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Sinboto Simmons
SVER True Blood Public Disorder.
1186
|
Posted - 2013.09.11 07:18:00 -
[1] - Quote
Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear, I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
C: -3% splash damage (Not stacked by level)
A: -5% splash damage (Not stacked by level)
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
M: -5% damage (Not stacked by level)
G: -3% damage (Not stacked by level)
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below.
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Sinboto Simmons
SVER True Blood Public Disorder.
1197
|
Posted - 2013.09.12 06:51:00 -
[2] - Quote
wow really? I thought this one was good........... |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 13:27:00 -
[3] - Quote
well damn bad idea then
|
Wako 75
SVER True Blood Public Disorder.
86
|
Posted - 2013.09.12 13:57:00 -
[4] - Quote
I like it just no negatives though |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 14:21:00 -
[5] - Quote
Wako 75 wrote:I like it just no negatives though
fine but this should cut down on the ammarian/ calldari bastards using my precious MD lol |
Vell0cet
Royal Uhlans Amarr Empire
194
|
Posted - 2013.09.12 14:38:00 -
[6] - Quote
This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. |
OgTheEnigma
Seraphim Initiative..
159
|
Posted - 2013.09.12 14:48:00 -
[7] - Quote
But I want to remain a Minmatar using a Caldari dropsuit and Amarr Scrambler Rifle! You can keep the Gallente stuff though, I never liked them... |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 14:54:00 -
[8] - Quote
Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember.
This is what I'm trying to get in dust but just a bit more simplified. |
Vell0cet
Royal Uhlans Amarr Empire
194
|
Posted - 2013.09.12 14:59:00 -
[9] - Quote
Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. In EVE, you can have an Amarr character trained in Minmatar ships/weapons and will be equally effective with those ships/weapons as a native Minmatar pilot using them with equivalent skills (although his Amarr colleagues will probably give him dirty looks). |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 15:04:00 -
[10] - Quote
Vell0cet wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. In EVE, you can have an Amarr character trained in Minmatar ships/weapons and will be equally effective with those ships/weapons as a native Minmatar pilot using them with equivalent skills (although his Amarr colleagues will probably give him dirty looks). I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on.
Dust is all about doing what you like, I wouldn't want to see that change. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
711
|
Posted - 2013.09.12 15:07:00 -
[11] - Quote
And make the race suddenly matter? Hell no. This would suck if you chose to play Caldari when you first started the game but later noticed that you like Amarr gear more. |
Vell0cet
Royal Uhlans Amarr Empire
194
|
Posted - 2013.09.12 15:08:00 -
[12] - Quote
Sinboto Simmons wrote:Vell0cet wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. In EVE, you can have an Amarr character trained in Minmatar ships/weapons and will be equally effective with those ships/weapons as a native Minmatar pilot using them with equivalent skills (although his Amarr colleagues will probably give him dirty looks). I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on. Dust is all about doing what you like, I wouldn't want to see that change. Ah, in that case +1. I think the suits should have better bonuses to reflect their racial play style. I suspect this isn't yet the case because there is so much missing content. Hopefully as CCP fills this in, they can move further in this direction. |
Reav Hannari
Red Rock Outriders
1240
|
Posted - 2013.09.12 15:24:00 -
[13] - Quote
Sinboto Simmons wrote:I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on.
Dust is all about doing what you like, I wouldn't want to see that change.
I'll support this idea once all the racial equipment is available. We already see a bit of this with Amarr getting a heat reduction.
|
Avallo Kantor
Paladin Survey Force Amarr Empire
165
|
Posted - 2013.09.12 16:01:00 -
[14] - Quote
Sinboto Simmons wrote: I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on.
Dust is all about doing what you like, I wouldn't want to see that change.
I would suggest changing this in your OP, as to make it more clear.
