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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1912
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Posted - 2013.09.11 04:18:00 -
[1] - Quote
I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1924
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Posted - 2013.09.11 11:22:00 -
[2] - Quote
Long Evity wrote:Aim assist should not help track of any sort OR help with hip-fire aiming. It should only help when you're actually trying to AIM.
What is the reasoning behind that? Why should hip fire aim be treated different? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1929
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Posted - 2013.09.11 13:34:00 -
[3] - Quote
Korvin Lomont wrote:Beren Hurin wrote:Ydubbs81 RND wrote:Long Evity wrote:Aim assist should not help track of any sort OR help with hip-fire aiming. It should only help when you're actually trying to AIM. What is the reasoning behind that? Why should hip fire aim be treated different? Ydubbs: This is generally the kind of reasoning on these threads, pretty idiotic criticism with no reason or positive contribution. Thanks for weighing in. It's like they are saying, "Aim assist should help with AIMING, not tracking, or acquiring a target, or keeping the crosshair on target, or smoothing movement, or reducing choppiness, or mitigating recoil, or compensating for movement sway or strafing adjustments, but just aiming!" WTF is aiming then? My biggest concern is AA is to powerfull at distance shots. Hell its easier to kill someone at 40 to 60m with hipfire than with ads. And this seems a bit weired to me....
The further you go out, the less amount of assist is given. When I did the experiment myself, I found that it doesn't track as much for longer targets. It pulls but only just a little bit. The closer you are, the more it will pull your weapon but it still doesn't pull it much...even up close. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1932
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Posted - 2013.09.11 14:57:00 -
[4] - Quote
Vrain Matari wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Agree on your analysis. We really need a 'FPS grammar police' dude making sure every poster is using magnetism, adhesion and snapping properly.
Sorry...I just write freestyle here. This isn't a class where I'm being graded and can flunk out. So, it comes out as the thoughts are generated without proofreading.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1933
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Posted - 2013.09.11 15:01:00 -
[5] - Quote
Long Evity wrote:Really? You believe hip-firing needs AA and AA should track? How about you explain THAT reasoning? Taking away all skill in this game and replacing it with a do-all aim system is the dumbest thing I've ever heard. Aim Assist should do nothing more then snap you to your target when you actually try to press L1 to aim and nothing more.
I don't have an opinion on it. I'm asking you to explain the difference. Pressing L1 and having it to snap on the enemy is closer to aimbot than what he have now. At least you have to aim first before you are assisted here |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1941
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Posted - 2013.09.12 05:30:00 -
[6] - Quote
Chimeric Destiny wrote:Bethhy wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. They arent ready to read this truth.
Who's truth?
I never played Goldeneye or whatever else ancient fps that was out before Call of Duty. I've never even played Call of Duty....not one game, not one demo. I barely looked at a few youtube gameplay videos. My first shooter was MAG. And anyone that feels that MAG sucked because it was designed in the 21st century can just kill themselves.
I don't care about aim assist...whether it is here or not. I'm just saying that the aim assist that has been implemented in 1.4 still requires you to aim. Aim assist is spread across the board and in a 1v1 situation, a more skilled shooter will be able to beat you more times than not. In COD (from what I hear) and BF3, it is more dependent on who sees who first. Anyone can kill anyone in those games. The skill required is more about situational awareness, using cover, more than it has to do with aiming. MAG, however, you needed to be able to do them all.
But in Dust, everyone is not able to kill anyone. And if that is truth, then there must be skill involved. |
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