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Master Jaraiya
Ultramarine Corp
649
|
Posted - 2013.09.04 18:07:00 -
[1] - Quote
FINALLY got to play some today!
CCP, Thank you for this update!
Don't listen to the crybabies! The aim assist is not what they are making it out to be! The Hit detection is perfect! My HMG actually hits like it should now! There is little to no "magnetism" you do actually still have to aim. You can't "let go of the right stick" as some claim.
The Shotgun hits hard now. I got snuck up on a couple times, an WOW. That thing packs a punch. I might just spec up a Shotty Scout again!
Weapons overall seem like they are doing they're job wonderfully! (can't comment on Swarm Launcher)
Heavy turn and strafe speeds are awesome! I can actually make it to cover now!
Armor buffs are awesome!
Graphics are beautiful!
Love the HUD!
Love the UI
I was able to play 1 new map so far...awesome! it was the Ambush on the large bridge, and we were against some TP guys. It was one of the best, most intense battles I have played in DUST so far. None stop bullets flying from start to finish!
Matchmaking still needs to be ironed out some.
Overall 9/10 on the patch!
Keep up the good work CCP!
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N1ck Comeau
Ahrendee Mercenaries EoN.
1308
|
Posted - 2013.09.04 18:11:00 -
[2] - Quote
i like everything but shotgun is getting imprved tomorrow. I hope it's good so we get more scout shotties. |
Scalesdini
The Surrogates Of War
154
|
Posted - 2013.09.04 18:12:00 -
[3] - Quote
Master Jaraiya wrote: Don't listen to the crybabies! The aim assist is not what they are making it out to be! The Hit detection is perfect! My HMG actually hits like it should now! There is little to no "magnetism" you do actually still have to aim. You can't "let go of the right stick" as some claim.
...
Matchmaking still needs to be ironed out some.
Know how you can tell you should disregard anything this guy says? Because he thinks matchmaking only needs to be ironed out "some". |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.09.04 18:13:00 -
[4] - Quote
The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. |
Malcom Xo
Condotta Rouvenor Gallente Federation
11
|
Posted - 2013.09.04 18:14:00 -
[5] - Quote
N1ck Comeau wrote:i like everything but shotgun is getting imprved tomorrow. I hope it's good so we get more scout shotties.
This is one of the few things I haven't liked about 1.4 the shotgun was bad. I really hope it does get fixed, a real fix. |
Iron Wolf Saber
Den of Swords
7997
|
Posted - 2013.09.04 18:18:00 -
[6] - Quote
R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust.
Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. |
Bethhy
Ancient Exiles
61
|
Posted - 2013.09.04 18:37:00 -
[7] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection.
Just wow.... you assume people don't use battle tactics? yet again another person who thinks taking cover and understanding how the game works, suddenly makes up for computer generated tracking and aiming.
Look people know how to hide behind box's at a certain skill level, they have spent enough time going through the market learning modules and skills. They even know scouts are harder to detect*SHOCKER* and shared vision is off... People even admit hit detection is good now and should be praised.
What they can't come to a consensus on is how strong a toggled "aim for you" button should actually be... Is to help people who think a computer helping your aim will help you learn and ultimately be better at aiming?... which to anyone who goes through the learning curve knows isn't true.
To be honest every point about Aim assist has already been made through the closed and open beta process of DUST 514. the problem is we have come full circle back to the same issue for the third time, e have already been over this extensively in the past. Its a waste of everyone's time specially when they should of already learned.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
|
Posted - 2013.09.04 18:37:00 -
[8] - Quote
Scalesdini wrote:Master Jaraiya wrote: Don't listen to the crybabies! The aim assist is not what they are making it out to be! The Hit detection is perfect! My HMG actually hits like it should now! There is little to no "magnetism" you do actually still have to aim. You can't "let go of the right stick" as some claim.
...
Matchmaking still needs to be ironed out some.
Know how you can tell you should disregard anything this guy says? Because he thinks matchmaking only needs to be ironed out "some". It wasn't that bad for everyone. I was getting in full matches in 30 seconds or less
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Iron Wolf Saber
Den of Swords
7999
|
Posted - 2013.09.04 18:43:00 -
[9] - Quote
Bethhy wrote:
Just wow.... you assume people don't use battle tactics? yet again another person who thinks taking cover and understanding how the game works, suddenly makes up for computer generated tracking and aiming.
Look people know how to hide behind box's at a certain skill level, they have spent enough time going through the market learning modules and skills. They even know scouts are harder to detect*SHOCKER* and shared vision is off... People even admit hit detection is good now and should be praised.
