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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Spkr4theDead
International-Fleet
740
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Posted - 2013.09.18 11:21:00 -
[1] - Quote
meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that?
Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? |
Spkr4theDead
International-Fleet
740
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Posted - 2013.09.18 11:28:00 -
[2] - Quote
Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us.
Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each.
I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:30:00 -
[3] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) Are you guys serious? Now vehicle rebalance is going to be after 1.5?
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Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:33:00 -
[4] - Quote
Monkey MAC wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because its not real life dumb dumb ......................... what kinda response is that? It should feel like a rifle. Rifles in WWII had range markers in miles. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:34:00 -
[5] - Quote
Yokal Bob wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Erm the range and accuracy is over 100m on Dust. Plus in real life ARs are not that accurate as they are on here You mean to tell me a rifle isn't accurate to 100m? Or 300m? |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:36:00 -
[6] - Quote
Duran Lex wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because the real world is a tad bit larger then the maps we play on? If i can fly a ship till i reach the upper troposphere, why is the ceiling height so low in Dust? Maybe dropsuits aren't capable of going out of atmosphere. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:36:00 -
[7] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us. Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each. I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah! Nice crutch launcher you got there. Do you aim it, or does the game take care of that for you? |
Spkr4theDead
International-Fleet
742
|
Posted - 2013.09.18 12:08:00 -
[8] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us. Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each. I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah! Nice crutch launcher you got there. Do you aim it, or does the game take care of that for you? I let the game do it, why wouldn't I, its not like I should have to put in any more effort than you right? Because my railgun, blaster and missile turrets have homing ability. |
Spkr4theDead
International-Fleet
742
|
Posted - 2013.09.18 12:10:00 -
[9] - Quote
Spkr4theDead wrote: Maybe dropsuits aren't capable of going out of atmosphere.
Monkey MAC wrote: Yes they are, in that old fanfesf into video, how do you think the mercs survived outerspace, holding their breath?
Link to a video I can watch late tonight? |
Spkr4theDead
International-Fleet
742
|
Posted - 2013.09.18 12:12:00 -
[10] - Quote
Monkey MAC wrote: ......................... what kinda response is that? It should feel like a rifle. Rifles in WWII had range markers in miles.
Because in WWII we didn't have teleporting uplinks, dropships that hover on 2 engines, anti-matter weaponry, or F#@&$% SPACESHIPS!!
Rifle can feel like a rifle without the range of one, not to mention plasma thats highly unstable, lasers that we can't even get yet, and railguns that shoot rounds so god damn fast, it would blowyour face of just whizzing past!!
Its game real world physics don't apply!![/quote] How could it feel like a rifle without range? Serious shooters today squeeze crazy range out of .22s, varmint rifles, and incredible shot groups out of the 5.56 NATO round (standard M4 round). What good is a rifle without range? Best use for that is beating or bludgeoning someone to death. |
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Spkr4theDead
International-Fleet
742
|
Posted - 2013.09.18 12:13:00 -
[11] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote: Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah!
Nice crutch launcher you got there. Do you aim it, or does the game take care of that for you? I let the game do it, why wouldn't I, its not like I should have to put in any more effort than you right? Because my railgun, blaster and missile turrets have homing ability. Whats the matter you don't like homing rockets, homing in? Awww!! It's not that, it's the insane crutch that they are. Near-alpha damage from 3 PRO volleys? That's balanced? It's one person! |
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