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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Fargen Icehole
SyNergy Gaming EoN.
122
|
Posted - 2013.09.19 16:07:00 -
[31] - Quote
HMG is not as bad as some make it out to be. There are just A LOT of bad heavies out there.
It could use a slight buff, but it's not that bad. Ppl quickly forget how OP heavies were just a couple builds ago.
I could EASILY take on 1v4 ppl and come out on top. I could even 1v2 good players. I even had NO worries about engaging players at medium/long range. (as long as they weren't very good)
Now, you have to keep most of your engagements in CQC. I can only 1v2 bad or mediocre players... generally in CQC, and you can forget medium range engaements. (unless opponent is terribad) I'm in trouble against good players, except in sub-20m range. Which is where my strength is anyway.
As I said above, HMG could use a slight buff, but it's not as bad as ppl make it out to seem. |
Fox Gaden
Immortal Guides
1078
|
Posted - 2013.09.19 16:11:00 -
[32] - Quote
Beren Hurin wrote:The gallente heavy weapon will have to be the single most dangerous up close gun out there. Maybe the Heavy Plasma Cannon will have more than one round in a clip? |
calvin b
Molon Labe. RISE of LEGION
566
|
Posted - 2013.09.19 16:20:00 -
[33] - Quote
No still on strike, going on week 2. Until all content is released for the heavy and the HMG is not a joke to other weapons I will refuse to use it. Of course the trolls and whatnot's will have there say about my post. The most common is at least there is one less HMG/FG on the field. No what it means is less diversity in the game. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
460
|
Posted - 2013.09.19 16:23:00 -
[34] - Quote
Beren Hurin wrote:The gallente heavy weapon will have to be the single most dangerous up close gun out there. I'm definitely looking forward to taking a Caldari Heavy suit, full shield in the top, kincats/stabs in the lows. Speed + death = profit!
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
460
|
Posted - 2013.09.19 16:24:00 -
[35] - Quote
The Attorney General wrote:Would it be nice if it had a slower rate of damage fall off? Sure, and I honestly think CCP will get there, but since they just removed the turn caps and bumped the strafe speeds, I think we should just chill out and let them get numbers on whats going on. Great advice. Someone else gets that Dust is an ongoing balancing act, and changes take some time to settle. Thanks for the insight mate!
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The Attorney General
ZionTCD
951
|
Posted - 2013.09.19 16:25:00 -
[36] - Quote
calvin b wrote:No still on strike, going on week 2. Until all content is released for the heavy and the HMG is not a joke to other weapons I will refuse to use it. Of course the trolls and whatnot's will have there say about my post. The most common is at least there is one less HMG/FG on the field. No what it means is less diversity in the game.
And what would make the HMG "not a joke" in your eyes?
Because right now, the heavy can still do its job up close. The heavy is lord of the hallways and tight spaces, provided he uses cover, is not an idiot, and doesn't try to rambo a whole crew.
In anything even remotely resembling open ground, the heavy gets chewed to pieces. This makes some degree of sense.
Heavies don't walk between flags, they die on route. Get that fatty a ride! |
Beren Hurin
Onslaught Inc RISE of LEGION
1640
|
Posted - 2013.09.19 16:26:00 -
[37] - Quote
Vespasian Andendare wrote:Beren Hurin wrote:The gallente heavy weapon will have to be the single most dangerous up close gun out there. I'm definitely looking forward to taking a Caldari Heavy suit, full shield in the top, kincats/stabs in the lows. Speed + death = profit!
Why wouldn't you do that with the minmatar. You caldari are seriously screwed up. Your virture isn't speed its shield buffer and somewhat, shield regen. You will get the longest range weapons, which should mean you should be MORE okay with scarificing a little of that buffer, probably for some damage mods, so your longest range rifle can rip people apart from a distance. |
calisk galern
BurgezzE.T.F Public Disorder.
