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Leovarian L Lavitz
Better Academy.
635
|
Posted - 2013.09.04 05:30:00 -
[1] - Quote
The major reasons why aim assist is good for dust: 1: New players are probably familiar with other console first person shooters. The aim assist is a standard feature that smooths their transition into Dust. 1.a New players increase the pool in which CCP may go whaling to fund their game. 1.b New players increase the player count, allowing faster battle ques. 1.c New players bring new insight into the game, perhaps create corporations 1.d New Players are good for the game
2: Aim Assist Flattens the skill curve for weapons and enables the use of more gameplay elements than run in circle + spam mass driver. 2.a Cover is being used much more now, showcasing more of the maps. 2.b Battles are once again involving a large variety of weapons, I'm seeing things on the field that haven't been around in months. lasers, plasma cannons, scrambler pistols, more variety on the kill feed. 2.c Squads are moving with more cohesion now* that sending one man into six guys is no longer an effective tactic. 2.d emergent gameplay is being rewarded, thus rewarding players for their ingenious use of combined arms at all ranges.
Much of the skills that top players have earned in dust deals greatly with positioning, evaluating risk/reward and knowing when to engage and when to flee. Those skills are untouched by aim assist, perhaps even reinforced. The best players can focus on what makes them elite, while the new players can learn from them instead of fighting an aiming system that was ten years obsolete.
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Mossellia Delt
Militaires Sans Jeux
127
|
Posted - 2013.09.04 05:38:00 -
[2] - Quote
Why aim assist is bad for dust
It cripples any sort of diversity and brings in console users who proceed to **** up the game because all they use is the AR |
Leovarian L Lavitz
Better Academy.
635
|
Posted - 2013.09.04 05:43:00 -
[3] - Quote
Mossellia Delt wrote:Why aim assist is bad for dust
It cripples any sort of diversity and brings in console users who proceed to **** up the game because all they use is the AR using a particular weapon is not the same as ruining the game. If you believe that the AR is game breaking, post a thread in feedback/requests. |
AlphaJammer
Briscoe and Boris Enterprises LEX LEGIONEM
1
|
Posted - 2013.09.04 05:46:00 -
[4] - Quote
im kinda not a fan of aim assist, feels kinda like a crutch, but if you think about it, the aiming in Dust without any is just gonna make this game into a bunch of dancing strafing mercs who run around with AR's imitating COD, this enforces tactics of ACTUALLY USING COVER AND FLANKING like in real shooter games like the ARMA series, instead of just jumping around with Duvolles with everything coming down to who's got the best firepower/suit ehp/dmg. mods. and twitch, sure its a little strong right now, but something to prevent COD 20k years+ in the future will need to be properly implemented, but probably not this strong.
Fly safe o7 |
Minor Treat
The Enclave Syndicate Dark Taboo
83
|
Posted - 2013.09.04 05:51:00 -
[5] - Quote
Leovarian L Lavitz wrote:The major reasons why aim assist is good for dust: 1: New players are probably familiar with other console first person shooters. The aim assist is a standard feature that smooths their transition into Dust. 1.a New players increase the pool in which CCP may go whaling to fund their game. 1.b New players increase the player count, allowing faster battle ques. 1.c New players bring new insight into the game, perhaps create corporations 1.d New Players are good for the game
2: Aim Assist Flattens the skill curve for weapons and enables the use of more gameplay elements than run in circle + spam mass driver. 2.a Cover is being used much more now, showcasing more of the maps. 2.b Battles are once again involving a large variety of weapons, I'm seeing things on the field that haven't been around in months. lasers, plasma cannons, scrambler pistols, more variety on the kill feed. 2.c Squads are moving with more cohesion now* that sending one man into six guys is no longer an effective tactic. 2.d emergent gameplay is being rewarded, thus rewarding players for their ingenious use of combined arms at all ranges.
Much of the skills that top players have earned in dust deals greatly with positioning, evaluating risk/reward and knowing when to engage and when to flee. Those skills are untouched by aim assist, perhaps even reinforced. The best players can focus on what makes them elite, while the new players can learn from them instead of fighting an aiming system that was ten years obsolete.
i agree with this. |
meri jin
Goonfeet Top Men.
