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Calroon DeVil
Mannar Focused Warfare Gallente Federation
121
|
Posted - 2013.09.13 10:00:00 -
[1] - Quote
Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate). |
Shattered Mirage
The Enclave Syndicate Dark Taboo
197
|
Posted - 2013.09.13 10:02:00 -
[2] - Quote
~3000 |
KingBlade82
The Phoenix Federation
188
|
Posted - 2013.09.13 10:04:00 -
[3] - Quote
console limitations -__-
we have the best fps games |
Shattered Mirage
The Enclave Syndicate Dark Taboo
197
|
Posted - 2013.09.13 10:06:00 -
[4] - Quote
KingBlade82 wrote:console limitations -__-
we have the best fps games
As long as you don't count CoD
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
121
|
Posted - 2013.09.13 10:08:00 -
[5] - Quote
KingBlade82 wrote:console limitations -__-
we have the best fps games +1 for a good joke to ease me into the weekend. |
KingBlade82
The Phoenix Federation
189
|
Posted - 2013.09.13 10:08:00 -
[6] - Quote
Shattered Mirage wrote:KingBlade82 wrote:console limitations -__-
we have the best fps games As long as you don't count CoD
well as far as epic battles go I ment MAG |
Shattered Mirage
The Enclave Syndicate Dark Taboo
197
|
Posted - 2013.09.13 10:10:00 -
[7] - Quote
KingBlade82 wrote:Shattered Mirage wrote:KingBlade82 wrote:console limitations -__-
we have the best fps games As long as you don't count CoD well as far as epic battles go I ment MAG
MAG was awesome... |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
121
|
Posted - 2013.09.13 10:14:00 -
[8] - Quote
KingBlade82 wrote:Shattered Mirage wrote:KingBlade82 wrote:console limitations -__-
we have the best fps games As long as you don't count CoD well as far as epic battles go I ment MAG I'll give you that one. However, like I said earlier - it's actually 2013 now. |
Jack McReady
DUST University Ivy League
532
|
Posted - 2013.09.13 10:23:00 -
[9] - Quote
its september, kids have to go to school again and do homework. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
121
|
Posted - 2013.09.13 10:37:00 -
[10] - Quote
Haha yea, if you look at it that way; there's always an explanation.
It's a bit delusional, but cute. That's how CCP must keep themself going during these desperate times. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2855
|
Posted - 2013.09.13 10:48:00 -
[11] - Quote
Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while... |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
450
|
Posted - 2013.09.13 10:48:00 -
[12] - Quote
Posting in a secret DUST is dying thread #496775489 |
Lance 2ballzStrong
SyNergy Gaming EoN.
3825
|
Posted - 2013.09.13 10:49:00 -
[13] - Quote
inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2855
|
Posted - 2013.09.13 10:52:00 -
[14] - Quote
Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps.
We just got a whole new socket set and three new maps... What the hell are you smoking dude? |
KingBlade82
The Phoenix Federation
189
|
Posted - 2013.09.13 10:54:00 -
[15] - Quote
Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps.
really is I think they think this is mag where atleast 64 vs 64 is going on
(mag had max 256 at one time 128 vs 128)
these maps with more people would be epic |
Macchi00
Famous.OTF Only The Famous
9
|
Posted - 2013.09.13 10:57:00 -
[16] - Quote
KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield |
steady rikia
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.09.13 11:00:00 -
[17] - Quote
Were are u getting this magic number from cuz the monthly numbers have not changed all that much |
KingBlade82
The Phoenix Federation
189
|
Posted - 2013.09.13 11:01:00 -
[18] - Quote
Macchi00 wrote:KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield
haven't played in awhile so how was that mode played?
been 2 years or so |
xAckie
Ahrendee Mercenaries EoN.
353
|
Posted - 2013.09.13 11:03:00 -
[19] - Quote
Macchi00 wrote:KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield
yep. there were. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
220
|
Posted - 2013.09.13 11:04:00 -
[20] - Quote
Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate).
who the **** are you to complain about a game they let you play for free?
FREE.
Go mow a lawn and play ffxiv if you like SE so much.
|
|
MarasdF Loron
Dark Knightz Corp.
145
|
Posted - 2013.09.13 11:05:00 -
[21] - Quote
Aeon Amadi wrote:Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while... Lol the nerf to AR would be the only reason I would ever be interested in running infantry in this game. |
Cosgar
ParagonX
5213
|
Posted - 2013.09.13 11:06:00 -
[22] - Quote
steady rikia wrote:Were are u getting this magic number from cuz the monthly numbers have not changed all that much He's right, they've just been steadily declining ever since Uprising. Not much has changed. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2860
|
Posted - 2013.09.13 11:11:00 -
[23] - Quote
MarasdF Loron wrote:Aeon Amadi wrote:Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while... Lol the nerf to AR would be the only reason I would ever be interested in running infantry in this game.
-Shrug- Too many people think that they can stand out in the open and just take the brunt of the damage like a boss while they try to aim their mass driver thirty meters behind the target.
Not my fault people are too stupid to think about stuff like cover... flanking... or, I dunno... Actually using the gun appropriate for the range you're at... |
Purona
The Vanguardians
64
|
Posted - 2013.09.13 11:28:00 -
[24] - Quote
KGB Sleep wrote:Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate). who the **** are you to complain about a game they let you play for free? FREE. Go mow a lawn and play ffxiv if you like SE so much.
lets just let the game fail in silence then
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3603
|
Posted - 2013.09.13 11:38:00 -
[25] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework. There's no such thing as school, or anyone younger than 18 playing games online.
There is only the game failing. That is the only possible explanation of anything. |
Rynoceros
Rise of Old Dudes
701
|
Posted - 2013.09.13 11:55:00 -
[26] - Quote
Do you actually believe that PC players would outnumber console players? Do you think it would survive without being subscription based? Who would find this game worthy of subscription in the next 5 years?
I gave CCP their due amount of **** after Uprising. They seem to have gotten on the right path as of late, but if you're expecting a single be-all, fix-all it isn't going to happen. Ever. Not in a game, not in life.
