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Bojo The Mighty
Zanzibar Concept
1855
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Posted - 2013.09.19 01:05:00 -
[1] - Quote
First off I would like to thank Reav Hannari for being as inquisitive as I on this subject and helping me test this illusive subject out.
The Preliminary Information:
Your Minimap is composed of 3 rings. 1st Ring = 20 meters 2nd Ring = 65 meters 3rd Ring = 100 meters Viewing Angle 60 Degrees (30 Degrees on either side of the median) Reav's Profile and Precision are both higher than Bojo's (Logi vs Scout)
The Passive Scanning
The Passive Scanning occurs inside whatever your scan radius is. My radius for the test was 18.2 meters. Reav walked all around me, where I was looking and where I was not. Regardless of where I was looking, he always appeared on my minimap at a range of 17 meters. I never appeared on his radar because I had a lower profile than his precision, as long as he could not see me on his screen or as long as I didn't touch him.
The LOS Scanning
Anything that you can see will appear on your radar within 80 meters. So regardless of my lower profile, I popped up on Reav's radar as long as he saw me within 80 meters. However if I dropped behind something I disappear.
Blip Brightness Effect
Passive: As something enters your passive scan radius (that is above your precision) and approaches you, the blip on your radar will get brighter as the distance closes.
LOS: The same as passive but with an interesting twist. As they leave your LOS they get dimmer. So when I was aiming at Reav and he began to walk sideways, his blip got dimmer the farther from my cross hairs he got.
The Sum Up
- LOS defeats Profile
- Passive Scan will pick up anything around you with a higher profile than your precision
- LOS Scan drops off at 80 meters
- Blip Brightness correlates to distance, the brighter the closer.
I look forward to doing more dynamic tests on this subject, such as closing precision and profile gaps. If you feel interested in helping me (and reav if he wishes) to test more dynamic fittings to solidify this information please feel free to contact me. In the meantime please take this information and use it! We didn't test this for nothing!
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Bojo The Mighty
Zanzibar Concept
1856
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Posted - 2013.09.19 01:17:00 -
[2] - Quote
Updated to include some information that Reav remembered that I forgot to include: https://forums.dust514.com/default.aspx?g=posts&m=1314113#post1314113
CCP Sticky! |
Bojo The Mighty
Zanzibar Concept
1862
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Posted - 2013.09.19 02:58:00 -
[3] - Quote
The main issue I see is the extreme range of LOS compared to that of passive range. This is why we have been lead to believe that passive scanning is broken. People are appearing on your radar for 80 meters in your forward LOS, but passive is only 10 for those without skills.
Also, when you pick someone up at 10 meters passively, they can easily attack you with an SMG. It also is sort of messed that Profile has no effect on LOS detection. |
Bojo The Mighty
Zanzibar Concept
1862
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Posted - 2013.09.19 03:03:00 -
[4] - Quote
Llast 326 wrote:Okay so slightly confused about what area the passive scan actually covers. Is it the viewing angle you describe, or is it actually the full radius around you? 360 degrees. LOS is the front 60 degrees. |
Bojo The Mighty
Zanzibar Concept
1862
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Posted - 2013.09.19 03:11:00 -
[5] - Quote
Sorry folks I forgot to include Radar Compression. It's updated now. It's a very tiny attribute but one nonetheless. |
Bojo The Mighty
Zanzibar Concept
1872
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Posted - 2013.09.19 04:30:00 -
[6] - Quote
Maken Tosch wrote:Thanks for the info, Bojo. But I have a question.
Have you tested to see how much material (walls, crates, CRUs, barricades, etc.) the passive scan can see through before losing its effectiveness to see an enemy merc on the other side (both with and without LOS)?
I ask this because I have an alt training up to go into complex range amplifiers in the Gallente Scout dropsuit and on several occassions I have been able to see through thick walls on where the enemy is at without even looking at them directly. But it wouuld be nice if I had a second person confirm it for me.