269
|
Posted - 2013.09.04 07:16:00 -
[6] - Quote
Leovarian L Lavitz wrote:The major reasons why aim assist is good for dust: 1: New players are probably familiar with other console first person shooters. The aim assist is a standard feature that smooths their transition into Dust. 1.a New players increase the pool in which CCP may go whaling to fund their game. 1.b New players increase the player count, allowing faster battle ques. 1.c New players bring new insight into the game, perhaps create corporations 1.d New Players are good for the game
2: Aim Assist Flattens the skill curve for weapons and enables the use of more gameplay elements than run in circle + spam mass driver. 2.a Cover is being used much more now, showcasing more of the maps. 2.b Battles are once again involving a large variety of weapons, I'm seeing things on the field that haven't been around in months. lasers, plasma cannons, scrambler pistols, more variety on the kill feed. 2.c Squads are moving with more cohesion now* that sending one man into six guys is no longer an effective tactic. 2.d emergent gameplay is being rewarded, thus rewarding players for their ingenious use of combined arms at all ranges.
Much of the skills that top players have earned in dust deals greatly with positioning, evaluating risk/reward and knowing when to engage and when to flee. Those skills are untouched by aim assist, perhaps even reinforced. The best players can focus on what makes them elite, while the new players can learn from them instead of fighting an aiming system that was ten years obsolete.
agree as well and there are some more things to add, I will write it down as soon as I get home. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1507
|
Posted - 2013.09.04 07:23:00 -
[7] - Quote
Honestly I don't see the problem here. At first I sort of understood some complaints, but after getting in a bunch of proper matches in 1.4 I must say it is fine. I do not notice myself killing any better than before, nor getting killed more often than before. Simply put, it feels like I'm fighting the aim less, but everything else mostly the same.
Also I come from the PS3 game Warhawk which is evidence that you can remove aim all together and make it automatic and the game will still be fun, competitive, and skillful. Surely adding a little aim assist to Dust isn't such a bad thing, it'll only reduce frustrations IMO.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
Lurchasaurus
SVER True Blood Public Disorder.
1510
|
Posted - 2013.09.04 07:24:00 -
[8] - Quote
Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating.
|
dustwaffle
Ill Omens
432
|
Posted - 2013.09.04 07:56:00 -
[9] - Quote
Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1508
|
Posted - 2013.09.04 07:59:00 -
[10] - Quote
dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
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Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 08:01:00 -
[11] - Quote
meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... |
IceShifter Childhaspawn
DUST University Ivy League
226
|
Posted - 2013.09.04 08:13:00 -
[12] - Quote
The beasts at this game will still be beasts. Their KDR may drop 1 /100th of a point... but they will manage. Aim assist / Aim bot... the game is more enjoyable overall. This matters most. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1509
|
Posted - 2013.09.04 08:17:00 -
[13] - Quote
Lurchasaurus wrote:meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... But at the same time, the situation to Dust is also appropriately relative. It does no have an aim-bot sticky aim, it's a slight aim assist. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
|
Posted - 2013.09.04 08:20:00 -
[14] - Quote
Aero Yassavi wrote:Lurchasaurus wrote:meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... But at the same time, the situation to Dust is also appropriately relative. It does no have an aim-bot sticky aim, it's a slight aim assist.
thats the problem. if it was slight, there would be no problems. in fact i would be spewing praise. no one has ever managed to balance m+kb and gamepads before.
what we have now is anything but slight. i hav etested it, my friends ahve tested it. my enemies have tested it.
