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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
217
|
Posted - 2013.09.02 01:39:00 -
[1] - Quote
I'm trying to wrap my head around why we have Scout suits in the game. As people have pointed out, they're not "light" versions of Assault suits, and they don't do Logi, or grenading or anything specific, really. So why do we have them? What is their "role?" I get they're very fast, but they're not glass cannons. They're just glass.
They have a small sig....ok good. They can't run around in the enemy redline, though, so they can't *really* clear out snipers. Maybe redline immunity would be cool, but I'd rather a fix where the redlines just apply to both teams. |
Sleepy Zan
Djentleman's Society
2474
|
Posted - 2013.09.02 01:41:00 -
[2] - Quote
No idea what a scount would be used for... |
KING CHECKMATE
TEAM SATISFACTION
785
|
Posted - 2013.09.02 01:44:00 -
[3] - Quote
Actually the best ''scout'' is the Minmatar logi.... Kin cat Cardia Reg Profile Damp
And shield tank. Voila....
Self repair + hacking speed as bonuses. |
Kal Kronos
Svartur Bjorn
1
|
Posted - 2013.09.02 01:44:00 -
[4] - Quote
Fast flanking, RE baiting, objective capping, and soon scanning. Basically scouting and probing, go figure. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
227
|
Posted - 2013.09.02 01:48:00 -
[5] - Quote
I see scouts as having three main uses (assuming all classes sufficiently fill their role):
CQC stealth fighter: Slips into occupied areas and stealthily kills enemies. Medium range scouter: Advances ahead of rest of team, scouts out enemy's positions, and advices main force on enemy locations and best entry routes
^ both also serve well for hacking objectives/installations when enemy has their back turned
Long range counter-sniper: While not having the straight up damage of an Assault sniper, the supply line of a Logi sniper, or the toughness of a Heavy sniper, the scout sniper serves well in finding other snipers while not being detected themselves. |
Spec Ops Cipher
Seraphim Initiative..
431
|
Posted - 2013.09.02 02:05:00 -
[6] - Quote
KING CHECKMATE wrote:Actually the best ''scout'' is the Minmatar logi.... Kin cat Cardia Reg Profile Damp
And shield tank. Voila....
Self repair + hacking speed as bonuses. This. This guy knows...
Its all true, Minnie logi can run faster, for longer, with less profile, more hacking speed, more health and 4 equipment.
BUT
We scouts have sidearms. Yeeaah. |
Spec Ops Cipher
Seraphim Initiative..
431
|
Posted - 2013.09.02 02:06:00 -
[7] - Quote
Krom Ganesh wrote:I see scouts as having three main uses (assuming all classes sufficiently fill their role):
CQC stealth fighter: Slips into occupied areas and stealthily kills enemies while enemy is distracted. Medium range scouter: Advances ahead of rest of team, scouts out enemy's positions, and advises main force on enemy locations and best entry routes
^ both also serve well for hacking objectives/installations and planting traps when enemy has their back turned
Long range counter-sniper: While not having the straight up damage of an Assault sniper, the supply line of a Logi sniper, or the toughness of a Heavy sniper, the scout sniper serves well in finding other snipers while not being detected themselves. All 3 of those can be fulfilled better by any assault suit. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
217
|
Posted - 2013.09.02 03:43:00 -
[8] - Quote
I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious. |
Xender17
Ahrendee Mercenaries EoN.
529
|
Posted - 2013.09.02 03:46:00 -
[9] - Quote
The only advantage is the reduced profile. Which the Min lofi can easily overcome. |
Maken Tosch
DUST University Ivy League
3868
|
Posted - 2013.09.02 03:46:00 -
[10] - Quote
What's a scount? |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
229
|
Posted - 2013.09.02 03:56:00 -
[11] - Quote
Spec Ops Cipher wrote:All 3 of those can be fulfilled better by any assault suit. That's why I said "assuming all classes sufficiently fill their role". As far as I was aware, this was a discussion of what role scouts ]should fill, not where they are now. |
Rusty Shallows
Black Jackals
333
|
Posted - 2013.09.02 03:57:00 -
[12] - Quote
Nuts to the Winmatter super logi-scout. My Minja Alt stabs people in the back. I used to think forge gunning a sniper up close was the best, wrong. Gonna love those Nova Knives when they start registering hits on moving targets more often. |
DJINN Marauder
Ancient Exiles
1003
|
Posted - 2013.09.02 04:07:00 -
[13] - Quote
Ahh the old chrom days when scouts were pretty good. 3 highs 3 lows 2 equipment. Or the vk1 with 3 everything but no sidearm.
I miss those days.