What they can't come to a consensus on is how strong a toggled "aim for you" button should actually be... Is it to help people who think a computer helping your aim will help you learn and ultimately be better at aiming?... which to anyone who goes through the learning curve knows isn't true.
To be honest every point about Aim assist has already been made through the closed and open beta process of DUST 514. the problem is we have come full circle back to the same issue for the third time, we have already been over this extensively in the past. Its a waste of everyone's time specially when they should of already learned.
I understand enough to exploit vulnerabilities in them. Squads are slow to notice people disappearing from the back of formations.
The thing is I never played a scout as a front liner, always a back stabber sort of person. New Squad blindness is a godsend for my play style as a scout. Scouts have always died as soon as someone sneezed on them so you have to work around that fact and try other things like not getting sneezed on in the first place. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:44:00 -
[10] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection.
Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore.
The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense.
Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again?
Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount).
This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game.
By the way, as a dude with a ninja knifer I have to say even the stealth aspect won't save you. If they see you, you're dead...simple as that. No evading, no running, nothing. The second they see you, they'll fire and are guaranteed to hit. |
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Iron Wolf Saber
Den of Swords
7999
|
Posted - 2013.09.04 18:45:00 -
[11] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game.
Last time I checked, getting shot was a failure in any amount of skill you had. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:49:00 -
[12] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game. Last time I checked, getting shot was a failure in any amount of skill you had.
You're bound to get shot at unless you face complete idiots who don't watch their back. Being stealthy shouldn't mean you die the second someone fires more than 2 bullets in your general direction.
Also, a single heavy with a scrambler pistol or AR now murders most players he sees.
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Iron Wolf Saber
Den of Swords
8001
|
Posted - 2013.09.04 18:52:00 -
[13] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game. Last time I checked, getting shot was a failure in any amount of skill you had. You're bound to get shot at unless you face complete idiots who don't watch their back. Being stealthy shouldn't mean you die the second someone fires more than 2 bullets in your general direction. Also, a single heavy with a scrambler pistol or AR now murders most players he sees.
Eventualities doesn't change the fact it is still a failure, thus ergo an opportunity to learn. You should be taking every opportunity to learn. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:56:00 -
[14] - Quote
I am already taking cover, that's not the problem. To ask scouts to NEVER get shot at is ridiculous. I don't see why someone just starting the game should have the same skill at aiming as someone who's played for a year. Dust is now a shooter with training wheels, and one of the reasons I play EVE (and Dust) is because I HATE training wheels. If there's no real skill involved, what's the point?
Challenge is gone...motivation is gone... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
252
|
Posted - 2013.09.04 18:57:00 -
[15] - Quote
You realize there's a whole forum for feedback? |
Abner Kalen
Seituoda Taskforce Command Caldari State
128
|
Posted - 2013.09.04 18:59:00 -
[16] - Quote
Scouts shouldn't rely on glitchy hit detection and rubber banding to dodge bullets. Scouts are paper-thin, so it only goes to show that if they're discovered they should quickly die by just about any weapon. Nobody likes playing the dancing shotgun scout game except possibly the dancing glitchy scout. That just isn't what the role is meant to be though.
So who's fault is it for learning a play style that shouldn't have existed in the first place???
This build is the best build I've played for Dust. Great job CCP! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 19:01:00 -
[17] - Quote
Abner Kalen wrote:Scouts shouldn't rely on glitchy hit detection and rubber banding to dodge bullets. Scouts are paper-thin, so it only goes to show that if they're discovered they should quickly die by just about any weapon. Nobody likes playing the dancing shotgun scout game except possibly the dancing glitchy scout. That just isn't what the role is meant to be though.
So who's fault is it for learning a play style that shouldn't have existed in the first place???
This build is the best build I've played for Dust. Great job CCP!
So in short, they just removed variety from the game...and you consider that great.
They completely removed any advantage speed had. There is no real reason to play as a scout now. An assault is pretty much as good at playing the "cover game" and has a better tank. |
Scalesdini
The Surrogates Of War
155
|
Posted - 2013.09.04 19:04:00 -
[18] - Quote
Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had.
Your logic fails. Hard.
Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage.
The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire.
Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them.
Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long.
If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large.
Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 19:11:00 -
[19] - Quote
This is Dust in its current form: LINK |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
178
|
Posted - 2013.09.04 19:12:00 -
[20] - Quote
Scalesdini wrote:Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had. Your logic fails. Hard. Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage. The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire. Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them. Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long. If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large. Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous. Notice how the only gun doing this is the Ar
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Poonmunch
Sanguis Defense Syndicate
290
|
Posted - 2013.09.04 19:14:00 -
[21] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection.