980
|
Posted - 2013.09.19 16:26:00 -
[38] - Quote
CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else
this is a mistake ^^
you need to specialize into your first weapon, by all means once your core skills are done and you are wearing a solid proto suit start to branch out, but without specialization in at least one weapon you are handicapping yourself drastically, and this is coming from a guy who did the exact same thing pre-uprising. |
calvin b
Molon Labe. RISE of LEGION
566
|
Posted - 2013.09.19 16:29:00 -
[39] - Quote
Fargen Icehole wrote:HMG is not as bad as some make it out to be. There are just A LOT of bad heavies out there.
It could use a slight buff, but it's not that bad. Ppl quickly forget how OP heavies were just a couple builds ago.
I could EASILY take on 1v4 ppl and come out on top. I could even 1v2 good players. I even had NO worries about engaging players at medium/long range. (as long as they weren't very good)
Now, you have to keep most of your engagements in CQC. I can only 1v2 bad or mediocre players... generally in CQC, and you can forget medium range engaements. (unless opponent is terribad) I'm in trouble against good players, except in sub-20m range. Which is where my strength is anyway.
As I said above, HMG could use a slight buff, but it's not as bad as ppl make it out to seem.
You are supposed to be able to take on several persons. That is why you as a heavy are supposed to be area denial. One on one as a heavy is a slap in the face. We are supposed to chew thru anything that tries to take our position. Have you ever seen what a real HMG does in combat. There is a reason the enemy have to strategies to take out a machine gun nest and not solo it like an AR user can in this game. The heavy is a joke. If you say other wise you have no concept of what a battle is really like and have never fired anything above a standard rifle. I am proficient in the use of the 50. Cal, M230 Chain gun, and the M249 Saw so ya I know what the F*** I am talking about. Also have you never heard of the Phalanx system, this is what we need for anti air in Dust. |
The Attorney General
ZionTCD
952
|
Posted - 2013.09.19 16:46:00 -
[40] - Quote
calvin b wrote:
You are supposed to be able to take on several persons. That is why you as a heavy are supposed to be area denial. One on one as a heavy is a slap in the face. We are supposed to chew thru anything that tries to take our position. Have you ever seen what a real HMG does in combat. There is a reason the enemy have to strategies to take out a machine gun nest and not solo it like an AR user can in this game. The heavy is a joke. If you say other wise you have no concept of what a battle is really like and have never fired anything above a standard rifle. I am proficient in the use of the 50. Cal, M230 Chain gun, and the M249 Saw so ya I know what the F*** I am talking about. Also have you never heard of the Phalanx system, this is what we need for anti air in Dust.
As soon as you went for the realism card your argument stops holding water.
This game is in no way realistic. Nuclear baseballs, auto tracking and corner turning magic missiles, not to mention things like the FG, or even the laser weaponry.
Second, this is a game, and needs to be balanced as such. There is no room for people who demand realism in a sci-fi shooter.
Lastly, in spite of your claimed use of those weapon systems, I find it dubious that you are actually as well versed in them as you claim. If you were, you would not compose an argument like you did, which quite frankly is a very childish response. You are essentially saying that if the game isn't made exactly how you want you will quit. Which is fine, I think you should quit, biomass your character and forget about this game.
Although I love the idea of a phalanx for AA work, given how soft dropships are, it would be more than a little overkill. But I appreciate that you went to wikipedia and looked up some weapon system numbers to try and lend some sort of weight to your argument. |
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Fargen Icehole
SyNergy Gaming EoN.
123
|
Posted - 2013.09.19 16:56:00 -
[41] - Quote
calvin b wrote:
You are supposed to be able to take on several persons. That is why you as a heavy are supposed to be area denial. One on one as a heavy is a slap in the face. We are supposed to chew thru anything that tries to take our position. Have you ever seen what a real HMG does in combat. There is a reason the enemy have to strategies to take out a machine gun nest and not solo it like an AR user can in this game. The heavy is a joke. If you say other wise you have no concept of what a battle is really like and have never fired anything above a standard rifle. I am proficient in the use of the 50. Cal, M230 Chain gun, and the M249 Saw so ya I know what the F*** I am talking about. Also have you never heard of the Phalanx system, this is what we need for anti air in Dust.