You don't have to have been playing shooters since Wulfenstein to know that AAA FPS mechanics are not just shat out at a moment's notice. But, apparently it helps. Every current "major" FPS had 2 or 3 fairly bad releases before "OMG, CoD MW2 is soooo kewl..." and when they went to PvP it only got worse.
But hell, who knows... maybe your thread will carry enough weight to make CCP see the error of their obviously derailed ways and force them to reevaluate Dust as a whole. I hope they have the mental fortitude for your in-depth scathing review, as I am sure it will be brought to the attention of every one of the Developers in a company-wide memo. I hope nobody loses their job because you just exposed the cold, hard truth and backed it up with evidence that proves that you're an actual know-it-all and probably would have made a better game if your official job as a trusted, professional critic didn't occupy all of your time. Grandma would be so proud of you, little tiger.
|
SILVERBACK 02
SVER True Blood Public Disorder.
227
|
Posted - 2013.09.13 12:01:00 -
[27] - Quote
gta 5 build up boss |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
220
|
Posted - 2013.09.13 12:35:00 -
[28] - Quote
Rynoceros wrote:Do you actually believe that PC players would outnumber console players? Do you think it would survive without being subscription based? Who would find this game worthy of subscription in the next 5 years?
I gave CCP their due amount of **** after Uprising. They seem to have gotten on the right path as of late, but if you're expecting a single be-all, fix-all it isn't going to happen. Ever. Not in a game, not in life.
You don't have to have been playing shooters since Wulfenstein to know that AAA FPS mechanics are not just shat out at a moment's notice. But, apparently it helps. Every current "major" FPS had 2 or 3 fairly bad releases before "OMG, CoD MW2 is soooo kewl..." and when they went to PvP it only got worse.
But hell, who knows... maybe your thread will carry enough weight to make CCP see the error of their obviously derailed ways and force them to reevaluate Dust as a whole. I hope they have the mental fortitude for your in-depth scathing review, as I am sure it will be brought to the attention of every one of the Developers in a company-wide memo. I hope nobody loses their job because you just exposed the cold, hard truth and backed it up with evidence that proves that you're an actual know-it-all and probably would have made a better game if your official job as a trusted, professional critic didn't occupy all of your time. Grandma would be so proud of you, little tiger.
i'm liking this post, then unliking it so i can like it again.
|
Surt gods end
Demon Ronin
1034
|
Posted - 2013.09.13 12:50:00 -
[29] - Quote
Cosgar wrote:steady rikia wrote:Were are u getting this magic number from cuz the monthly numbers have not changed all that much He's right, they've just been steadily declining ever since Uprising. Not much has changed.
yup. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3830
|
Posted - 2013.09.13 13:18:00 -
[30] - Quote
Aeon Amadi wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. We just got a whole new socket set and three new maps... What the hell are you smoking dude?
didn't i mention the new maps or is your english not good enough?
|
|
Gh0st C0de
Spirit Collective
23
|
Posted - 2013.09.13 13:27:00 -
[31] - Quote
Mobius Wyvern wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. There's no such thing as school, or anyone younger than 18 playing games online. There is only the game failing. That is the only possible explanation of anything.
I am not going to chime in on whether this game is or is not, in fact, in its death throes. However, I am 25 and I haven't been able to play as much as I would have liked since 1.4 arrived because I am in graduate school. Some people do pursue a post-graduate education. As a matter of fact, it's pretty standard to be in your mid thirties when you complete a PhD. I know it may come as a shock to you, but some of us do have lives which take us away from our hobbies at certain times. There is no SINGLE explanation for anything, causation is subject to a multitude of factors.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
719
|
Posted - 2013.09.13 13:31:00 -
[32] - Quote
Shattered Mirage wrote:~3000
The amount of players you see when you personally log in is not the average amount of online players.
Also a reason for this: School started. Meaning many teenagers and kids can't play anymore at the moment. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
199
|
Posted - 2013.09.13 14:04:00 -
[33] - Quote
Aeon Amadi wrote:Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while...
Wait.... I think you're cconfused. The only ones who have shown any real math, logic, and reason are the people arguing for the nerf.
Want me to quote some of their attempts at math? |
Viktor Hadah Jr
Negative-Impact Cult of War
175
|
Posted - 2013.09.13 14:09:00 -
[34] - Quote
Maybe the Afk'r are just not logging on anymore since now they get kicked from games. |
Travi Zyg
G I A N T EoN.
103
|
Posted - 2013.09.13 14:18:00 -
[35] - Quote
Rynoceros wrote:Do you actually believe that PC players would outnumber console players? Do you think it would survive without being subscription based? Who would find this game worthy of subscription in the next 5 years?
I gave CCP their due amount of **** after Uprising. They seem to have gotten on the right path as of late, but if you're expecting a single be-all, fix-all it isn't going to happen. Ever. Not in a game, not in life.
You don't have to have been playing shooters since Wulfenstein to know that AAA FPS mechanics are not just shat out at a moment's notice. But, apparently it helps. Every current "major" FPS had 2 or 3 fairly bad releases before "OMG, CoD MW2 is soooo kewl..." and when they went to PvP it only got worse.
But hell, who knows... maybe your thread will carry enough weight to make CCP see the error of their obviously derailed ways and force them to reevaluate Dust as a whole. I hope they have the mental fortitude for your in-depth scathing review, as I am sure it will be brought to the attention of every one of the Developers in a company-wide memo. I hope nobody loses their job because you just exposed the cold, hard truth and backed it up with evidence that proves that you're an actual know-it-all and probably would have made a better game if your official job as a trusted, professional critic didn't occupy all of your time. Grandma would be so proud of you, little tiger.
best read on the forums here in weeks. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2872
|
Posted - 2013.09.13 14:27:00 -
[36] - Quote
Lance 2ballzStrong wrote:Aeon Amadi wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. We just got a whole new socket set and three new maps... What the hell are you smoking dude? didn't i mention the new maps or is your english not good enough?
Nyeeeeh look at you being all hard
Sorry bub, I didn't read past you're first sentence which I've politely underlined for you to give prominent display as to how much I don't care that you contradicted yourself some several sentences later. Learn to format.
Shattered Mirage wrote:Aeon Amadi wrote:Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while... Wait.... I think you're cconfused. The only ones who have shown any real math, logic, and reason are the people arguing for the nerf. Want me to quote some of their attempts at math?
