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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tech Ohm Eaven
L.O.T.I.S.
717
|
Posted - 2013.09.10 21:23:00 -
[1] - Quote
I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. |
Funkmaster Whale
Daedali Inc.
557
|
Posted - 2013.09.10 21:25:00 -
[2] - Quote
Feedback/Request forum is that way -----> |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
|
Posted - 2013.09.10 21:27:00 -
[3] - Quote
Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer.
It has overheat, you over heat after 63 bullets, the Officer AR jams... |
Tech Ohm Eaven
L.O.T.I.S.
717
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Posted - 2013.09.10 21:27:00 -
[4] - Quote
Funkmaster Whale wrote:I use ARs so do not mess with my weapon...snif lost more proto suits
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Tech Ohm Eaven
L.O.T.I.S.
717
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Posted - 2013.09.10 21:29:00 -
[5] - Quote
Sir Dukey wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. It has overheat, you over heat after 63 bullets, the Officer AR jams...
I meant after half a clip since time to die is way too short with most folks running duvolle or geks |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
232
|
Posted - 2013.09.10 21:47:00 -
[6] - Quote
Sir Dukey wrote: the Officer AR jams...
See? AR's do have a drawback. |
CharCharOdell
Shining Flame Amarr Empire
671
|
Posted - 2013.09.10 21:49:00 -
[7] - Quote
Blaster turrets overheat so ARs should too |
Kira Lannister
Ancient Exiles
1221
|
Posted - 2013.09.10 21:51:00 -
[8] - Quote
I did mention reducing the clip to 45. 60 bullets with aim assist is too much in the clip. |
ritslight umarn
SVER True Blood Public Disorder.
135
|
Posted - 2013.09.10 21:55:00 -
[9] - Quote
Interplanetary Insanitarium wrote:Sir Dukey wrote: the Officer AR jams... See? AR's do have a drawback. P.S. I'm a Heavy btw, if CCP decided to make the AR overheat like the HMG there would be no end to the crying... But then everyone would go back to the tac AR his got a point |
Patrick57
GunFall Mobilization Covert Intervention
234
|
Posted - 2013.09.10 21:59:00 -
[10] - Quote
Tech Ohm Eaven wrote:Sir Dukey wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. It has overheat, you over heat after 63 bullets, the Officer AR jams... I meant after half a clip since time to die is way too short with most folks running duvolle or geks This is a stupid idea, the assault rifles are pretty well balanced. The assault scrambler rifles have overheat, and they're just a better version of the assault rifle. |
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Funkmaster Whale
Daedali Inc.
561
|
Posted - 2013.09.10 22:16:00 -
[11] - Quote
Tech Ohm Eaven wrote:I can't manage to adapt so I came to QQ on the forums about the same topic people have been making threads about for months in order to excuse my lack of skill.
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Iron Wolf Saber
Den of Swords
8262
|
Posted - 2013.09.10 22:19:00 -
[12] - Quote
Maybe if some variants of the AR had that mechanic cranked up it would work out a bit. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
675
|
Posted - 2013.09.10 22:20:00 -
[13] - Quote
Yes, lets let it overheat and make it a simple copy of the scrambler / laser rifle. |
Tech Ohm Eaven
L.O.T.I.S.
720
|
Posted - 2013.09.11 06:38:00 -
[14] - Quote
Aikuchi Tomaru wrote:Yes, lets let it overheat and make it a simple copy of the scrambler / laser rifle.
HMG overheats and it leaves the user vulnerable Laser overheats and it leaves the user vulnerable Scrambler rifle same
So come here AR we got some mods and tweaking to do
Can you imagine the screams when AR users see the Sacred Cow being tweaked.....lol.
But for real the game does need some balace passes done on ARs such as smaller ammo counts in clips and overheating. |
Michael Arck
Anubis Prime Syndicate
988
|
Posted - 2013.09.11 06:44:00 -
[15] - Quote
Lets not.
Basically you want a pause moment while you gather yourself so you can have a chance to kill the assault troop.