Even though I wasn't a scout back then. |
Godin Thekiller
Hellstorm Inc League of Infamy
434
|
Posted - 2013.09.02 04:10:00 -
[14] - Quote
SLAVS are **** too.... I think anything with "Scout" in the name has a curse on it..... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
217
|
Posted - 2013.09.02 04:22:00 -
[15] - Quote
Maken Tosch wrote:What's a scount? This is why I didn't know what they were used for! lol good catch!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
448
|
Posted - 2013.09.02 04:24:00 -
[16] - Quote
The Scouts WERE good. Now they're a bit sucky. Imo they need specific modules or something. Idk. Scouts are supposed to Scout while Logistics are supposed to do Logistics.
The same way Cloaking is a Scout only thing(I believe it's been hinted that it's only for Scouts), there should be other modules/equipment only for light infantry. Tagging, Tracking, any thing else that helps make them an actual Scout...Actually I think I'm about to head to the suggestion room just because I feel strongly about this. |
Cody Sietz
Bullet Cluster
860
|
Posted - 2013.09.02 04:25:00 -
[17] - Quote
I use my to detect enemy's for my team, and slip in to take out any stranglers.
Can't wait for squad shared vision to be turned off. |
Fizzer94
L.O.T.I.S.
44
|
Posted - 2013.09.02 04:26:00 -
[18] - Quote
Easy kills for everyone else. |
RedZer0 MK1
Opus Arcana
31
|
Posted - 2013.09.02 04:28:00 -
[19] - Quote
They don't have a role. There is little difference in scan radius to make them scouts. There isn't any advantage to running scout versus anything else. Perhaps they should get a second equipment... |
Doyle Reese
OSG Planetary Operations Covert Intervention
411
|
Posted - 2013.09.02 05:23:00 -
[20] - Quote
to give away +50 points to the enemy team every so often :( |
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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2098
|
Posted - 2013.09.02 05:45:00 -
[21] - Quote
Not much. Unfortunately, the scan us broken so even at max levels you are only slightly better than assaults.
1.4 Should address these issues and more, though. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
160
|
Posted - 2013.09.02 06:07:00 -
[22] - Quote
Scouts have no real role, it is CCPs forgotten child (kind of like CCPs mutant baby the Commando), despite the fact that it has been here forever.
1.4 won't change much for scouts, losing vision of both your teammates and the enemy will have both positive and negative effects, so that is pretty neutral. Active scanning still does nothing for wps and only is really effective if you have a full squad.
CCP has mentioned that they are going to look to see what they can do in 1.6, but considering that is 2 updates ahead, we know the glitch correction cycle will push that back another month, so I am guessing 1.7.
Again this is not to say that people can't play scouts, its just that you are performing with diminished results.
What scouts should be is the enemy team divider or anti logi, either by giving away the position of the team or by group harassment/disorientation through EWAR.
On the bright sides I do believe we are the best nova knifing class still |
Yan Darn
DUST University Ivy League
45
|
Posted - 2013.09.02 06:41:00 -
[23] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
This is pretty much the case I think. I never really saw the scout as being a ninja assassin or anything, but as it stands, nova knifing is the only thing a scout can really do better (shame I'm a Gallente scout...). What bothers me, isn't so much my KDr or WP (I don't do too bad in most pub matches) - its the fact if I post 'LFS Scout' in corp chat, people are more likely to avoid squadding with me...
Since there are no developed scan or stealth mechanics - the profile reduction thing is pretty much a non-thing.
No EWAR options besides...active scanner (which anyone can carry)?
I'm fine if the scout doesn't get additional speed or tank - those sound more like assault stats. What we need is stealth and detection, which means we need someway to avoid detection that other classes don't have. Which means the game needs more than 10m passive scans and for profile dampening and precision actually so something.
It really is tempting to go for the min-logis hp regen, greater tank, hack bonus and 2 additional equip slots. Realistically - the sidearm is all you are losing. If you want to know what a scouts role is - look no further than a recon spec'ed min-logi.
*sigh*
|
Nestil
Seraphim Auxiliaries
40
|
Posted - 2013.09.02 07:03:00 -
[24] - Quote
padding other players KDR -.- |
Matticus Monk
Ordus Trismegistus
399
|
Posted - 2013.09.02 08:15:00 -
[25] - Quote
The sole purpose of the scout suit is to differentiate the men from the boys.
Mission accomplished. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
109
|
Posted - 2013.09.02 08:30:00 -
[26] - Quote
A medium frame could use a shotgun (not a nova knife) so i'm not sure why a scout would use a shotgun a medium frame would be great cos extra health. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
396
|
Posted - 2013.09.02 08:40:00 -
[27] - Quote
Oswald Rehnquist wrote:Scouts have no real role, it is CCPs forgotten child (kind of like CCPs mutant baby the Commando), despite the fact that it has been here forever.
1.4 won't change much for scouts, losing vision of both your teammates and the enemy will have both positive and negative effects, so that is pretty neutral. Active scanning still does nothing for wps and only is really effective if you have a full squad.
