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Fizzer94
L.O.T.I.S.
185
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Posted - 2013.09.14 21:47:00 -
[1] - Quote
STABBEY wrote:The AR is not OP lol...
The scrambler rifle is the new FoTM.
Caldari Assault AR vs. ANY assault SR= Raped by SR.
If you think otherwise go play a few games and get back to me.
Scrambler rifles > Everything else. Really! Caldari suits have a weakness?! Its lasers?! Who would have guessed?
Believe it or not the ScR does more damage to shields, which the Caldari suit has a lot of. Its amazing that you are dying to your weakness isn't it? What do you expect, to not have a weakness?
Do you know what not having a weakness is called? OP. |
Fizzer94
L.O.T.I.S.
185
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Posted - 2013.09.14 22:04:00 -
[2] - Quote
Aeon Amadi wrote:DoomLead wrote:It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment And what's the SCR's weakness exactly? The minute overheat mechanic that takes two full magazines to actually accomplish with no skills invested? The lower DPS(barely, I admit, but still), the higher fitting cost, the higher dispersion, the insane muzzle flash, armor, and like you said, the overheat(which only seems to happen when you are surrounded by enemies in my experience). In exchange for that it gets a 20% larger magazine, better hipfire, and a bonus against shields. |
Fizzer94
L.O.T.I.S.
186
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Posted - 2013.09.14 23:27:00 -
[3] - Quote
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters. There is no way you would be able to kill someone in a dropsuit with a .22LR unless they didn't fight back and you had 1000s of rounds. When you add suits of armor that could survive modern day Anti Tank weaponry, combat becomes less focused on range and more focused on who can get through the the other persons armor first, which all of the anti infantry weapons we use are fairly good at doing.
To put our suits into perspective 1 round from an AR in this game would probably go through an M1 Abrams. These weapons are described as "fatal to use without a dropsuit". |
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