The AR is the last weapon that needs any adjustments. |
Rei Shepard
Spectre II
539
|
Posted - 2013.09.11 06:44:00 -
[16] - Quote
Patrick57 wrote:Tech Ohm Eaven wrote:Sir Dukey wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. It has overheat, you over heat after 63 bullets, the Officer AR jams... I meant after half a clip since time to die is way too short with most folks running duvolle or geks This is a stupid idea, the assault rifles are pretty well balanced. The assault scrambler rifles have overheat, and they're just a better version of the assault rifle.
If the Assault Scrambler was better (and it overheats if you like fire 3 whole clips) then everyone would be running around with them, i hardly see Ascr rifles and even less Semi auto Scramblers, that kinda means the opposite.
They should add a skill to get the Dispersion fixed, then you will see them used more.
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Cosgar
ParagonX
5131
|
Posted - 2013.09.11 06:44:00 -
[17] - Quote
CharCharOdell wrote:Blaster turrets overheat so ARs should too The Kirin's overheats already. |
Tech Ohm Eaven
L.O.T.I.S.
721
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Posted - 2013.09.11 06:49:00 -
[18] - Quote
Cosgar wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too The Kirin's overheats already.
Then its either time to adapt to proto suits being paperthin or haveing ARs like Gek and Duvolles, Exiles also overheating. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
218
|
Posted - 2013.09.11 06:52:00 -
[19] - Quote
CharCharOdell wrote:Blaster turrets overheat so ARs should too
Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it.
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Tech Ohm Eaven
L.O.T.I.S.
721
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Posted - 2013.09.11 06:56:00 -
[20] - Quote
KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it.
They do?? but just not at the same damage levels. Once a vehicles shield is down then an AR can chip away at a vehicles armor until it dies and yes I have helped to kill tanks that way. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
163
|
Posted - 2013.09.11 07:25:00 -
[21] - Quote
Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer.
I never really understood why they added the overheat to the scrambler weapons but not to the plasma/blaster weapons it makes no sense. And why have SCR and AsCR an overheat but not the Scramblerpistol?
The whole weapon technologies aren't consistent in that regard. As it seems CCP randomly throws characteristics throughout the different weapon technologies to create some diversity... |
Cosgar
ParagonX
5135
|
Posted - 2013.09.11 07:30:00 -
[22] - Quote
KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. Duvolle out damages proto large blasters. |
Torneido Achura
The Suicide Kingz
35
|
Posted - 2013.09.11 07:39:00 -
[23] - Quote
Overheat is a must on that automatic monstrosity But probably wouldnGÇÖt work as in the AScR.. |
Korvin Lomont
United Pwnage Service RISE of LEGION
163
|
Posted - 2013.09.11 07:40:00 -
[24] - Quote
Cosgar wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. Duvolle out damages proto large blasters.
Which Duvolle is able to out DPS a large proto blaster, regarding the numbers I know thats not the case... |
Monkey MAC
killer taxi company General Tso's Alliance
383
|
Posted - 2013.09.11 07:48:00 -
[25] - Quote
I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!! |
Korvin Lomont
United Pwnage Service RISE of LEGION
163
|
Posted - 2013.09.11 07:56:00 -
[26] - Quote
Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!!
Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
|
Posted - 2013.09.11 08:40:00 -
[27] - Quote
Cosgar wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. Duvolle out damages proto large blasters.
Jesus Christ are you still holding on to that old ass pre-nerf TAC AR thread?
How shaky is that table's legs?
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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2141
|
Posted - 2013.09.11 09:06:00 -
[28] - Quote
Tech Ohm Eaven wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. They do?? but just not at the same damage levels. Once a vehicles shield is down then an AR can chip away at a vehicles armor until it dies and yes I have helped to kill tanks that way. Yep, I remember doing this in Chromosome with the SMG.
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
|
Posted - 2013.09.11 09:20:00 -
[29] - Quote
DeadlyAztec11 wrote:Tech Ohm Eaven wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. They do?? but just not at the same damage levels. Once a vehicles shield is down then an AR can chip away at a vehicles armor until it dies and yes I have helped to kill tanks that way. Yep, I remember doing this in Chromosome with the SMG.
I said Blaster turret damage as in 150.1 HAV turret damage or even Installation damage in relation to plinking away with an AR but they want to act like I said "ARs do NO damage to vehicles."