Should check out some of my threads and posts. I school a few people here and there.
The Mythical AR Recoil/Dispersion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109790 https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109861
Schooling 'D Legendary Hero' on basic matter-maticsh.
https://forums.dust514.com/default.aspx?g=posts&m=1295740#post1295740
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2875
|
Posted - 2013.09.13 14:31:00 -
[37] - Quote
Rynoceros wrote:Do you actually believe that PC players would outnumber console players? Do you think it would survive without being subscription based? Who would find this game worthy of subscription in the next 5 years?
I gave CCP their due amount of **** after Uprising. They seem to have gotten on the right path as of late, but if you're expecting a single be-all, fix-all it isn't going to happen. Ever. Not in a game, not in life.
You don't have to have been playing shooters since Wulfenstein to know that AAA FPS mechanics are not just shat out at a moment's notice. But, apparently it helps. Every current "major" FPS had 2 or 3 fairly bad releases before "OMG, CoD MW2 is soooo kewl..." and when they went to PvP it only got worse.
But hell, who knows... maybe your thread will carry enough weight to make CCP see the error of their obviously derailed ways and force them to reevaluate Dust as a whole. I hope they have the mental fortitude for your in-depth scathing review, as I am sure it will be brought to the attention of every one of the Developers in a company-wide memo. I hope nobody loses their job because you just exposed the cold, hard truth and backed it up with evidence that proves that you're an actual know-it-all and probably would have made a better game if your official job as a trusted, professional critic didn't occupy all of your time. Grandma would be so proud of you, little tiger.
Those who can't do, teach. Those who can't teach, critique. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
199
|
Posted - 2013.09.13 14:34:00 -
[38] - Quote
Aeon Amadi wrote:Lance 2ballzStrong wrote:Aeon Amadi wrote: We just got a whole new socket set and three new maps... What the hell are you smoking dude?
didn't i mention the new maps or is your english not good enough? Nyeeeeh look at you being all hard Sorry bub, I didn't read past you're first sentence which I've politely underlined for you to give prominent display as to how much I don't care that you contradicted yourself some several sentences later. Learn to format. Shattered Mirage wrote:Aeon Amadi wrote:Just wait until they appeal to all these uneducated whiners who don't listen to logic, math or reason and nerf the hell out of the Assault Rifle.
That'll the day I'm for real 100% done with this game... and I've been threatening it for a while... Wait.... I think you're cconfused. The only ones who have shown any real math, logic, and reason are the people arguing for the nerf. Want me to quote some of their attempts at math? Should check out some of my threads and posts. I school a few people here and there. The Mythical AR Recoil/Dispersion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109790https://forums.dust514.com/default.aspx?g=posts&find=unread&t=109861Schooling 'D Legendary Hero' on basic matter-maticsh. https://forums.dust514.com/default.aspx?g=posts&m=1295740#post1295740
I'll admit that you've proven you're arguments better than the majority of people defending the AR that I have seen. |
calisk galern
BurgezzE.T.F Public Disorder.
940
|
Posted - 2013.09.13 14:41:00 -
[39] - Quote
theirs lots of reasons for why the pop could be down, theirs a very easy one for why it's not growing.
end of the day 1.4 broguht alot of improvements and I hear the squad issues are now fixed, that means all that is left is for the spray weapons to be balanced out in 1.5. In the case of AR's this will probably happen when they replace the current AR with the faction based AR's.
all around great patch so far.
you guys are seriously weird, to think these patches are bad lol. |
Iron Wolf Saber
Den of Swords
8416
|
Posted - 2013.09.13 14:57:00 -
[40] - Quote
Opinion Piece:
Lets see this weeks dip started on the 10th
Possible External factors cites KH 1.5, killzone Mercenary, NHL 14, Pro Evo Soccer 20134 demo, Puppeteer, & Sanctum 2. Possible Internal factors End of Caldari Boot Camp Event. Notables of the week: Weird down spikes throughout the day, modulation changes, reverse frequency climb and decline.
As the week progresses the numbers slowly climb back up, this is a bit untraditional as usually the day after cap reset are the heaviest in general. This would mean that external factors are likely a possible cause and that players are have slowly consumed the content they bought, or reshuffling their time over to make room fro the new games and Dust 514. There is also still the major game release of Diablo III the week before which likely was a major factor of the dip BEFORE the patch hit. There is a projected temporary loss with more upcoming games in the near future however some of those losses will compound each other if the game starts being perceived as being too underpopulated. This is what is and now currently killing Hawken, an MMO that by any standards should have been a smashing success but for unknown factors is flopping and shutdown of the game is looming ahead as their development team is dismissed.
1.4's initial reaction was not well received due to the large amount of changes to the current content and some players are refusing to adapt. While this may disenfranchise older players this is likely to have a stronger impact of newer players coming into the game who were never familiar with how things were. Known industry facts that attempts to retain veterans is generally a futile and near fruitless endeavor in by cost per hour per player retained is factorially too high especially in traditional MMOs which have content that is clearly labeled "End Game."
However Dust 514 is untraditional in MMO terms as there is no endgame content and under most known models our veterans look after themselves mostly and there is truly no specific way to retain just them. Which is why any improvement to the game aimed at new player retention benefits the veterans as well in the long run as they're presented with more targets and better features to apply themselves onto those said targets.
CCP knows their own numbers better than anyone outside the company has access to. For example we have no idea how many unique players log on every day. However since CCP does know it would be an awful mistake to believe they're ignoring those numbers. Throughout the MMO world there is a not well known standard known as the 1 day, 7 day, and 30 day retention rates. Every mmo team that is aware of this concept tries different ways in tackling this problem.
The more recent amount of failed MMOs have awesome 1 day (tutorial more epic than endgame) retention or great 7 day retention (ran out of content, players managed to burn end game in a week) which in the end destroys the 30 day retention number to being abysmal.
