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Vrain Matari
ZionTCD
879
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Posted - 2013.09.11 13:30:00 -
[1] - Quote
Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Agree on your analysis. We really need a 'FPS grammar police' dude making sure every poster is using magnetism, adhesion and snapping properly.
I would like to see two changes for the sake of gameplay.
1) Increased TTL.
2) I want strafing to be moderately effective for incoming damage amelioration. Not a ton, not so much a good player can dance into a pack of weak players and kill them all. But enough that it can get you out of a sticky situation and get you to cover. Enough that you sometimes can get away with being a risktakingshithead if circumstances call for it. This adds soooooo much to the fun factor and gameplay and takes away very little from tactical 'realism' that i feel it would be a mistake for DUST to be without it.
I'm not going to try tell CPP how to achieve these things 'cause there alotta ways to skin this cat, and i'm not sure what would work best at this point. |
Vrain Matari
ZionTCD
880
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Posted - 2013.09.11 15:01:00 -
[2] - Quote
Ydubbs81 RND wrote:Vrain Matari wrote:Ydubbs81 RND wrote:I saw Spec's video and wanted to try it out myself. What I noticed is that it does drag or pull you into the direction that the enemy is heading towards. But that only lasts for a second and then you have to maintain the aim on the target. Not to mention, enemies strafe back and forth and jump, etc. AA does not do the aiming for you. It assists which is whhat i's supposed to do.
One thing that I noticed as well, is that it only drags toward the enemy when the crosshairs are on target. That means that you when you look down your sights or engage to hip fire, you must be on target or close enough so that the AA can actually assist. If it were that strong (like I've noticed in some other games), when you tap L1, it will place the target immediately in the center of your crosshairs.
My stance is the same as before....I don't care whether aim assist is here or not but I just want guys to know that this isn't aimbot. Although the game helps to steer you, you still have to aim yourself. And just to reiterate, the assist only lasts for a second or two, it does not follow the enemy forever. Agree on your analysis. We really need a 'FPS grammar police' dude making sure every poster is using magnetism, adhesion and snapping properly. Sorry...I just write freestyle here. This isn't a class where I'm being graded and can flunk out. So, it comes out as the thoughts are generated without proofreading. Wasn't being critical - just commenting on how many other post read like DUST has implemented snapping, which isn't true. |
Vrain Matari
ZionTCD
883
|
Posted - 2013.09.12 02:41:00 -
[3] - Quote
The interview with John Gibson is a good one. I'm curious about whether RO2 multiplayer - mouse only? |
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