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Prenihility
Aion 514
1
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Posted - 2013.09.17 02:02:00 -
[1] - Quote
Alright. So, after playing the game, and becoming REALLY used to using the permanent Skinweave suits which were awarded to Closed Beta players, i've seen first hand just how inferior it is to actually have to purchase your dropsuits, continuously.
You may be saying to yourself "haha... this guy! No freakin' **** it's 'inferior'!". But hear me out for a second, hear me out.
I was thinking that Dropsuits should be permanent ISK investments. Why?
I strongly believe that permanent dropsuits would add another, entire layer of addiction to the already addicting Dust 514 experience. Not only that, but it would both both increase the fun factor of the game and give players a greater sense of being rewarded.
It makes FAR more sense to have dropsuits priced at one set price that the player pays, to keep their new investment, and new platform from which they can develop and use on the battlefield.
Just for the sake of giving out examples; it would look something like this:
- Basic Dropsuits: Sub-100K ISK pricerange; 60,000 ISK or so. - Intermediate Dropsuits: 100Ks place; Anything ranges between low-mid 100Ks and 1,000,000 ISK - Advanced Dropsuits: In the millions place; Multiples of millions. Although not anything extreme.... such as an EVE ship. A few million, basically. Anything ranging from 1,500,000 to 3,250,000 or so. You get the idea.
Replenishing your equipment fitted TO your dropsuits makes sense what with the game taking place in the EVE universe, where there is basically a price for every usable item, and where the Market portrays a realistic version of itself.
HOWEVER, i strongly believe that Dropsuits should be left out of the equation. Simply because of what they are, what they mean to the Dust merc, and the way this method of acquisition over REPLENISHMENT does nothing but add to the experience.
It'd feel a hell of a lot more rewarding having all dropsuits become permanent than having to purchase this INDISPENSABLE tool clone mercenaries in the EVE world use as the basis for their fits. The representation of who and what they are on the battlefield, and of course... from the player's side of things; the feeling of being rewarded, and actually investing into something that you know will benefit you. |
Mobius Kaethis
Molon Labe. RISE of LEGION
783
|
Posted - 2013.09.17 02:47:00 -
[2] - Quote
No for a couple of reasons:
1) Permanent dropsuits beyond the basic level would reduce the risk reward equation to the point where everyone would only run the best gear they had all the time. If you think that proto stomping is bad now then just imagine what it would be like if all of us had unlimited proto-suits.
2) In the future items will be created by eve players. What will the motivation be for eve players to make suits if they will only be able to sell them once to each merc?
I would also like to point out that there are already permenant (BPO) basic suits you can buy for each class but not every race. A logi suit is available for minmatar, an assault for caldari, and a scout for gallente. |
Doyle Reese
OSG Planetary Operations Covert Intervention
425
|
Posted - 2013.09.17 02:51:00 -
[3] - Quote
non-permanence is the core of this game, the game is designed in such a way that you have to buy everything individually, that is this game's USP, haven't permanent ADV and PRO weapons/equipment/grenade/modules will defeat that purpose. Heck, even our STD BPOs are borderline pushing it a little.
This game (and by extension EVE) is about risk/reward, you can bring out the good unique toys, but you have to be willing to possibly part with them |
gargantuise aaron
Sanguine Knights
153
|
Posted - 2013.09.17 02:54:00 -
[4] - Quote
It just doesn't make sense |
Cross Atu
Conspiratus Immortalis Covert Intervention
1698
|
Posted - 2013.09.17 02:58:00 -
[5] - Quote
Mobius Kaethis wrote:No for a couple of reasons:
1) Permanent dropsuits beyond the basic level would reduce the risk reward equation to the point where everyone would only run the best gear they had all the time. If you think that proto stomping is bad now then just imagine what it would be like if all of us had unlimited proto-suits.
2) In the future items will be created by eve players. What will the motivation be for eve players to make suits if they will only be able to sell them once to each merc?