While Dust 514's team is aware of it, admittedly they know their numbers are not great and are attacking it on multiple fronts. For example NPE battle academy changes are most likely based on graduation numbers which factors into the 1 day and 7 day models. If players aren't even graduating they're not experiencing most of what the game has to offer so changes to the Battle Academy started. I have said it before opinions of veterans have no impact on these because they cannot simply speak for those who just throw the controllers down and never picked up Dust 514 again. While I would love to state actual numbers for the results of the Battle Academy changes so far NDA forbids me from doing so. CCP will continue to change up the BA until a sweet spot is obtained as it is something that can be easily done until other features ship such as possibly a proper tutorial environment or the likes.
Addressing the 7 Day and 30 Day fights are entirely different though, mostly reliant on content, context, social, and number of other improvements.
Bottom line, CCP most likely has a graph nerd, he has access to more numbers than eve-offline can ever share, and I am also sure it is his job to find out why numbers are going awry and he's fluent in market speak which is a scary type of english language and a bit alien at times and I am sure the big boys in charge are getting earfuls as to why and making the pushes in the direction needed in order to fix. This has not only been an going process for a while but its akin to a train, only so much can be done a month and to derail the process now will definitely cause a wreck and in order to reverse a change may require a new train to be loaded up instead. Overall the players are not yet comfortable with 1.4 yet, I am beginning to record a third shift in behavior but I haven't seen enough fielding of said fit to verify if its a new behavior shift. |
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
122
|
Posted - 2013.09.16 07:40:00 -
[41] - Quote
Uhh wall of text... good read though, although nothing new to be honest.
Almost broke 5.000 again yesterday (but then again, didn't). Let's show everyone how good this game is by breaking 5.000 during the GTA V release (not a FPS game so this should be cake). |
Lance 2ballzStrong
SyNergy Gaming EoN.
3860
|
Posted - 2013.09.16 08:07:00 -
[42] - Quote
Iron Wolf Saber wrote:Opinion Piece:
Lets see this weeks dip started on the 10th
Possible External factors cites KH 1.5, killzone Mercenary, NHL 14, Pro Evo Soccer 20134 demo, Puppeteer, & Sanctum 2. Possible Internal factors End of Caldari Boot Camp Event. Notables of the week: Weird down spikes throughout the day, modulation changes, reverse frequency climb and decline.
As the week progresses the numbers slowly climb back up, this is a bit untraditional as usually the day after cap reset are the heaviest in general. This would mean that external factors are likely a possible cause and that players are have slowly consumed the content they bought, or reshuffling their time over to make room fro the new games and Dust 514. There is also still the major game release of Diablo III the week before which likely was a major factor of the dip BEFORE the patch hit. There is a projected temporary loss with more upcoming games in the near future however some of those losses will compound each other if the game starts being perceived as being too underpopulated. This is what is and now currently killing Hawken, an MMO that by any standards should have been a smashing success but for unknown factors is flopping and shutdown of the game is looming ahead as their development team is dismissed.
1.4's initial reaction was not well received due to the large amount of changes to the current content and some players are refusing to adapt. While this may disenfranchise older players this is likely to have a stronger impact of newer players coming into the game who were never familiar with how things were. Known industry facts that attempts to retain veterans is generally a futile and near fruitless endeavor in by cost per hour per player retained is factorially too high especially in traditional MMOs which have content that is clearly labeled "End Game."
However Dust 514 is untraditional in MMO terms as there is no endgame content and under most known models our veterans look after themselves mostly and there is truly no specific way to retain just them. Which is why any improvement to the game aimed at new player retention benefits the veterans as well in the long run as they're presented with more targets and better features to apply themselves onto those said targets.
CCP knows their own numbers better than anyone outside the company has access to. For example we have no idea how many unique players log on every day. However since CCP does know it would be an awful mistake to believe they're ignoring those numbers. Throughout the MMO world there is a not well known standard known as the 1 day, 7 day, and 30 day retention rates. Every mmo team that is aware of this concept tries different ways in tackling this problem.
The more recent amount of failed MMOs have awesome 1 day (tutorial more epic than endgame) retention or great 7 day retention (ran out of content, players managed to burn end game in a week) which in the end destroys the 30 day retention number to being abysmal.
While Dust 514's team is aware of it, admittedly they know their numbers are not great and are attacking it on multiple fronts. For example NPE battle academy changes are most likely based on graduation numbers which factors into the 1 day and 7 day models. If players aren't even graduating they're not experiencing most of what the game has to offer so changes to the Battle Academy started. I have said it before opinions of veterans have no impact on these because they cannot simply speak for those who just throw the controllers down and never picked up Dust 514 again. While I would love to state actual numbers for the results of the Battle Academy changes so far NDA forbids me from doing so. CCP will continue to change up the BA until a sweet spot is obtained as it is something that can be easily done until other features ship such as possibly a proper tutorial environment or the likes.
Addressing the 7 Day and 30 Day fights are entirely different though, mostly reliant on content, context, social, and number of other improvements.
Bottom line, CCP most likely has a graph nerd, he has access to more numbers than eve-offline can ever share, and I am also sure it is his job to find out why numbers are going awry and he's fluent in market speak which is a scary type of english language and a bit alien at times and I am sure the big boys in charge are getting earfuls as to why and making the pushes in the direction needed in order to fix. This has not only been an going process for a while but its akin to a train, only so much can be done a month and to derail the process now will definitely cause a wreck and in order to reverse a change may require a new train to be loaded up instead. Overall the players are not yet comfortable with 1.4 yet, I am beginning to record a third shift in behavior but I haven't seen enough fielding of said fit to verify if its a new behavior shift.
Why are you comparing DUST to an MMO? 16v16 is not massive...
DUST is a lobby shooter with SOME elements of RPG in there.
Maybe 4-5 years from now when player count goes up and this game ends up on PS4 you can add the MMO title to it. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
123
|
Posted - 2013.09.18 07:41:00 -
[43] - Quote
OH MY DAYUM! Maxium concurrent players in the last 24 hours (3,605). Why are you doing this to me GTA 5 ;-((
This game will be soooo good one day!!! |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
387
|
Posted - 2013.09.18 07:45:00 -
[44] - Quote
Calroon DeVil wrote: CCP just doesn't have the balls. HTFU.
I laughed harder than I should have. |
Mortedeamor
Hellstorm Inc League of Infamy
259
|
Posted - 2013.09.18 10:13:00 -
[45] - Quote
Shattered Mirage wrote:KingBlade82 wrote:console limitations -__-
we have the best fps games As long as you don't count CoD ahhh sighs you just lightened my morning thank you |
Marston VC
SVER True Blood Public Disorder.
