Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
1072
|
Posted - 2013.09.18 13:56:00 -
[1] - Quote
Frontline: The main force on the frontline. They work together as a team, each providing specialties and equipment which benefit the squad as a whole.
Frontline Infantry: Medium frame Infantry working as a squad on the front lines to take or defend objective.
Frontline Heavy Infantry: Heavy Infantry supporting Frontline Infantry squads with heavy weapon fire. They add additional fire power, while relying on the rest of their squad to support them.
Flanker: Guards the main forceGÇÖs flanks, and attacks the flanks of the enemy. Causes distraction and disruption of the enemy force. An active scanner is helpful in this role.
Infiltrator: Uses stealth to work behind enemy lines or even to attack within the enemyGÇÖs formation. Heavy reliance on stealth and speed.
Hunter: Tracks down lone enemies such as Snipers and Infiltrators and takes them out. Speed and endurance mods are often used because the Hunter has to travel great distances. Stealth also helps in this role.
Medic: Any suit that equips a Nanite Injector, but not an Armour Repair.
Logi Bro: Anyone with an Armour Repair, but usually a Logi suit with Armour Repair and Nanite Injector.
Combat Engineer: Logistics suit that does not fit an Armour Repair. GÇ£IGÇÖm not that kind of logi!GÇ¥ The Combat Engineer focuses on supporting their squad/team with Drop Uplinks, NanoHives, Scanning, Remote Explosives, etc.
Demolitions Expert: A logistics suit with more than one Explosive fitted. Usually any other modules included in the fit will be intended to help with demolitions work, such as a Nano Hive to replace explosives, or an Active Scanner to know when an enemy solder is in your trap.
Overwatch Sniper: Sniper, usually located in an elevated position with a view of the battlefield. The Overwatch Sniper is responsible for keeping their squad informed of enemy troop movements, and providing cover fire for the squad; as well as taking out enemy Snipers, enemy AV, and targets of opportunity.
Marksman: A medium frame suit with a Sniper Rifle and highly skilled sidearm, or a Commando suit with Sniper Rifle and mid/short ranged weapon, who does Frontline Infantry work, as well as providing anti-Sniper support. This is the guy who picks that Forge Gunner off the top of a building when his squad is pinned down.
Assassin: A Scout suit with Sniper Rifle and highly skilled sidearm. Uses stealth to find targets of opportunity, whether it is shooting an AV Infantry off the top of a hill at 400m, or shooting a hacker in the back of the head for 2m. Ninja AssassinGÇÖs par Nova Knives with their Sniper Rifles.
Ninja: Uses Nova Knives as their primary weapon. Normally a Scout (often Minmatar for speed and melee bonus) who uses stealth and speed to take their victims unaware.
|
Fox Gaden
Immortal Guides
1072
|
Posted - 2013.09.18 13:56:00 -
[2] - Quote
Reserved |
Fox Gaden
Immortal Guides
1072
|
Posted - 2013.09.18 13:57:00 -
[3] - Quote
Reserved |
Fox Gaden
Immortal Guides
1072
|
Posted - 2013.09.18 13:59:00 -
[4] - Quote
Reserved |
Fox Gaden
Immortal Guides
1073
|
Posted - 2013.09.18 14:00:00 -
[5] - Quote
Reserved |
Fox Gaden
Immortal Guides
1073
|
Posted - 2013.09.18 14:02:00 -
[6] - Quote
This is really a work in progress at this point, and I am open to debate, or suggestions. I am trying to build a community consensus on terminology for battlefield roles. I will be continuing to edit this list, and I am interested in your thoughts and suggestions on the subject.
I may also add a glossary for other terms as well, which is why I reserved so many posts. |
PR DIABOLITO NY
Internal Rebellion
22
|
Posted - 2013.09.19 22:30:00 -
[7] - Quote
No mention of vehicle roles? Or will that be separate?
Diabolito |
Fox Gaden
Immortal Guides
1145
|
Posted - 2013.09.30 15:17:00 -
[8] - Quote
At this point Vehicles roles seem to be Tank, LAV, and Dropship and have not coalesced into well defined sub roles yet. I think as we get more variety of vehicles and racial variants we will start to see well defined subcategories develop. That is one reason I have reserved plenty of extra space. |
Telleth
Molon Labe. RISE of LEGION
139
|
Posted - 2013.10.01 04:14:00 -
[9] - Quote
Nice work Fox
The vehicle section will probably have to wait til after 1.6, hopefully, but a good starting point would be sniping tanks vs. close support. Dropships could be split into ADS-tank killer, ADS anti-infantry, and troop delivery (any mCRU fit). |
gbghg
L.O.T.I.S.
