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DoomLead
Dead Six Initiative Lokun Listamenn
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Posted - 2013.09.14 16:42:00 -
[1] - Quote
It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment |
DoomLead
Dead Six Initiative Lokun Listamenn
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Posted - 2013.09.14 16:54:00 -
[2] - Quote
Buster Friently wrote:The AR is OP.
It has been for a while. It's killing Dust.
The main problem a that so many people use it that there's always some jackass that comes to the forums to white Knight about the AR not really being OP. These people care more about maintaining their advantage than perpetuating the game.
The AR has been OP for a very long time in game. This is why it is so overused. The AA had only exacerbated the issue.
If you aren't for a nerf to AR you don't support Dust. If you aren't for a reduction to hitscan mechanics you don't support Dust. If you aren't for a nerf to AA you don't support Dust.
Hail king AR. Go AR or go home. Hail AR 514. dude it doesn't need its figures to be readjusted it just needs to have a major increase to its recoil |
DoomLead
Dead Six Initiative Lokun Listamenn
204
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Posted - 2013.09.15 15:06:00 -
[3] - Quote
Aeon Amadi wrote:DoomLead wrote:It is because when Tac-ARs were the flavor of the month 65% of the game population maxed out the skill tree for the AR. it also doesn't have weakness like when the LR, SCR, & HMG heat up, the FG long charge time, or the skill needed for the MD.
I am not saying the AR is OP it just needs a weakness.
the weakness is you need to add to its recoil you should have to manually readjust your sights something fierce when not firing in bursts. in the real world when you fire an actual assault rifle for 30 rounds there is no way possible for a person to be on target for every shot. this is why a lot of real world millitary weapons have a 3 round burst.
edit: I do not want to turn this into a sh*t slinging contest between people read the thread and tell me if you agree or disagree with my assesment And what's the SCR's weakness exactly? The minute overheat mechanic that takes two full magazines to actually accomplish with no skills invested? that over heat can kill you
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters.
I agree that range should be turned up specificly for the hmg and damn this turned into a sh*t slinging thread |
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