Sounds like you had some grandiose imagination of you walking the battlefield with wardrums going off in your head. Thinking you were a badass with a hand-held minigun, you were going to walk the battlefield like in a Rambo movie, and waste everyone, while laughing off their incoming fire.
... keep dreaming. The heavy fits a specific class of infantry. This is nothing new. Other games do it too, just not with a "big/fat" character. They do it with a normal character who happens to use a specific type of weapon. One that is typically better at shorter engagements, but suffers at longer ones. Sometimes these weapons offer solid cover/suppressive fire in medium/long engagements as well. (think of the support class in BF3, some similarities, but the Heavy class is a bit different)
You need to think of yourself as a chess piece. You have a specific role and are a powerful piece, but you have limitations. A rook for example, is a very powerful piece, but can be taken by any other piece. (even a pawn)
This is how it should be. To make Heavies a mini 1-man army, would break the game's balance between the different roles. |
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CCP Rattati
C C P C C P Alliance
374
|
Posted - 2013.09.19 17:06:00 -
[42] - Quote
calisk galern wrote:CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else this is a mistake ^^ you need to specialize into your first weapon, by all means once your core skills are done and you are wearing a solid proto suit start to branch out, but without specialization in at least one weapon you are handicapping yourself drastically, and this is coming from a guy who did the exact same thing pre-uprising.
Strictly, it is a mistake if I can only enjoy the game by maximizing my efficiency. I'ts not a mistake if I like playing different roles on the battlefield :)
But don't worry, I began by going proto gallente assault with most of the cores at 4 and 5 and L5 AR specialization, it's just that the final level fives are incrementally less fun than trying out a less efficient playstyle (I even spent some on my poor Baloch ).
But hey, they can be worth it, my final L5 PG skill yesterday let me upgrade most of my fits by approx two enhanced modules to prototype, so that was definitely fun
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G Torq
ALTA B2O
232
|
Posted - 2013.09.19 18:16:00 -
[43] - Quote
CCP Rattati wrote:calisk galern wrote:CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
this is a mistake ^^ you need to specialize into your first weapon, by all means once your core skills are done and you are wearing a solid proto suit start to branch out, but without specialization in at least one weapon you are handicapping yourself drastically, and this is coming from a guy who did the exact same thing pre-uprising. Strictly, it is a mistake if I can only enjoy the game by maximizing my efficiency. I'ts not a mistake if I like playing different roles on the battlefield :) But don't worry, I began by going proto gallente assault with most of the cores at 4 and 5 and L5 AR specialization, it's just that the final level fives are incrementally less fun than trying out a less efficient playstyle (I even spent some on my poor Baloch ). But hey, they can be worth it, my final L5 PG skill yesterday let me upgrade most of my fits by approx two enhanced modules to prototype, so that was definitely fun
Gotta agree with CCP Ratatouille here - If you're having fun with your playstyle(s) and messing about with stuff, do so. If you can only have fun when you're in protogear (or at least equivalent skills), you're welcome to specialize.
Play your game, your way - have fun, it ain't work ya know :) |
Thor Odinson42
Molon Labe. RISE of LEGION
1274
|
Posted - 2013.09.19 18:48:00 -
[44] - Quote
The heavy should be very formidable. It is simply too easy for an AR to take them down.
I think it should take two or three guy using tactics to take down a heavy at a point.
I agree with The Attorney General that it's tough to compare a real life machine gun with the Dust HMG. A SAW performs much better in real life than the Dust HMG does despite being tiny in comparison. And the range for a machine gun in real life is easily 4x the effective range of Dust. I don't know calvin's military background but I was an infantry squad leader with both my Combat Infantryman's Badge as well as my Expert Infantryman's Badge. There isn't much that is comparable in an FPS to real life combat.
When moving across open terrain a heavy should get dropped because of slow movement speed, but at a point they should be monsters.
