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Prenihility
Aion 514
1
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Posted - 2013.09.17 02:02:00 -
[1] - Quote
Alright. So, after playing the game, and becoming REALLY used to using the permanent Skinweave suits which were awarded to Closed Beta players, i've seen first hand just how inferior it is to actually have to purchase your dropsuits, continuously.
You may be saying to yourself "haha... this guy! No freakin' **** it's 'inferior'!". But hear me out for a second, hear me out.
I was thinking that Dropsuits should be permanent ISK investments. Why?
I strongly believe that permanent dropsuits would add another, entire layer of addiction to the already addicting Dust 514 experience. Not only that, but it would both both increase the fun factor of the game and give players a greater sense of being rewarded.
It makes FAR more sense to have dropsuits priced at one set price that the player pays, to keep their new investment, and new platform from which they can develop and use on the battlefield.
Just for the sake of giving out examples; it would look something like this:
- Basic Dropsuits: Sub-100K ISK pricerange; 60,000 ISK or so. - Intermediate Dropsuits: 100Ks place; Anything ranges between low-mid 100Ks and 1,000,000 ISK - Advanced Dropsuits: In the millions place; Multiples of millions. Although not anything extreme.... such as an EVE ship. A few million, basically. Anything ranging from 1,500,000 to 3,250,000 or so. You get the idea.
Replenishing your equipment fitted TO your dropsuits makes sense what with the game taking place in the EVE universe, where there is basically a price for every usable item, and where the Market portrays a realistic version of itself.
HOWEVER, i strongly believe that Dropsuits should be left out of the equation. Simply because of what they are, what they mean to the Dust merc, and the way this method of acquisition over REPLENISHMENT does nothing but add to the experience.
It'd feel a hell of a lot more rewarding having all dropsuits become permanent than having to purchase this INDISPENSABLE tool clone mercenaries in the EVE world use as the basis for their fits. The representation of who and what they are on the battlefield, and of course... from the player's side of things; the feeling of being rewarded, and actually investing into something that you know will benefit you. |
Prenihility
Aion 514
1
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Posted - 2013.09.17 03:52:00 -
[2] - Quote
@Mobius Kaethis
1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE, it really is a thing of reality. Take low/nullsec for example.
Dust? Risk and reward? Umm... not really. It's just a matter of making premeditated decisions. There is no "risk" in Dust. It's a freakin' FPS...
Everything you make, you make back to replenish your inventory and then some...
As for overpowered items, in this case; suits. That is just simply a non argument, as well. It's a simple case of overpowered items and imbalance. There's... not much to it.
Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference.
And not to mention the fact that everyone has this ability.
Seriously, though... the risk/reward thing is hilariously pretentious.
2) That's too easy. EVE players won't be making Dust items... They're all generated on the Dust Market, as they are now... All with a set price.
@Doyle Reese
Yes, yes... when it comes to all other items, it's about non permanence and replenishing those items. But, if you read the second half of what i said, i explain why dropsuits not being permanent would be a different experience altogether.
@gargantuise aaron
How does it make sense for there to be depleting inventory items, or more to the point; dropsuits? It could be either or. It doesn't have to. It's a video game.
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Prenihility
Aion 514
1
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Posted - 2013.09.17 20:59:00 -
[3] - Quote
@Maken Tosch
Hurt the economy? Was that a joke, or something? EVE's economy pulls its pants down, and takes a dump on Dust 514.... Seriously, you're scared of a rattled-up economy because of permanent dropsuits, when the merging of EVE and Dust is going to do exponentially more harm than that ever could, or will for that matter.
@Lt Royal
Making dropsuits permanent? Makes the game like CoD? Putting one and two together... makes absolutely no sense whatsoever... Care to elaborate?
Also, no thanks. Microtransactions has become the staple of console mouth-breathers ever since this generation, so i don't find it surprising that CCP did this with Dust.
@Timothy Reaper
Yes, once you dissect every little detail, events like that can happen. But the truth is, it's miniscule, it's not a problem, and it's not something you'd really notice. Not to mention the fact that Proto and Advanced items will naturally be in the hands of SOMEWHAT skilled players, since they've been able to reach that goal; which takes time, mind you.
As for Dust items. Umm... plan? No. Well, i sure hope not. Because if it is.. you can easily see it as CCP developing a dicatorship between the two games. With EVE being Kim Jong Il... CCP are on a derail course with Dust if that's their "plan". And i think you need to look up the meaning of 'Pretentious'.