3587
|
Posted - 2013.10.01 13:52:00 -
[10] - Quote
Actually I'd just put dropships in one guide split into 3 sections, fitting, flight, and tactics. Pretty much everything to do with dropships falls into those categories and they all cross over to any task the ship is given, for example the difference between a fit designed to kill infantry and a fit designed to kill tanks is often minimal, sometimes as simple as switching from a missile to a blaster turret, that said sometimes you have to make big changes such as sacrificing an extender for an amp to make things fit.
Fits important of course, every fit you make should be made for a purpose, and your individuality as a pilot will affect how you decide to set that fit up, an example being, should I pit plates for armour tank, or jovians for speed tank etc.
And then there's general flight training, skihids guide and judges videos cover that pretty well so a simple link would probably suffice.
As for tactics, they're universal, the tactic you use for killing tanks is the same as the one you use for killing turrets, and is more or less the same as you use for killing infantry, avoiding AV is universal as well, a pilot will make use of ground cover such as buildings and rises whenever they can, regardless of role. As for transport that's a pretty simple role right there, you basically have 2 deployment methods, a more traditional soft deploy, where you come to a hover or land, and a hard deploy, where you drop them mid flight so that they will fly into the LZ, reducing the risk to the dropship.
Well, that's how I would do it at least. |
|
Fox Gaden
Immortal Guides
1151
|
Posted - 2013.10.01 14:40:00 -
[11] - Quote
Telleth wrote:Nice work Fox
The vehicle section will probably have to wait til after 1.6, hopefully, but a good starting point would be sniping tanks vs. close support. Dropships could be split into ADS-tank killer, ADS anti-infantry, and troop delivery (any mCRU fit). Good point about Sniper tanks versus close support. I called close support GÇ£FrontlineGÇ¥ but I would be open to another name if a better one was suggested. I was also able to break out the LAV a bit more. Does anyone know what we would call a LAV setup where the turret was actually used to provide cover fire, rather than simple as a way to keep a passenger entertained? |
gbghg
L.O.T.I.S.
3587
|
Posted - 2013.10.01 19:17:00 -
[12] - Quote
There was bojo's attack methana, which for a chromosome lav had pretty good surviveability and stopping power, it died with uprising's pg nerf however, the designation "attack lav" should apply to anything designed for actual fighting rather than just transportation. |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 23:49:00 -
[13] - Quote
gbghg wrote:There was bojo's attack methana, which for a chromosome lav had pretty good surviveability and stopping power, it died with uprising's pg nerf however, the designation "attack lav" should apply to anything designed for actual fighting rather than just transportation. Yes, an Attack LAV (but would be better to use Attack Methana or Attack Saga) is basically an Anti-Infantry oriented LAV that uses it's turret as a weapon more often than it's grill.
Today Reav and Achilles and I tested out my latest Methana fitting: 20GJ Neutron Blaster 2x Azeotropic ward extenders CPU Enhancer I MLT CPU Enhancer Militia Overdrive
The thing is pretty tanky, around 1990 Shields and something like 2200 Armor. It's totally mobile and Reav definitely landed some kills with it. We used it to ferry around the map hacking the outer objectives and whatnot. At one point we did bring it to the city to flank some people who were camping an entrance.
It worked pretty well. It can eat a forge or Railgun hit and still have shields but of course a methana's regen is terribad. Anyways I am back on track to the Attack Methana. |
gbghg
L.O.T.I.S.
3592
|
Posted - 2013.10.01 23:51:00 -
[14] - Quote
Bojo The Mighty wrote:gbghg wrote:There was bojo's attack methana, which for a chromosome lav had pretty good surviveability and stopping power, it died with uprising's pg nerf however, the designation "attack lav" should apply to anything designed for actual fighting rather than just transportation. Yes, an Attack LAV is basically an Anti-Infantry oriented LAV that uses it's turret as a weapon more often than it's grill. Today Reav and Achilles and I tested out my latest Methana fitting: 20GJ Neutron Blaster 2x Azeotropic ward extenders CPU Enhancer I MLT CPU Enhancer Militia Overdrive The thing is pretty tanky, around 1990 Shields and something like 2200 Armor. It's totally mobile and Reav definitely landed some kills with it. We used it to ferry around the map hacking the outer objectives and whatnot. At one point we did bring it to the city to flank some people who were camping an entrance. It worked pretty well. It can eat a forge or Railgun hit and still have shields but of course a methana's regen is terribad. Anyways I am back on track to the Attack Methana. whats with the militia gear? lack of skills? or is there a method to the madness in the fitting? |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 23:54:00 -
[15] - Quote
gbghg wrote: whats with the militia gear? lack of skills? or is there a method to the madness in the fitting?
1. Yes lack of vehicle skills 2. I didn't need 2 basic CPU enhancers so to cut costs I swapped for a militia 3. Working on propulsion skill, need like 10K more SP 4. Method to the madness? -I discovered long ago in Chromosome that Shield tanking a gorgon with mild armor modules was pretty survivable. In fact almost anything Gallente can tank as it pleases. So I applied that Omni Tank ability to this LAV and really it was pretty wonderful. It's like the swarm resistance of a Saga but the PG you dream about. |
gbghg
L.O.T.I.S.
