TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
I will share ideas and redesigns I would make to Dust 514 if I were lead developer of this project.
Feel free to comment on them. Thats what Discussion forums are all about after all. Lets start.
====================================================================================
1) The slow Separation of PS3 Dust 514 from PS4 Dust 514 (new name Dust X for PS4 version)but still linked:
*Dust X keeps all the same game modes that Dust 514 has, and also has cross play between the two.
*Dust X introduce new game modes that would be difficult to run on a PS3. Those ideas below:
*1-A) Persistent World Map battle mode:
In this mode the players are all placed in a large game world, made up of 4 factions. The world server holds up to 3000 players max. The world is split up into 3 smaller Districts for players to fight over. The Districts are connected by 2 Border sea districts which feature naval combat as well as aerial combat for managing supply transport between districts. Each District has capture points spread across the map. battles will be directed to specific locations with a battle lock system that prevents certain empty populated capture points from being taken completely, and paths players into massive battles. The world also has alien monsters that will try to destroy you and your team. so take care of them and take whatever resources they may have and use it against your enemy factions.
*1-B) 64 player Capture king of the hill mode:
Players battle it out in two teams of 32 players. One team is on defense and the other is on offense. Three Mainframe Capture points must be destroyed. Destroying the (Green) and (Blue) mainframe together will unlock the (Red) mainframe which is the final target to be destroyed.
*1-C) Thermosphere Battle mode:
This is a game mode that both Eve(game) and Dust X will have added to each other and play directly with and against each other. This battle is fully a Space Flight sim shooter experience. battle consist of 2 teams of 120 players battle in the Thermosphere and try to destroy each others main space station base, as well as each others fort stations and guard spheres in a titanic space battle of space ships. Many Different mini space ships to choose from with different roles to play each. Battle last until that faction's main space station is destroyed.
===============================================================================
2) More Social Interactions and Gameplay:
*2-A) Faction Space Stations:
Faction Space stations are a social hub cities. Each faction has 2 Main Faction Space station hubs. Each can hold many players at once to all interact in a social non combat way. great place for role playing as well.
*2-B) Player Housing - Pods and Ships:
Players can make their own small hub and design layout for it with a tool editor. Owner can invite players to join them there. It features larger hubs for guilds to build.
===============================================================================
3) Game Play Mechanic Changes:
*3-A) Combat Classes and Roles:
The game now has combat classes with different roles, rather than the current armor type design. There are still armor types to choose from. But Classes have their own features.
*3-A-1) Medic Class:
The Medic uses an all new method of support. a Nano Gun. The Nano Gun has a short range and a spread of effect. The Nano Gun shoots out a cloud of Nanos that heal allies in the cloud over time until fully healed. Medic tree increase rate of Nano Gun heals. Nano Gun also revives 1 ally at a time. Using Nano Gun places it on cooldown to recharge every few seconds.
*3-A-2 Engineer Class:
The Engineer can create plasma shields on allies to block damage. Engineers have repair gun that can repair vehicles, as well as bots. Engineers can create bots to manually control and move around to scout or attack players.
*3-A-3 Special Ops Class:
This class specialize in staying hidden from scouts and radar, while maximizing short range attacks like melee, shotguns, pistols, and other off hand weapons.
*3-A-4 Space Knight Class:
Space Knight is a class built on heavy defense. Has unique armor type unlike other classes. Uses powerful heavy weapons
*3-A-5 Shout Class:
This class has special hover pack that allows short term flight to hard to reach places. heavier armor reduce flight ability.
*3-A-6 Warlord Class:
the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
*3-B) Shields removed:
With the introduction of the Engineer class role, shields on suits are greatly reduced.