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Rynoceros
Rise Of Old Dudes
768
|
Posted - 2013.09.19 18:53:00 -
[45] - Quote
Basic ADV Heavy 2x Damage Mods 2x Plates (if running MH-82 HMG) 2x Cardiac Regs (if running GEK, Duvolle AR) M1grenades Whatever sidearm feels right that day.
Kicking ***, taking names, making money.
(AR Heavies are the **** right now, kids.)
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Xender17
Ahrendee Mercenaries EoN.
641
|
Posted - 2013.09.19 18:59:00 -
[46] - Quote
... All devs be like. Im gonna level up every weapon skill to 3. No devs be like. Im gonna level up HAV operation skill to 1. |
Tech Ohm Eaven
L.O.T.I.S.
738
|
Posted - 2013.09.19 20:59:00 -
[47] - Quote
CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else
Excellent.
Obtain triage nanohives from nearby supply depo and toss down near objective then run back to depo and select heavy plus HMG and back to stand on triage nanohives. +50,+50,+50,+50,+50...lol!
Collect hatemail i.e. reported to CCP for hacking lol then I respond to the hatemail with "marketplace" "triage nanohive" |
Long Evity
Krullefor Organization Minmatar Republic
244
|
Posted - 2013.09.19 21:00:00 -
[48] - Quote
Tech Ohm Eaven wrote:CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else Excellent. Obtain triage nanohives from nearby supply depo and toss down near objective then run back to depo and select heavy plus HMG and back to stand on triage nanohives. +50,+50,+50,+50,+50...lol! Collect hatemail i.e. reported to CCP for hacking lol then I respond to the hatemail with "marketplace" "triage nanohive"
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Tech Ohm Eaven
L.O.T.I.S.
738
|
Posted - 2013.09.19 21:15:00 -
[49] - Quote
Long Evity wrote:Tech Ohm Eaven wrote:CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else Excellent. Obtain triage nanohives from nearby supply depo and toss down near objective then run back to depo and select heavy plus HMG and back to stand on triage nanohives. +50,+50,+50,+50,+50...lol! Collect hatemail i.e. reported to CCP for hacking lol then I respond to the hatemail with "marketplace" "triage nanohive" Those do 70HP per second and with two or more active its 140 per second plus two nanohives that do 40HP a second for an extra 80hp of healing gives me 220 hp healing per second plus my reppers so even if three assaults come by its still fun and if one tosses a grenade then a team mate will redo the nanohives to rinse and repeat....FUN!!! |
Rynoceros
Rise Of Old Dudes
773
|
Posted - 2013.09.19 21:17:00 -
[50] - Quote
Tech Ohm Eaven wrote:Excellent.
Obtain triage nanohives from nearby supply depo and toss down near objective then run back to depo and select heavy plus HMG and back to stand on triage nanohives. +50,+50,+50,+50,+50...lol!
Collect hatemail i.e. reported to CCP for hacking lol then I respond to the hatemail with "marketplace" "triage nanohive"
I've been saving SP for Combat Rifles and Gallente Heavies (in case the respec haters win) but toying with the idea of getting a Lvl 1 GalLogi (already into the Assaults), just for WP farming. I like your tactic so much that I'm doing this tonight.
Thanks.
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7 Wulf
Company of Marcher Lords Amarr Empire
0
|
Posted - 2013.09.19 21:25:00 -
[51] - Quote
The Attorney General wrote:Long Evity wrote:Stop pretending pub heavies are any good. You could take one out easily since all they do is charge.
HMG is fine - the only change it's gone through since it's last buff is it over-heats faster and is easier to aim with with less recoil. The HMG QQ threads are just bad heavies wantings CCP to fix there problems for them. I'm pretty much with Sota. Sure it sucks if you are out in the open and get caught. I suggest getting a LAV to ferry you about. The HMG is very potent up close, and although it can be outmuscled when it is caught out of its optimal the same can be said about any gun. Would it be nice if it had a slower rate of damage fall off? Sure, and I honestly think CCP will get there, but since they just removed the turn caps and bumped the strafe speeds, I think we should just chill out and let them get numbers on whats going on. That "slower rate of damage falloff"point you made is probably what has had me frustrated using the HMG. Even at 25m you can get outgunned by a strafing Duvolle |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
80
|
Posted - 2013.09.19 21:27:00 -
[52] - Quote
Beren Hurin wrote:The gallente heavy weapon will have to be the single most dangerous up close gun out there.
