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Bright Cloud
Namtar Elite Gallente Federation
75
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Posted - 2013.09.02 06:14:00 -
[1] - Quote
When the update gets live alot of players will struggle to find enemys which will make matches most likely longer. My concern is that you are more likely to get ambushed by 10+ guys. Another thing this will nerf snipers massively cause they rely massively on the red chevrons which appear on the map. Massdrivers and forgegunners wont be affected so much cause they are usually in the heart of the battlefield (rooftops lol) and just keep shoting everything that moves. Another thing that people forget is that tanks will aswell be aible to survive longer. Now lets get to the main point what this will mean for our dear blueberrys and vets: -blueberrys will have a even harder time to survive or even get a kill -vets with better hardware (surround sound headsets) will still be aible to locate enemys due to gunfire, explosions and the noise that vehicles make. Simple sayd if you dont have situational awareness you are going to get screwed hard. And i honestly start to think that nova knife scouts will be aible murder alot of people cause they wont show up for the whole squad when some 1 spotted them. We are going to see that the elite will become even more superior. You have to think about it that usually when you shot a n00b in the crowd from behind he will turn around and return fire and then die. Because he did that he highlighted you for his whole squad up which means that instead 1 guy turning around all 6 did it. This "feature" will be cut and then you are going to be aible to murder a whole squad on your own.
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Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
91
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Posted - 2013.09.02 06:15:00 -
[2] - Quote
My eyes. |
sammus420
Goonfeet Top Men.
309
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Posted - 2013.09.02 06:16:00 -
[3] - Quote
It's stupid as **** that they're removing it. Remove team vision, sure. But squad vision? That's really stupid. Their reasoning is so that we'll have to communicate more, but that doesn't change how stupid it is.
If they would add the commander mode they've said we'll be getting for over a year now, and gave the commander in the MCC team vision so that he could communicate redberry locations to everyone, I would be much, much happier with their decision. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
91
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Posted - 2013.09.02 06:18:00 -
[4] - Quote
Don't worry. Commander mode is coming Soon... |
sammus420
Goonfeet Top Men.
310
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Posted - 2013.09.02 06:20:00 -
[5] - Quote
You forgot the Gäó |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2098
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Posted - 2013.09.02 06:21:00 -
[6] - Quote
We Gallante have four eyes... I,am not worried in the slightest. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
160
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Posted - 2013.09.02 06:22:00 -
[7] - Quote
the only issue I have is the loss of vision of your own team mates, beyond that I am happy with the change. |
Nocturnal Soul
Immortal Retribution
565
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Posted - 2013.09.02 06:23:00 -
[8] - Quote
DeadlyAztec11 wrote:We Gallante have four eyes... I,am not worried in the slightest. (-_-) MYSTICAL THIRD EYE ACTIVATE (-*-) |
low genius
the sound of freedom Renegade Alliance
387
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Posted - 2013.09.02 06:25:00 -
[9] - Quote
the change makes the active scanner far stronger |
Cody Sietz
Bullet Cluster
861
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Posted - 2013.09.02 06:31:00 -
[10] - Quote
It should makes all scan related skills and mods more useful as well. |
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bolsh lee
Ahrendee Mercenaries EoN.
432
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Posted - 2013.09.02 06:39:00 -
[11] - Quote
Can't wait! |
Rusty Shallows
Black Jackals
333
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Posted - 2013.09.02 07:53:00 -
[12] - Quote
Cody Sietz wrote:It should makes all scan related skills and mods more useful as well. Was thinking the same. Although this feels more like a "stick" rather than a "carrot."
At the very least it should be interesting to see how things play out. |
crazy space 1
Unkn0wn Killers
1593
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Posted - 2013.09.02 08:00:00 -
[13] - Quote
This is the worst post on these forums ever |
gbghg
L.O.T.I.S.
3354
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Posted - 2013.09.02 10:22:00 -
[14] - Quote
Nocturnal Soul wrote:DeadlyAztec11 wrote:We Gallante have four eyes... I,am not worried in the slightest. (-_-) MYSTICAL THIRD EYE ACTIVATE (-*-) Sorry, I stole it to make my eyepiece glow. |
Kasote Denzara
A Vulture
220
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Posted - 2013.09.02 10:24:00 -
[15] - Quote
I've been running Scout gear lately. This does not affect me in the least. My suit's scan is good enough.