I would also like to point out that there are already permenant (BPO) basic suits you can buy for each class but not every race. A logi suit is available for minmatar, an assault for caldari, and a scout for gallente. +1
On a side note there really ought to be a racial version BPO for each, it wouldn't alter game balance and would increase player choice as well as CCP AUR market offerings.
0.02 ISK Cross |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
|
Posted - 2013.09.17 03:46:00 -
[6] - Quote
DUST is based on EVE, so it makes sense that your chassis is destroyed when you die. However, I lose ISK at a faster rate in DUST than I ever did in EVE. A ship might last me weeks, and with insurance it usually wasn't much of a loss and earned me many times its value. I lose several dropsuits every hour. I still go ISK-positive, but it's much less efficient. I think that's the point. |
Prenihility
Aion 514
1
|
Posted - 2013.09.17 03:52:00 -
[7] - Quote
@Mobius Kaethis
1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE, it really is a thing of reality. Take low/nullsec for example.
Dust? Risk and reward? Umm... not really. It's just a matter of making premeditated decisions. There is no "risk" in Dust. It's a freakin' FPS...
Everything you make, you make back to replenish your inventory and then some...
As for overpowered items, in this case; suits. That is just simply a non argument, as well. It's a simple case of overpowered items and imbalance. There's... not much to it.
Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference.
And not to mention the fact that everyone has this ability.
Seriously, though... the risk/reward thing is hilariously pretentious.
2) That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price.
@Doyle Reese
Yes, yes... when it comes to all other items, it's about non permanence and replenishing those items. But, if you read the second half of what i said, i explain why dropsuits not being permanent would be a different experience altogether.
@gargantuise aaron
How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game.
|
Maken Tosch
DUST University Ivy League
4199
|
Posted - 2013.09.17 04:14:00 -
[8] - Quote
Sorry, but I don't support the idea of permanent suits or permanent anything outside of the miltia/standard level BPOs. It will hurt the future economy which CCP is working on to get into Dust. It will make proto-stomping more common. And it will just remind me of Halo or CoD. |
Lt Royal
Subdreddit Test Alliance Please Ignore
1759
|
Posted - 2013.09.17 04:29:00 -
[9] - Quote
Maken Tosch wrote:And it will just remind me of Halo or CoD.
Just about sums up my feeling on the subject too.
To the OP how about you get hold of some Aurum and buy a 'SeverGÇÖ Logistics or GÇÿRavenGÇÖ Assault; theyGÇÖre right down with what youre speaking about. |
Timothy Reaper
WASTELAND JUNK REMOVAL
406
|
Posted - 2013.09.17 06:35:00 -
[10] - Quote
Prenihility wrote: Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. Considering this game is centered around mercenaries (soldiers for hire), it makes a big difference. Say an opponent goes 10/5 with 500 WP in Proto gear, but you match his score while using Basic gear; you did better than him because not only did you matched his score, but you did so on a budget and made money.
Prenihility wrote:That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price. I could be wrong, but I think this is part of CCP's plan to integrate Dust and Eve, so expecting them to change this for your convenience seems a little... well, pretentious.
Prenihility wrote:@Doyle Reese
Yes, yes... when it comes to all other items, it's about non permanence and replenishing those items. But, if you read the second half of what i said, i explain why dropsuits not being permanent would be a different experience altogether. Different? Yes. Better? Not necessarily.
Prenihility wrote:@gargantuise aaron
How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game. Yes, it's a video game, but the story of New Eden is a big part of the appeal of this game, and when you start changing things simply for the sake of convenience you risk opening major plot holes.
