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Cass Caul
Namtar Elite Gallente Federation
75
|
Posted - 2013.09.07 16:44:00 -
[1] - Quote
CCP, I want all the SP I invested into Sniper Rifle Operations and the skills that require it refunded for all my characters and accounts.
You are consistently making the weapon weaker and less effective.
You took away the ability for a sniper to see to its effective range. You refuse to even acknowledge that this is a problem.
While all suits in Uprising were given more HP and slots giving them more EHP. Without devoting a massive amount of skill points into Weapon Upgrades and Sniper Rifle Proficiency, A tactical sniper rifle no longer does enough damage to kill a starter fit.
Then without warning or reason you reduced the damage a sniper rifle does for head-shots by 20%, while the change to 90% damage to shields means that without a head-shot it takes at least 2 shots to break through them on even the Gallente and Amarr suits. And although it does 110% damage to armor, the new armor plate bonuses have completely nullified that minor boon.
You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on. Their mountainous and well developed terrain also prevents commonly traversed terrain that can be guarded against infantry movement.
You clearly no longer want the weapon in the game, you're trying you best to take away its greatest advantages. Just remove it entirely and give us back our SP |
Spirit Charm
Bhaalgorn Industries
49
|
Posted - 2013.09.07 16:49:00 -
[2] - Quote
Cass Caul wrote:CCP, I want all the SP I invested into Sniper Rifle Operations and the skills that require it refunded for all my characters and accounts.
You are consistently making the weapon weaker and less effective.
You took away the ability for a sniper to see to its effective range. You refuse to even acknowledge that this is a problem.
While all suits in Uprising were given more HP and slots giving them more EHP. Without devoting a massive amount of skill points into Weapon Upgrades and Sniper Rifle Proficiency, A tactical sniper rifle no longer does enough damage to kill a starter fit.
Then without warning or reason you reduced the damage a sniper rifle does for head-shots by 20%, while the change to 90% damage to shields means that without a head-shot it takes at least 2 shots to break through them on even the Gallente and Amarr suits. And although it does 110% damage to armor, the new armor plate bonuses have completely nullified that minor boon.
You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on. Their mountainous and well developed terrain also prevents commonly traversed terrain that can be guarded against infantry movement.
You clearly no longer want the weapon in the game, you're trying you best to take away its greatest advantages. Just remove it entirely and give us back our SP But I still want to snipe! No dont take it away!
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KING CHECKMATE
TEAM SATISFACTION
894
|
Posted - 2013.09.07 17:04:00 -
[3] - Quote
I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros. |
Tal-Rakken
Molon Labe. RISE of LEGION
86
|
Posted - 2013.09.07 17:08:00 -
[4] - Quote
I use the kaalakiota all he time and I dare say wor be the starter fit that happens to walk in front of my crosshairs. The key to the tactical is the rapid one two tap its not designed for single shot kills. |
KING CHECKMATE
TEAM SATISFACTION
894
|
Posted - 2013.09.07 17:12:00 -
[5] - Quote
Tac : Headshot sniping REgs: Damage mod stacking/High dam Charge: High dam without dam mod stacking.
IMO that is. |
TcuBe3
Molon Labe. RISE of LEGION
37
|
Posted - 2013.09.07 17:39:00 -
[6] - Quote
Because they are trying to tailor the game around squad based team play.
I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists.
Too many people give up and start sniping on the redline. I see these penalties as a deterrent to keep folks out of the role.
Building maps with less fields of fire to encourage fire and maneuver tactics just means snipers will have to focus on a more narrow field.
There are only 16 players on a team, with 5 objectives in skirmish there just isn't enough bodies on a team to have more than 1-2 snipers. |
Pocket Rocket Girl
Psygod9
17
|
Posted - 2013.09.07 17:51:00 -
[7] - Quote
because of re lone sniping...... also i get one OHK by snipers all the time. BTW i still think there are terrain glitches i am able to line up a head shot pull the trigger i see that the shield has hit but no damage then bam i get hit and killed by the very sniper i was trying to kill, this usually occurs with the red line snipers, has this happen to any one else ?
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Cass Caul
Namtar Elite Gallente Federation
76
|
Posted - 2013.09.07 18:04:00 -
[8] - Quote
KING CHECKMATE wrote:I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros.