hell the only ones i see defending it are the ones who need the crutch. |
Cosgar
ParagonX
4705
|
Posted - 2013.09.04 08:21:00 -
[15] - Quote
Aero Yassavi wrote:dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist. QFT |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1511
|
Posted - 2013.09.04 08:23:00 -
[16] - Quote
Lurchasaurus wrote:Aero Yassavi wrote:Lurchasaurus wrote:meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... But at the same time, the situation to Dust is also appropriately relative. It does no have an aim-bot sticky aim, it's a slight aim assist. thats the problem. if it was slight, there would be no problems. in fact i would be spewing praise. no one has ever managed to balance m+kb and gamepads before. what we have now is anything but slight. i hav etested it, my friends ahve tested it. my enemies have tested it. hell the only ones i see defending it are the ones who need the crutch. It is nowhere near an aimbot though. I'm a DS3 player, I've definitely noticed the changes to aiming. However despite all these changes, it has not affected my performance whatsoever. I kill as often as I've always killed, I die as often as I always died. The only difference is I feel a little more comfortable while doing this. Since my performance has not changed then, from my perspective, that means it hasn't impacted the skill input. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
252
|
Posted - 2013.09.04 08:26:00 -
[17] - Quote
Aero Yassavi wrote:dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty."Empress Jamyl Sarum I last i checked warhawk is a TPS completely different senario. |
ladwar
Dead Six Initiative Lokun Listamenn
1464
|
Posted - 2013.09.04 08:30:00 -
[18] - Quote
at least make the hit boxes smaller...
http://youtu.be/6QI4wmuzjmU?t=1m43s
watch through 1:56~ |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1514
|
Posted - 2013.09.04 09:09:00 -
[19] - Quote
BobThe 844-1 CakeMan wrote: last i checked warhawk is a TPS completely different senario.
You still shoot people in the face. The principle behind my point is valid, aiming isn't the decide-all factor in skill. |
Lurchasaurus
SVER True Blood Public Disorder.
1517
|
Posted - 2013.09.04 09:13:00 -
[20] - Quote
Aero Yassavi wrote:BobThe 844-1 CakeMan wrote: last i checked warhawk is a TPS completely different senario.
You still shoot people in the face. The principle behind my point is valid, aiming isn't the decide-all factor in skill.
no, it sure is not when there is a blatant heavy aim assist. In games like that skill is measured in other things.
Here in Dust, we honor the ability to aim and build a solid fit that perfectly matches your personal play style. We also rewaard teamwork and intersquad play. Hopefully the tacnet changes will magnify this, especially since CCP is implying they want us to have more strategic use of the active scanners in a squad. |
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Xyl5
Raging Pack of Homosapiens
2
|
Posted - 2013.09.04 09:17:00 -
[21] - Quote
I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. |
Lurchasaurus
SVER True Blood Public Disorder.
1519
|
Posted - 2013.09.04 09:20:00 -
[22] - Quote
Xyl5 wrote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day.
DING
well, look at that...
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
213
|
Posted - 2013.09.07 19:17:00 -
[23] - Quote
Xyl5 wrote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day.
Then you were here for the wrong reason dust was always designed as a game that was ment to be fun for these "degenerate uneducated plebeian" as you put it or casual gamers as the rest of us call them its elitist scum like yourself that give the gaming community a bad name congrats, Any way this game was ment to appeal to both casuals who wanted to jump on get a few kills and have a good time makes good business sense no? and also has depth for the rest of us who want to forge empires and have experience with more depth that goes beyond insta battles of go in shoot a enemy die and repeat.
It was said that this game was ment to be familiar and enjoyable to players of COD, Battlefield so on so forth. what would be enjoyable about playing a game that gives the vets massive bonuses like 1k ehp suits and guns that do quite a bit more damage but has very unuser friendly controls. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
30
|
Posted - 2013.09.07 19:25:00 -
[24] - Quote
IceShifter Childhaspawn wrote:The beasts at this game will still be beasts. Their KDR may drop 1 /100th of a point... but they will manage. Aim assist / Aim bot... the game is more enjoyable overall. This matters most.
Yes this game hasn't slowed down at all when two AR's meet each other and dent each other's shields for 5 minutes ducking behind boxes... scared to die with 150 clones still on the clock. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
440
|
Posted - 2013.09.07 19:37:00 -
[25] - Quote
Alright, let's proceed to reposting the same stale stuff in a thousand of threads to have a sound argument....