TLDR: If the 'hilariously pretentious risk/reward thing' bothers you that much go play one of the many shooters without it, and quit trying to dumb down our fun. |
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Monkey MAC
killer taxi company General Tso's Alliance
504
|
Posted - 2013.09.17 08:06:00 -
[11] - Quote
You will in the end be able to manufacture your own dropsuits, it you have a BPO you can make as many as you can afford!! Personally I like the dealth penalty, it incentiveses me to do better loose less suits, make more money!! I could do the job faster, but I want to protect my suit and investment! |
Seymor Krelborn
DUST University Ivy League
948
|
Posted - 2013.09.17 08:55:00 -
[12] - Quote
disagree... permanent dropsuits beyond basic would break the core fundamentals of the game.
worst idea of the week, next to "stop logis from deploying to much equipment" |
Cross Atu
Conspiratus Immortalis Covert Intervention
1701
|
Posted - 2013.09.17 17:00:00 -
[13] - Quote
Saxbrin Shain wrote:[sic] A ship might last me weeks, and with insurance it usually wasn't much of a loss and earned me many times its value. [sic]
Insurance on the frame you say, now there's an idea. |
Komodo Jones
Chaotik Serenity
121
|
Posted - 2013.09.17 18:19:00 -
[14] - Quote
If there were to be an isk blueprint version of any item that weren't militia, hell even if it were militia, it should cost millions, I'd put the price range at a permanent proto suit at well above a billion, I mean think about the cost of comparable items now, a toxin smg blueprint costs 14k aurum, the actual aurum smg probably costs like 10-15, the blueprint is worth 1000 of the perishable items, with your system everyone could run a proto suit all the time within a week, hell i could buy one out of pocket for like 15 people.
While it's true that for alot of people who work efficiently and can get alot done without spending alot of cash, there isn't much of a risk, everyone has the idea of going isk positive in mind. There is such a thing as playing hard and not smart though. Hell I have fits that cost 200k that I've used on multiple occasions, if I die in that suit I'm already in the red for some pub matches. But anyone can go isk positive all the time if they're smart with how they set stuff up.
Idk about anyone else but I'm disagreeing with you because your plan doesn't make sense. There's not much risk in the game so lets make less by losing even less money upon each death? Yeah that will work. All this will do is add more options to the market, options that are only available to the super rich which would basically turn them into money generators who play very recklessly, you don't think that will break the game?
If you want to add something new to the game to make it more addicting, involved, and more personally fulfilling, we need to be able to build our own damn suits from the ground up. Allow people to decide how much PG and CPU, base health, module and equipment slots their suits will have and do the same thing with weapons. Not only will there be a personal investment in the game but the cost of someone's suit is directly proportional to how confident they are in their abilities which will make some very interesting drama. Also this will allow people to become manufacturers, people may buy weapons or suits from you that they couldn't make themselves, which will have some very interesting effects on the economy. |
Vell0cet
Royal Uhlans Amarr Empire
231
|
Posted - 2013.09.17 18:55:00 -
[15] - Quote
Prenihility wrote:Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. There's a huge difference. When I shoot the first guy in the head, I get immense satisfaction knowing I dropped a pubstomper and might have cost him some serious ISK. Your idea would suck most of the joy from killing them. |
Prenihility
Aion 514
1
|
Posted - 2013.09.17 20:59:00 -
[16] - Quote
@Maken Tosch
Hurt the economy? Was that a joke, or something? EVE's economy pulls its pants down, and takes a dump on Dust 514.... Seriously, you're scared of a rattled-up economy because of permanent dropsuits, when the merging of EVE and Dust is going to do exponentially more harm than that ever could, or will for that matter.
@Lt Royal
Making dropsuits permanent? Makes the game like CoD? Putting one and two together... makes absolutely no sense whatsoever... Care to elaborate?
Also, no thanks. Microtransactions has become the staple of console mouth-breathers ever since this generation, so i don't find it surprising that CCP did this with Dust.
@Timothy Reaper
Yes, once you dissect every little detail, events like that can happen. But the truth is, it's miniscule, it's not a problem, and it's not something you'd really notice. Not to mention the fact that Proto and Advanced items will naturally be in the hands of SOMEWHAT skilled players, since they've been able to reach that goal; which takes time, mind you.