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Monkey MAC
killer taxi company General Tso's Alliance
392
|
Posted - 2013.09.11 09:24:00 -
[30] - Quote
Korvin Lomont wrote:Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!! Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR
True but that can be countered bu giving the AScR faster over heat longer cool down, it already has a larger mag doesn't it?? |
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Monkey MAC
killer taxi company General Tso's Alliance
392
|
Posted - 2013.09.11 09:26:00 -
[31] - Quote
DeadlyAztec11 wrote:Tech Ohm Eaven wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. They do?? but just not at the same damage levels. Once a vehicles shield is down then an AR can chip away at a vehicles armor until it dies and yes I have helped to kill tanks that way. Yep, I remember doing this in Chromosome with the SMG.
I saw 5 guys take down a lav with ars and win, mathematically its possible ar does 20% damage to vechiles!! |
Korvin Lomont
United Pwnage Service RISE of LEGION
165
|
Posted - 2013.09.11 10:30:00 -
[32] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!! Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR True but that can be countered bu giving the AScR faster over heat longer cool down, it already has a larger mag doesn't it??
Sure there are ways to balance this but you have to do a lot of balance work :). In Dust right now all High Rof weapons have a large clip what makes sense in some way. If you want to change that you could lower the clip zize on all HROF weapons or you need other ways to balance that.
I think its easier to give the GAR its intended role: High DPS short Range that would seperate the GAR more from the other weapons. In theorie the GAR should be the most efficient Assault rifle in Dust as according o CCP the assault tree is the strenght of the gallente.
Nerfing the hell out of it and keeping all the other variant untouched is wrong... |
Monkey MAC
killer taxi company General Tso's Alliance
393
|
Posted - 2013.09.11 10:34:00 -
[33] - Quote
Korvin Lomont wrote:Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!! Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR True but that can be countered bu giving the AScR faster over heat longer cool down, it already has a larger mag doesn't it?? Sure there are ways to balance this but you have to do a lot of balance work :). In Dust right now all High Rof weapons have a large clip what makes sense in some way. If you want to change that you could lower the clip zize on all HROF weapons or you need other ways to balance that. I think its easier to give the GAR its intended role: High DPS short Range that would seperate the GAR more from the other weapons. In theorie the GAR should be the most efficient Assault rifle in Dust as according o CCP the assault tree is the strenght of the gallente. Nerfing the hell out of it and keeping all the other variant untouched is wrong...
Of course, its only a placeholder at mo anyway. |
Mortedeamor
Kameira Lodge Amarr Empire
237
|
Posted - 2013.09.11 10:58:00 -
[34] - Quote
the krins officer ar will over heat on u |
Vyzion Eyri
The Southern Legion The Umbra Combine
1279
|
Posted - 2013.09.11 11:03:00 -
[35] - Quote
We need the AR as a standard. Can't go changing the standard. Since the AR is the staple of every FPS out there, just keep it as it is and balance everything else around it.
If you threw overheat on the AR newbies would stop shooting my dropship with their AR after the first overheat as they realise it's only doing them a disservice. I want them to keep shooting at me. |
Monkey MAC
killer taxi company General Tso's Alliance
394
|
Posted - 2013.09.11 11:24:00 -
[36] - Quote
Vyzion Eyri wrote:We need the AR as a standard. Can't go changing the standard. Since the AR is the staple of every FPS out there, just keep it as it is and balance everything else around it. If you threw overheat on the AR newbies would stop shooting my dropship with their AR after the first overheat as they realise it's only doing them a disservice. I want them to keep shooting at me.
There are 4 racial variants, there will be nothing standard about the ar, eventually not even the name, the staple of fps, is the type of weapon that you use, full auto machinec gun.