971
|
Posted - 2013.09.18 11:16:00 -
[46] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework.
yeah, its hard to no life it anymore...... |
Niuvo
The Phoenix Federation
505
|
Posted - 2013.09.18 11:20:00 -
[47] - Quote
i'm sticking with it. |
Shion Typhon
Intara Direct Action Caldari State
254
|
Posted - 2013.09.18 11:29:00 -
[48] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework.
Its the holidays so everyone has gone away, its not the holidays everyone is busy with work and school, its the weekend, people are out shopping, its weekdays people are working late, its early morning people are at the gym ... amirite? |
Marston VC
SVER True Blood Public Disorder.
971
|
Posted - 2013.09.18 16:49:00 -
[49] - Quote
Shion Typhon wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. Its the holidays so everyone has gone away, its not the holidays everyone is busy with work and school, its the weekend, people are out shopping, its weekdays people are working late, its early morning people are at the gym ... amirite?
ehhhh no, the only valid ones are school (because believe it or not, many gamers are still in school (college, high school, ect...), and the only major holidays that would actually effect player count would be Christmas, independence day, and the super bowl. The other ones are all kind of like..... natural progressions of a day/week that do effect player count, but its spread out depending on what time zone your in. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6332
|
Posted - 2013.09.18 17:01:00 -
[50] - Quote
Lance 2ballzStrong wrote: Why are you comparing DUST to an MMO? 16v16 is not massive...
DUST is a lobby shooter with SOME elements of RPG in there.
Maybe 4-5 years from now when player count goes up and this game ends up on PS4 you can add the MMO title to it.
This times 12 million.
The skill system isn't even anywhere near as fleshed out and adaptive as most cookie cutter MMO's out there.
DUST is anything but an MMO right now, or any time in the near future, especially considering that CCP themselves have admitted that the DUST / EVE link is far from a priority right now, which would be the only thing bringing us anywhere near MMO status. |
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
129
|
Posted - 2013.09.24 09:19:00 -
[51] - Quote
1-+ weeks later, the only way is still down down down. It's like the devs are trying to ruin the game on purpose.
Such a great vision and yet such poor execution, it all turned into Dust. I really hope you got another profession to fall back to, because this isn't it. Wouldn't want to have bad designers and programmers living on the street, now would we?
So the situation is still the same CCP.
Will you grow some balls, HTFU, and pull the game to revisit everything about it and relaunch? Alternatively you can promise streamlined content/ bugfixes while in practice all you do is keep lying and delaying (+ wasting time on useless features like daily login bonus, you really must be desperate - but you're yet so far from the solution if you think daily 6k SP will fix anything. All you have to do is login, logout - what a bandaid fix failure this is). Watching the game be played by less and less people with each day passing, slowly turning into Dust. Watching the numbers for the last 6-12 months makes me cringe. The choice, surprisingly, is all yours.
Please, don't be stupid. We had enough stupid to this point. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
683
|
Posted - 2013.09.24 09:29:00 -
[52] - Quote
xAckie wrote:Macchi00 wrote:KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield yep. there were.
it was actually a 128 vs 128 on the same map. Divided into 4 platoons each one attacking from a determined side (N, S, E, W), and any platoon could actually help the other one (only at a certain point btw) |
steadyhand amarr
Imperfects Negative-Feedback
1378
|
Posted - 2013.09.24 10:53:00 -
[53] - Quote
Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore |
Skihids
Bullet Cluster
2164
|
Posted - 2013.09.24 11:03:00 -
[54] - Quote
steadyhand amarr wrote:Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore
I'm still here and capping out each week.
It's a slow process, but I've been in IT for thirty years and I know development isn't nearly as fast paced as you would like. It's unfinished and still what most our consider beta, but it's got potential. |
Princeps Marcellus
Expert Intervention Caldari State
240
|
Posted - 2013.09.24 11:06:00 -
[55] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework. Aye. I'm in school and studying (and forum lurking) take up a far greater portion of my time than playing games. I don't think that I've actually played any games since school started, actually. Weird stuff. |
steadyhand amarr
Imperfects Negative-Feedback
1378
|
Posted - 2013.09.24 11:13:00 -
[56] - Quote
Skihids wrote:steadyhand amarr wrote:Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore I'm still here and capping out each week. It's a slow process, but I've been in IT for thirty years and I know development isn't nearly as fast paced as you would like. It's unfinished and still what most our consider beta, but it's got potential.
Do u think they can hit that potential. Became looking and numbers and outside factors. I think we are losing players faster than dust is getting them and Dust514 has burned though its new player pool. By which I mean people who give dust a go but once they give up that's it. Personal I think the market has judged dust and iv yet to here any come back stories that were not full rewrites.
Also iron wolf dust is a lobby shooter not a MMO nothing about dust fulfills the requirements |
SGT NOVA STAR
Pure Innocence. EoN.
107
|
Posted - 2013.09.24 12:07:00 -
[57] - Quote
lol ha, me and my buddies were talking about this on DCUO. GTA V happened..... |
GTA V FTW
Kang Lo Directorate Gallente Federation
124
|
Posted - 2013.09.24 12:20:00 -
[58] - Quote
Come on guys this MMO is doing great numbers wise,
Currently online: 1,309
Max (24h): 3,581 (2013-09-24 00:21:00)
Current record: 9,255 (2013-05-19 20:31:00) |
Surt gods end
Demon Ronin
1082
|
Posted - 2013.09.24 12:22:00 -
[59] - Quote
GTA5 did happen. and funny thing is, GTA5 really didn't land yet. ONLINE is what many are waiting for. The excuse of work and school might apply to some. But of all the blokes I know who have jobs as regional managers, and book keepers, ambulance drivers, and like myself building managers, we are all grinding to beat GTA story before online hits. work or not. loss sleep or not.