As for Dust items. Umm... plan? No. Well, i sure hope not. Because if it is.. you can easily see it as CCP developing a dicatorship between the two games. With EVE being Kim Jong Il... CCP are on a derail course with Dust if that's their "plan". And i think you need to look up the meaning of 'Pretentious'.
I can tell by the way you're completely unaware of some things, that you aren't an EVE player. The closest thing to a "sandbox" as CCP refer to it, that EVE gets to - is solely based on the choices EVE players make. And so you know... a lot of EVE players are bastards. They love to shift the economy of the game. They love to affect player-to-player interactions. They love affecting the EVE world purely for the sole purpose of creating CHAOS.
I mentioned earlier how Dusts' economy is a spec of DUST (HAH) compared to EVE's. Hulkageddon (in-game event affecting practically everything mining-related) is just a small ripple in the water in comparison to what EVE players will do just for sh*ts n giggles to Dust...
TRRRRUUUUUST me...
CCP has already made mistakes with EVE, too, for relying TOO MUCH on a player-driven world, and not taking to the purest form of a game itself; software, for aid. Although EVE IS an MMO, so it can handle itself far better than Dust. Dust, on the other hand, needs to take in these more pure, fundamental aspects of game design to prevent any damage to itself...
If no such precautions are taken... A lot of Dust players WILL get extremely pissed off once the economies merge. Things will get heated. And that's a promise...
As for the story,there hardly is one. The closest thing to a codex in EVE, is EVE itself, the MMO. Plotholes? WHAAA?
I think you missed that bit where i said there is NO risk and reward, dude...
And there are no implications towards dumbing ANYTHING down...
@Cross Atu
Sounds like a great new ISK drain.
@Komodo Jones
BILLIONS of ISK? The prices you mentioned are beyond ridiculous. You must be insane to even consider that. Yeah... Dust players will pay a BILLION ISK for a proto dropsuit. As much as the nastiest Faction Battleships in EVE. For a DROPSUIT?!
Yeah, i bet Dust players would look forward to playing RIGHT before CCP shuts down the servers to Dust, years into the future. Only then will their lives be complete...
A BILLION ISK? Hahaha... oh, my.. You'd have to play Dust while being hooked up to an IV and putting in at least 18 hours a day of game time. For who knows how many years.
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DeathwindRising
ROGUE SPADES EoN.
52
|
Posted - 2013.09.17 21:14:00 -
[17] - Quote
Prenihility wrote:@Mobius Kaethis 1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE, it really is a thing of reality. Take low/nullsec for example. Dust? Risk and reward? Umm... not really. It's just a matter of making premeditated decisions. There is no "risk" in Dust. It's a freakin' FPS... Everything you make, you make back to replenish your inventory and then some... As for overpowered items, in this case; suits. That is just simply a non argument, as well. It's a simple case of overpowered items and imbalance. There's... not much to it. Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. And not to mention the fact that everyone has this ability. Seriously, though... the risk/reward thing is hilariously pretentious. 2) That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price. @Doyle Reese Yes, yes... when it comes to all other items, it's about non permanence and replenishing those items. But, if you read the second half of what i said, i explain why dropsuits not being permanent would be a different experience altogether. @gargantuise aaron How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game.
i drive a tank, i dont make a profit if i die... in fact id be at a loss for for the next 15 matches and without a tank to use |
lithkul devant
Legions of Infinite Dominion
64
|
Posted - 2013.09.17 21:16:00 -
[18] - Quote
Dropsuits should not be permanent the ones you can buy with isk, however, a better salvage system would be much appreciated, such as being able to get equipment, modules, vehicle parts, and things of this nature instead of just weapons. Why, because in EVE when you salvage a ship, you have the chance to get all of these things and the chance to sell or use them. This would provide a much better format in maintaining your suits in peak condition or even going past it for a round or two with parts you normally don't have access to which is the case with the "officer" weapons.
