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Beren Hurin
Onslaught Inc RISE of LEGION
1560
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Posted - 2013.09.12 13:43:00 -
[1] - Quote
Great work so far, maybe you could add the scrambler rifle from Delta Iddon's graphs here:
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
I'm pretty sure the SR is just the ASR + 5m
I'd eventually like to see a damage graph over time of standard weapons and their paper DPS. Im not sure the best way to go about plotting it to represent each one. You'd want something that would show the average DPS rate going up or down as a function of overheating, reloading, and RoF. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 13:48:00 -
[2] - Quote
Aeon Amadi wrote:Ah! That's the guy who inspired all of this, by the way. Saw one of those beautiful graphs and immediately thought, "Holy hell this needs to be in-game somewhere." Honestly not trying to steal the thunder - I didn't know more graphs existed! I need to get a hold of this guy for sure though.
He's often on IRC and often is testing one thing or another still. I think he's going to be busy helping lead another player tournament though, so try and catch him soon before he gets on that. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 14:03:00 -
[3] - Quote
Aeon Amadi wrote:Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspired during a discussion in which another player provided a line graph showing the efficacy at range for a Laser Rifle. I decided, why stop there? This is something that we all need/want! This is the first step as part of my soon-to-come-to-fruition project: The Dust 514 Orientation Initiative which is being made to provide constant up to date knowledge materials to both new and veteran players in an easy to read manner, using as little spreadsheets as absolutely possible. The first part of the project is nearing completion and I've only a few more weapons to go (mostly because I can't use them yet!) So, without further adieu I'd like to share with you all what I've got so far: http://i.imgur.com/fboaQfS.pngIt's still a work in progress and this one is only against shields as the values for armor is a little harder to pull off, but I like where it's going so far. Feedback? Suggestions? General comments? Hate mail?
Also maybe another good way to look at this would be as a % of total max damage. Because then you get an idea of each weapon's relative usefulness at each range. At 50m, (its falloff) AR does about 50% max to shields while ASR does 70%. At 65 m AR does about 45% while SR does about 65%. The SR 'falloff' (not ASR) should be around 70-75m where it would do 50% max damage.
Even further, what you can't really see is the paper DPS at each range. Its hard to know how much would exactly hit at each range, but you COULD assume 100% and then just go from there. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 14:43:00 -
[4] - Quote
Aeon Amadi wrote:I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a bit harder to calculate - like the Laser Rifle.
Another thing I plan on doing is showing Radar charts (or, Spider Graphs, rather) showing the prominent values of the dropsuits between one another. You might remember this from stuff like Chromehounds or Armored Core.
I think straight DPS would be artificial. DPS over time would make more sense. A good chart could maybe be a stacked bar graph or something that shows:
Burst DPS: max DPS in best second regardless of reload/accuracy (AR: no skills = 425) Magazine DPS: avg DPS before a reload (AR: 408) Magazine Damage: assume all rounds in clip hit (AR: 2000) Lifetime DPS: avg DPS to empty a gun at max use (AR: 276) Then you could even modify it for shields/armor for each stat.
There is a lot of data out there to visualize. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 15:32:00 -
[5] - Quote
I think they are going to take a pass on all of these for 1.5. Especially if the new rifles are in it would make sense to make sure everything is in its place. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 16:01:00 -
[6] - Quote
I could see DPS really start to matter in a different way if and when we do get PvE. If you have to have something like 1000 DPS to burn something down for a few seconds before its shields immediately come back, that would be crazy hard.
How crazy would it be if you had to alpha through 10000 HP of shield with a 2 second regen of 2500 HP/s just to take out 2000 HP armor. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 16:24:00 -
[7] - Quote
Severus Smith wrote:Looking at this graph it makes me wish they had weapon type profiles. Where Blasters, Lasers and Ballistic weapons all had different behaviors.
Blasters: high damage potential short but they fall a cliff after their optimal (due to plasma dissipation).
Lasers: build damage potential up to their optimal then flatten to their max range (similar to the laser rifle in the chart) and then fall gradually.
Ballistics: Flat to their optimal then gradual falloff as the bullet loses kinetic energy.
This gives each weapon type a flavor. Blasters do excel in short range but can't hit at far ranges. Lasers don't do so well in short range, excel at moderate ranges and are ok at long ranges. Ballistics do well in short range, well in moderate range and ok at long ranges.
This would make sense, but if the burst is supposed to represent the minmatar combat rifle, you'd think it would be the one getting a bit more range and the AR would be a little shorter than it is. If the minmatar combat rifle is closer range optimal with an earlier drop off it would either have to be higher DPS than AR, making it a different concept than Eve, or it would have to have a very long falloff with a moderate DPS so that it would actually do more damage than plasma well into plasma's falloff. |
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