If we ever see it. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
367
|
Posted - 2013.09.19 21:46:00 -
[53] - Quote
doesnt that tactic also do extremely well for remote explosives users?
even if the death rate is a little higher.. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.09.19 21:49:00 -
[54] - Quote
i really think the damage is fine, the range is not, but i think there is something else that can be done to the hmg, it could apply a slowing effect while caught in the stream of bullets and making the enemy flinch so it cant easily kill the heavy at close range, now the real problem is the heavy suit which is not tanky enought, now when more heavy suits are available i think we will be seeing the door buster heavy again. |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 22:31:00 -
[55] - Quote
Fargen Icehole wrote:
This is how it should be. To make Heavies a mini 1-man army, would break the game's balance between the different roles.
But making them a 1man walking turret, is Just Fine??
Militia Forge gun: Direct damage 1200, splash 210
80GJ Railgun: Direct damage 1180, splash 180
Both have same blast radius: 2.5 m The only drawback forge gun has, is that it has a 1.4 second longer interval between shots. But at higher skill levels, it has equivalent delay time.
To get extreme, there's the DCMA-5 Breach Forge Gun, which out-damages ANY RAILGUN, AT ANY LEVEL. 2310 damage
That's just insane.
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Benjamin Ciscko
S.e.V.e.N.
39
|
Posted - 2013.09.19 22:36:00 -
[56] - Quote
Why use the heavy machine when you could use the forge gun, every time I see a heavy I assume they have a forge gun and kill the first (when I'm in a tank). |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
|
Posted - 2013.09.19 22:42:00 -
[57] - Quote
Quil Evrything wrote:Fargen Icehole wrote:
This is how it should be. To make Heavies a mini 1-man army, would break the game's balance between the different roles.
But making them a 1man walking turret, is Just Fine?? Militia Forge gun: Direct damage 1200, splash 210 80GJ Railgun: Direct damage 1180, splash 180 Both have same blast radius: 2.5 m The only drawback forge gun has, is that it has a 1.4 second longer interval between shots. But at higher skill levels, it has equivalent delay time. To get extreme, there's the DCMA-5 Breach Forge Gun, which out-damages ANY RAILGUN, AT ANY LEVEL. 2310 damageThat's just insane. Rails shoot much faster, and the breach takes 6 seconds to charge and hiting with its splash is almost impossible |
calvin b
Molon Labe. RISE of LEGION
569
|
Posted - 2013.09.19 22:44:00 -
[58] - Quote
The Attorney General wrote:calvin b wrote:
You are supposed to be able to take on several persons. That is why you as a heavy are supposed to be area denial. One on one as a heavy is a slap in the face. We are supposed to chew thru anything that tries to take our position. Have you ever seen what a real HMG does in combat. There is a reason the enemy have to strategies to take out a machine gun nest and not solo it like an AR user can in this game. The heavy is a joke. If you say other wise you have no concept of what a battle is really like and have never fired anything above a standard rifle. I am proficient in the use of the 50. Cal, M230 Chain gun, and the M249 Saw so ya I know what the F*** I am talking about. Also have you never heard of the Phalanx system, this is what we need for anti air in Dust.