Being able to salavage nearly all parts of the suit does not go against the lore of the nanobots eating away the suit, as the suit will not be available at all for salavage measures, just like the actual ship is not available for salvage within EVE, however, all the different parts of the ship are. This would keep the ISK rewards where they are yet people being able to get a lot more back each match, especially if a few proto players are killed.
On related notes, the game Dust needs to be introduced with a lot more of the EVE lore, and to know who they are fighting for and why. The EVE economy and DUST economy are two individual entities currently and when they meet who knows what will happen. Their already are dropsuits above basic that are able to be permanent with the Vetern and Elite packages. Dust also has a long way to develop, hopefully by 1.6 of Dust a more clear view will be seen of the game and a lot of issues will be resolved. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1706
|
Posted - 2013.09.17 21:29:00 -
[19] - Quote
Prenihility wrote:@Cross Atu Sounds like a great new ISK drain. It's either that or a way to increase your net margin gains, it all depends on how you use it. It could also encourage more active play because if it refunded a % of the frame value and you purchased the policy for a given span of time, think countdown clock like boosters, you'd be getting higher value for the purchase the more that you actually played the game.
Past that it's just up to the players to do some basic arithmetic determining if/which policy is of value to them.
Cheers, Cross |
Meeko Fent
Seituoda Taskforce Command Caldari State
927
|
Posted - 2013.09.17 21:43:00 -
[20] - Quote
For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1708
|
Posted - 2013.09.17 21:50:00 -
[21] - Quote
Meeko Fent wrote:For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. No need to create ISK based BPOs of any kind. There are two reasons for this; 1. The recruiter system allows access for free to Mercs who make use of it. 2. The secondary/player market will allow purchases of all AUR items for ISK anyway in player to player contracts/transactions.
0.02 ISK Cross |
Arx Ardashir
Imperium Aeternum
221
|
Posted - 2013.09.17 23:03:00 -
[22] - Quote
I don't even know where to start with this post.
But here are some choice cuts:
Prenihility wrote:@gargantuise aaron How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game.
Yes, how does it make any sense that when you die and your equipment gets destroyed, that it disappears from your inventory? What is this, reality or something? How pretentious.
Prenihility wrote:@Timothy Reaper I can tell by the way you're completely unaware of some things, that you aren't an EVE player. The closest thing to a "sandbox" as CCP refer to it, that EVE gets to - is solely based on the choices EVE players make. They love to shift the economy of the game. They love to affect player-to-player interactions.
Yes, the closest thing EVE has to a sandbox is pretty much the defintion of a sandbox. Very pretentious.
Prenihility wrote: CCP has already made mistakes with EVE, too, for relying TOO MUCH on a player-driven world, and not taking to the purest form of a game itself; software, for aid.
Yes, EVE has too much player interaction and not enough software. CCP is so pretentious.
I'm really hoping that it's just a language barrier with this guy. 60k premenant suits? What the hell are you supposed to spend your ISK on? Just the equipment? You'd soon have so much ISK that ISK is irrelevant - much faster than that can already become.
And just for good measure, here it is: Pretentious - adj. attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2974
|
Posted - 2013.09.17 23:38:00 -
[23] - Quote
Basically, what you're asking for is a major hit - rather, inevitable death - of Dust's already fragile economy.
PC Players already make some extraordinary amounts of ISK and all players can invest about $20 and have a standard BPO fit that they can run permanently, incurring absolutely no ISK loss what-so-ever, meaning nothing but profit.
I honestly don't think there's enough ISK sinks in Dust 514 and adding more permanent gear would be a kick in the balls to any seriousness we'd want to show the Eve community that we have. It also completely removes any semblance of risk, making the decision "should I use this gear" completely moot.