Cass Caul wrote:Without devoting a massive amount of skill points into Weapon Upgrades and Sniper Rifle Proficiency, A tactical sniper rifle no longer does enough damage to kill a starter fit.
because you're using complex damage mods and stacking them. Not all suits have 3 high slots, and not everyone has the SP to bring weapon upgrades to 5, or the CPU and PG to fit them. |
George Moros
WarRavens League of Infamy
81
|
Posted - 2013.09.07 18:36:00 -
[9] - Quote
KING CHECKMATE wrote:I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros.
You are either incredibly lucky, and always end up fighting against militia-fit noobs in pub matches, or downright lying. I have sniper proficiency 3 and use charge sniper (the one that does most damage), with complex mods (what else?). This means I do over 400 dmg per fully charged shot. In pub matches, if I'm shooting a guy at full health, there's probably less than 50% chance I'll do a OHK. Anything other than pubs, the situation is even worse. Fully tanked proto medium suits can go over 1000 HP, proto heavies go well over 1500 now. That means 2-3 fully charged shots to take down someone, in rare cases even 4! Anything else than a charge (or officer) rifle means you have to empty your clip to kill a proto suit (tactical snipers would actually need 2 clips to take down a heavy!). Exception to all this is, of course, headshot, which you can score either by luck, or if you're shooting someone standing still (other sniper or some noob). There are people here on forums who claim they score regular headshots even on moving targets, but I'm sure there aren't many of them who can pull this off. Nevertheless, situations where I did score a headshot with fully charged shot and the guy was still standing are not that uncommon too.
TcuBe3 wrote: I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists.
Dedicated snipers can and will score 15+ kills in a match rather regularly (depends on circumstances, I've seen snipers doing 40+ kills in a pub match). Saying that they didn't contribute by wiping off 15 people is rather silly.
People seem to forget that killing is sniper's primary duty on the battlefield. Sure, recon is important too, but if recon is sniper's primary duty, give them binoculars, not rifles! Also, snipers can't hack objectives, drop nanos/uplinks or repair armor, and still be snipers. If they can't kill effectively, then there really isn't much sense for them to be in a match.
DUST is no heaven for snipers, although some people still insist that it is, because there's no rifle sway. In FPS games where you do have sway, you don't have to land 2-3 consecutive shots to take someone out - that's a big difference. |
TcuBe3
Molon Labe. RISE of LEGION
37
|
Posted - 2013.09.07 18:52:00 -
[10] - Quote
George Moros wrote:KING CHECKMATE wrote:I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros. You are either incredibly lucky, and always end up fighting against militia-fit noobs in pub matches, or downright lying. I have sniper proficiency 3 and use charge sniper (the one that does most damage), with complex mods (what else?). This means I do over 400 dmg per fully charged shot. In pub matches, if I'm shooting a guy at full health, there's probably less than 50% chance I'll do a OHK. Anything other than pubs, the situation is even worse. Fully tanked proto medium suits can go over 1000 HP, proto heavies go well over 1500 now. That means 2-3 fully charged shots to take down someone, in rare cases even 4! Anything else than a charge (or officer) rifle means you have to empty your clip to kill a proto suit (tactical snipers would actually need 2 clips to take down a heavy!). Exception to all this is, of course, headshot, which you can score either by luck, or if you're shooting someone standing still (other sniper or some noob). There are people here on forums who claim they score regular headshots even on moving targets, but I'm sure there aren't many of them who can pull this off. Nevertheless, situations where I did score a headshot with fully charged shot and the guy was still standing are not that uncommon too. TcuBe3 wrote: I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists.
Dedicated snipers can and will score 15+ kills in a match rather regularly (depends on circumstances, I've seen snipers doing 40+ kills in a pub match). Saying that they didn't contribute by wiping off 15 people is rather silly. People seem to forget that killing is sniper's primary duty on the battlefield. Sure, recon is important too, but if recon is sniper's primary duty, give them binoculars, not rifles! Also, snipers can't hack objectives, drop nanos/uplinks or repair armor, and still be snipers. If they can't kill effectively, then there really isn't much sense for them to be in a match. DUST is no heaven for snipers, although some people still insist that it is, because there's no rifle sway. In FPS games where you do have sway, you don't have to land 2-3 consecutive shots to take someone out - that's a big difference.
Unfortunately, in skirmish which is the mode used to gain territory i.e. PC battles. I don't care about kills I care about holding ground and objectives. Yes a sniper can contain an enemy unit to a certain portion of the map and suppress the enemy but for how long? How many snipers do we need on the team? When a sniper is perched in a place on the map while the rest of the team is firing, maneuvering, talking and hacking points their contribution is limited.