Besides when the rest of the weapons are fine, is it better to drop 1, or buff all weapons and suits!! |
TranquilBiscuit ofVaLoR
The Kaos Legion
46
|
Posted - 2013.09.11 11:27:00 -
[37] - Quote
Patrick57 wrote:Tech Ohm Eaven wrote:Sir Dukey wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. It has overheat, you over heat after 63 bullets, the Officer AR jams... I meant after half a clip since time to die is way too short with most folks running duvolle or geks This is a stupid idea, the assault rifles are pretty well balanced. The assault scrambler rifles have overheat, and they're just a better version of the assault rifle. no, no they're not... |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
78
|
Posted - 2013.09.11 12:01:00 -
[38] - Quote
How fast do lasers kill people?
One of those auto fire scramblers chewed me up in a second and a half the other day. |
Yan Darn
DUST University Ivy League
128
|
Posted - 2013.09.11 12:50:00 -
[39] - Quote
Rei Shepard wrote:
If the Assault Scrambler was better (and it overheats if you like fire 3 whole clips) then everyone would be running around with them, i hardly see Ascr rifles and even less Semi auto Scramblers, that kinda means the opposite.
They should add a skill to get the Dispersion fixed, then you will see them used more.
AScR is lv4+ only- I see mainly Militia ARs (obviously), GEK and BPOs. I think this inflates the numbers of ARs on the field compared to ASRs. If AScRs came in miltia - adv levels and/or CCP sold BPOs for other midrange weapons I think we'd see a lot less ARs on the field.
Ideally, AR fix should just come when other ARs are released. While I'm looking forward to the CR coming out. A proper Gallente short range/high damage Rifle would suit me perfectly. |
Bhor Derri
Legion of Eden Covert Intervention
112
|
Posted - 2013.09.11 13:03:00 -
[40] - Quote
The reason most people use AR is because it is one of the few things that are fine and the other guns need tweaking, instead of lowering everything down why don't we get thep higher up? |
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
|
Posted - 2013.09.11 13:19:00 -
[41] - Quote
I cannot believe anyone thinks AR overheat is a good idea.
Let's have TWO militia starter fits explode in people's faces and hope people don't uninstall.
Let's have them skill into ARs far enough to get 60 round magazines and then change the way the weapon behaves?
Ridiculous.
|
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CCP Logibro
C C P C C P Alliance
1692
|
Posted - 2013.09.11 13:19:00 -
[42] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Tech Ohm Eaven
L.O.T.I.S.
726
|
Posted - 2013.09.11 13:20:00 -
[43] - Quote
Bhor Derri wrote:The reason most people use AR is because it is one of the few things that are fine and the other guns need tweaking, instead of lowering everything down why don't we get thep higher up?
Yeah but folks are never happy i.e. I was running with a Militia Minmatar Skinveave basic mass driver militia mods total cost including av grenade is under 4k so its very cheap k. anywho it takes me 8 to ten shots to kill a heavy so me versus proto heavy with proto HMG and it was heavy wins and Tech Ohm dies, dies and died!
The heavy killed me six times to my dieing six times lol and the ONE time in that match that I managed to kill that severely INJURED heavy so who gets the hate mail??
Yeah me since it was "unfair and glitching to use a massdriver" .....sigh.
I guess that proto heavy did not get the memo that using a militia suit and a basic mass driver in this build is a death sentence when going one on one in CQC militia MD versus proto HMG.
Wheres those MD OP folks since I have a few "words" AKA insults!! that I want to give out. |
Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 13:23:00 -
[44] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
Thank you.
Why no weapon/suit/mod/vehicle SPECIFIC feedback subforums??
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Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 13:24:00 -
[45] - Quote
KGB Sleep wrote: I cannot believe anyone thinks AR overheat is a good idea.
Let's have TWO militia starter fits explode in people's faces and hope people don't uninstall.
Let's have them skill into ARs far enough to get 60 round magazines and then change the way the weapon behaves?
Ridiculous.
All Sacred Cows end up at the dinner table. |
semperfi1999
Imperfects Negative-Feedback
923
|
Posted - 2013.09.11 13:24:00 -
[46] - Quote
The Ascr is already superior to the AR......
ARs dont need to overheat. However if there is not going to be a change to the aim assist then CCP should reduce the mag size to 45 rounds on the reg ARs and the militia AR should be decreased to 30 rounds.
ASCR should also have a significant decrease in mag size. ASCR should be decreased to 55 rounds. |
Tech Ohm Eaven
L.O.T.I.S.
