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Iron Wolf Saber
Den of Swords
7997
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Posted - 2013.09.04 18:18:00 -
[1] - Quote
R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust.
Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. |
Iron Wolf Saber
Den of Swords
7999
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Posted - 2013.09.04 18:43:00 -
[2] - Quote
Bethhy wrote:
Just wow.... you assume people don't use battle tactics? yet again another person who thinks taking cover and understanding how the game works, suddenly makes up for computer generated tracking and aiming.
Look people know how to hide behind box's at a certain skill level, they have spent enough time going through the market learning modules and skills. They even know scouts are harder to detect*SHOCKER* and shared vision is off... People even admit hit detection is good now and should be praised.
What they can't come to a consensus on is how strong a toggled "aim for you" button should actually be... Is it to help people who think a computer helping your aim will help you learn and ultimately be better at aiming?... which to anyone who goes through the learning curve knows isn't true.
To be honest every point about Aim assist has already been made through the closed and open beta process of DUST 514. the problem is we have come full circle back to the same issue for the third time, we have already been over this extensively in the past. Its a waste of everyone's time specially when they should of already learned.
I understand enough to exploit vulnerabilities in them. Squads are slow to notice people disappearing from the back of formations.
The thing is I never played a scout as a front liner, always a back stabber sort of person. New Squad blindness is a godsend for my play style as a scout. Scouts have always died as soon as someone sneezed on them so you have to work around that fact and try other things like not getting sneezed on in the first place. |
Iron Wolf Saber
Den of Swords
7999
|
Posted - 2013.09.04 18:45:00 -
[3] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game.
Last time I checked, getting shot was a failure in any amount of skill you had. |
Iron Wolf Saber
Den of Swords
8001
|
Posted - 2013.09.04 18:52:00 -
[4] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. Doesn't change the fact that this essentially removes all skill. It took me weeks to become good at aiming with the scrambler pistol for example...but thanks to the latest patch, EVERYONE is now exactly as good at aiming. Skill doesn't matter anymore. The "use cover" argument isn't valid either because that argument was valid before the patch as well. "Don't get shot at" is a silly piece of advice, no offense. Tell me, do you think it's fair that someone just starting at the game now is just as good at aiming as a 1yr veteran? How does CCP intend to motivate players long term? If skill doesn't matter, why should I keep on playing the same maps over and over and over again? Basically, in a 1vs1 situation, you can't really beat an AR heavy anymore if you run a scout/assault/logi. Whoever has the best tank wins, because damage wise we're all pretty much getting the same damage now (due to hitting the same amount). This patch essentially stole all long term motivation for me...unless it gets fixed I'm back to Project Zomboid. At least that's not a "training wheel" game. Last time I checked, getting shot was a failure in any amount of skill you had. You're bound to get shot at unless you face complete idiots who don't watch their back. Being stealthy shouldn't mean you die the second someone fires more than 2 bullets in your general direction. Also, a single heavy with a scrambler pistol or AR now murders most players he sees.
Eventualities doesn't change the fact it is still a failure, thus ergo an opportunity to learn. You should be taking every opportunity to learn. |
Iron Wolf Saber
Den of Swords
8003
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Posted - 2013.09.04 19:19:00 -
[5] - Quote
Dexter307 wrote:Scalesdini wrote:Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had. Your logic fails. Hard. Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage. The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire. Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them. Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long. If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large. Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous. Notice how the only gun doing this is the Ar
There is only two things ever designed in the history of warfare in getting shot, decoys and practice targets.
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Iron Wolf Saber
Den of Swords
8013
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Posted - 2013.09.04 22:56:00 -
[6] - Quote
Scalesdini wrote:Iron Wolf Saber wrote:Last time I checked, getting shot was a failure in any amount of skill you had. Your logic fails. Hard. Last time I checked, my heavy suit's job description was to get shot at. In fact, if a heavy is doing it properly, he should have several people shooting at him at any given moment. We have the most hp, the largest hitbox, and the slowest movement speed with the most intimidating weapons. Our job description is literally "walking target - with a huge gun", which saves our squishier blues from taking damage. The problem with the aimbot assist is that it is too good. When people saw a heavy three days ago, panic set in. We didn't take less damage because we were harder to hit - that 10% reduction to our strafe speed amounts to what, less than half a meter per second? Nor do I believe we were being blessed with much benefit from any lag or hit detection problems because of our awful mobility made it impossible to take advantage of said problems. It was because panicking red dots don't tend to aim well while also dodging HMG fire. Now, the intimidation is gone. Those panicking reds? They no longer have to aim well while dodging HMG fire because their aimbot assist can track us especially perfect given our huge hitbox size and lack of mobility - all they have to do is run side to side and jump up and down with their superior maneuverability while the computer aiming handles the hard part for them. Scouts are screwed not because of a lack of mobility, but because of their paper thin armor. The aim assist doesn't have to track them nearly as well or for nearly as long. If you cannot see how broken this is, you need to step down as a CPM member and let someone less biased or more observant handle the task of representing the community at large. Claiming that people need to use tactics is a serious affront to the majority of the playerbase, it assumes the poster saying this is somehow one of the only ones intelligent enough to know how to hide behind a wall or move in a group, which is a ridiculous assumption to make given that the vast majority of the playerbase already knows how to hide behind walls or move with a group. Even the stupidest of blue dots understands this concept, and assuming you're the Zhuge Liang of Dust because you use the most basic fundamental tactics to give yourself a strategic advantage is hilariously presumptuous.