I see snipers as primarily a pub match role. Are there snipers in PC battles? Sure! But they ultimately get counter sniped or the enemy team just pushes around them to hack the point.
Again, I'm not generalizing, There are amazing snipers out there but the contribution from a heavy or assault killing people in the squad is different then a sniper who is sitting on the top of a building stationary.
So are Snipers necessary, yes they are but again... The point of these changes in 1.4 IMHO is to deter the average user from sniping and thin out the population of snipers in the game. Only the specialists that are dedicated to sniping will continue doing ti.
When there are too many snipers out there the game isn't fun... Reminds me of snipe maps on counter strike back in the day. |
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Rusty Shallows
Black Jackals
362
|
Posted - 2013.09.07 19:56:00 -
[11] - Quote
Cass Caul wrote:CCP, why do you hate snipers? People don't like dying to things in an FPS they have no control over. At least with vehicles people can switch over to AV grenades or swarms. Getting one-shot-killed by an safely hidden unknown hundreds of meters away feels like a raw deal. It doesn't bother me so much after learning many favored snipping areas and avoiding exposure in them. It can be a problem when objectives are opened up in a manner that the hack point can be camped. That isn't nearly as bad as it was last year.
One of my buddies who snipes says when game play isn't all FUBAR he's getting kills in 1.4. His investment in sniping includes stacked complex damage mods, proto medium frame, and several levels of sniper proficiency.
Cass Caul wrote:CCP, I want all the SP I invested into Sniper Rifle Operations and the skills that require it refunded for all my characters and accounts Good luck. The last broadly applied optional Skill Respec was a mea culpa for the disastrous Skill Tree launch and a means to get back some SP from the dreaded skill sinks. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
603
|
Posted - 2013.09.07 20:03:00 -
[12] - Quote
Cass Caul wrote:You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on. Their mountainous and well developed terrain also prevents commonly traversed terrain that can be guarded against infantry movement.
Of course. You're a sniper, not a camper. A sniper takes a shot and switches to another position. No "I camp here, take a killshot and move 2 steps back so they don't see me." Sooner or later you will even get a cloak device.
Also how do you think your victims felt? Shot out of nowhere, you die and there wa snothing you could do about it. Not it fells about right.
I mean you complain that you can't kill with a single shot. Of course you can't. You're almost invulnerable because you're so far away.
The only valid complaint I can see is, that snipers can't see to its effective range. |
George Moros
WarRavens League of Infamy
81
|
Posted - 2013.09.07 22:04:00 -
[13] - Quote
Aikuchi Tomaru wrote:Cass Caul wrote:You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on. Their mountainous and well developed terrain also prevents commonly traversed terrain that can be guarded against infantry movement. Of course. You're a sniper, not a camper. A sniper takes a shot and switches to another position. No "I camp here, take a killshot and move 2 steps back so they don't see me." Sooner or later you will even get a cloak device. Also how do you think your victims felt? Shot out of nowhere, you die and there wa snothing you could do about it. Not it fells about right. I mean you complain that you can't kill with a single shot. Of course you can't. You're almost invulnerable because you're so far away. The only valid complaint I can see is, that snipers can't see to its effective range.
This "a good sniper takes a shot and moves to a different position" argument is commonplace, but not "entirely accurate". I assure you mate, whenever you see that a sniper scored 20+ kills in a match, he didn't take a shot (or 2, or 3) and moved someplace else. He was camping at a spot with good FOV at the "action", which at the same time has good cover from enemy sniper fire. There aren't many such spots in the game, but there are a few, and all good snipers know them. For "moving to another place" to make sense, this other place can't be 10 meters away - it must be "different part of the map" away. Otherwise, counter snipers will find you just as easily as if you didn't move at all. So, if a sniper would follow the routine you mentioned, he would spend 2/3 of the battle just running around. In my book, that is the very definition of being useless to your team.
Also, I believe that no "pro" sniper in DUST expects to OHK everything or otherwise he'll start whining on forums that CCP hates snipers. Having to empty an entire clip of a regular sniper rifle (that's 5 rounds) in order to kill someone is another thing entirely.
And, being far away is not equivalent to being invulnerable. Whatever I can shoot at, can shoot back at me. One legitimate gripe someone could have against snipers is that the only effective counter for them is - another sniper. That mechanics is not compatible with rock-paper-scissors concept of the game. However, I fail to see any reasonable mechanic that would circumvent this problem other than "lets discourage sniping by making it too hard to do effectively".