Tier system in Dust is broken. It lets a vet player to be probably 500% more effective than a beginner w/o even bringing the personal skill into the game. That's the root of the problem of starting a new character in Dust. The tier system is in the game because of the 'progressive' free to play business model that stimulates you to throw money at boosters if you hope to get anywhere at all.
Aim assist is another broken game aspect of the game that right now is attempting to counterbalance the broken tier system: having a huge HP advantage, for example, does not help the vet quite so much anymore since now, as it was said multiple times, combat is more about who sees who first and pulls the trigger.
Aim assist is one of those things ppl were running away from in other console shooters. Not everyone likes a crutch that shoots your gun for you in an FPS game. Just see how ppl feel about MD's from 1.3 - they were hated because they required less aiming. Now ironically in 1.4 AR is the noobtube.
You can't fix a broken thing but breaking the other end of it and hope that it looks even. CCP are digging themselves even deeper with every new update adding grossly broken things into the game. You can check out one of the scout threads that popped out since 1.4. That FOTM stuff that works in EVE will never work in DUST. PPL get pissed when CCP nullifies their game style and no amount of respects are gonna help this. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
340
|
Posted - 2013.09.07 19:50:00 -
[26] - Quote
As someone who uses both Controller/Mouse and Keyboard, I don't have a problem with aim assist, as it will probably draw in more people; at least if they do use the AR (assuming it's balanced), they will get bored with such a simple weapon and start to diverse their playstyle into other weapons and strategies, therefore reinforcing more time and interest in the game, which means that we can start to see an exploding playerbase. |
Garrett Blacknova
Codex Troopers
3896
|
Posted - 2013.09.07 20:09:00 -
[27] - Quote
I'm just going to emphasise what I've said before.
I don't use aim assist (except while testing things). I'm not the best player, I rarely run Proto gear on the one alt I have with access to Proto gear. I have used it to confirm how it works and how strongly it works.
I don't believe it should be removed entirely, but I do believe the aim assist we have right now is too strong and needs to be toned down.
That alone isn't the only problem, but it's something which needs to be addressed. There are still issues with hit detection and other elements of the game that need to be worked on still, but this is a major one. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:33:00 -
[28] - Quote
Ranger SnakeBlood wrote:Xyl5 wrote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. Then you were here for the wrong reason dust was always designed as a game that was ment to be fun for these "degenerate uneducated plebeian" as you put it or casual gamers as the rest of us call them its elitist scum like yourself that give the gaming community a bad name congrats, Any way this game was ment to appeal to both casuals who wanted to jump on get a few kills and have a good time makes good business sense no? and also has depth for the rest of us who want to forge empires and have experience with more depth that goes beyond insta battles of go in shoot a enemy die and repeat. It was said that this game was ment to be familiar and enjoyable to players of COD, Battlefield so on so forth. what would be enjoyable about playing a game that gives the vets massive bonuses like 1k ehp suits and guns that do quite a bit more damage but has very unuser friendly controls.
You do not make a game interesting for 'casuals' by having it play itself. You make a game good for 'casuals' by having an open, easy to learn but hard to master system. By having plentiful, well designed tutorials. By cutting out metagaming bull like 'Sprint faster by moving diagonal' or 'moving via dodge is faster than just moving.' By making distict lines in matchmaking for differing skill levels. This is NOT MEANT TO BE COD. It is meant to be a strafe shooter with decent TTKs and rewards for accuracy over time. HALF the game goes out the window if you have this kind of autoaim. Imagine if TF2 had auto aim. This isn't a cover based shooter, we just happen to have cover. The game was not designed to be played on your own or half-way, as the squading system indicates. Learn how to read the game mechanics before you say what you think you 'know.'
Also, you made me agree with an STB. May you die a thousand clone-deaths. |
Godin Thekiller
Hellstorm Inc League of Infamy
571
|
Posted - 2013.09.08 18:36:00 -
[29] - Quote
Aero Yassavi wrote:dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty."Empress Jamyl Sarum I
Because you had a giant pool of ******* health. Try saying the same thing after using Scout Shotty for a day. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:37:00 -
[30] - Quote
IceShifter Childhaspawn wrote:The beasts at this game will still be beasts. Their KDR may drop 1 /100th of a point... but they will manage. Aim assist / Aim bot... the game is more enjoyable overall. This matters most.
