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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
163
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Posted - 2013.09.11 07:25:00 -
[1] - Quote
Tech Ohm Eaven wrote:I see a lot of folks upset at lost prototype suits since its so easy to die now and since the AR is the most used weapon then lets add an overheat to it.
With an overheat AR gunbattles will be more tactical and not Todays blink and you die. It will also create tactical choices on when to shoot instead of the twitch shooter we have now.
TTK is way too short with folks dieing too fast and we need a way to live a bit longer.
I never really understood why they added the overheat to the scrambler weapons but not to the plasma/blaster weapons it makes no sense. And why have SCR and AsCR an overheat but not the Scramblerpistol?
The whole weapon technologies aren't consistent in that regard. As it seems CCP randomly throws characteristics throughout the different weapon technologies to create some diversity... |
Korvin Lomont
United Pwnage Service RISE of LEGION
163
|
Posted - 2013.09.11 07:40:00 -
[2] - Quote
Cosgar wrote:KGB Sleep wrote:CharCharOdell wrote:Blaster turrets overheat so ARs should too Yeah and maybe ARs can do blaster turret damage to vehicles while we're at it. Duvolle out damages proto large blasters.
Which Duvolle is able to out DPS a large proto blaster, regarding the numbers I know thats not the case... |
Korvin Lomont
United Pwnage Service RISE of LEGION
163
|
Posted - 2013.09.11 07:56:00 -
[3] - Quote
Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!!
Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR |
Korvin Lomont
United Pwnage Service RISE of LEGION
165
|
Posted - 2013.09.11 10:30:00 -
[4] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I wouldn't agree to the overheat, but drop the mag size, you dont need 60 rnds your an AR not an LSW, and then 10% less damage. On a more fun note, you could have a 0.07% chance to jam with every bullet, requires a reload to fix!! Reducing the clip size is a tricky one because of the AsCR it would become all of a sudden way superior to the AR and the AsCR should only mimic the AR True but that can be countered bu giving the AScR faster over heat longer cool down, it already has a larger mag doesn't it??
Sure there are ways to balance this but you have to do a lot of balance work :). In Dust right now all High Rof weapons have a large clip what makes sense in some way. If you want to change that you could lower the clip zize on all HROF weapons or you need other ways to balance that.
I think its easier to give the GAR its intended role: High DPS short Range that would seperate the GAR more from the other weapons. In theorie the GAR should be the most efficient Assault rifle in Dust as according o CCP the assault tree is the strenght of the gallente.
Nerfing the hell out of it and keeping all the other variant untouched is wrong... |
Korvin Lomont
United Pwnage Service RISE of LEGION
168
|
Posted - 2013.09.11 14:57:00 -
[5] - Quote
Monkey MAC wrote:
Now if they are indeed both rifles, then the racial profiles can be properly set up.
Gallante - HROF, HDPS, 15m optimal Minmatar - HROF, MDPS, 30m optimal Amarr - MROF, MDPS, 50m optimal Caldari - LROF, HDPS, 70m optimal
Then all rifles will attempt to mimic each other, but still stay true to these core values!! Thats how it ought to be!!
I am not sure but the Caldari Rifle should have High Alpha damage with low Rof giving it medium to low overall dps. A high dps weapon with high range seem wrong to me.
Regarding your Range table 15m is less than the range of a smg right now...
I guess the following would fit better: Gallante - HROF, HDPS, 30m optimal Minmatar - HROF, MDPS, 45m optimal Amarr - MROF, MDPS, 60m optimal Caldari - LROF, LDPS, 75m optimal |
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