As for the only valid complain you mentioned - I'm not sure whether this problem really exists or is it merely a subjective opinion. Just the other day I had a duel with another sniper who was sitting on top of the MCC. I could clearly see him, although he was outside my sniper's range (farther than 600m). I actually had to move closer to get him, and managed to score a headshot kill from 555m. Pure luck for the headshot, but it was complete joy to take a proto callogi sniper that way. :) |
501st Headstrong
Super Nerds
17
|
Posted - 2013.09.07 22:27:00 -
[14] - Quote
KING CHECKMATE wrote:I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros.
Some people don't have Aurum to spend like you can. Just saying... |
501st Headstrong
Super Nerds
17
|
Posted - 2013.09.07 22:38:00 -
[15] - Quote
Snipers in this game are being loved, it's the simple fact of how to snipe. A sniper( I love using Hawkeye as an example) not only takes out hostiles, but he/she gives enemy positions. This is why I play Ghost Recon Future Soldier. There is the OTR scanner, which actually likes up enemies with the gun. CCP needs to add in this when they start attachments for guns. Anyhow, Snipers are meant, or I don't shoot at Fully armored protos. I pick off the idiots that are testing the water with their militia gear, and leave Protos to other players. Weaken them, but aiming to kill a 1500 TANK is just madness. And as for moving, it's all about positioning. A good sniper will have the sun at their back to give glare to hostiles aiming at them. Since their is no KillCam, Dust is actually a Haven for Snipers...
Just do it well. Cheers! |
George Moros
WarRavens League of Infamy
81
|
Posted - 2013.09.07 22:46:00 -
[16] - Quote
TcuBe3 wrote: Unfortunately, in skirmish which is the mode used to gain territory i.e. PC battles. I don't care about kills I care about holding ground and objectives. Yes a sniper can contain an enemy unit to a certain portion of the map and suppress the enemy but for how long? How many snipers do we need on the team? When a sniper is perched in a place on the map while the rest of the team is firing, maneuvering, talking and hacking points their contribution is limited.
I see snipers as primarily a pub match role. Are there snipers in PC battles? Sure! But they ultimately get counter sniped or the enemy team just pushes around them to hack the point.
Again, I'm not generalizing, There are amazing snipers out there but the contribution from a heavy or assault killing people in the squad is different then a sniper who is sitting on the top of a building stationary.
So are Snipers necessary, yes they are but again... The point of these changes in 1.4 IMHO is to deter the average user from sniping and thin out the population of snipers in the game. Only the specialists that are dedicated to sniping will continue doing ti.
When there are too many snipers out there the game isn't fun... Reminds me of snipe maps on counter strike back in the day.
Of course it makes no sense to have a team full of snipers. Or even half of them for that matter. IMHO, how many snipers a team needs depends on type of map and/or match. On some maps, having more than just one sniper is pointless. On some, 3-4 well placed snipers can massacre the enemy and completely deny him the ability to advance.
And I agree with you, sniper can't do much to help his team except to kill the enemy and give intel on movements. That's exactly why they need to be good at killing. If they can't do that, then there's very little point in having them around.
As for counter sniping - so what if I get counter sniped? I personally hate snipers with severe loss aversion. If I'm on a good spot, with plenty of targets, and I'm making a difference on the flow of the battle, who cares if someone takes me out? I use a logi suit, so there's always a drop uplink nearby. Respawn, redeploy either to a location with better cover, or from which I can take care of the guy who killed me, and back to business. :P |
Jathniel
G I A N T EoN.
858
|
Posted - 2013.09.08 01:06:00 -
[17] - Quote
I agree.
Take sniper rifles out of the game. They are rendered useless now.
Before you had to be smart and use them at long range from on high.
Now you can't use them at long-range from height, AND you sure as hell can't use them at mid-range in a firefight. The time it takes to line up a shot with a sniper rifle for the new maps, you would have killed 3 people with a scrambler rifle at the same range.
Fk sniper rifles. I want my SP back for them too.
Either that, or rebalance, repurpose them for upper-mid range combat, and eliminate a lot of the sway. Why not? That's what the Rail Rifle is going to be anyway. lol |
Cass Caul
Namtar Elite Gallente Federation
78
|
Posted - 2013.09.08 01:11:00 -
[18] - Quote
Too bad a sniper can't call out where people are, because you can't see far enough. Another team mate has to have his eyes on them, in close range, before they will render.