If you are speaking of more racial bonuses, then I'm for it, but recall that in EVE the ship bonuses (except on faction navy and pirate) are more just % increases to certain things, much like is on the current assault / logi suits. (I do think more need to be added to basic)
So for example Amarr Dropsuits get a bonus to laser based weapons, which is an amarr racial bonus to their racial weapons. It's not one so extreme that you'd laugh at a Caldari SR user, or a Amarr Mass Driver, but it's enough so that if you want to maximize the SR or LR then you go Amarr.
The problem with buffing weapons too much based on suit is that you always have to keep in mind max possible stats when balancing, because players -will- go for them. So in the cases for the MD you offered, the MD would have to be heavily nuked in regular use to ensure that the racial suit bonus on a minmatar suit does not make it the most powerful weapon.
Also, DUST plans on adding more and more weapons to the game, so having a racial suit give specific bonuses to each individual weapon (over weapon type) would either give them a page of bonuses or too heavily narrow down the suits.
(Although I wouldn't be against if there was, later in the game, t2 Dropsuits that focused exclusively upon a single weapon) |
BrownEye1129
SVER True Blood Public Disorder.
64
|
Posted - 2013.09.12 23:24:00 -
[15] - Quote
I was thinking about what if each proto suit had a racial slot or being able to designate a slot as racial. What that would do is lower the fitting cost or make a module more effective. For example a minmatar logi would be able to designate a codebreaker as a racial module and be able to choose if they would want (x) fiitiing cost reduction or (x) increase to efficiency. Only one slot would be able to be designated. The designated slot would need a few diferent options for each suit.
If there was a racial slot you would be able to put modules in such as an increase to reload speed for x gun. Certain bonuses and modules would locked from other suit races. That way the races would differ a bit more but the player would still be able to customize to their playstyle. Basically what Sinboto said. I personally would like a racial slot for each suit. |
Godin Thekiller
Hellstorm Inc League of Infamy
644
|
Posted - 2013.09.13 00:09:00 -
[16] - Quote
Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified.
Actually, they don't do bonuses on specific drones, so bad example. But, they do this for turrets and bays. |
Godin Thekiller
Hellstorm Inc League of Infamy
644
|
Posted - 2013.09.13 00:10:00 -
[17] - Quote
Aikuchi Tomaru wrote:And make the race suddenly matter? Hell no. This would suck if you chose to play Caldari when you first started the game but later noticed that you like Amarr gear more.
Your fault for not going on the right path I guess. |
Sinboto Simmons
SVER True Blood Public Disorder.
1201
|
Posted - 2013.09.13 00:11:00 -
[18] - Quote
Godin Thekiller wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. Actually, they don't do bonuses on specific drones, so bad example. But, they do this for turrets and bays. New to eve cut me some slack lol. |
Godin Thekiller
Hellstorm Inc League of Infamy
644
|
Posted - 2013.09.13 00:13:00 -
[19] - Quote
Sinboto Simmons wrote:Godin Thekiller wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. Actually, they don't do bonuses on specific drones, so bad example. But, they do this for turrets and bays. New to eve cut me some slack lol.
It's all good. You must have saw a drone boat's bonus and that was race specific. You have about the right idea. However, it better not be damage, more like more ammo, faster reload, things like that. |
KING CHECKMATE
TEAM SATISFACTION
1049
|
Posted - 2013.09.13 00:24:00 -
[20] - Quote
@ Sinboto Simmons:
You idea is in fact a GOOD one.
But the bonuses you described are a little OP IMO.
1st)This idea should be implemented as soon as ALL weapon variants are out. 2nd) Bonuses should be SMALL, in order to not totally out-gun ''hybrid'' suit-weapon combination but still have a notisable advantage:Example:
-MD=If used by Minmatar they get +10% Resupply rate on MD PER LEVEL.So at proto level,you will resupply your MD 50% faster.See,not an OP advantage,BUT still an advantage. (while at Supply depo or Nanohive)
-Laser Rifle:IF used by Amarr, they get 10% increase in clip size per level. So at proto level a ''CLip'' of Laser Rifle will pack 150 rounds instead of 100. Even at proto level with Viziam a Laser rifle will overheat pass 85 rounds so its not like an actual advantage 1v1. But it is and advantage while at RANGE and vs 2+ enemies,because you can kill one, wait a couple of seconds , then shoot again without having to reload.