You can probably hear me going "heehee haha hoohoo heehee" as I pop people with a standard shotgun. The number of people that bring out protogear because of a single scout is hilarious and pleased me greatly. |
Garrett Blacknova
Codex Troopers
3443
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Posted - 2013.09.02 10:33:00 -
[16] - Quote
As a Shotgun Scout, I'm very worried about this change. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
399
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Posted - 2013.09.02 10:34:00 -
[17] - Quote
Bright Cloud wrote:When the update gets live alot of players will struggle to find enemys which will make matches most likely longer. My concern is that you are more likely to get ambushed by 10+ guys. Another thing this will nerf snipers massively cause they rely massively on the red chevrons which appear on the map. Massdrivers and forgegunners wont be affected so much cause they are usually in the heart of the battlefield (rooftops lol) and just keep shoting everything that moves. Another thing that people forget is that tanks will aswell be aible to survive longer. Now lets get to the main point what this will mean for our dear blueberrys and vets: -blueberrys will have a even harder time to survive or even get a kill -vets with better hardware (surround sound headsets) will still be aible to locate enemys due to gunfire, explosions and the noise that vehicles make. Simple sayd if you dont have situational awareness you are going to get screwed hard. And i honestly start to think that nova knife scouts will be aible murder alot of people cause they wont show up for the whole squad when some 1 spotted them. We are going to see that the elite will become even more superior. You have to think about it that usually when you shot a n00b in the crowd from behind he will turn around and return fire and then die. Because he did that he highlighted you for his whole squad up which means that instead 1 guy turning around all 6 did it. This "feature" will be cut and then you are going to be aible to murder a whole squad on your own.
This is all true....... and that's why I love it! If you have a mic then just tell them to turn around, if not then invest in a scanner and use it often.
A scouts ability to more easily handle them self and mark targets will really give them value. Snipers will REALLY need a mic to point out the enemy locations (get some dam scan range so you can actually find them first).
The idea is to force players to play more as a team instead of running solo. A well oiled squad will have no trouble adjusting to this and scouts will actually be buffed (heavies are getting buffed in a different way and mediums are no longer the kings of the Dusty hill).
After I am done sneaking around and placing my uplinks I will switch to my recon fit and go hunting
Snipers, I must admit, will be a bit of a problem (good when i'm sniping but not so much when I choose to move in) as it will be MUCH harder to organize a strike against them. After 1.5 (or 1.6) when they give credit for active scans I will enjoy getting a butt-load of points from marking a group of targets for my squad leader to hit with an OB. Not to mention the bonus points we both get from having the defend order on me lol.
`Sigh. Just another fun game of DUST. |
Monkey MAC
killer taxi company General Tso's Alliance
58
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Posted - 2013.09.02 11:08:00 -
[18] - Quote
In general these changes are positivenadds another layer of depth, scouts can disapear better etc, however it also means we should consider actions making you easier or harder to detect!
For example, sprinting, crouching, hacking, sustained fire, running in tight packs etc etc, we need to be able to rely on passive scanners a little more, so prehaps a nerf to the assaults scan profile as well but only by a little!! |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
150
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Posted - 2013.09.02 11:30:00 -
[19] - Quote
As an assault player, I might have just lost my nanohive / uplink for a scanner.
Oh how I wish i could be assault logi so it wouldn't matter. |
Korvin Lomont
United Pwnage Service RISE of LEGION
115
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Posted - 2013.09.02 12:02:00 -
[20] - Quote
Cody Sietz wrote:It should makes all scan related skills and mods more useful as well.
I highly doubt that, I agree on the active scanner this thing will become a lot more usefull. But the scanrelated skills affects only passive scanning which is borked as hell with only 10m scanradius... |
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ChromeBreaker
SVER True Blood Public Disorder.
1087
|
Posted - 2013.09.02 12:07:00 -
[21] - Quote
NOva KniVes EVERYWHERE....
... even when there aren't any |
Takahiro Kashuken
Red Star. EoN.
1173
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Posted - 2013.09.02 12:11:00 -
[22] - Quote
Effects - Squads have to use teamwork and comms instead of 'oh i can see a tank on the otherside of the map through all these buildings' |
Garrett Blacknova
Codex Troopers
3446
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Posted - 2013.09.02 12:25:00 -
[23] - Quote
Scouts are getting a buff and a nerf in approximately equal mesure.