Last night I was in a PC match, my fitting was the Advance Caldari Medium Ishukone Sniper Rifle, using 3 complex damage mods. It was a battle against Ill Omens, my main targets were NIKIA and DJINN Rampage. Both of them were near an instillation, so whenever they ran onto it they would stop rendering but their chevrons remained. I shot Rampage 5 times in a row and he remained alive. Cal-Logis are still amazing if you stack complex regulators and 1 or 2 rechargers. Because I was aiming for invisible opponents I had a virtually 0 chance of getting a headshot (which would have only done 600 damage anyways). The time it takes to line up a shot was enough time to reduce damage because of shields and repair the armor
Sniper positions are well known through the regular PC players. "[player X] is using a Thale's" cries out a team member, "where were you at?" the snipers ask, "at [y location]." Give it a minute or two before that person loses an officer weapon. There aren't many places one can go that gives them much of an advantage. Assault dropships are my bane when i'm up high and LAVs or tactical assault rifles are the counters when a sniper is on the ground.
This isn't about going 20/0 is a pub match. Except for the plasma cannon and scrambler rifle I can go into a pub and do that with any weapon, the plasma cannon is horrible and I haven't skilled into scrambler rifles. This is about being effective and being a viable option while playing with a full team. |
Jathniel
G I A N T EoN.
859
|
Posted - 2013.09.08 01:16:00 -
[19] - Quote
Cass Caul wrote:Too bad a sniper can't call out where people are, because you can't see far enough. Another team mate has to have his eyes on them, in close range, before they will render.
Last night I was in a PC match, my fitting was the Advance Caldari Medium Ishukone Sniper Rifle, using 3 complex damage mods. It was a battle against Ill Omens, my main targets were NIKIA and DJINN Rampage. Both of them were near an instillation, so whenever they ran onto it they would stop rendering but their chevrons remained. I shot Rampage 5 times in a row and he remained alive. Cal-Logis are still amazing if you stack complex regulators and 1 or 2 rechargers. Because I was aiming for invisible opponents I had a virtually 0 chance of getting a headshot (which would have only done 600 damage anyways). The time it takes to line up a shot was enough time to reduce damage because of shields and repair the armor
Sniper positions are well known through the regular PC players. "[player X] is using a Thale's" cries out a team member, "where were you at?" the snipers ask, "at [y location]." Give it a minute or two before that person loses an officer weapon. There aren't many places one can go that gives them much of an advantage. Assault dropships are my bane when i'm up high and LAVs or tactical assault rifles are the counters when a sniper is on the ground.
This isn't about going 20/0 is a pub match. Except for the plasma cannon and scrambler rifle I can go into a pub and do that with any weapon, the plasma cannon is horrible and I haven't skilled into scrambler rifles. This is about being effective and being a viable option while playing with a full team.
Dude I made scrambler rifles my primary. The Imperial with damage mods and proficiency is just a brutally disgusting weapon. The charge shot will take care of any snipers that happen to be present.
The sniper role is dead, and no one is crying about it.
I kinda feel betrayed... All those times we rallied behind the other niche roles, Heavies, Tankers, to support them.... now when snipers need a break, those voices are silent. lol |
KING CHECKMATE
TEAM SATISFACTION
906
|
Posted - 2013.09.08 20:38:00 -
[20] - Quote
''Some people don't have Aurum to spend like you can. Just saying..''
WAIT WUT!!!!???
What has a sniper blueprint has do do with anything? Snipers whining about cant kill stuff at basic levels , and all that the sp needed to put into to drop enemies? Well let me tell you something. To get to Proto Forge gun there is a LOT MORE of SP to be spent and i remember everybody whining for it to be nerfed. And now the new hit detection HAS nerfed it, so ty very much there.
If you cant kill a starter fit with a Tac Sniper rifle , you just fail as a sniper. Me buying aurum once every 3 month has nothing to do with you,sucking... |
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Tyjus Vacca
Valor Coalition RISE of LEGION
25
|
Posted - 2013.09.08 21:43:00 -
[21] - Quote
the problem is not killing basic players its killing proto's............... if you go with a basic sniper against a team full of players in basic gear it will take on average 1 shot to kill a scout 2-3 shots for a medium frame and 4-5 shots for a heavy if all shots are consecutive now if you use a proto sniper stacking mods shots to kill goes down by one shot ("just looking at scouts kill them")................... but against proto gear with the higher tank and faster regen on average it takes 0-2 shots for scouts lol, 3-5 shots for medium frames, 4-6 shots for a heavy..................... these are for consecutive shots mind you, im not saying that snipers need a dmg buff (" though I would like it") but maybe some side buffs like higher clip count, more noticeably better scopes etc...... also CCP whats up with the stealth sniper pg nerf not cool :D
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KING CHECKMATE
TEAM SATISFACTION
909
|
Posted - 2013.09.08 21:50:00 -
[22] - Quote
Tyjus Vacca wrote:the problem is not killing basic players its killing proto's............... if you go with a basic sniper against a team full of players in basic gear it will take on average 1 shot to kill a scout 2-3 shots for a medium frame and 4-5 shots for a heavy if all shots are consecutive now if you use a proto sniper stacking mods shots to kill goes down by one shot ("just looking at scouts kill them")................... but against proto gear with the higher tank and faster regen on average it takes 0-2 shots for scouts lol, 3-5 shots for medium frames, 4-6 shots for a heavy..................... these are for consecutive shots mind you, im not saying that snipers need a dmg buff (" though I would like it") but maybe some side buffs like higher clip count, more noticeably better scopes etc...... also CCP whats up with the stealth sniper pg nerf not cool :D
i have a Sniper alt, and i know a lot of people that play as sniper.
