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Mossellia Delt
Militaires Sans Jeux
245
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Posted - 2013.09.14 21:38:00 -
[31] - Quote
Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second...
You do realise what DPS means right?
DAMAGE PER SECOND
So yes, my point stands. |
Smooth Assassin
Stardust incorporation
169
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Posted - 2013.09.14 21:39:00 -
[32] - Quote
RA Drahcir wrote:It is OP. Rail rifles are coming and combat rifle |
semperfi1999
Imperfects Negative-Feedback
929
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Posted - 2013.09.14 21:42:00 -
[33] - Quote
Smooth Assassin wrote:RA Drahcir wrote:It is OP. Rail rifles are coming and combat rifle
Honestly I do want to use the combat rifle |
Fizzer94
L.O.T.I.S.
185
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Posted - 2013.09.14 21:47:00 -
[34] - Quote
STABBEY wrote:The AR is not OP lol...
The scrambler rifle is the new FoTM.
Caldari Assault AR vs. ANY assault SR= Raped by SR.
If you think otherwise go play a few games and get back to me.
Scrambler rifles > Everything else. Really! Caldari suits have a weakness?! Its lasers?! Who would have guessed?
Believe it or not the ScR does more damage to shields, which the Caldari suit has a lot of. Its amazing that you are dying to your weakness isn't it? What do you expect, to not have a weakness?
Do you know what not having a weakness is called? OP. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
360
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Posted - 2013.09.14 21:52:00 -
[35] - Quote
maybe put the ar to about the same range of the assault scrambler rifle.... |
Lance 2ballzStrong
SyNergy Gaming EoN.
3846
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Posted - 2013.09.14 21:53:00 -
[36] - Quote
The AR is easy mode, which is why I like it. It's not OP.
^ Basically why it's not OP in the eyes of people that think the AR is fine.
I use both SR and AR, and the AR feels better / more effective. Is it OP? I don't know. Does CCP want DUST to be a quick game with fast 1v1's? If so, then the AR is not OP. It's working as intended.
If CCP wants a game where 1v1 engagements are drawn out and involves more "skill", then the AR is OP / doing too good a job.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2917
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Posted - 2013.09.14 21:55:00 -
[37] - Quote
DoomLead wrote:It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment
And what's the SCR's weakness exactly? The minute overheat mechanic that takes two full magazines to actually accomplish with no skills invested? |
Cosgar
ParagonX
5249
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Posted - 2013.09.14 21:59:00 -
[38] - Quote
It's a placeholder and will get re-balanced when the rail and combat rifle come out. On that day, it will finally become the jack of all trades, master of none it was meant to be instead of lord of all. I hope they cut the optimal range down to 30 m and lower the clip size. The damn thing has more DPS than large blaster turrets. |
Fizzer94
L.O.T.I.S.
185
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Posted - 2013.09.14 22:04:00 -
[39] - Quote
Aeon Amadi wrote:DoomLead wrote:It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment And what's the SCR's weakness exactly? The minute overheat mechanic that takes two full magazines to actually accomplish with no skills invested? The lower DPS(barely, I admit, but still), the higher fitting cost, the higher dispersion, the insane muzzle flash, armor, and like you said, the overheat(which only seems to happen when you are surrounded by enemies in my experience). In exchange for that it gets a 20% larger magazine, better hipfire, and a bonus against shields. |
Monkey MAC
killer taxi company General Tso's Alliance
457
|
Posted - 2013.09.14 22:08:00 -
[40] - Quote
Personally I think the AR is OP, why this is because of numerous factors
improved hit detection incredibly low spread increadibly far effective range large ammo supply large magazine size short reload time no overheat high rof
there pretty much isnt a single drawback, not one, to this weapon, now first off it needs to fit its racial profile, short range, very fast falloff to effective, add kick, and a little extra dispersion, maybe 50%, the damge can remain high, as per galaente tech, but it needs a drawback a weakness, something to bring it inline with the tac, breach and burst!!
rhats my opinion anyway!! |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
360
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Posted - 2013.09.14 22:09:00 -
[41] - Quote
actually the large blaster turrets seem to still be having hit detection problems....
and the large blaster turrets definitely have a better dps than an ar..
reason why i can fire longer and not have to worry about reloading..
but its recoil is the greatest of all the weapons in its class currently..
an smg has no recoil that i have noticed so far...but the ar currently is fine if u dont want to die to it then dont run out into the open where any1 can gun u down |
St Izm
RestlessSpirits D.E.F.I.A.N.C.E
4
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Posted - 2013.09.14 22:13:00 -
[42] - Quote
I think that comparing the AR to any other weapons in the game besides SR and SMG most of the other weapons are kind of situational weapons. The HMG fires way too fast right now for added range. If you grab a sniper rifle you can kill all the above without engaging them. I also believe that most people QQ are crying because one good sqaud of people usually **** the battlefield. So quit QQ and get good. P.S. aim assist might as well be an aimbot turn it down, if you don't agree can aim assist apply to my tank? As for Forge and Plasma give me a break they should never be a viable weapon they are one shot kills if you hit anyone no matter the shields or armor, think of them as superpowered shotguns with some range. Im never for nerfing any weapons lets make the others stronger or something taking away from any weapon takes away from the game. |
Seymor Krelborn
DUST University Ivy League
900
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Posted - 2013.09.14 22:14:00 -
[43] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:semperfi1999 wrote:Buster Friently wrote:The AR is OP.
