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Cross Atu
Conspiratus Immortalis Covert Intervention
1698
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Posted - 2013.09.17 02:58:00 -
[1] - Quote
Mobius Kaethis wrote:No for a couple of reasons:
1) Permanent dropsuits beyond the basic level would reduce the risk reward equation to the point where everyone would only run the best gear they had all the time. If you think that proto stomping is bad now then just imagine what it would be like if all of us had unlimited proto-suits.
2) In the future items will be created by eve players. What will the motivation be for eve players to make suits if they will only be able to sell them once to each merc?
I would also like to point out that there are already permenant (BPO) basic suits you can buy for each class but not every race. A logi suit is available for minmatar, an assault for caldari, and a scout for gallente. +1
On a side note there really ought to be a racial version BPO for each, it wouldn't alter game balance and would increase player choice as well as CCP AUR market offerings.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1701
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Posted - 2013.09.17 17:00:00 -
[2] - Quote
Saxbrin Shain wrote:[sic] A ship might last me weeks, and with insurance it usually wasn't much of a loss and earned me many times its value. [sic]
Insurance on the frame you say, now there's an idea. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1706
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Posted - 2013.09.17 21:29:00 -
[3] - Quote
Prenihility wrote:@Cross Atu Sounds like a great new ISK drain. It's either that or a way to increase your net margin gains, it all depends on how you use it. It could also encourage more active play because if it refunded a % of the frame value and you purchased the policy for a given span of time, think countdown clock like boosters, you'd be getting higher value for the purchase the more that you actually played the game.
Past that it's just up to the players to do some basic arithmetic determining if/which policy is of value to them.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1708
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Posted - 2013.09.17 21:50:00 -
[4] - Quote
Meeko Fent wrote:For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. No need to create ISK based BPOs of any kind. There are two reasons for this; 1. The recruiter system allows access for free to Mercs who make use of it. 2. The secondary/player market will allow purchases of all AUR items for ISK anyway in player to player contracts/transactions.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1719
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Posted - 2013.09.19 05:10:00 -
[5] - Quote
Meeko Fent wrote:Cross Atu wrote:Meeko Fent wrote:For militia gear only.
Regular ISK prices for consumable gear, 150k for militia blueprints, instead of AUR for MIL blueprints. No need to create ISK based BPOs of any kind. There are two reasons for this; 1. The recruiter system allows access for free to Mercs who make use of it. 2. The secondary/player market will allow purchases of all AUR items for ISK anyway in player to player contracts/transactions. 0.02 ISK Cross Well, until #2, lemme have some especially expensive MIL blues. They could even delete them when the open market hits. And, to my knowledge, only newberries can get the recruit gear. It's just militia gear, I don't think it will wreck the current "economy" No on STD or better gear, I can't see an issue with mIL gear.
Adding items and removing them again isn't the greatest thing for the game, limited edition items are one thing but otherwise it's not best practice, The current BPOs are one of the ways CCP can remain profitable within the F2P set up Dust has and undercutting that isn't going to be good for the game.
As to the recruiter rewards you can earn rewards as either a recruit, or a recruiter so no it is not only new players who can get BPOs that way it's also any player who brings someone new into the game, so long as that new player sticks around and racks up some WP on their character (100k is the big benchmark). |
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