I can permanently run Proto suits because I'm skilled in the game - I have been ever since Uprising was released in May and I've stayed positive in the ISK simply because I don't die as much as CCP expected for the average player. I wouldn't mind another ISK Sink to drop players like myself down a notch. |
Meeko Fent
Seituoda Taskforce Command Caldari State
927
|
Posted - 2013.09.17 23:52:00 -
[24] - Quote
Cross Atu wrote:Meeko Fent wrote:For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. No need to create ISK based BPOs of any kind. There are two reasons for this; 1. The recruiter system allows access for free to Mercs who make use of it. 2. The secondary/player market will allow purchases of all AUR items for ISK anyway in player to player contracts/transactions. 0.02 ISK Cross Well, until #2, lemme have some especially expensive MIL blues.
They could even delete them when the open market hits.
And, to my knowledge, only newberries can get the recruit gear.
It's just militia gear, I don't think it will wreck the current "economy"
No on STD or better gear, I can't see an issue with mIL gear. |
Prenihility
Aion 514
1
|
Posted - 2013.09.18 21:15:00 -
[25] - Quote
Arx Ardashir wrote:I don't even know where to start with this post.
But here are some choice cuts:
Yes, how does it make any sense that when you die and your equipment gets destroyed, that it disappears from your inventory? What is this, reality or something? How pretentious.
Prenihility wrote:@Timothy Reaper I can tell by the way you're completely unaware of some things, that you aren't an EVE player. The closest thing to a "sandbox" as CCP refer to it, that EVE gets to - is solely based on the choices EVE players make. They love to shift the economy of the game. They love to affect player-to-player interactions.
Yes, the closest thing EVE has to a sandbox is pretty much the defintion of a sandbox. Very pretentious.
Prenihility wrote: CCP has already made mistakes with EVE, too, for relying TOO MUCH on a player-driven world, and not taking to the purest form of a game itself; software, for aid.
Yes, EVE has too much player interaction and not enough software. CCP is so pretentious.
I'm really hoping that it's just a language barrier with this guy. 60k premenant suits? What the hell are you supposed to spend your ISK on? Just the equipment? You'd soon have so much ISK that ISK is irrelevant - much faster than that can already become.
And just for good measure, here it is: Pretentious - adj. attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed. [/quote]
- Actually... No, it's not reality. It's a video game.
I even pointed out why, and what, in the VEEEEERY first post. I think you misused that last word, by the way.
- I don't know if you have trouble keeping in check, listening with a focused attention span, but... i'll outline the key words i used: "...the closest thing..." Now try reading that again. Also, we aren't talking about EVE. A previous post mentioned "risk and reward", and i compared it to EVE. Which in turn made me mention the in-game market/economy as being practically the single thing that exudes "sandbox" gameplay. Oh yeah, i think you used that word incorrectly again.
- Yes... Yes it does. I'm glad we could agree upon that. Wait, CCP is pretentious now? WHAAA?
I'm really hoping you USUALLY troll better, and in a more discrete way most of the time... Because... i'm not impressed.
And yeah, sure. Only spending ISK on vehicles and equipment? Why not? Bump up the price for equipment. It's called: IMPROVISATION! YAAAAAAAAAAAAAAY!
Also, the 60K was a base price, just an example of what starter suits would be priced at. If you read my post carefully. Although i'm not surprised.
AND, OOH! You even posted the definition to that word. Oh, goody.
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Mobius Kaethis
Molon Labe. RISE of LEGION
793
|
Posted - 2013.09.19 04:19:00 -
[26] - Quote
Prenihility wrote:@Mobius Kaethis 1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE, it really is a thing of reality. Take low/nullsec for example. ... 2) That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price.
I'd like to point out that CCP has stated that there is going to be full market integration between EvE and Dust which means that yes, risk reward will be a real thing. You might find it pretentious but this is CCP's long term intention with the game even if it is sadly not quite matching with the current reality of the game.
