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Thread Statistics | Show CCP posts - 2 post(s) |

Tech Ohm Eaven
L.O.T.I.S.
717
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Posted - 2013.09.10 21:23:00 -
[1] - Quote
I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. |

Tech Ohm Eaven
L.O.T.I.S.
717
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Posted - 2013.09.10 21:27:00 -
[2] - Quote
Funkmaster Whale wrote:I use ARs so do not mess with my weapon...snif lost more proto suits
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Tech Ohm Eaven
L.O.T.I.S.
717
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Posted - 2013.09.10 21:29:00 -
[3] - Quote
Sir Dukey wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer. It has overheat, you over heat after 63 bullets, the Officer AR jams...
I meant after half a clip since time to die is way too short with most folks running duvolle or geks |

Tech Ohm Eaven
L.O.T.I.S.
720
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Posted - 2013.09.11 06:38:00 -
[4] - Quote
Aikuchi Tomaru wrote:Yes, lets let it overheat and make it a simple copy of the scrambler / laser rifle.
HMG overheats and it leaves the user vulnerable Laser overheats and it leaves the user vulnerable Scrambler rifle same
So come here AR we got some mods and tweaking to do   
Can you imagine the screams when AR users see the Sacred Cow being tweaked.....lol.
But for real the game does need some balace passes done on ARs such as smaller ammo counts in clips and overheating. |

Tech Ohm Eaven
L.O.T.I.S.
721
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Posted - 2013.09.11 06:49:00 -
[5] - Quote
Cosgar wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too The Kirin's overheats already.
Then its either time to adapt to proto suits being paperthin or haveing ARs like Gek and Duvolles, Exiles also overheating. |

Tech Ohm Eaven
L.O.T.I.S.
721
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Posted - 2013.09.11 06:56:00 -
[6] - Quote
KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. 
They do?? but just not at the same damage levels. Once a vehicles shield is down then an AR can chip away at a vehicles armor until it dies and yes I have helped to kill tanks that way. |

Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 13:20:00 -
[7] - Quote
Bhor Derri wrote:The reason most people use AR is because it is one of the few things that are fine and the other guns need tweaking, instead of lowering everything down why don't we get thep higher up?
Yeah but folks are never happy i.e. I was running with a Militia Minmatar Skinveave basic mass driver militia mods total cost including av grenade is under 4k so its very cheap k. anywho it takes me 8 to ten shots to kill a heavy so me versus proto heavy with proto HMG and it was heavy wins and Tech Ohm dies, dies and died!
The heavy killed me six times to my dieing six times lol and the ONE time in that match that I managed to kill that severely INJURED heavy so who gets the hate mail??
Yeah me since it was "unfair and glitching to use a massdriver" .....sigh.
I guess that proto heavy did not get the memo that using a militia suit and a basic mass driver in this build is a death sentence when going one on one in CQC militia MD versus proto HMG.
Wheres those MD OP folks since I have a few "words" AKA insults!! that I want to give out. |

Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 13:23:00 -
[8] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
Thank you.
Why no weapon/suit/mod/vehicle SPECIFIC feedback subforums??
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Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 13:24:00 -
[9] - Quote
KGB Sleep wrote: I cannot believe anyone thinks AR overheat is a good idea.
Let's have TWO militia starter fits explode in people's faces and hope people don't uninstall.
Let's have them skill into ARs far enough to get 60 round magazines and then change the way the weapon behaves?
Ridiculous.
All Sacred Cows end up at the dinner table. |

Tech Ohm Eaven
L.O.T.I.S.
726
 |
Posted - 2013.09.11 13:30:00 -
[10] - Quote
semperfi1999 wrote:The Ascr is already superior to the AR......
ARs dont need to overheat. However if there is not going to be a change to the aim assist then CCP should reduce the mag size to 45 rounds on the reg ARs and the militia AR should be decreased to 30 rounds.
ASCR should also have a significant decrease in mag size. ASCR should be decreased to 55 rounds.
The HMG guy has to deal with it, the laser guy has to deal with it and so it needs to follow that the AR Sacred Cow guy deal with it.
CCP instead of doing this decided to use iron sights in an older build but now its time for ACogs and overheats. |
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Tech Ohm Eaven
L.O.T.I.S.
726
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Posted - 2013.09.11 18:08:00 -
[11] - Quote
CLONE117 wrote:Tech Ohm Eaven wrote:I see a lot of folks upset at LOST PROTOTYPE SUITS since its so easy to die now and since the AR is the most used weapon. this? THIS IS THE ONLY REASON U WANT AR NERFED!? really? thats the only reason u want the ar nerfed?! because u lost your proto suit to it in a pub match!?!?! CCP dont listen to these dummies... all they are caring about is their own proto suit...
I have never killed you in the game have I? I run MILITIA since those were the rewards from Closed Beta.
What I care about is LOWER player counts and thats bad. Unbalanced contact fused locus....was fixed but some folks left the game. TAR was fixed but some players left the game. Core flaylock, murcer taxi and now very low time to die leading to lower player counts. |
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