I agree.
The scout's best armour is to never get spotted.
Munch |
Iron Wolf Saber
Den of Swords
8003
|
Posted - 2013.09.04 19:19:00 -
[22] - Quote
Dexter307 wrote:Scalesdini wrote:Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had. Your logic fails. Hard. Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage. The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire. Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them. Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long. If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large. Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous. Notice how the only gun doing this is the Ar
There is only two things ever designed in the history of warfare in getting shot, decoys and practice targets.
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Scalesdini
The Surrogates Of War
156
|
Posted - 2013.09.04 19:28:00 -
[23] - Quote
Iron Wolf Saber wrote:There is only two things ever designed in the history of warfare in getting shot, decoys and practice targets.
Because, clearly, this is real life warfare. Obviously we're not dealing with clones in fortified dropsuits with designated roles on the battlefield.
But okay, I'll play your game.
www.Dust514.com wrote:HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles.
Quote:The Heavy dropsuit is designed to withstand concentrated small arms fire
Quote:The Heavy dropsuit is designed to withstand concentrated small arms fire
Which leads me to my original point of...
Scalesdini wrote:If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large.
...Except it's looking less like a problem of being observant and more of a problem with personal bias with each post you make. Come back and argue a point when you actually have one. |
Abner Kalen
Seituoda Taskforce Command Caldari State
128
|
Posted - 2013.09.04 19:28:00 -
[24] - Quote
R'adeh Hunt wrote:Abner Kalen wrote:Scouts shouldn't rely on glitchy hit detection and rubber banding to dodge bullets. Scouts are paper-thin, so it only goes to show that if they're discovered they should quickly die by just about any weapon. Nobody likes playing the dancing shotgun scout game except possibly the dancing glitchy scout. That just isn't what the role is meant to be though.
So who's fault is it for learning a play style that shouldn't have existed in the first place???
This build is the best build I've played for Dust. Great job CCP! So in short, they just removed variety from the game...and you consider that great. They completely removed any advantage speed had. There is no real reason to play as a scout now. An assault is pretty much as good at playing the "cover game" and has a better tank.
But see, scouts never had "speed", they had glitchy rubberband behavior. There's a difference. Scouts shouldn't be able to strafe their way to safety or a kill. If you liked playing that way, tough. It's not how the game is meant to be played.
HTFU. |
Master Jaraiya
Ultramarine Corp
657
|
Posted - 2013.09.04 19:30:00 -
[25] - Quote
Scalesdini wrote:Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had. Your logic fails. Hard. Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage. The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire. Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them. Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long. If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large. Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous. You are completely wrong. The improvements to the hit detection mean that if anyone gets caught in my line of fire, they die. The only way I get outgunned now is if there are multiple hostiles focusing fire on only me, even then I am able to take out at least one of them sometimes more, depending on if I can retreat behind cover in time. Prior to 1.4, one guy with an AR could do the 2 step strafe dance inside my line of fire and gun me down with little effort.
Currently if one guy in a Med frame tries to solo me, he dies. If another comes up after him to sole me, he also dies! If he gets the drop on me, I actually have a chance to turn and take him out. If two or three come at me at once, I am more than likely going to lose the engagement, but not before I take at least one out. This is how a Heavy should be! Before, if one guy with a MLT AR got the drop on me I was done for, even in my proto suit! Trust me, I feel more than intimidating in my Heavy Suit now! If an enemy isn't intimidated when he first approaches me, he quickly realizes he should have been! Maybe you are doing it wrong?
You simply cannot stand in the open and strafe in circles expecting to win 85% of your engagements anymore. Strafing is now an effective means to get to cover in a firefight, while still dealing damage to your opponent. You know, what strafing is meant for!
Previously, scouts relied on the broken strafing, and broken hit detection to dodge 95% of incoming gunfire. This is no longer possible! Scouts need to use their stealth to sneak around cover and engage in CQC! I have been bested by good scouts who play this type of role perfectly after 1.4!
Gone are the days when you can simply rush an opponent head on in the wide open spaces! |
ZiwZih
Seraphim Initiative..
245
|
Posted - 2013.09.04 19:30:00 -
[26] - Quote
Whatever, I just know all the rush of speed is gone.
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Garrett Blacknova
Codex Troopers
3620
|
Posted - 2013.09.04 19:33:00 -
[27] - Quote
Poonmunch wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. I agree. The scout's best armour is to never get spotted. Munch Unless you're a Shotgun Scout and you manage to unload your entire clip into a Heavy without killing him, then he turns around and you die before he's even aiming at you (the last bit may be a slight exaggeration).