How is the game more enjoyable? You sure it wasn't all the other features introduced into the game in 1.4 that made it that way? The AimAssist makes it impossible for me to enjoy the game. Every time I am killed, I get frustrated that it was due to the game aiming for my opponent, not impressed at my foe's ability. It's gotten to the point where only Snipers and MASS DRIVERS get my respect. MASS. DRIVERS. It's that bad. |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:41:00 -
[31] - Quote
Godin Thekiller wrote:Aero Yassavi wrote:dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist. Because you had a giant pool of ******* health. Try saying the same thing after using Scout Shotty for a day.
Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick. |
Godin Thekiller
Hellstorm Inc League of Infamy
571
|
Posted - 2013.09.08 18:42:00 -
[32] - Quote
Ranger SnakeBlood wrote:Xyl5 wrote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. Then you were here for the wrong reason dust was always designed as a game that was ment to be fun for these "degenerate uneducated plebeian" as you put it or casual gamers as the rest of us call them its elitist scum like yourself that give the gaming community a bad name congrats, Any way this game was ment to appeal to both casuals who wanted to jump on get a few kills and have a good time makes good business sense no? and also has depth for the rest of us who want to forge empires and have experience with more depth that goes beyond insta battles of go in shoot a enemy die and repeat. It was said that this game was ment to be familiar and enjoyable to players of COD, Battlefield so on so forth. what would be enjoyable about playing a game that gives the vets massive bonuses like 1k ehp suits and guns that do quite a bit more damage but has very unuser friendly controls.
How the idiots would have fun is by doing PVE or doing a non-combat task. Ruining PVP by adding a aimbot is stupid. Yes, I think there should be some kind of aim assist, but not this high. Plus, you can't say that the idiots go against the vets anymore, because there's MM separating us now. |
Godin Thekiller
Hellstorm Inc League of Infamy
571
|
Posted - 2013.09.08 18:44:00 -
[33] - Quote
Zero Harpuia wrote: Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick.
this too, although the build-a-base was kinda cool imo. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:49:00 -
[34] - Quote
Godin Thekiller wrote:Zero Harpuia wrote: Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick.
this too, although the build-a-base was kinda cool imo.
It was cool yea, a gimmick isn't always a bad thing :p It just isn't comparable to this game.
Jon describes what Aim Assist is to DUST. http://youtu.be/0zbFuNs1-BA?t=4m2s |
Fizzer94
L.O.T.I.S.
147
|
Posted - 2013.09.09 05:38:00 -
[35] - Quote
AlphaJammer wrote:im kinda not a fan of aim assist, feels kinda like a crutch, but if you think about it, the aiming in Dust without any is just gonna make this game into a bunch of dancing strafing mercs who run around with AR's imitating COD, this enforces tactics of ACTUALLY USING COVER AND FLANKING like in real shooter games like the ARMA series, instead of just jumping around with Duvolles with everything coming down to who's got the best firepower/suit ehp/dmg. mods. and twitch, sure its a little strong right now, but something to prevent COD 20k years+ in the future will need to be properly implemented, but probably not this strong.
Fly safe o7 S.M. ? |
Pocket Rocket Girl
Psygod9
18
|
Posted - 2013.09.09 06:05:00 -
[36] - Quote
Leovarian L Lavitz wrote: 2.b Battles are once again involving a large variety of weapons, I'm seeing things on the field that haven't been around in months. lasers, plasma cannons, scrambler pistols, more variety on the kill feed.
unless by a variety you mean gek, duvolle that is all i have been seeing on the kill feed once in the blue moon ill see a nade or a sniper and the spam driver but 9/10 its some form of AR |
Burntface man112
Onikanabo Brigade Caldari State
71
|
Posted - 2013.09.09 06:11:00 -
[37] - Quote
https://www.youtube.com/watch?v=7vC-f69Rz-8&feature=c4-overview-vl&list=PLf9aY0O5ldbJnkvZ1FyLCLqbtKDSDAd6R
this is how AA helped the game people just need to readjust to the game because we have been so use to no AA for so long. |
Cosgar
ParagonX
5027
|
Posted - 2013.09.09 06:13:00 -
[38] - Quote
Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it:
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. |
Iron Wolf Saber
Den of Swords
8181
|
Posted - 2013.09.09 06:29:00 -
[39] - Quote
Didn't Section 8 have some lock on functions? Hell Armor Core had it too. |
Nemo Bluntz
TeamPlayers EoN.