3594
|
Posted - 2013.10.02 00:22:00 -
[16] - Quote
Sorry, it just seemed like the appropriate phrase, and so you mind if I nab that fit and play around with it? Given my higher skills and better module access I should be able to improve it a tad. Also sorry for the derail fox, like Bojo said, lav fit discussions are a rare thing and should be treasured. |
Bojo The Mighty
Zanzibar Concept
2088
|
Posted - 2013.10.02 00:45:00 -
[17] - Quote
gbghg wrote:Sorry, it just seemed like the appropriate phrase, and so you mind if I nab that fit and play around with it? Given my higher skills and better module access I should be able to improve it a tad. Also sorry for the derail fox, like Bojo said, lav fit discussions are a rare thing and should be treasured. Go right ahead. I had some spare PG/CPU when I fitted a basic scattered blaster so I swapped for a Neutron Blaster for better overall performance. |
Fox Gaden
Immortal Guides
1156
|
Posted - 2013.10.02 12:35:00 -
[18] - Quote
Oh I donGÇÖt mind if the discussion wanders a bit. I have the posts I need reserved. Sometimes interesting things come out of a conversation taking the scenic route.
My Alt Crash Gaden put his first 2 million skill points into LAVGÇÖs, but then I discovered that I am a terrible driver. I should get back into experimenting with LAVGÇÖs again, but first I should probably make a brick tanked Heavy suit for when using the turret. |
PR DIABOLITO NY
Internal Rebellion
27
|
Posted - 2013.10.02 18:53:00 -
[19] - Quote
Fox Gaden wrote:Telleth wrote:Nice work Fox
The vehicle section will probably have to wait til after 1.6, hopefully, but a good starting point would be sniping tanks vs. close support. Dropships could be split into ADS-tank killer, ADS anti-infantry, and troop delivery (any mCRU fit). Good point about Sniper tanks versus close support. I called close support GÇ£FrontlineGÇ¥ but I would be open to another name if a better one was suggested. I was also able to break out the LAV a bit more. Does anyone know what we would call a LAV setup where the turret was actually used to provide cover fire, rather than simple as a way to keep a passenger entertained?
I heard a good one this weekend. Somebody used the phrase 'brawler tank vs. sniper tank.' I thought it was a catchy term for a frontline 'assault' tank.
Diabolito |
Fox Gaden
Immortal Guides
1163
|
Posted - 2013.10.02 20:12:00 -
[20] - Quote
PR DIABOLITO NY wrote:I heard a good one this weekend. Somebody used the phrase 'brawler tank vs. sniper tank.' I thought it was a catchy term for a frontline 'assault' tank. Diabolito Now that you mention it, I believe I have heard that term too. We will go with that. |
|
Mortedeamor
Internal Rebellion
388
|
Posted - 2013.10.07 16:19:00 -
[21] - Quote
Bojo The Mighty wrote:gbghg wrote: whats with the militia gear? lack of skills? or is there a method to the madness in the fitting?
1. Yes lack of vehicle skills 2. I didn't need 2 basic CPU enhancers so to cut costs I swapped for a militia 3. Working on propulsion skill, need like 10K more SP 4. Method to the madness? -I discovered long ago in Chromosome that Shield tanking a gorgon with mild armor modules was pretty survivable. In fact almost anything Gallente can tank as it pleases. So I applied that Omni Tank ability to this LAV and really it was pretty wonderful. It's like the swarm resistance of a Saga but the PG you dream about. EDIT Sorry fox if we are derailing here but it's always interesting to talk about LAV fittings because it is fun and a rare talk to have. attack lavs are ok...but the turreter needs a cover ..and we need a vehicle lock ..even with high end skills logi lav is better for use as an attack lav sadly..there is no real difference in the lavs other than tanking ability..and logi lavs have the highest ccp needs to push the classes of lavs to be more like they're names they all seem pretty standard with scout lavs being useless |
Fox Gaden
Immortal Guides
1185
|
Posted - 2013.10.07 16:54:00 -
[22] - Quote
I thought the turret damage was reduced on Logi LAVs? |
Xaviah Reaper
Nyain San EoN.
123
|
Posted - 2013.10.12 11:28:00 -
[23] - Quote
Dropship pilot guide (says Eryx, but works universally) https://forums.dust514.com/default.aspx?g=posts&t=115133&find=unread |
Fox Gaden
Immortal Guides
2035
|
Posted - 2014.01.06 17:12:00 -
[24] - Quote
Updated the link section to add the HMG Heavy guide.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
|
|
|
Pages: 1 :: [one page] |