This weapon upgrades are a small incentive for players to use their race weaponry while not giving a direct advantage to the players using them.
(this 2 might be a bad example,but the idea is there XD) |
|
Sinboto Simmons
SVER True Blood Public Disorder.
1214
|
Posted - 2013.09.13 00:28:00 -
[21] - Quote
KING CHECKMATE wrote:@ Sinboto Simmons:
You idea is in fact a GOOD one.
But the bonuses you described are a little OP IMO.
1st)This idea should be implemented as soon as ALL weapon variants are out. 2nd) Bonuses should be SMALL, in order to not totally out-gun ''hybrid'' suit-weapon combination but still have a notisable advantage:Example:
-MD=If used by Minmatar they get +10% Resupply rate on MD PER LEVEL.So at proto level,you will resupply your MD 50% faster.See,not an OP advantage,BUT still an advantage. (while at Supply depo or Nanohive)
-Laser Rifle:IF used by Amarr, they get 10% increase in clip size per level. So at proto level a ''CLip'' of Laser Rifle will pack 150 rounds instead of 100. Even at proto level with Viziam a Laser rifle will overheat pass 85 rounds so its not like an actual advantage 1v1. But it is and advantage while at RANGE and vs 2+ enemies,because you can kill one, wait a couple of seconds , then shoot again without having to reload.
This weapon upgrades are a small incentive for players to use their race weaponry while not giving a direct advantage to the players using them.
(this 2 might be a bad example,but the idea is there XD)
I could get behind that :3
|
Sinboto Simmons
SVER True Blood Public Disorder.
1214
|
Posted - 2013.09.13 14:08:00 -
[22] - Quote
Bump |
TcuBe3
Molon Labe. RISE of LEGION
51
|
Posted - 2013.09.13 15:24:00 -
[23] - Quote
Godin Thekiller wrote:Aikuchi Tomaru wrote:And make the race suddenly matter? Hell no. This would suck if you chose to play Caldari when you first started the game but later noticed that you like Amarr gear more. Your fault for not going on the right path I guess.
That's some ignorant BS you just spewed out...
It didn't matter before, so unless they offer a respec this idea won't fly... To much time put into skills to now change up all the priorities of the fit.
+1 but only if they allow people to respec. |
Sinboto Simmons
SVER True Blood Public Disorder.
1220
|
Posted - 2013.09.15 05:13:00 -
[24] - Quote
Bump |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1988
|
Posted - 2013.09.15 05:15:00 -
[25] - Quote
Sinboto Simmons wrote:Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear with a suit from that race (not just racial suits like the minmatar logi for example), I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below once again these are just examples as these bonuses can be anything from more damage to reload speed so they aren't set in stone at all.
Nope then we kill diversity all together |
Cosgar
ParagonX
5263
|
Posted - 2013.09.15 05:20:00 -
[26] - Quote
Good idea, but the bonuses should be more subtle like KING CHECKMATE's ideas. Also, the race selection screen needs to reflect on each race's strengths and weaknesses with their racial gear. |
Mobius Kaethis
Molon Labe. RISE of LEGION
752
|
Posted - 2013.09.15 06:06:00 -
[27] - Quote
Sinboto Simmons wrote:Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear with a suit from that race (not just racial suits like the minmatar logi for example), I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below once again these are just examples as these bonuses can be anything from more damage to reload speed so they aren't set in stone at all.
The downside here is that bonuses to the Gallente will make the AR disgustingly OP, even more so than it already is.