As soon as you went for the realism card your argument stops holding water. This game is in no way realistic. Nuclear baseballs, auto tracking and corner turning magic missiles, not to mention things like the FG, or even the laser weaponry. Second, this is a game, and needs to be balanced as such. There is no room for people who demand realism in a sci-fi shooter. Lastly, in spite of your claimed use of those weapon systems, I find it dubious that you are actually as well versed in them as you claim. If you were, you would not compose an argument like you did, which quite frankly is a very childish response. You are essentially saying that if the game isn't made exactly how you want you will quit. Which is fine, I think you should quit, biomass your character and forget about this game. Although I love the idea of a phalanx for AA work, given how soft dropships are, it would be more than a little overkill. But I appreciate that you went to wikipedia and looked up some weapon system numbers to try and lend some sort of weight to your argument.
No its not a childish response, my response just shows the lack of understanding you say. Realism has no place in a game you say. You make me laugh, you apparently failed to have played a Tom Clancy, BF, or COD game. These are based on real life battles and real life equipment and they have been very successful. So your argument is null and void. Second, my experience in these weapons do exist and I have the paper work to prove it, Its called a DD214. If you think the military is all beans and bullets you need to educate yourself on DARPA and see what the future really does hold. First off over 200 years of family military heritage is what I stand on, not you, wilkipedia, or any other lame a** argument you can come up with. My ancestors, including myself have fought in one war or another from the Revolutionary war to current war on terrorism. So for that I am glad I can stand here and argue this with you because this shows freedom still exist.
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knight guard fury
Molon Labe. RISE of LEGION
22
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Posted - 2013.09.19 22:50:00 -
[59] - Quote
CCP Rattati wrote:I am training all weapons to level 3 on my main, would rather do that than super specialize in AR, even if' its my strongest skill.
Threw scrambler up to 4 for assault scramblers, and had fun, really overheats fast, needs getting used to.
But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
Given those circumstances it's easy to have fun and go 15/5 or so, which is my benchmark for being useful and having fun.
Also, there is a strange over-confidence of AR users that is fun to exploit, let them see you for a bit out of cover, get shot at range and return a little fire, they see they don't take much damage, and come closer.
Had a lovely kill just like that last night, where I just did a little strafing around a crate yesterday, and suddenly lunged into melee range and basically one shotted him in the first blast. Fun times.
A lot of maps don't really support that playstyle and then I do something else
I have all my weapons to 3 but my sr is 5 and ar 4 so im pretty set on what weapons I use on the battle field
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The Attorney General
ZionTCD
984
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Posted - 2013.09.19 23:13:00 -
[60] - Quote
calvin b wrote:
No its not a childish response, my response just shows the lack of understanding you say. Realism has no place in a game you say. You make me laugh, you apparently failed to have played a Tom Clancy, BF, or COD game. These are based on real life battles and real life equipment and they have been very successful. So your argument is null and void. Second, my experience in these weapons do exist and I have the paper work to prove it, Its called a DD214. If you think the military is all beans and bullets you need to educate yourself on DARPA and see what the future really does hold. First off over 200 years of family military heritage is what I stand on, not you, wilkipedia, or any other lame a** argument you can come up with. My ancestors, including myself have fought in one war or another from the Revolutionary war to current war on terrorism. So for that I am glad I can stand here and argue this with you because this shows freedom still exist.
I said that realism has no place in a game with nuclear baseballs. There is a difference. The next time that you can perform a charged up laser shot in BF, then we can talk about that. This game has almost no realism involved, and expecting it is certainly going to lead to you being disappointed.
My opinions on your service are immaterial, although I still find your claims highly dubious, if only for your seeming lack of ability to comprehend english, a skill normally valued in Defense related industries. Regardless, if you served, good for you.
I don't need an education in what the military is about, I served my tour under conditions that most American soldiers couldn't take. I know this because when Americans did come down to Guiana to do our jungle course, they invariably were quite surprised at how we did things.
If you fought in the war on terror, then there is a whole list of things I could call you, but that is a matter that does not need to be tread upon here, as it is both diversionary, and highly inflammatory. But good for you for supporting hegemony and being part of a war of aggression.
Finally, if you think that as an American you are still free, or that you have rights, you are sorely mistaken, and I genuinely feel bad for you. But if you did serve, you at least deserve respect for being willing to put your life at risk for what you believe in. |
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