Garrett Blacknova
Codex Troopers
3896
|
Posted - 2013.09.07 20:09:00 -
[1] - Quote
I'm just going to emphasise what I've said before.
I don't use aim assist (except while testing things). I'm not the best player, I rarely run Proto gear on the one alt I have with access to Proto gear. I have used it to confirm how it works and how strongly it works.
I don't believe it should be removed entirely, but I do believe the aim assist we have right now is too strong and needs to be toned down.
That alone isn't the only problem, but it's something which needs to be addressed. There are still issues with hit detection and other elements of the game that need to be worked on still, but this is a major one. |
Garrett Blacknova
Codex Troopers
3928
|
Posted - 2013.09.09 10:34:00 -
[2] - Quote
Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series.
But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade.
If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be. |