Walls, crates, etc. nothing blocks passive scan. I stood behind an object and had Reav move about. When we checked the fall off distance it was still 17 meters. |
Bojo The Mighty
Zanzibar Concept
1874
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Posted - 2013.09.19 04:41:00 -
[7] - Quote
Seed Dren wrote:This is all very interesting but kind of hard to visualize in my head. But really good work.
https://docs.google.com/drawings/d/1eQ9bdp5RqGQq5Eg-u1RtbGXNEAaNIlsjctVkTwZjqaM/edit?usp=sharing Enjoy this diagram. Anything will show up in the Pie piece. Things with a higher profile than your scan precision will show up anywhere in the shaded circle. |
Bojo The Mighty
Zanzibar Concept
1880
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Posted - 2013.09.19 05:01:00 -
[8] - Quote
Reav Hannari wrote:I also got to see the aim assist adhesion affect during our tests but Bojo kept jumping and it would lose track of him. It's not very sticky which is a good thing. And the thread has been cursed |
Bojo The Mighty
Zanzibar Concept
1880
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Posted - 2013.09.19 05:25:00 -
[9] - Quote
Reav Hannari wrote:
I have sinned. Forgive me.
Remembered one test: active scanners do not make you appear on the enemy TACNET. I think this was intended at one point. Not sure if it was ever in game.
Yeah but maybe I should have changed suits to test that. The scanner I was using had a higher precision than my profile so.... |
Bojo The Mighty
Zanzibar Concept
1893
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Posted - 2013.09.19 17:20:00 -
[10] - Quote
Sana Rayya wrote:Great info. Would like to see an addendum with active scanning as well :) Active Scanning is pretty straightforward but I think I will test what creates margin of errors (it's supposed to be people with lower profile so I hear but I want to be sure that there aren't any wildcards. |
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Bojo The Mighty
Zanzibar Concept
1901
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Posted - 2013.09.19 18:18:00 -
[11] - Quote
Quil Evrything wrote: First of all, there's an additional twist to the LOS stuff. Some things may not just show up on your radar, even in your LOS view... UNLESS you specifically run your crosshairs over them. Technically, its (crosshairs, plus a width approximately the size of an SMG or sniper ADS targetting reticule.
Also.... there may be some very special weapons, that may light it up on your radar, out to 100m. Sniper rifle might be one. but maybe not.
Also... this effect is in effect, even for those weapons that dont have particularly noticable crosshairs. Such as knives. Or hip-carried sniper rifles.
Also... If something is out of rader range, but you happen to run your crosshairs over it.. it may light up, not on your rader screen, but on your REGULAR SCREEN. ie: chevron lightup, or even more details if you are close enough. Range is somewhat weapon dependant, i THINK. It's usually corresponding to your weapon's efffective range. Exception being turrets and tanks; they light up at long distance for almost any weapon, if I recall. I did a long post about this stuff a few weeks back.
This is why you may randomly get a brief light-up of a chevron, for an enemy that doesnt even seem to be there. You just happen to have run your crosshairs across their exact position on your screen while running somewhere, etc. Even if you dont have enough precision to see them normally on your passive scan. If you stood still, and they stood still... they would continue to be lit up on your screen, even though they're too far for radar. (IMO, this should really really be taken away) Unlike the passive-scan "height doesnt matter" feature.. vertical position matters. your crosshairs really need to be ON the target, for this to happen.