We are very lucky tho to have ladies in our lives who understand how passionate we get about our hobbies, thus disappear. But for my part I do my best to make it up to them. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
683
|
Posted - 2013.09.24 12:36:00 -
[60] - Quote
steadyhand amarr wrote:Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore
I'm still here testing weird loadouts... but definitely it's not funny because of many things, and of course I'm not even buying boosters air etc because, well, why should I? Already have 22 mln SP with PRO Amarr assault and PRO Cal Logi with full PRO Equipment, I'm now going into tanks. And yes, i feel your pain. mine is a 450 + players corp and when I log in I see 2 - 6 people at every time. |
|
Lt Royal
Subdreddit Test Alliance Please Ignore
1816
|
Posted - 2013.09.24 12:42:00 -
[61] - Quote
Calroon DeVil wrote:CCP just doesn't have the balls, HTFU.
To prove you wrong; heres CCPGÇÖs Permaband with HTFU |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
129
|
Posted - 2013.09.24 13:03:00 -
[62] - Quote
Haha, are you for real?
No kidding. Jesus christ, this forum, some people. |
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 13:08:00 -
[63] - Quote
+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 13:30:00 -
[64] - Quote
Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it.
Allot lower? lol
You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k?
CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol
I guess there will be a few diehard fans staying. Good luck with that.
I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then. |
Mavado V Noriega
SyNergy Gaming EoN.
4270
|
Posted - 2013.09.24 13:42:00 -
[65] - Quote
3000 is **** poor for a game just released a few months ago im sure BF3 has more ppl and that game is what? 2 years old? lolfanbois |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
30
|
Posted - 2013.09.24 13:58:00 -
[66] - Quote
KGB Sleep wrote:Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate). who the **** are you to complain about a game they let you play for free? FREE. Go mow a lawn and play ffxiv if you like SE so much.
Its free to play a$$ hat....
It still amazes me that people use the circular defense of..
ITS FREE STFU!
or
IF YOU SPEND MONEY YOU STEWPID!
If people did not spend money on this game it would be in MUCH worse state. A person paying and giving criticism is worth much more than the guy who pays NOTHING and supports it.
You wallet is worth more than your mouth so if you paid nothing just keep that in mind. Let the big kids talk over here and go back to your corner Jimmy. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 14:12:00 -
[67] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework.
This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation.
Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 14:16:00 -
[68] - Quote
Lance 2ballzStrong wrote:Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. Allot lower? lol You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k? CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol I guess there will be a few diehard fans staying. Good luck with that. I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then.
And the record of over 9k players was 4 days after game launch, player count's didn't even start till it's official release. Beta had numbers far exceeding that.
|
Cosgar
ParagonX
5405
|
Posted - 2013.09.24 14:21:00 -
[69] - Quote
DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 14:48:00 -
[70] - Quote
DootDoot wrote:Lance 2ballzStrong wrote:Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. Allot lower? lol You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k? CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol I guess there will be a few diehard fans staying. Good luck with that. I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then. And the record of over 9k players was 4 days after game launch, player count's didn't even start till it's official release. Beta had numbers far exceeding that.
Sad when more people beta tested the game than there are people currently playing the "launched" version.
|
|
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 14:56:00 -
[71] - Quote
Cosgar wrote:DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? 100% agreed, but to be fair whoever is setting direction for Shanghai now has inherited the sins of the past. I'm impressed with the direction that has been set since 1.3, focusing on core mechanics and NPE, followed by vehicles, corp tools, squad tools, comms tools - it's exactly the order i would have chosen.
I and many other have been hammering at CCP for more than a year to get the core mechanics in order, and that is finally starting to happen. The tragedy is it took the game tanking on release before CCP started to listen.
But core mechanics is the foundational component of the NPE, so i'm seeing it as a big positive notwithstanding the fact that it's long overdue. |
steadyhand amarr
Imperfects Negative-Feedback
1378
|
Posted - 2013.09.24 15:03:00 -
[72] - Quote
Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 15:22:00 -
[73] - Quote
steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product
CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them.
EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months.
CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers...
Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway.
Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend.
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Skyhound Solbrave
Rough Riders..
246
|
Posted - 2013.09.24 15:26:00 -
[74] - Quote
I basically tl;dr'd this whole thread. Though I had to comment on OP's comment about "Square Enix showed you how".
Squeenix is doing the EXACT same thing that CCP is doing with Dust. Seriously, all of their forums have the SAME bullshit doom and gloom threads that these forums do.
It's ridiculously easy to get to the level cap and there is very little endgame content in FFXIV. It's a huge problem in that game, it doesn't even have PVP yet. lmao
So if anything, Squeenix is taking a page out of CCP's book. The "fanboys" in that game also pull the "this game has a 10 year plan and I have hope" card.
Though surprisingly, the most prominent members on those forums AREN'T trolls. I guess it's the RPG mentality over FPS. |
steadyhand amarr
Imperfects Negative-Feedback
1379
|
Posted - 2013.09.24 15:29:00 -
[75] - Quote
EvE however was and still is one of a kind experice with no compation. This goes a long way to explaining why it bucked the trend it was also one of the first kids on the block so again helped it greatly.
Dust has opened on a crowded market and a platform at the end of a cycle with the new one allready sold out. Development ego has finished more than one studio. The environmental surrounding both games during their creation is vastly diffrent. If ccp fails to admit they might have got dust wrong then I worry about the cultural heath of the studio. See Microsoft as a case study of ego curing big issues |
Cosgar
ParagonX
5408
|
Posted - 2013.09.24 15:33:00 -
[76] - Quote
Vrain Matari wrote:Cosgar wrote:DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? 100% agreed, but to be fair whoever is setting direction for Shanghai now has inherited the sins of the past. I'm impressed with the direction that has been set since 1.3, focusing on core mechanics and NPE, followed by vehicles, corp tools, squad tools, comms tools - it's exactly the order i would have chosen. I and many other have been hammering at CCP for more than a year to get the core mechanics in order, and that is finally starting to happen. The tragedy is it took the game tanking on release before CCP started to listen. But core mechanics is the foundational component of the NPE, so i'm seeing it as a big positive notwithstanding the fact that it's long overdue. But the question is, is all this too little, too late? These are all issues that should've been taken care of during early alpha, beta at the latest. We should be discussing and getting excited about new content, not TTK, weapon/suit/vehicle balance, and new player retention. EVE took 10 years to get where it was because it was an ambitious, original product. Dust is the former with almost none of the latter. Some of the practices from EVE should've carried over to Dust at some point. Just look at the bare minimum patch notes we get compared to Apple ToS tier stuff EVE gets every update. Sometimes this game feels like a side project or still an early alpha. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 15:35:00 -
[77] - Quote
DootDoot wrote:steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them. EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months. CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers... Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway. Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend.
