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Sinboto Simmons
SVER True Blood Public Disorder.
1186
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Posted - 2013.09.11 07:18:00 -
[1] - Quote
Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear, I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
C: -3% splash damage (Not stacked by level)
A: -5% splash damage (Not stacked by level)
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
M: -5% damage (Not stacked by level)
G: -3% damage (Not stacked by level)
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below.
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Sinboto Simmons
SVER True Blood Public Disorder.
1197
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Posted - 2013.09.12 06:51:00 -
[2] - Quote
wow really? I thought this one was good........... |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
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Posted - 2013.09.12 13:27:00 -
[3] - Quote
well damn bad idea then
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Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 14:21:00 -
[4] - Quote
Wako 75 wrote:I like it just no negatives though
fine but this should cut down on the ammarian/ calldari bastards using my precious MD lol |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 14:54:00 -
[5] - Quote
Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember.
This is what I'm trying to get in dust but just a bit more simplified. |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
|
Posted - 2013.09.12 15:04:00 -
[6] - Quote
Vell0cet wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. In EVE, you can have an Amarr character trained in Minmatar ships/weapons and will be equally effective with those ships/weapons as a native Minmatar pilot using them with equivalent skills (although his Amarr colleagues will probably give him dirty looks). I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on.
Dust is all about doing what you like, I wouldn't want to see that change. |
Sinboto Simmons
SVER True Blood Public Disorder.
1201
|
Posted - 2013.09.13 00:11:00 -
[7] - Quote
Godin Thekiller wrote:Sinboto Simmons wrote:Vell0cet wrote:This is a bad idea for several reasons. The first is that people often choose their race because of how the suit looks when they first fire up the game, and won't appreciate that it will have significant and permanent gameplay consequences. Even if you explain the consequences, they haven't played the game yet, so can't make an informed decision. "Plasma Cannon" may sound cool in reading the description, but when the get in game, they realize it's not fun and that they choose the wrong race.
The second is that it doesn't allow for flexibility.
The third is that it's not done in EVE, and I think most EVE pilots are pretty happy about this.
I think the better option would be to have the starter fits better reflect the racial archetypes of the player's chosen race. Again, this would have to wait until CCP gets the rest of the racial content out there and balanced. Um what? This is exactly what's done in eve through bonuses to your races weapon or equipment (such as drones) and is varied from ship to ship but it's almost always for their race for example the rifter I believe has a rof increase to projectile weapons and something else I can't remember. This is what I'm trying to get in dust but just a bit more simplified. Actually, they don't do bonuses on specific drones, so bad example. But, they do this for turrets and bays. New to eve cut me some slack lol. |
Sinboto Simmons
SVER True Blood Public Disorder.
1214
|
Posted - 2013.09.13 00:28:00 -
[8] - Quote
KING CHECKMATE wrote:@ Sinboto Simmons:
You idea is in fact a GOOD one.
But the bonuses you described are a little OP IMO.
1st)This idea should be implemented as soon as ALL weapon variants are out. 2nd) Bonuses should be SMALL, in order to not totally out-gun ''hybrid'' suit-weapon combination but still have a notisable advantage:Example:
-MD=If used by Minmatar they get +10% Resupply rate on MD PER LEVEL.So at proto level,you will resupply your MD 50% faster.See,not an OP advantage,BUT still an advantage. (while at Supply depo or Nanohive)
-Laser Rifle:IF used by Amarr, they get 10% increase in clip size per level. So at proto level a ''CLip'' of Laser Rifle will pack 150 rounds instead of 100. Even at proto level with Viziam a Laser rifle will overheat pass 85 rounds so its not like an actual advantage 1v1. But it is and advantage while at RANGE and vs 2+ enemies,because you can kill one, wait a couple of seconds , then shoot again without having to reload.
This weapon upgrades are a small incentive for players to use their race weaponry while not giving a direct advantage to the players using them.
(this 2 might be a bad example,but the idea is there XD)
I could get behind that :3
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Sinboto Simmons
SVER True Blood Public Disorder.
1214
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Posted - 2013.09.13 14:08:00 -
[9] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
1220
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Posted - 2013.09.15 05:13:00 -
[10] - Quote
Bump |
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Sinboto Simmons
SVER True Blood Public Disorder.
1220
|
Posted - 2013.09.15 06:11:00 -
[11] - Quote
Mobius Kaethis wrote:Sinboto Simmons wrote:Simple suggestion if not something to happen down the line when the rest of the racial suits/weapons come out.
Basically the idea is to have small bonuses per level if you use your races gear with a suit from that race (not just racial suits like the minmatar logi for example), I mean it makes sense that say an Caldari solder would be better with the sniper rifle or swarm launcher then a Gallente one right, or on the switch a Gallente would be better with the AR or plasma cannon simply because it's their gear, these bonuses could be anything from damage to reload speed; so gonna list some examples below. (note they are examples)
(Remember Minmatar=M, Ammar=A, Gallente=G, Calldari=C)
The mass driver:
M: +5% damage per level , +2% splash radius per level,+ 3 ammo capacity per level
G: +3% damage per level
The scrambler rifle:
A: +5% effective range per level, +2% damage per level, +2% ammo capacity per level
C: +1% damage per level.
and so on and so forth tired right now so will add on to this later, but until then agree or disagree below once again these are just examples as these bonuses can be anything from more damage to reload speed so they aren't set in stone at all. The downside here is that bonuses to the Gallente will make the AR disgustingly OP, even more so than it already is. Following the OP's logic a Gallente suit fitted with an AR would get the following bonus: +5% damage per level, +2% rate of fire per level, +2% ammo capacity per level. This would make the AR truely insane. Can you imagine a fully maxed duvolle with these additional bonuses? On the bright side the Gallente would findally be making up for the armor movement penalty but at the cost of being insanely powerful, making the whole gallente suit OP not just their weapon. Like I said they're just examples, not only this but something like the abovementioned would need to be put in place when the suits/gear are a bit more balanced, I think we can all agree that some of the weapons currently available are overpreforming. |
Sinboto Simmons
SVER True Blood Public Disorder.
1227
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Posted - 2013.09.18 13:55:00 -
[12] - Quote
bump |
Sinboto Simmons
SVER True Blood Public Disorder.
1343
|
Posted - 2013.10.03 04:44:00 -
[13] - Quote
oi |
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