726
|
Posted - 2013.09.11 13:30:00 -
[47] - Quote
semperfi1999 wrote:The Ascr is already superior to the AR......
ARs dont need to overheat. However if there is not going to be a change to the aim assist then CCP should reduce the mag size to 45 rounds on the reg ARs and the militia AR should be decreased to 30 rounds.
ASCR should also have a significant decrease in mag size. ASCR should be decreased to 55 rounds.
The HMG guy has to deal with it, the laser guy has to deal with it and so it needs to follow that the AR Sacred Cow guy deal with it.
CCP instead of doing this decided to use iron sights in an older build but now its time for ACogs and overheats. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
219
|
Posted - 2013.09.11 13:40:00 -
[48] - Quote
Tech Ohm Eaven wrote:KGB Sleep wrote: I cannot believe anyone thinks AR overheat is a good idea.
Let's have TWO militia starter fits explode in people's faces and hope people don't uninstall.
Let's have them skill into ARs far enough to get 60 round magazines and then change the way the weapon behaves?
Ridiculous.
All Sacred Cows end up at the dinner table.
The sacred cow wiped the floor with you one too many times didn't it?
Just like my comment did.
Now hurry and quote/edit my comment like you did Funkmasterwhale's so you can feel good about yourself. |
Monkey MAC
killer taxi company General Tso's Alliance
404
|
Posted - 2013.09.11 14:21:00 -
[49] - Quote
KGB Sleep wrote:Tech Ohm Eaven wrote:KGB Sleep wrote: I cannot believe anyone thinks AR overheat is a good idea.
Let's have TWO militia starter fits explode in people's faces and hope people don't uninstall.
Let's have them skill into ARs far enough to get 60 round magazines and then change the way the weapon behaves?
Ridiculous.
All Sacred Cows end up at the dinner table. The sacred cow wiped the floor with you one too many times didn't it? Just like my comment did. Now hurry and quote/edit my comment like you did Funkmasterwhale's so you can feel good about yourself.
Kgb is right fella's there are plenty of other things that can be done, adding overheat to yet another weapon is unneeded and unnecessary!! What needs to happen is that the GAR (Gallante Assault Rifle) or Blaster Rifle or Plasma Blaster or what ever you guys want to call it is no longer a place holder rifle. However this can't be done yet because the combat and rail aren't out, but there are weapons in 1.5 so??
Now if they are indeed both rifles, then the racial profiles can be properly set up.
Gallante - HROF, HDPS, 15m optimal Minmatar - HROF, MDPS, 30m optimal Amarr - MROF, MDPS, 50m optimal Caldari - LROF, HDPS, 70m optimal
Then all rifles will attempt to mimic each other, but still stay true to these core values!! Thats how it ought to be!! |
Funkmaster Whale
Daedali Inc.
570
|
Posted - 2013.09.11 14:21:00 -
[50] - Quote
These threads never cease to amuse me. People complain and complain and complain about every little thing that kills them. Whether it's Mass Drivers, ARs, Swarm Launchers, Flaylocks, Core Locus Nades, Forge Guns, Or what have you, you guys will never cease to complain about things that kill you. And when one is nerfed, you guys will be petitioning to nerf whatever next FotM comes along.
Instead of learning to overcome you see it fit to incessantly whine on the forums. Yes, the AR is popular and you probably die to it a lot because there aren't many viable variants or options for that particular niche. Most people will choose the AR to spec into first because CCP's starter fits limit potential options for new players. Most people take the path of least resistance aka whatever is offered to them initially and that's the AR. Like others have said before, I'd venture to say the AR is fine and it's other weapons that need to be brought in line or simply new weapons added to compete and diversify the battle. Seriously, you guys die and would rather go complain on forums instead of analyzing why you died and seeking ways to counter whatever killed you.
I use ARs in midrange, shotguns or Mass Driver or HMG in CQC city combat, Forge Guns or Snipers when I need them, TAC AR in medium-long, SMGs against armor tankers, etc. I have a K/D of ~8.5 with ~32,000 kills and my K/D in games will usually average 10+, not because I use "OP" weapons but because I understand that this game is all about situational awareness and counters. I'm always switching between weapons if a supply depot is available to whatever is most appropriate and running away if my gun is not viable to whatever scenario I find myself in. Seriously, you guys need to evaluate yourselves, not whatever gun you or your enemy happen to be using.