SOMETIMES you can one-shot 6 enemies in a row before reloading a Militia Shotgun, and other times you can have perfectly-lined-up shots that either completely miss or deal about 10 damage.
I look forward to the fix tomorrow. |
Abner Kalen
Seituoda Taskforce Command Caldari State
129
|
Posted - 2013.09.04 19:33:00 -
[28] - Quote
And quit calling it "aimbot assist". |
Scalesdini
The Surrogates Of War
156
|
Posted - 2013.09.04 19:33:00 -
[29] - Quote
Master Jaraiya wrote: You are completely wrong. The improvements to the hit detection mean that if anyone gets caught in my line of fire, they die. The only way I get outgunned now is if there are multiple hostiles focusing fire on only me, even then I am able to take out at least one of them sometimes more, depending on if I can retreat behind cover in time. Prior to 1.4, one guy with an AR could do the 2 step strafe dance inside my line of fire and gun me down with little effort.
Currently if one guy in a Med frame tries to solo me, he dies. If another comes up after him to sole me, he also dies! If he gets the drop on me, I actually have a chance to turn and take him out. If two or three come at me at once, I am more than likely going to lose the engagement, but not before I take at least one out. This is how a Heavy should be! Before, if one guy with a MLT AR got the drop on me I was done for, even in my proto suit! Trust me, I feel more than intimidating in my Heavy Suit now! If an enemy isn't intimidated when he first approaches me, he quickly realizes he should have been! Maybe you are doing it wrong?
You simply cannot stand in the open and strafe in circles expecting to win 85% of your engagements anymore. Strafing is now an effective means to get to cover in a firefight, while still dealing damage to your opponent. You know, what strafing is meant for!
Previously, scouts relied on the broken strafing, and broken hit detection to dodge 95% of incoming gunfire. This is no longer possible! Scouts need to use their stealth to sneak around cover and engage in CQC! I have been bested by good scouts who play this type of role perfectly after 1.4!
Gone are the days when you can simply rush an opponent head on in the wide open spaces!
Congratulations, you've failed to address a single point in my post while stroking your ego (did the aim assist help you target it as well?) for no apparent reason other than you get immense personal satisfaction from doing so. |
Master Jaraiya
Ultramarine Corp
657
|
Posted - 2013.09.04 19:38:00 -
[30] - Quote
Scalesdini wrote:Master Jaraiya wrote: You are completely wrong. The improvements to the hit detection mean that if anyone gets caught in my line of fire, they die. The only way I get outgunned now is if there are multiple hostiles focusing fire on only me, even then I am able to take out at least one of them sometimes more, depending on if I can retreat behind cover in time. Prior to 1.4, one guy with an AR could do the 2 step strafe dance inside my line of fire and gun me down with little effort.
Currently if one guy in a Med frame tries to solo me, he dies. If another comes up after him to sole me, he also dies! If he gets the drop on me, I actually have a chance to turn and take him out. If two or three come at me at once, I am more than likely going to lose the engagement, but not before I take at least one out. This is how a Heavy should be! Before, if one guy with a MLT AR got the drop on me I was done for, even in my proto suit! Trust me, I feel more than intimidating in my Heavy Suit now! If an enemy isn't intimidated when he first approaches me, he quickly realizes he should have been! Maybe you are doing it wrong?
You simply cannot stand in the open and strafe in circles expecting to win 85% of your engagements anymore. Strafing is now an effective means to get to cover in a firefight, while still dealing damage to your opponent. You know, what strafing is meant for!
Previously, scouts relied on the broken strafing, and broken hit detection to dodge 95% of incoming gunfire. This is no longer possible! Scouts need to use their stealth to sneak around cover and engage in CQC! I have been bested by good scouts who play this type of role perfectly after 1.4!
Gone are the days when you can simply rush an opponent head on in the wide open spaces!
Congratulations, you've failed to address a single point in my post while stroking your ego (did the aim assist help you target it as well?) for no apparent reason other than you get immense personal satisfaction from doing so. How did I fail?
I resist small arms fire just fine. If 3 enemies are shooting me, I can take at least 1 out before I go down. That is pretty decent resistance if you ask me.
I didn't address "aimbot assist" because there is no such thing.
I addressed your sad point of Heavies not being intimidating. Prior to 1.4 Heavies were a complete joke. Just ask anyone!
I addressed your point of the "paper thin scout"
So tell me, how did I fail to address a single point in your comment? |
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