Lastly.. There may be a similar crosshair effect, for EXACTLY BEHIND YOU. This is rather difficult to test :) but I seem to have occasionally observed this sort of behaviour. that is to say, a red chrvron in the "behind" position.. but them NOT being on my passive-scan radar, because they were too far away. This makes absolutely no sense, though. So it may be a +-sign bug in the code, rather than a deliberate feature. I would suggest not relying on it. But do pay attention if you get those wierd red-chevrons at the botom of your screen that indicate enemies behind you :-}
i
1) Can you specify what those "things" are? Or give an example to test? 2) 2 is true and known, but we are talking strictly radar. So at 80 meters on our radar (second tick beyond the second ring just about) 3) Are you talking about the blip getting brighter when it is directly behind you? If so, that is true for fore and aft. Except it isn't true that it goes beyond your passive range (as we tested) Reav was pretty much every where he could be on my minimap, and he only shows up behind me when he is inside passive scan radius. |
Bojo The Mighty
Zanzibar Concept
1906
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Posted - 2013.09.19 21:23:00 -
[12] - Quote
Well, I feel good now about putting all that SP into scanning skills. I would like to say "There is no official excuse now..." but I'd like to test some areas a little more thoroughly and see about any potential glitches but when Reav and I worked about this, it seemed to be flawless.
At one point we had to move out of the lonely hills to a location where we could test obstacle obstruction. We came across a Uplink (it was enemy to me) so I removed it. But just as I did so, a fricken Heavy spawned in. It was a total OH **** moment. But he only verified our results! He did not directly look at me so he couldn't pick me up on his radar!
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Bojo The Mighty
Zanzibar Concept
1908
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Posted - 2013.09.19 21:48:00 -
[13] - Quote
Quil Evrything wrote:Speaking of which.. turns out that enemy uplink detection is now also a good test of passive scanning. They seem to disappear outside of passive scan range now.
(Unless of course you get them in your crosshairs :-/ )
Oh yeah, we tested nanohive and the uplink was a gift, same rules apply to them. |
Bojo The Mighty
Zanzibar Concept
1908
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Posted - 2013.09.19 22:03:00 -
[14] - Quote
tastzlike chicken wrote:More useful, concisely worded gifts of knowledge?
Freaks. There's a diagram for the hard-of-reading and a TLDR |
Bojo The Mighty
Zanzibar Concept
1920
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Posted - 2013.09.20 05:01:00 -
[15] - Quote
Maken Tosch wrote:One thing I forgot to ask. If you, or anyone you know, have trained up passive scan range skills to the max can you check to see if stacking penalties apply?
I did some Math-Fu of my own. Assuming you have trained up Gallente Scout Dropsuit to Level 5 and Range Amplification to level 5 and have a Scout GK.0 fitted with four complex range amplifiers, you should be able to see up to 99 meters with the passive scan. But if there is a stacking penalty then the range would about 60 meters. Can you check that for me? In a month, I need to get my range to level five from 4 and then the griiiiiind for proto scout. I've been putting it off for a while. |
Bojo The Mighty
Zanzibar Concept
1930
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Posted - 2013.09.20 16:10:00 -
[16] - Quote
Reav Hannari wrote:Ludvig Enraga wrote:all very interesting. However, as a mini light with good radar skills but w/o mods I find myself being skeaked up on very often. Sometimes a heavy would be right behind my back w/o lighting up on the radar. Does it take a certain time for the radar to actually register them in the 10- 20m radius or is it instant? Its pretty quick but that 10 to 15 meters is also very short. Minmatar light with range enhancement 5 will only be 15 meters. My guess is you are probably misjudging the range and they are engaging just outside the passive range and closing quickly. Even a fat suit could move in at 5 m/s and the time-to-kill of a light is about 1 second. This, our range is so innately short that people can get the jump on us still. However, the Gallente have it rockin'. Level 5 in both areas would give a 22.5 Scan Radius (unless stacking penalties apply to skills). Throwing on any level of range amplifiers on top of that radius gives a decent boost. Add 35% (Enhanced I believe) and you have a 30 meter radius. That's pretty good, 3 times the average. |
Bojo The Mighty
Zanzibar Concept
2119
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Posted - 2013.10.04 22:48:00 -
[17] - Quote
Damn. Also, I assume that the scout-MLT Dampener is a Level 5 scout, nes pas? Also, the stacking penalties to Range Amplifiers sort of institutes a passive scan range buff IMO. |
Bojo The Mighty
Zanzibar Concept
2141
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Posted - 2013.10.08 04:19:00 -
[18] - Quote
So that's pretty cruddy, you can't dampen, amplify range, nor lower precision without an unspoken penalty. Seems like Active is going to win out especially with WP. |
Bojo The Mighty
Zanzibar Concept
2200
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Posted - 2013.10.11 17:03:00 -
[19] - Quote
OK next tests will involve at least 3 people.