I'm sorry, but you cannot compare PC gamers to console gamers.
Also cannot compare the games, regardless if it's the same devs. Apple and grapes.
|
Cosgar
ParagonX
5409
|
Posted - 2013.09.24 15:43:00 -
[78] - Quote
Skyhound Solbrave wrote:I basically tl;dr'd this whole thread. Though I had to comment on OP's comment about "Square Enix showed you how". Squeenix is doing the EXACT same thing that CCP is doing with Dust. Seriously, all of their forums have the SAME bullshit doom and gloom threads that these forums do. It's ridiculously easy to get to the level cap and there is very little endgame content in FFXIV. It's a huge problem in that game, it doesn't even have PVP yet. lmao So if anything, Squeenix is taking a page out of CCP's book. The "fanboys" in that game also pull the "this game has a 10 year plan and I have hope" card. Though surprisingly, the most prominent members on those forums AREN'T trolls. I guess it's the RPG mentality over FPS. I've been a customer of Squeenix since the late 80's and looking at the company now, they're in serious trouble compared to CCP and have an even more toxic community on top of that. They pulled a mulligan on FFXIV because they absolutely had to. They're a Final Fantasy VII remake from going belly up since there's nothing significant being done with their other IPs. CCP is still an indy developer but EVE's PLEX and market more than pays for Dust. If this were their only game, then there'd be an issue. |
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 15:53:00 -
[79] - Quote
Because of CCP/New Eden, DUST is genuinely a different product than what the market hase seen before. This is why we get the endless arguments on what pigeonhole DUST falls into: it doesn't fall into any of them, it's a new animal.
Unlike virtually all failed releases, DUST has a large ex-playerbase that 'polls' the state of the game: they talk to friends still in and log in on a two, three, four, six-monthly basis to take a look around. CCP has mined login data and quantified this, ofc.
As core issues get repaired, as content gets added, as gameplay is refined, these ex-mercs make a decision on whether to stick around and re-guage the fun/frustration ratio for themselves.
Everything CCP has revealed about its short term priorities are focussed on the core mechanics and NPE, but also affect this ratio.
Imo, this implication of this is the DUST has an ability to haul itself out of a grave of its own making - far more so that many other online games that are not connected to an entire freakin' virtual universe.
I wouldn't expect the growth in playerbase to be fast over the next 6 months, but i do expect it to be steady. |
Bazookah Tooth
The Phoenix Federation
349
|
Posted - 2013.09.24 16:33:00 -
[80] - Quote
I payed five bucks and got a 7 day passive booster today. Felt good to know the time I'm away won't be wasted. When I'm ready to play again ill use my 3k left over for an active booster on the "no life" day of my choosing. The player base is growing, the stats you see on eve-offline are consistently higher then they were with all the issues that actually occurred on patch day (which means CCP did a really good job of fixing all the issues that day or week, accolades on their response time).
Therefore, 1.4 was a good patch. The best patch? Eh... but its still a good one. Seems like the top priority of CCP is really to keep this game moving forward. Tomorrows another day and all that. 1.5 is coming. So is 1.6, 1.7 and 1.8... will they all be good patches?
Guess it depends on what side of the gun your on.
edit: i have rough 10mil sp, forgot when i started this game and have been truly aggravated by something and elated by others. This game has done more to keep my attention then any MMO i have played. My .2 isk.
-bazookah |
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Iron Wolf Saber
Den of Swords
8884
|
Posted - 2013.09.24 17:21:00 -
[81] - Quote
Lance 2ballzStrong wrote:
Why are you comparing DUST to an MMO? 16v16 is not massive...
DUST is a lobby shooter with SOME elements of RPG in there.
Maybe 4-5 years from now when player count goes up and this game ends up on PS4 you can add the MMO title to it.
I believe the minimal requirement for it to be considered an MMO is that the game continues to play on when you log off.
Warframe is an MMO even though the largest player size is 4
Lance 2ballzStrong wrote:
Sad when more people beta tested the game than there are people currently playing the "launched" version.
That's been quite a few games lately, Diablo III, Planetside 2, ect ect. You need to look at more game graphs where available.
Planetside 2 had 120,000 Steam players (and claimed 2 million total) during its beta. It's barely managing 2,000 steam players today. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
134
|
Posted - 2013.09.25 06:11:00 -
[82] - Quote
Oh yea, I remember Dust hitting 2 million mercs created; May 2013.
Anyway
DootDoot wrote:steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them. EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months. CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers... Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway. Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend. CCP wont go bankrupt, that's pretty clear. EVE players pay for Dust (and the Dust shop itself). So basicly you're saying it'll take 5-10 years to be not considered open beta, that's good news. Hopefully we'll have a PS4/ PC version by then. PS3 is holding this game back on so many levels, it doesn't even fit in one post.
The point is however, CCP didn't even realize any of this. They spend more time TALKING than DELIVERING, dreaming about how things COULD be. This is the one thing most here have in common with CCP, thinking what it could be like.
We'll see how much staying power this dream has. Not looking good since launch, though. |
Athena Sentinel
Villore Sec Ops Gallente Federation
90
|
Posted - 2013.09.25 06:56:00 -
[83] - Quote
Calroon DeVil wrote:
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate).
This and EVE is also so old school MMO.. Spread sheets and having to research off game. They are not changing fast enough in a world of new and cool game mechanics slowly this game will be what 2D MMO's are to us now. |
Amy Artic
Molon Labe. RISE of LEGION
48
|
Posted - 2013.09.25 07:08:00 -
[84] - Quote
Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate).
It wasn't wasted time, people need to realise that Dusts dev team are split into different sections, and obviously 1.4s team focused on that type of content.
No, CCP, imho, couldnt pull off what Square Enix did, they lost a lot of money by doing what they did, and any company would avoid doing what they were forced to do like the plague.
