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Cass Caul
Namtar Elite Gallente Federation
75
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Posted - 2013.09.07 16:44:00 -
[1] - Quote
CCP, I want all the SP I invested into Sniper Rifle Operations and the skills that require it refunded for all my characters and accounts.
You are consistently making the weapon weaker and less effective.
You took away the ability for a sniper to see to its effective range. You refuse to even acknowledge that this is a problem.
While all suits in Uprising were given more HP and slots giving them more EHP. Without devoting a massive amount of skill points into Weapon Upgrades and Sniper Rifle Proficiency, A tactical sniper rifle no longer does enough damage to kill a starter fit.
Then without warning or reason you reduced the damage a sniper rifle does for head-shots by 20%, while the change to 90% damage to shields means that without a head-shot it takes at least 2 shots to break through them on even the Gallente and Amarr suits. And although it does 110% damage to armor, the new armor plate bonuses have completely nullified that minor boon.
You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on. Their mountainous and well developed terrain also prevents commonly traversed terrain that can be guarded against infantry movement.
You clearly no longer want the weapon in the game, you're trying you best to take away its greatest advantages. Just remove it entirely and give us back our SP |
Cass Caul
Namtar Elite Gallente Federation
76
|
Posted - 2013.09.07 18:04:00 -
[2] - Quote
KING CHECKMATE wrote:I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST.
I have sniper operation level 2.
: /
What are you talking about bros.
Cass Caul wrote:Without devoting a massive amount of skill points into Weapon Upgrades and Sniper Rifle Proficiency, A tactical sniper rifle no longer does enough damage to kill a starter fit.
because you're using complex damage mods and stacking them. Not all suits have 3 high slots, and not everyone has the SP to bring weapon upgrades to 5, or the CPU and PG to fit them. |
Cass Caul
Namtar Elite Gallente Federation
78
|
Posted - 2013.09.08 01:11:00 -
[3] - Quote
Too bad a sniper can't call out where people are, because you can't see far enough. Another team mate has to have his eyes on them, in close range, before they will render.
Last night I was in a PC match, my fitting was the Advance Caldari Medium Ishukone Sniper Rifle, using 3 complex damage mods. It was a battle against Ill Omens, my main targets were NIKIA and DJINN Rampage. Both of them were near an instillation, so whenever they ran onto it they would stop rendering but their chevrons remained. I shot Rampage 5 times in a row and he remained alive. Cal-Logis are still amazing if you stack complex regulators and 1 or 2 rechargers. Because I was aiming for invisible opponents I had a virtually 0 chance of getting a headshot (which would have only done 600 damage anyways). The time it takes to line up a shot was enough time to reduce damage because of shields and repair the armor
Sniper positions are well known through the regular PC players. "[player X] is using a Thale's" cries out a team member, "where were you at?" the snipers ask, "at [y location]." Give it a minute or two before that person loses an officer weapon. There aren't many places one can go that gives them much of an advantage. Assault dropships are my bane when i'm up high and LAVs or tactical assault rifles are the counters when a sniper is on the ground.
This isn't about going 20/0 is a pub match. Except for the plasma cannon and scrambler rifle I can go into a pub and do that with any weapon, the plasma cannon is horrible and I haven't skilled into scrambler rifles. This is about being effective and being a viable option while playing with a full team. |
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