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Iron Wolf Saber
Den of Swords
8534
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Posted - 2013.09.16 21:17:00 -
[1] - Quote
45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. |
Iron Wolf Saber
Den of Swords
8549
|
Posted - 2013.09.16 23:37:00 -
[2] - Quote
Bartimaeus of Achura wrote:Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. iron wolf saber Although your input is greatly appreciative, informative, and generally wonderful. This still does not propose a answer to my question. I still have to thank you for correcting me on the active players for dust 514. It is much more heartening to know it is 50 thousand players instead of the original 3 thousand. I believe a update in advertisement would be in order. thank you again iron wolf saber.
oh not a correction an estimate sorry should have stated such.
As for what or how CCP answering the question of how to retain new players... I haven't had the slightest clue of how they went about it but I did point them to dozens of posts and threads from the community. Its up to ccp to decide feasible, useable, tangible and ultimately effective.
Would a shooting range keep a player long enough to try dust 514 on day 2? maybe if it came with preview of weapons you can't skill for yet. Maybe not.
You can imagine these sort of questions and answers are asked at every possible feature suggested by us and their own development processes. some have been asked before by other teams. Some have been proven answers from other development teams to which I am sad to say marketing can be rather hurtful here at times. |
Iron Wolf Saber
Den of Swords
8550
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Posted - 2013.09.16 23:55:00 -
[3] - Quote
Well counting variants as CoD and many other modern shooters would have (lets keep meta-levels out as CoD doesn't have such nor do most games) we have a failry decent number of guns, morso than some of the older Unreals. Same can be said for classes as we do have more of invent your own class deal going. There are no real defined roles, just enablers on suits.
As for tanks and vehicles we're doing nearly 2x better than most other games to which are just copied reskins of each other with the same stats but look different for team a and b, whereas in dust 514, the two races we have are functionally different. |
Iron Wolf Saber
Den of Swords
8550
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Posted - 2013.09.17 00:22:00 -
[4] - Quote
KING CHECKMATE wrote:' Games fail mostly for specific reasons.''
Like not having respecs .....
... makes you wonder about planetside 2 doesn't it? I mean why would unlocking an extended magazine on one AA gun arm for the max suit not unlock the extended magazine on the other AA gun on the other arm?
And now I am at 1k cert points again I am too afraid to spend it on anything the way SOE been swinging the nerf bat against 'necessary' tools to basically do the bare minimum job.
Also to more directly address your point.
Call of Duty has absolutely no respecs.
Neither does Halo.
Meanwhile the only game I ever recall in the rpg leveling history of shooters that did offer respecs is no longer online.
Check Mate. |
Iron Wolf Saber
Den of Swords
8702
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Posted - 2013.09.22 03:51:00 -
[5] - Quote
Bartimaeus of Achura wrote:low genius wrote:Bartimaeus of Achura wrote:I have seen what the numbers are though another thread. We should all know that the average amount of players in one of the populated servers is 45k people though this by what I know about fps is not enough to keep a fps alive. lets think about cod black ops one I remember that in its hight it had a average of about 500k people on at once.
I am just wondering what you are doing. thank you for taking the time to read this. ccp doesn't try to actively gain new players. their games make headlines. eve does not dust.
yet. so far the only headlines we have been hitting are laughing stock or left wanting. |
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