For one, enemies will only know where we are by the rate at which their team- and squadmates vanish from their radar, and the suspicious sound of our weapons at close range.
But on the other hand, if a Scout wants to actually run as a Scout, whether as a primary or secondary role, it HAS to be treated as a primary role in terms of fittings. There is no way to SCOUT without an Active Scanner after this change. That means the one and only Equipment slot that a Scout can have is automatically filled with that item in order for us to fill a role which is in our suit's name.
Maybe Light Frame suits should get that Scan Radius buff we've been asking for since forever ago, and Scouts should get a "passive scanning lights targets up for squadmates" special ability on top of the advantages already provided? |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
176
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Posted - 2013.09.02 14:02:00 -
[24] - Quote
Takahiro Kashuken wrote:Effects - Squads have to use teamwork and comms instead of 'oh i can see a tank on the otherside of the map through all these buildings'
They need a map grid system . "Over there westward" Is not going to cut it if someone is calling me for AV support and he can't light it up for me . |
Monkey MAC
killer taxi company General Tso's Alliance
58
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Posted - 2013.09.02 14:07:00 -
[25] - Quote
Gelan Corbaine wrote:Takahiro Kashuken wrote:Effects - Squads have to use teamwork and comms instead of 'oh i can see a tank on the otherside of the map through all these buildings' They need a map grid system . "Over there westward" Is not going to cut it if someone is calling me for AV support and he can't light it up for me .
Well this can be solved in more inventive methods, like scanning the tank, or adding ammo types that allow tracking say on a sniper, you tag him for no damage but turns up on squad vision for a period of time!! |
Cody Sietz
Bullet Cluster
862
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Posted - 2013.09.02 14:21:00 -
[26] - Quote
Korvin Lomont wrote:Cody Sietz wrote:It should makes all scan related skills and mods more useful as well. I highly doubt that, I agree on the active scanner this thing will become a lot more usefull. But the scanrelated skills affects only passive scanning which is borked as hell with only 10m scanradius... The 10 meters we get now sucks, but I still believe that having some points into scan related skills(they aren't meant to replace mods, just compliment them)will be useful.
Without teammates lighting up enemies all over the place, having a high scan radius and scan precision will help keep you alive.
Not to mention, having a low scan profile will help keep you off the radar from the influx of people who will be using the active scanner. |
Garrett Blacknova
Codex Troopers
3449
|
Posted - 2013.09.02 14:24:00 -
[27] - Quote
Cody Sietz wrote:Korvin Lomont wrote:Cody Sietz wrote:It should makes all scan related skills and mods more useful as well. I highly doubt that, I agree on the active scanner this thing will become a lot more usefull. But the scanrelated skills affects only passive scanning which is borked as hell with only 10m scanradius... The 10 meters we get now sucks, but I still believe that having some points into scan related skills(they aren't meant to replace mods, just compliment them)will be useful. Without teammates lighting up enemies all over the place, having a high scan radius and low scan precision will help keep you alive. Not to mention, having a low scan profile will help keep you off the radar from the influx of people who will be using the active scanner. Fixed. You were missing something important there. |
Cody Sietz
Bullet Cluster
862
|
Posted - 2013.09.02 14:31:00 -
[28] - Quote
Thank you, sometimes I deep it up. |
Surt gods end
Demon Ronin
940
|
Posted - 2013.09.02 14:36:00 -
[29] - Quote
Garrett Blacknova wrote:As a Shotgun Scout, I'm very worried about this change.
Your kidding? As a shotgun scout.. I can't wait.
I'm already the ghost of the field. dying only cause of that team vision. now tho... hahahaha!! |
Garrett Blacknova
Codex Troopers
3449
|
Posted - 2013.09.02 14:44:00 -
[30] - Quote
Surt gods end wrote:Garrett Blacknova wrote:As a Shotgun Scout, I'm very worried about this change. Your kidding? As a shotgun scout.. I can't wait. I'm already the ghost of the field. dying only cause of that team vision. now tho... hahahaha!! I'm not worried for my survival in-game.
My girlfriend is a Sniper. |
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