Use at least 3 High powered slots for damage mods. get proficiency at least 3, AN THEN tell me you cannot 2-4 HKO anything.
BuT ,you snipers DO know you get headshot bonuses right? Stop trying to get 1 HKO bodyshots,because its never going to happen on Anything proto but a scout NEVER
;) |
Tyjus Vacca
Valor Coalition RISE of LEGION
25
|
Posted - 2013.09.09 21:04:00 -
[23] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:the problem is not killing basic players its killing proto's............... if you go with a basic sniper against a team full of players in basic gear it will take on average 1 shot to kill a scout 2-3 shots for a medium frame and 4-5 shots for a heavy if all shots are consecutive now if you use a proto sniper stacking mods shots to kill goes down by one shot ("just looking at scouts kill them")................... but against proto gear with the higher tank and faster regen on average it takes 0-2 shots for scouts lol, 3-5 shots for medium frames, 4-6 shots for a heavy..................... these are for consecutive shots mind you, im not saying that snipers need a dmg buff (" though I would like it") but maybe some side buffs like higher clip count, more noticeably better scopes etc...... also CCP whats up with the stealth sniper pg nerf not cool :D
i have a Sniper alt, and i know a lot of people that play as sniper. Use at least 3 High powered slots for damage mods. get proficiency at least 3, AN THEN tell me you cannot 2-4 HKO anything. BuT ,you snipers DO know you get headshot bonuses right? Stop trying to get 1 HKO bodyshots,because its never going to happen on Anything proto but a scout ;) the avg shots to kill listed above is for and ishukone sniper rifle 3 complex dmg mods and proficiency lvl 4 im not saying you can or won't kill them but it takes a lot of time (50 rounds per minute 3.5 avg shots to kill pretty much two headshots if consecutive) just asking for some love for proto sniper and maybe a little nerf for the thales things a beast |
lrian Locust
DUST University Ivy League
80
|
Posted - 2013.09.09 21:50:00 -
[24] - Quote
TcuBe3 wrote:I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists.
Too many people give up and start sniping on the redline. I see these penalties as a deterrent to keep folks out of the role.
Building maps with less fields of fire to encourage fire and maneuver tactics just means snipers will have to focus on a more narrow field.
There are only 16 players on a team, with 5 objectives in skirmish there just isn't enough bodies on a team to have more than 1-2 snipers. Making life harder for snipers will only result in more redline snipers.
Suppose you've dedicated your life to a sniper, but it doesn't work anymore? Then what? Start over again in a completely different role? Players will be too discouraged and quit Dust.
Granted, snipers had it easy before with large, bowl-like maps. But with narrower maps, less overview, underground objectives and more indoor fighting, it gets hard for a sniper to find a clear line of shot, where he can lead the enemy for the multiple shots needed to down anything but the frailest of scouts.
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lrian Locust
DUST University Ivy League
80
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Posted - 2013.09.09 21:55:00 -
[25] - Quote
KING CHECKMATE wrote:[Use at least 3 High powered slots for damage mods. get proficiency at least 3, AN THEN tell me you cannot 2-4 HKO anything.
So anyone with an assault rifle can down anyone in a second or two, but an advanced or sniper rifle WITH 3 DAMAGE MODS would need 2-4 shots (including a reload) to kill someone? That seems totally out of balance to me.
No need to nerf the AR, but a proto sniper rifle with damage mods should at least be able to OHK any scout in the game. Buff the sniper rifle! Or better, buff the snipe rrifle, but add a breathing mechanic to divide the good from the bad snipers.
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