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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1507
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Posted - 2013.09.04 07:23:00 -
[1] - Quote
Honestly I don't see the problem here. At first I sort of understood some complaints, but after getting in a bunch of proper matches in 1.4 I must say it is fine. I do not notice myself killing any better than before, nor getting killed more often than before. Simply put, it feels like I'm fighting the aim less, but everything else mostly the same.
Also I come from the PS3 game Warhawk which is evidence that you can remove aim all together and make it automatic and the game will still be fun, competitive, and skillful. Surely adding a little aim assist to Dust isn't such a bad thing, it'll only reduce frustrations IMO.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1508
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Posted - 2013.09.04 07:59:00 -
[2] - Quote
dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1509
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Posted - 2013.09.04 08:17:00 -
[3] - Quote
Lurchasaurus wrote:meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... But at the same time, the situation to Dust is also appropriately relative. It does no have an aim-bot sticky aim, it's a slight aim assist. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1511
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Posted - 2013.09.04 08:23:00 -
[4] - Quote
Lurchasaurus wrote:Aero Yassavi wrote:Lurchasaurus wrote:meh....while you have a point, it is VERY circumstantial and is a completely different type of game in regards to Dust.
Its like comparing Dust to tribes... But at the same time, the situation to Dust is also appropriately relative. It does no have an aim-bot sticky aim, it's a slight aim assist. thats the problem. if it was slight, there would be no problems. in fact i would be spewing praise. no one has ever managed to balance m+kb and gamepads before. what we have now is anything but slight. i hav etested it, my friends ahve tested it. my enemies have tested it. hell the only ones i see defending it are the ones who need the crutch. It is nowhere near an aimbot though. I'm a DS3 player, I've definitely noticed the changes to aiming. However despite all these changes, it has not affected my performance whatsoever. I kill as often as I've always killed, I die as often as I always died. The only difference is I feel a little more comfortable while doing this. Since my performance has not changed then, from my perspective, that means it hasn't impacted the skill input. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1514
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Posted - 2013.09.04 09:09:00 -
[5] - Quote
BobThe 844-1 CakeMan wrote: last i checked warhawk is a TPS completely different senario.
You still shoot people in the face. The principle behind my point is valid, aiming isn't the decide-all factor in skill. |
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