/rant |
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CCP Logibro
C C P C C P Alliance
1696
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Posted - 2013.09.11 14:54:00 -
[51] - Quote
Tech Ohm Eaven wrote:CCP Logibro wrote:Moved to Feedback/Requests Thank you. Why no weapon/suit/mod/vehicle SPECIFIC feedback subforums??
That's... not a terrible idea actually. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Korvin Lomont
United Pwnage Service RISE of LEGION
168
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Posted - 2013.09.11 14:57:00 -
[52] - Quote
Monkey MAC wrote:
Now if they are indeed both rifles, then the racial profiles can be properly set up.
Gallante - HROF, HDPS, 15m optimal Minmatar - HROF, MDPS, 30m optimal Amarr - MROF, MDPS, 50m optimal Caldari - LROF, HDPS, 70m optimal
Then all rifles will attempt to mimic each other, but still stay true to these core values!! Thats how it ought to be!!
I am not sure but the Caldari Rifle should have High Alpha damage with low Rof giving it medium to low overall dps. A high dps weapon with high range seem wrong to me.
Regarding your Range table 15m is less than the range of a smg right now...
I guess the following would fit better: Gallante - HROF, HDPS, 30m optimal Minmatar - HROF, MDPS, 45m optimal Amarr - MROF, MDPS, 60m optimal Caldari - LROF, LDPS, 75m optimal |
CLONE117
Planetary Response Organization Test Friends Please Ignore
334
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Posted - 2013.09.11 15:19:00 -
[53] - Quote
Tech Ohm Eaven wrote:I see a lot of folks upset at LOST PROTOTYPE SUITS since its so easy to die now and since the AR is the most used weapon.
this?
THIS IS THE ONLY REASON U WANT AR NERFED!?
really?
thats the only reason u want the ar nerfed?!
because u lost your proto suit to it in a pub match!?!?!
CCP dont listen to these dummies...
all they are caring about is their own proto suit... |
Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 18:08:00 -
[54] - Quote
CLONE117 wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at LOST PROTOTYPE SUITS since its so easy to die now and since the AR is the most used weapon. this? THIS IS THE ONLY REASON U WANT AR NERFED!? really? thats the only reason u want the ar nerfed?! because u lost your proto suit to it in a pub match!?!?! CCP dont listen to these dummies... all they are caring about is their own proto suit...
I have never killed you in the game have I? I run MILITIA since those were the rewards from Closed Beta.
What I care about is LOWER player counts and thats bad. Unbalanced contact fused locus....was fixed but some folks left the game. TAR was fixed but some players left the game. Core flaylock, murcer taxi and now very low time to die leading to lower player counts. |
Monkey MAC
killer taxi company General Tso's Alliance
408
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Posted - 2013.09.11 18:34:00 -
[55] - Quote
Korvin Lomont wrote:Monkey MAC wrote:
Now if they are indeed both rifles, then the racial profiles can be properly set up.
Gallante - HROF, HDPS, 15m optimal Minmatar - HROF, MDPS, 30m optimal Amarr - MROF, MDPS, 50m optimal Caldari - LROF, HDPS, 70m optimal
Then all rifles will attempt to mimic each other, but still stay true to these core values!! Thats how it ought to be!!
I am not sure but the Caldari Rifle should have High Alpha damage with low Rof giving it medium to low overall dps. A high dps weapon with high range seem wrong to me. Regarding your Range table 15m is less than the range of a smg right now... I guess the following would fit better: Gallante - HROF, HDPS, 30m optimal Minmatar - HROF, MDPS, 45m optimal Amarr - MROF, MDPS, 60m optimal Caldari - LROF, LDPS, 75m optimal
Fair enough, Im just throwing the idea out there, it makes more sense but low rof and low damage a shot at least medium? J The galante either needs a little less range or or a very quick fall off, otherwise it will still remain a bit to powerful!! |
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