Full market integration does not make any sense for dust unless dust items are being manufactured by eve players. You might not see this happening which is fine but it seems like the only way that their full market integration can be achieved meaningfully. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
476
|
Posted - 2013.09.19 05:06:00 -
[27] - Quote
I don't even like the idea of permanent MLT gear, let alone proto!
Don't take into battle what you can't afford to lose!
`Sigh. Just another fun game of DUST. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1719
|
Posted - 2013.09.19 05:10:00 -
[28] - Quote
Meeko Fent wrote:Cross Atu wrote:Meeko Fent wrote:For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. No need to create ISK based BPOs of any kind. There are two reasons for this; 1. The recruiter system allows access for free to Mercs who make use of it. 2. The secondary/player market will allow purchases of all AUR items for ISK anyway in player to player contracts/transactions. 0.02 ISK Cross Well, until #2, lemme have some especially expensive MIL blues. They could even delete them when the open market hits. And, to my knowledge, only newberries can get the recruit gear. It's just militia gear, I don't think it will wreck the current "economy" No on STD or better gear, I can't see an issue with mIL gear.
Adding items and removing them again isn't the greatest thing for the game, limited edition items are one thing but otherwise it's not best practice, The current BPOs are one of the ways CCP can remain profitable within the F2P set up Dust has and undercutting that isn't going to be good for the game.
As to the recruiter rewards you can earn rewards as either a recruit, or a recruiter so no it is not only new players who can get BPOs that way it's also any player who brings someone new into the game, so long as that new player sticks around and racks up some WP on their character (100k is the big benchmark). |
Timothy Reaper
WASTELAND JUNK REMOVAL
417
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Posted - 2013.09.19 05:16:00 -
[29] - Quote
Prenihility wrote:A bunch of nonsense.
Mark Twain wrote:Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
nukel head
Knights of No Republic The Superpowers
69
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Posted - 2013.09.19 14:15:00 -
[30] - Quote
Prenihility wrote:@Mobius Kaethis 1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE, it really is a thing of reality. Take low/nullsec for example. Dust? Risk and reward? Umm... not really. It's just a matter of making premeditated decisions. There is no "risk" in Dust. It's a freakin' FPS... Everything you make, you make back to replenish your inventory and then some... As for overpowered items, in this case; suits. That is just simply a non argument, as well. It's a simple case of overpowered items and imbalance. There's... not much to it. Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. And not to mention the fact that everyone has this ability. Seriously, though... the risk/reward thing is hilariously pretentious. 2) That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price. @Doyle Reese Yes, yes... when it comes to all other items, it's about non permanence and replenishing those items. But, if you read the second half of what i said, i explain why dropsuits not being permanent would be a different experience altogether. @gargantuise aaron How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game.
I think you missed the whole point. You are correct - there would be no difference in the suit or the fitting itself. However, the fact that there would be no loss for losing that suit becomes a huge factor. Then everyone has unlimited proto suits. The risk IS the cost of the suit and you are simply wanting that removed so you can run it all the time. So then, who is really being pretentious?
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Avallo Kantor
Paladin Survey Force Amarr Empire
170
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Posted - 2013.09.19 16:04:00 -
[31] - Quote
I think a better solution would be to turn many (not all) of the Unique Event suits into a new variant: BPT (Blue Print Template) This would be a single item, that never ran out, however, it wasn't a suit in it of itself. One would have to pay money for each suit made from a BPT.
example: Player A has a BPT of a suit. He uses this BPT in a fit, and one can use the BPT to "build" suits for ISK. (Say this one costs ~ADV suit) So he can use it to "build" 20 suits. So the BPT has a 20 number on it. The only difference is, when the suit gets to 0, you can still have the item (just no suits to put into the battlefield until you buy more)
Basically it's like having a unique suit option that you can use multiple times, are still exclusive to those who participated (or bought it later) but still forces players to pay ISK for these suits, ensuring proper risk / reward curve. |
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