Following the OP's logic a Gallente suit fitted with an AR would get the following bonus: +5% damage per level, +2% rate of fire per level, +2% ammo capacity per level.
This would make the AR truely insane. Can you imagine a fully maxed duvolle with these additional bonuses? On the bright side the Gallente would findally be making up for the armor movement penalty but at the cost of being insanely powerful, making the whole gallente suit OP not just their weapon.
|
Sinboto Simmons
SVER True Blood Public Disorder.
1220
|
Posted - 2013.09.15 06:11:00 -
[28] - Quote
Mobius Kaethis wrote:Sinboto Simmons wrote:Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear with a suit from that race (not just racial suits like the minmatar logi for example), I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below once again these are just examples as these bonuses can be anything from more damage to reload speed so they aren't set in stone at all. The downside here is that bonuses to the Gallente will make the AR disgustingly OP, even more so than it already is. Following the OP's logic a Gallente suit fitted with an AR would get the following bonus: +5% damage per level, +2% rate of fire per level, +2% ammo capacity per level. This would make the AR truely insane. Can you imagine a fully maxed duvolle with these additional bonuses? On the bright side the Gallente would findally be making up for the armor movement penalty but at the cost of being insanely powerful, making the whole gallente suit OP not just their weapon. Like I said they're just examples, not only this but something like the abovementioned would need to be put in place when the suits/gear are a bit more balanced, I think we can all agree that some of the weapons currently available are overpreforming. |
Namirial Kensai
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.09.15 07:29:00 -
[29] - Quote
Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. actually, it is done in EVE, caldari ships get bonuses to their racial equipment and weapons, same with all the races. though i think we already have that ingame with built-in suit bonuses, do we not (havent checked honestly)
EDIT: nvm, i think OP means for more specific per-equipment bonuses, which are bad, fi your going to have a damage bonus, it would have to be like "minmatar->generic projectile weapon damage bonus", that is an even bonus across any projectile based weapon.
but that isnt really viable for balance until we can get a full range of weapons and suits for every race. |
Sinboto Simmons
SVER True Blood Public Disorder.
1227
|
Posted - 2013.09.18 13:55:00 -
[30] - Quote
bump |
|
The Terminator T-1000
The Praetorian Legionary
40
|
Posted - 2013.09.18 15:45:00 -
[31] - Quote
I like the idea of getting extra bonuses for sticking to your race but like someone else said they have to be minor bonusses like reload speed or extra ammo...so you feel rewarded but not penalized.. |
nukel head
Knights of No Republic The Superpowers
72
|
Posted - 2013.09.20 20:46:00 -
[32] - Quote
Vell0cet wrote:Sinboto Simmons wrote:Vell0cet wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. In EVE, you can have an Amarr character trained in Minmatar ships/weapons and will be equally effective with those ships/weapons as a native Minmatar pilot using them with equivalent skills (although his Amarr colleagues will probably give him dirty looks). I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on. Dust is all about doing what you like, I wouldn't want to see that change. Ah, in that case +1. I think the suits should have better bonuses to reflect their racial play style. I suspect this isn't yet the case because there is so much missing content. Hopefully as CCP fills this in, they can move further in this direction.
It also makes sense that racial weapons would be more compatible and designed to work with their respective suits. Plus it might have some balancing advantages against using the best of everything. |
Sinboto Simmons
SVER True Blood Public Disorder.
1343
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Posted - 2013.10.03 04:44:00 -
[33] - Quote
oi |
The Eristic
Dust 90210
29
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Posted - 2013.10.04 00:51:00 -
[34] - Quote
Good idea, OP. Don't really have enough of the other racial weapons/suits in "final" incarnations to project ideas for most, though they should all run along the lines of slightly reducing cons instead of buffing damage outright, imo. Using the example for which we do have *most* of the suits and their basic weapons, Amarr suits should reduce Amarr weapon feedback damage or maybe seize duration. |
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