I agree FPS mechanics need to be touched up, but they are getting better with every patch (again imho). So you're saying they should totally ditch console? What about the people who dedicated time AND MONEY into the game? You think CCP should just ditch us?
BTW if they were to do a PC release (if they do) it'd be multiplatform, meaning you'd get the same scale as us console players, it's an MMO universe after all. It would also likely happen after CCPs contract finishes with Sony, highly unlikely though. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.16 07:31:00 -
[85] - Quote
That's exactly one of the reasons why they CAN'T do it, even if they wanted to yea. Making this for PS3 was a massive screwup and eventually Dust's biggest downfall as of today. Being PS4 or PC wouldn't fix the game either though, but at least you wouldn't have to worry about the huge pile of limitations in terms of scale and visuals, possibly planetary conquest.
1.5 is out and the downward spiral keeps going. 1.6 and 1.7 will be fun to watch, I'm sure.
eve-offline.net numbers are frightening |
Shion Typhon
Intara Direct Action Caldari State
305
|
Posted - 2013.10.16 08:01:00 -
[86] - Quote
Gh0st C0de wrote: I am not going to chime in on whether this game is or is not, in fact, in its death throes. However, I am 25 and I haven't been able to play as much as I would have liked since 1.4 arrived because I am in graduate school. Some people do pursue a post-graduate education. As a matter of fact, it's pretty standard to be in your mid thirties when you complete a PhD. I know it may come as a shock to you, but some of us do have lives which take us away from our hobbies at certain times. There is no SINGLE explanation for anything, causation is subject to a multitude of factors.
Quite often the simplest answer is actually the most likely / encapsulates 95% of the reasoning necessary to analyse a problem.
Why is low ... because bad |
Lynn Beck
Granite Mercenary Division
145
|
Posted - 2013.10.16 08:24:00 -
[87] - Quote
steadyhand amarr wrote:Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore I'm an open beta 'vet' been here since february, and i love it. Certain things bug me, ai turrets going 79/0 smetimes, ar having more range than scr,lr, yadda. Once you find a counter or a way to play that isn't affected by it, it's truly the best game ever. What other mmo can you drive a tank one minute, swap characters and use the sp you were handd, simply for not playing, and have 2 characters constantly improving, whether or not you place input towards them? |
Chad Michael Murray
The Phoenix Federation Ascension Alliance
95
|
Posted - 2013.10.16 08:28:00 -
[88] - Quote
Macchi00 wrote:KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield
But there were 256 players on the same battlefield... maybe not in the same exact spot but still~ |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.16 14:08:00 -
[89] - Quote
256 I think is really expreme and would be impossible to balance, but anything less than 32 vs32 is an insult. Hello, it's 2013 CCP - do the basics. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
150
|
Posted - 2013.11.12 14:56:00 -
[90] - Quote
Sooo. November events.
November Mastery Reward Accelerated SP Week
2 more to come.
Yet, still less than 4k concurrent players on average. CCP. Don't you think you're focusing on the wrong issues by now? I mean, it should be clear as day to you after months and months - don't you think?
Please don't ever change CCP <3 |
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Kasote Denzara
A Vulture
737
|
Posted - 2013.11.12 14:59:00 -
[91] - Quote
Why is this thread still getting on the front? It's 1.6 now.
LET IT DIE, PEOPLE!
If you think Plasma Rifles take skill to use and are fine as they are, you are the problem.
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SponkSponkSponk
The Southern Legion The Umbra Combine
509
|
Posted - 2013.11.12 15:04:00 -
[92] - Quote
Looking at the charts, player count seems stable (if low).
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Sentient Archon
1253
|
Posted - 2013.11.12 15:42:00 -
[93] - Quote
KGB Sleep wrote: who the **** are you to complain about a game they let you play for free?
FREE.
Go mow a lawn and play ffxiv if you like SE so much.
Tetris is free too and more fun than this!
The only troll to successfully troll CCP.
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Sentient Archon
1253
|
Posted - 2013.11.12 15:44:00 -
[94] - Quote
Lance 2ballzStrong wrote:Aeon Amadi wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. We just got a whole new socket set and three new maps... What the hell are you smoking dude? didn't i mention the new maps or is your english not good enough?
You tell him Lance!!!
Dont forget to mention about Lance's Grammer for Dust Forums classes!
The only troll to successfully troll CCP.
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Smooth Assassin
Stardust incorporation
351
|
Posted - 2013.11.12 15:45:00 -
[95] - Quote
Depends what time it is.
Assassination is my thing.
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Sentient Archon
1253
|
Posted - 2013.11.12 15:53:00 -
[96] - Quote
Lance 2ballzStrong wrote: CCP disappointed allot of people over the past few months. I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then.
CCP has lost a lot of support from a lot of its previous backers. The only one remaining is LOLIWS!
People that have spent thousands of $$$ from their own pockets are annoyed at the fact for every one step CCP takes foward it screws up 10 different things. And when it comes to feedback CCP loves fanboi feedback. The rest get banned!
I have played a few pubs recently. People are actually getting scores of 0/23 with 0 WP. I sent an offline message to a couple of them. the only response was "Deleted",
Enjoy your new player count and your vet migration. If CCP deleted every inactive account that has been inactive for more than 30 days, the number would come down to 6000 - 9000 (active players with alts).
I get my PS4 midnight. KZSF for the win!
The only troll to successfully troll CCP.
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Sentient Archon
1253
|
Posted - 2013.11.12 15:58:00 -
[97] - Quote
Skyhound Solbrave wrote:Squeenix is doing the EXACT same thing that CCP is doing with Dust. Seriously, all of their forums have the SAME bullshit doom and gloom threads that these forums do.
Wrong! Square Enix got it right and reworked the entire game ground up! CCP hasnt! CCP is trying to put band aids and glue over a game that has been through a wood shredder.
And Square Enix forums are beautiful! They dont have the BS you find in this forum. All the doom and gloom you are talking about are on the other forums not associated with Square Enix.
The past one week my PS3 crashed 3 on Dust. In the past 3 months my PS3 crashed once on FF14. Maybe CCP can take a cue from SE how to handle more than 7000+ users on a single server!
The only troll to successfully troll CCP.
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