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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Matobar
Warrior Nation WNx
176
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Posted - 2013.09.14 06:13:00 -
[1] - Quote
Did they really remove the Aim Assist? I didn't see any announcement for it. Everything I saw from CCP said they were adopting a wait and see approach. I hope it's still there when I pick up my controller tomorrow or I will be disappointed. |
Matobar
Warrior Nation WNx
178
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Posted - 2013.09.14 06:19:00 -
[2] - Quote
Jesus Christ, just when I was getting into the game again too. CCP, please, for the love of god take this back. You were being so encouraging with your promises of "we're waiting to see all of the data" and stuff, and yet a mere 10 days after Uprising 1.4 you've gone and messed with the BEST addition to DUST 514 since Mordu's Private Trials. And no announcement for it either.
Just.... stop it! |
Matobar
Warrior Nation WNx
178
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Posted - 2013.09.14 06:25:00 -
[3] - Quote
Not sure why militia killing proto is something CCP needs to worry about. They've always talked about adopting a policy of skill>>>>>>>>>>>>>>>>equipment, and 1.4 didn't change that.
Also, speak for yourself. The game felt MUCH better WITH the aiming the way it was after 1.4 but before now. |
Matobar
Warrior Nation WNx
179
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Posted - 2013.09.14 07:42:00 -
[4] - Quote
I think I see your point.
If an equally skilled proto and militia user fought each other without Aim Assist, the proto would win due to an equipment advantage.
If the same two people fought each other with Aim Assist the proto... would still win due to an equipment advantage?
I'm confused again. |
Matobar
Warrior Nation WNx
179
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Posted - 2013.09.14 07:48:00 -
[5] - Quote
I'm a logi and I like 1.4 just fine. I frequently top the scoreboard, and that's after active scanning for a lot of the game for no WP :D |
Matobar
Warrior Nation WNx
184
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Posted - 2013.09.14 07:59:00 -
[6] - Quote
Look, as far as CCP is concerned, equipment should not over-rule player skill. They designed the game, or intended to design it, so that if a player is skilled enough, he can and should overcome an equipment disadvantage. They've said as much more than once.
If a proto player goes through all of that trouble, like you just pointed out, and still manages to lose a proto suit despite all the obvious advantages it gives him, in terms of stats and experience, I'd say he deserves to lose it.
He's just worse at the game than the one who killed him. Aim Assist didn't do that. |
Matobar
Warrior Nation WNx
184
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Posted - 2013.09.14 08:05:00 -
[7] - Quote
Like I said, equipment does give you advantages. In a one on one between equally skilled players, the proto would win.
But in a one on one between unequally skilled players, the more skilled one SHOULD win, regardless of equipment. That has been CCP's design philosophy from day one, and they've made no secret of it. Why complain about it now? Aim Assist has done nothing to alter that ideal. |
Matobar
Warrior Nation WNx
186
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Posted - 2013.09.14 08:12:00 -
[8] - Quote
In my honest opinion, I found the post 1.4 version of DUST vastly superior to the pre-1.4 version, and that's entirely due to the Aim Assist. I don't see what the big deal is about it, honestly.
Proto players have the Aim Assist, same as newer players do. They can spray bullets up close just the same as newer players can, and for all intents and purposes they should be able to murder people more quickly because their guns do more damage. If the proto players and their "superior skill" can't outmaneuver the "inferior pubbies" when given the exact same "unfair aimbot" these apparently worse players have, are they really better? Or were they hiding behind shoddy DS3 controls to keep their proto equipment because they liked going 20-0 in pub games?
Leveling the playing field? Maybe.
Taking something from the proto players? Hardly.
Making DUST 514 better? Absolutely. |
Matobar
Warrior Nation WNx
187
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Posted - 2013.09.14 08:23:00 -
[9] - Quote
Except the proto would still be able to win because his gun does more damage and he has more health, assuming he doesn't have the reflexes of a dead cat, and your belief in unassailable-aim-bot is correct........................................................................ |
Matobar
Warrior Nation WNx
191
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Posted - 2013.09.14 09:02:00 -
[10] - Quote
CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. |
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Matobar
Warrior Nation WNx
191
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Posted - 2013.09.14 09:06:00 -
[11] - Quote
I'm not disagreeing with you, I'm saying DUST was slated for PS3 launch, and so CCP should have gone with a PS3 controller. Whatever their platform, they should not have tried to go for a dual-input setup as they have. It was a mistake. If CCP had decided to release DUST on the PC, I wouldn't be screaming for gamepad support. |
Matobar
Warrior Nation WNx
191
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Posted - 2013.09.14 09:07:00 -
[12] - Quote
Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now?
I don't know what that means |
Matobar
Warrior Nation WNx
191
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Posted - 2013.09.14 09:13:00 -
[13] - Quote
I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. |
Matobar
Warrior Nation WNx
192
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Posted - 2013.09.14 09:19:00 -
[14] - Quote
I'm not implying an advantage. I'm implying an imbalance of some sort. It doesn't matter where it is now, what matters is that it exists, and it makes things harder for CCP and DUST than they would have been if they had stuck with one control scheme. |
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