591
|
Posted - 2013.09.09 06:36:00 -
[40] - Quote
"its good for new players and makes everyone even"
I'm sure thats right there in the constant descriptions I've heard of "New Eden not being noob friendly." Totally not a contradiction of everything I've ever heard ever about this universe. |
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
12
|
Posted - 2013.09.09 06:43:00 -
[41] - Quote
Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it.
".....but we are certainly going to have another look at it" = four months
Pretty standard on Eve as well as Dust. See you in four months.
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Cosgar
ParagonX
5031
|
Posted - 2013.09.09 06:47:00 -
[42] - Quote
Rahl Draak wrote:Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. ".....but we are certainly going to have another look at it" = four months Pretty standard on Eve as well as Dust. See you in four months. If something is severely game breaking enough, they'll get it done faster. Look at how long it took to respond to the shotgun issues. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
12
|
Posted - 2013.09.09 07:34:00 -
[43] - Quote
Cosgar wrote:Rahl Draak wrote:Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. ".....but we are certainly going to have another look at it" = four months Pretty standard on Eve as well as Dust. See you in four months. If something is severely game breaking enough, they'll get it done faster. Look at how long it took to respond to the shotgun issues.
Heavy Missiles and a Drake ruled pve unchecked far longer than your last statement implies.
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Garrett Blacknova
Codex Troopers
3928
|
Posted - 2013.09.09 10:34:00 -
[44] - Quote
Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series.
But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade.
If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.09 17:08:00 -
[45] - Quote
Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has autolock because the focus of the game is placement and unrealistically fast paced movement. Even with the autoaim every gun in the game will miss if you rely entirely on it. My dual Physical Blade Light Core is almost impossible to hit if you don't compensate, as the Armored Core franchise DOESN'T USE HITSCAN. I can boost along unmolested because the bullets have travel time and severe loss of damage over range. Here in DUST, a Scout will get eaten under the exact same circumstances because of the hitscan nature of the guns, such as the AR. I want you to go play a game of Armored Core as a Light, then as a Tank. Go see exactly how much purely relying on AutoAim gets you killed. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.09 17:09:00 -
[46] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade. If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be.
Also, what he said. |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 17:13:00 -
[47] - Quote
I've finally figured out my analogy too for the KBM vs. DS3 debate.
KBM = manual transmission. Constant, direct acceleration within pre-defined user-defined contexts. Power curves become intuitive.
DS3 w/o Aim assist = standard automatic transmission. Indirect control over acceleration. Gears change without direct input. Power curves can feel very unintuitive. Varies from car to car.
DS3 w/ Aim-Assist = premium transmission with UVT. Power curves feel more constant, gears change more smoothly and acceleration through various contexts feels more direct and predictable. Still not as agile and direct as manual transmission though. |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 17:14:00 -
[48] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade. If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be.
In an earlier discussion in the devblog feedback to his AA devblog, Wolfman says that each weapon has its own aim-magnetism profile. It is very likely that ARs have better magnetism at closer ranges while scramblers are more geared for longer range magnetism. |
Meeko Fent
Seituoda Taskforce Command Caldari State
907
|
Posted - 2013.09.15 02:54:00 -
[49] - Quote
dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. That would require actually having aimbot. One man says something, and nobody can think of any other word to describe it.
Keeping the reticule on target should be different from hitting shots.
Give the dispersion a much bigger growing effect after continuous fire, and have it be much more of a curve then now.
Next match, spawn in MCC with a AR, now shoot at the wall.
Notice the bump in recoil after 30 rounds?
It shouldn't just magically appear like that after 30 shots, it should grow up into that amount of recoil, which it doesn't do currently. |
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