It has been for a while. It's killing Dust.
The main problem a that so many people use it that there's always some jackass that comes to the forums to white Knight about the AR not really being OP. These people care more about maintaining their advantage than perpetuating the game.
The AR has been OP for a very long time in game. This is why it is so overused. The AA had only exacerbated the issue.
If you aren't for a nerf to AR you don't support Dust. If you aren't for a reduction to hitscan mechanics you don't support Dust. If you aren't for a nerf to AA you don't support Dust.
Hail king AR. Go AR or go home. Hail AR 514. Oh look its the guy who claims to be a scientist but doesnt know the first thing about how to properly gather and interpret data. Hows it been? Still on the AR is OP thing eh? Honestly right now the only thing thats OP is the AA. If the AA isnt toned down then I think all weapons that use AA should get a slight nerf. lol..you played the last few days? still think AA is OP?...didn't notice CCP ninja nerfed it? whats your excuse for being bad now? Nope didnt play yesterday or the day before. So no if they did ninja nerf it I had not paid very close attention. Although I LOL at your attempt to act like I am a bad player. Bring it with your what 1.5 KDR (I might be giving you too much credit there). If CCP really did change the AA and tone it down then I will have to check it out further before I make any other statement regarding the need for weapons that utilize AA to be toned down.
I never said you WERE a bad player.. im saying if you use AA to explain why your bad even after a ninja nerf than you may be... however since you bring up kdr as if that's a determination between good and bad players, then yes, now I am calling you a bad player....
btw...my kdr is 1.33, you can find me on the leader boards for kills and wp (near the bottom)... troll it if you want I don't care...im more concerned with tactical proficiency than I am a single stat... |
St Izm
RestlessSpirits D.E.F.I.A.N.C.E
4
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Posted - 2013.09.14 22:21:00 -
[44] - Quote
Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters.
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Monkey MAC
killer taxi company General Tso's Alliance
457
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Posted - 2013.09.14 22:23:00 -
[45] - Quote
St Izm wrote:I think that comparing the AR to any other weapons in the game besides SR and SMG most of the other weapons are kind of situational weapons. The HMG fires way too fast right now for added range. If you grab a sniper rifle you can kill all the above without engaging them. I also believe that most people QQ are crying because one good sqaud of people usually **** the battlefield. So quit QQ and get good. P.S. aim assist might as well be an aimbot turn it down, if you don't agree can aim assist apply to my tank? As for Forge and Plasma give me a break they should never be a viable weapon they are one shot kills if you hit anyone no matter the shields or armor, think of them as superpowered shotguns with some range. Im never for nerfing any weapons lets make the others stronger or something taking away from any weapon takes away from the game.
I am gonna disagree with and Im sorry!!
We understand that other weapons are situational/niche, but when you see heavies fall to an ar at 15m, or snipers ger shot from 80m, or even a shotgun being purely out dps'ed at 7m, something is up!! Those of us who aren't complaining about 'aimbot' don't have a problem with being gunned down in the open, if we are in the open, we expect to have to move fast, to really kick it to get to the other side alive, but when you get killed before you even poke your head out, its just too damn good!! |
Monkey MAC
killer taxi company General Tso's Alliance
458
|
Posted - 2013.09.14 22:28:00 -
[46] - Quote
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters.
People can survive headshots from a .22, but we are sitting in sheilds and armour, which according to Iron Wolf Saber makes a gauss rifle obsolete, a gauss rifle is more powerful than todays best sniper rifle, so you know, I expect people to die into 2 shots from my MD?? |
Fizzer94
L.O.T.I.S.
186
|
Posted - 2013.09.14 23:27:00 -
[47] - Quote
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters. There is no way you would be able to kill someone in a dropsuit with a .22LR unless they didn't fight back and you had 1000s of rounds. When you add suits of armor that could survive modern day Anti Tank weaponry, combat becomes less focused on range and more focused on who can get through the the other persons armor first, which all of the anti infantry weapons we use are fairly good at doing.
To put our suits into perspective 1 round from an AR in this game would probably go through an M1 Abrams. These weapons are described as "fatal to use without a dropsuit". |
DoomLead
Dead Six Initiative Lokun Listamenn
204
|
Posted - 2013.09.15 15:06:00 -
[48] - Quote
Aeon Amadi wrote:DoomLead wrote:It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment And what's the SCR's weakness exactly? The minute overheat mechanic that takes two full magazines to actually accomplish with no skills invested? that over heat can kill you
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters.
I agree that range should be turned up specificly for the hmg and damn this turned into a sh*t slinging thread |
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