You claim the logic of not getting shot fail hard yet you fail to provide as to why the logic is faulty rather you present your old context in making getting shot acceptable. Where in the world does it make sense to get shot at? As you kindly put it, the stupidest blues even know that getting shot is BAD, its always bad, there is nothing good about getting shot. Nothing good ever comes out of getting shot and if the player is more than capable of preventing getting shot they will exploit it as such. Why in the world are you advocating the idea of just stupidly standing in front of anything for anti-infantry to anti armor aimed at your head as an acceptable battlefield measure?
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Iron Wolf Saber
Den of Swords
8023
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Posted - 2013.09.05 00:03:00 -
[7] - Quote
Grief PK wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:The aim assist completely destroys all variety in game. Whoever now has the strongest tank (read: heavy suit) now loses. There is no more skill needed, you don't even need to aim properly. It's a shooter with training wheels now.
There is ZERO reason to play a scout now because you can't evade anymore and scout tanks obviously suck. There is ZERO reason to play an assault because the heavy is simply better. And playing a logi as a KB/M user is pointless because the equipment wheel is totally broken now.
Less variety = bad
As long as aim assist is in game, I feel like playing with an aim bot. I'm going back to Project Zomboid until they remove it...if not, goodbye Dust. Try taking advantage of the fact there isn't squad shared vision anymore and the scout's stealth. Its really not about avoiding bullets but evading detection. ... obviously you don't play scout?
You're right I only have access to light suit. |
Iron Wolf Saber
Den of Swords
8023
|
Posted - 2013.09.05 01:33:00 -
[8] - Quote
Scalesdini wrote:Iron Wolf Saber wrote: You claim the logic of not getting shot fail hard yet you fail to provide as to why the logic is faulty rather you present your old context in making getting shot acceptable. Where in the world does it make sense to get shot at? As you kindly put it, the stupidest blues even know that getting shot is BAD, its always bad, there is nothing good about getting shot. Nothing good ever comes out of getting shot and if the player is more than capable of preventing getting shot they will exploit it as such. Why in the world are you advocating the idea of just stupidly standing in front of anything for anti-infantry to anti armor aimed at your head as an acceptable battlefield measure?
You can't actually be that dense, right? You're just trolling, right? Your literal defense of aimbot assist boils down to "STAY IN COVER AT ALL TIMES EVEN AT THE COST OF SHOOTING BACK. LALALALALALA IF YOU'RE GETTING SHOT AT ALL EVER YOU'RE DOING IT WRONG HUEHUEHUEHUEHUEHUEHUE", ignoring entirely one suit's role on the battle field, even when confronted with the fact that it's designed specifically to be shot at. Lots. Plugging your ears and going "I CAN'T HEAR YOU" doesn't make my point any less valid. There is a suit specifically designed to be shot - if it wasn't designed to be shot at, it would be fast and stealthy (almost like a uh, what're those things... oh right, scouts) - but it's slow, it's got crap mobility, and it has the armor of a tank. Because, again, it's designed to be shot at. It even says so right in the description. Since you think you're the master of tactics because you know how to hide behind walls, I'm going to assume you know what flanking is. In Dust, a flank only works if someone is taking the enemy fire. Since only a full on ****** is going to shoot at a wall someone is behind (I'm guessing this applies to you?), sometimes distracting the enemy means getting shot. Repeatedly. Until such time as the flankers can get into position to kill the things shooting at you. There are numerous other situations which involve exposing yourself to hostile gunfire, on purpose, for the greater good of the team. If you do not understand this, I'm going to venture a guess you're a solo player with no idea how to work with a team, and that you've got a much poorer understanding of tactics than you would like to believe. Yes, getting shot, in general, is a bad thing. However, if we were all supposed to never get shot EVER UNDER ANY CIRCUMSTANCES!!!!11111ONEONEONE as you seem to think, heavies would not be in the game, logis would be completely useless, and we would all be using scout suits with sniper rifles. This does not sound like a fun game. Judging by the fact that the aforementioned suits do in fact exist, and we aren't all running around in scouts with sniper rifles, I'm guessing CCP agrees with me here. Again, I feel I need to reiterate, you've got no business being a CPM member. You're far too ignorant of the core mechanics of the game to do any member of this community any good as the medium between the players and the devs. Please do us all - yourself included - a favor and step down immediately.
Sometimes life's hard, the only thing you can do is Harden the @#$% Up.
First point.
This is what aimbots look like http://www.youtube.com/watch?v=NYGlWjIKoY4
Try backing off the vitriol and flavor-aid a bit before trying again.
Secondly try less attacking me and more attacking the issue. |
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