit up on your screen, even though they're too far for radar. (IMO, this should really really be taken away) Unlike the passive-scan "height doesnt matter" feature.. vertical position matters. your crosshairs really need to be ON the target, for this to happen.
Lastly.. There may be a similar crosshair effect, for EXACTLY BEHIND YOU. This is rather difficult to test :) but I seem to have occasionally observed this sort of behaviour. that is to say, a red chrvron in the "behind" position.. but them NOT being on my passive-scan radar, because they were too far away. This makes absolutely no sense, though. So it may be a +-sign bug in the code, rather than a deliberate feature. I would suggest not relying on it. But do pay attention if you get those wierd red-chevrons at the botom of your screen that indicate enemies behind you :-}
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Quil Evrything
DUST University Ivy League
150
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Posted - 2013.09.19 19:15:00 -
[2] - Quote
Bojo The Mighty wrote: 1) Can you specify what those "things" are? Or give an example to test?
mmm. no, sorry. Suggestion: Try being in a domination, where the enemy is clustered around the one point. Get to within 90 yards, and experiment. But make sure you are experimenting with either a scrambler rifle or sniper rifle equipped.
3) Are you talking about the blip getting brighter when it is directly behind you? If so, that is true for fore and aft. Except it isn't true that it goes beyond your passive range (as we tested) Reav was pretty much every where he could be on my minimap, and he only shows up behind me when he is inside passive scan radius.
I'm describing what is potentially glitch level behavior. So not easily reproducible. And even if it were consistently reproducible; the small size of the target area, makes reproducing it very difficult. I am NOT talking radar. This is chevron-only.
If you'd like to try reproducing, I would suggest these steps:
1. find totally flat ground 2. have test dummy 'a', stand at, lets say, 60m from a test object, with ADS sighted down on a specific pinpoint feature of the object, which is at shoulder height 3. have test dummy 'b', interpost themselves exactly between. so, 30m away from dummy 'a', and object. 4. 'b', should use sniper rifle to scope into the exact same pinpoint feature.
If all this works, then the two participates should be on pretty much the exact same alightment, outside of passive scan range, but dummy 'a' should be now be in exact "reverse" sights of dummy 'b'.
let us know if 'b' sees any red chevron at bottom of their screen
OH! you could also potentialy use my old benchmark of using enemy turrets. I thinkk they sometimes trigger chevron behaviour. So get 30m away from them, then turn around.
It could have been just residual highlighting that I noticed, I suppose. I just keep forgetting to explicitly test this stuff :-/ |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 21:36:00 -
[3] - Quote
Speaking of which.. turns out that enemy uplink detection is now also a good test of passive scanning. They seem to disappear outside of passive scan range now.
(Unless of course you get them in your crosshairs :-/ )
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