I can tell by the way you're completely unaware of some things, that you aren't an EVE player. The closest thing to a "sandbox" as CCP refer to it, that EVE gets to - is solely based on the choices EVE players make. And so you know... a lot of EVE players are bastards. They love to shift the economy of the game. They love to affect player-to-player interactions. They love affecting the EVE world purely for the sole purpose of creating CHAOS.
I mentioned earlier how Dusts' economy is a spec of DUST (HAH) compared to EVE's. Hulkageddon (in-game event affecting practically everything mining-related) is just a small ripple in the water in comparison to what EVE players will do just for sh*ts n giggles to Dust...
TRRRRUUUUUST me...
CCP has already made mistakes with EVE, too, for relying TOO MUCH on a player-driven world, and not taking to the purest form of a game itself; software, for aid. Although EVE IS an MMO, so it can handle itself far better than Dust. Dust, on the other hand, needs to take in these more pure, fundamental aspects of game design to prevent any damage to itself...
If no such precautions are taken... A lot of Dust players WILL get extremely pissed off once the economies merge. Things will get heated. And that's a promise...
As for the story,there hardly is one. The closest thing to a codex in EVE, is EVE itself, the MMO. Plotholes? WHAAA?
I think you missed that bit where i said there is NO risk and reward, dude...
And there are no implications towards dumbing ANYTHING down...
@Cross Atu
Sounds like a great new ISK drain.
@Komodo Jones
BILLIONS of ISK? The prices you mentioned are beyond ridiculous. You must be insane to even consider that. Yeah... Dust players will pay a BILLION ISK for a proto dropsuit. As much as the nastiest Faction Battleships in EVE. For a DROPSUIT?!
Yeah, i bet Dust players would look forward to playing RIGHT before CCP shuts down the servers to Dust, years into the future. Only then will their lives be complete...
A BILLION ISK? Hahaha... oh, my.. You'd have to play Dust while being hooked up to an IV and putting in at least 18 hours a day of game time. For who knows how many years.
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Prenihility
Aion 514
1
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Posted - 2013.09.18 21:15:00 -
[4] - Quote
Arx Ardashir wrote:I don't even know where to start with this post.
But here are some choice cuts:
Yes, how does it make any sense that when you die and your equipment gets destroyed, that it disappears from your inventory? What is this, reality or something? How pretentious.
Prenihility wrote:@Timothy Reaper I can tell by the way you're completely unaware of some things, that you aren't an EVE player. The closest thing to a "sandbox" as CCP refer to it, that EVE gets to - is solely based on the choices EVE players make. They love to shift the economy of the game. They love to affect player-to-player interactions.
Yes, the closest thing EVE has to a sandbox is pretty much the defintion of a sandbox. Very pretentious.
Prenihility wrote: CCP has already made mistakes with EVE, too, for relying TOO MUCH on a player-driven world, and not taking to the purest form of a game itself; software, for aid.
Yes, EVE has too much player interaction and not enough software. CCP is so pretentious.
I'm really hoping that it's just a language barrier with this guy. 60k premenant suits? What the hell are you supposed to spend your ISK on? Just the equipment? You'd soon have so much ISK that ISK is irrelevant - much faster than that can already become.
And just for good measure, here it is: Pretentious - adj. attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed. [/quote]
- Actually... No, it's not reality. It's a video game.
I even pointed out why, and what, in the VEEEEERY first post. I think you misused that last word, by the way.
- I don't know if you have trouble keeping in check, listening with a focused attention span, but... i'll outline the key words i used: "...the closest thing..." Now try reading that again. Also, we aren't talking about EVE. A previous post mentioned "risk and reward", and i compared it to EVE. Which in turn made me mention the in-game market/economy as being practically the single thing that exudes "sandbox" gameplay. Oh yeah, i think you used that word incorrectly again.
- Yes... Yes it does. I'm glad we could agree upon that. Wait, CCP is pretentious now? WHAAA?
I'm really hoping you USUALLY troll better, and in a more discrete way most of the time... Because... i'm not impressed.
And yeah, sure. Only spending ISK on vehicles and equipment? Why not? Bump up the price for equipment. It's called: IMPROVISATION! YAAAAAAAAAAAAAAY!
Also, the 60K was a base price, just an example of what starter suits would be priced at. If you read my post carefully. Although i'm not surprised.
AND, OOH! You even posted the definition to that word. Oh, goody.
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