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KA24DERT
Pure Innocence. EoN.
99
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Posted - 2013.09.14 05:23:00 -
[1] - Quote
Aim assist has no place in a competitive FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim your damned selves. |
KA24DERT
Pure Innocence. EoN.
101
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Posted - 2013.09.14 06:01:00 -
[2] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you.
Cool dogma bro, but this game isn't going to be a console shooter forever. |
KA24DERT
Pure Innocence. EoN.
109
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Posted - 2013.09.14 18:36:00 -
[3] - Quote
Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft
"A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!"
Nope. Bad argument.
Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players.
Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight. |
KA24DERT
Pure Innocence. EoN.
111
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Posted - 2013.09.14 22:42:00 -
[4] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft "A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!" Nope. Bad argument. Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players. Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight. Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that.
I think the mouse has a small edge over DS3, but not the huge advantage people think it does. If it did, everybody would be flocking to it, same way they flock to every other OP FOTM. KB/M combos are cheap, everyone's PS3 has USB ports, so where's the big flood of mousers?
Top DS3 users are competitive with top KB/M users, and I don't think that "buffing" or "nerfing" either is going to fix anything, because it is a non-problem.
What this game needs is a proper input control panel so that everyone can configure their controller of choice to their liking, not game redefining hacks like Auto Aim.
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