I have noticed things appearing on my radar when I am in a squad or team that are both outside my LOS and Passive Scan. It is possible that this is an accidental LOS sweep, a bug, or the Squad LOS sharing still occurs. |
Bojo The Mighty
Zanzibar Concept
2243
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Posted - 2013.10.23 20:42:00 -
[20] - Quote
Slag Emberforge wrote:Great posts people, props to bojo and Haerr for providing nice in depth math, I have saved these calculations for future reference.
I am most interested in characteristics of passive scanning as I am a heavy and dodging profile scans would eat up to valuable of real estate. LOL Like I did any math other than calculating my own scan range. I'm depositing those credits to Haerr
*Deposit Coins* |
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Bojo The Mighty
Zanzibar Concept
2252
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Posted - 2013.10.29 18:15:00 -
[21] - Quote
I assume those are implicating the stacking penalty?
But hot dang that's a hot scout buff (Unrelated: Looks like heavies are getting a buff as well, I think that bringing the heavy and light closer to par is a step in right direction)
-Bojo (n)
Bone Jockey will become a widely popular insult around 2014, then be shortened to "BoJo" in 2015.
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Bojo The Mighty
Zanzibar Concept
2386
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Posted - 2013.12.17 00:23:00 -
[22] - Quote
I'm bumping this in light of this response of a passive scanning question.
Cosgar wrote:It works but modules are vastly underpowered compared to active scanners and nobody but CCP knows how passive scanning actually works.
I Buy Officer Weapons, from 200K to 500K a pop, contact me for arrangements
Gallente + Amarr: Do it
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Bojo The Mighty
Zanzibar Concept
2411
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Posted - 2013.12.18 04:43:00 -
[23] - Quote
Haerr wrote:Base range on all Light and Scout suits change from 10 -> 16
Gallente Scout Base: 16 m +Suit L5: 24 m +Range L5: 36 m +1Complex: 52.2 m +2Complex: 72.62 m +3Complex: 91.26 m +4Complex: 102.88 m Google Docs - documents is updated as well.
I have found that a passive scan of at least 43 meters is really useful for most sockets, because they seem to be built with a 20 meter radius, so if approaching from the outside, you can "see" the socket in it's entirety and when you are in it's center (defending) you can be omniscient of reds approaching the socket.
However some sockets are definitely larger than a 20 meter radius.
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Bojo The Mighty
Zanzibar Concept
2414
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Posted - 2013.12.18 07:03:00 -
[24] - Quote
Valmorgan Aubaris wrote:I am a blip. I am not I'm sub 30 dB
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Bojo The Mighty
L.O.T.I.S.
2739
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Posted - 2014.01.17 07:07:00 -
[25] - Quote
Aeon Amadi wrote:Alright, I've brought this up two or three times but I have re-done my testing videos to provide a more clear demonstration of what I'm getting at. I'd like to bring this up for discussion and see what the rest of you think about this, whether it should be changed or not. http://www.youtube.com/watch?v=TNmx53VMazo- Targets at 0m will appear on minimap, regardless of profile/precision. - Targets on screen will appear on minimap, regardless of profile/precision, up to 75m - Aiming down the sights of your weapon increases the brightness of their chevron/icon on the minimap, even if they are not on screen. - Bringing the crosshair over a target will reveal their icon/chevron regardless of profile/precision (a tactic used by snipers to reveal location even if they cannot visibly see them). Think there needs to be changes to this? Edit: Grit_Breather on IRC explains it pretty well: "ADS increases forward scan cone range but doesn't reduce angle accordingly"
Check out latest BSOTT Guide
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