CCP has mentioned that they are going to look to see what they can do in 1.6, but considering that is 2 updates ahead, we know the glitch correction cycle will push that back another month, so I am guessing 1.7.
Again this is not to say that people can't play scouts, its just that you are performing with diminished results.
What scouts should be is the enemy team divider or anti logi, either by giving away the position of the team or by group harassment/disorientation through EWAR.
On the bright sides I do believe we are the best nova knifing class still
Actually I thought they said they would throw it in 1.5 as they had started working on it and tried to get the WPs for active scans in 1.4. They obviously didn't make the deadline though.
If you are in a decent corp then you should always find yourself in a full squad which means that the active scanners will be extremely useful.
Well trained scouts can put a serious panic to any heavy in there path.
I personally work as a counter logi and, if my team is competent, am able to do my job quite well.
I also keep uplinks on hadn. Yes a logi can place more but when you think about it... where do they ALWAY place them? Right on the front lines! This does no good for tactical players that would like to first put some distance between them and the enemy in order to plan out there next move. I prefer to place my uplinks behind enemy lines and at elevated positions. This give aggressive scouts (ninjas and shotgunners) a chance to attack from behind while allowing snipers instant access to a crow's nest (gotta hate spawning in a fire fight with nothing but dam sniper rifle).
My stealth and hacking speed allows me to hack defensive objectives in order to get the enemy's attention away from the major ones (if they ignore it then that's just more damage against there MCC)
Sure Logis CAN mod themselves for scout jobs but do to there desire to deal damage or stay alive, they usually don't.
Scouts are always on the move and planning there next way to disorient the enemy. In a RPG world the scout's job is to debuff and assassinate (heavy damage vs single targets).
`Sigh. Just another fun game of DUST. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
161
|
Posted - 2013.09.02 10:57:00 -
[28] - Quote
ALPHA DECRIPTER wrote:Actually I thought they said they would throw it in 1.5 as they had started working on it and tried to get the WPs for active scans in 1.4. They obviously didn't make the deadline though. If you are in a decent corp then you should always find yourself in a full squad which means that the active scanners will be extremely useful. Well trained scouts can put a serious panic to any heavy in there path. I personally work as a counter logi and, if my team is competent, am able to do my job quite well. I also keep uplinks on hadn. Yes a logi can place more but when you think about it... where do they ALWAY place them? Right on the front lines! This does no good for tactical players that would like to first put some distance between them and the enemy in order to plan out there next move. I prefer to place my uplinks behind enemy lines and at elevated positions. This give aggressive scouts (ninjas and shotgunners) a chance to attack from behind while allowing snipers instant access to a crow's nest (gotta hate spawning in a fire fight with nothing but dam sniper rifle). My stealth and hacking speed allows me to hack defensive objectives in order to get the enemy's attention away from the major ones (if they ignore it then that's just more damage against there MCC) Sure Logis CAN mod themselves for scout jobs but do to there desire to deal damage or stay alive, they usually don't. Scouts are always on the move and planning there next way to disorient the enemy. In a RPG world the scout's job is to debuff and assassinate (heavy damage vs single targets).
`Sigh. Just another fun game of DUST .
1.5 will get a hot patch which they give more support wp across the board and 1.6 will be the scout patch from what I read.
Also what you have described is what economists call a comparative advantage, the fact that logis may do it better but most of them don't want to waste time and points flanking means that the more desperate scouts are more willing to fill in these roles is where the scout fall into game play.
You and I fill in similar roles, but we aren't counter logis but in fact logi lites. Scout Alpha strikes are lower than medium frames which ironically make sniping much weaker and riskier. The only reason we focus on "high" damage is because we can't continue on a traditional sustained fight. Meaning the only "assassins" roles we can actually function in is KInCat Shotgunning and KInCat NKing. You can definately hold your own with positive k/d ratios operating in these roles
Also disorientation is a one v group tactic aka team divider (what I call Beta Scouts), assassination in the heavy damage single target assassination (which I call Alpha Scouts). Scouts need to be versatile enough to be able to choose one of these two function, currently the tools for Beta scouts are lacking a bit and the risk/reward to Alpha scouts is heavily leaning towards a much higher risk. The reason for flattening scout ratios despite skill investment is because the skills themselves have a comparatively low effect on the fact that cqc scouts go in there is a 50%+ chance of death before getting your 1+ kills since speed tanking has its limits. Meaning there has to be more enter and escape options given to the scout, in fact if scouts got a unique method to break disengagements along with speed that alone would make the scout worthy of forum tears. |
GRIM GEAR
The Enclave Syndicate Dark Taboo
21
|
Posted - 2013.09.02 11:01:00 -
[29] - Quote
What you can't be serious I mean what you haven't heard? SCOUT SUITS ARE ONLY GOOD FOR CANNON FODDER!. |
Korvin Lomont
United Pwnage Service RISE of LEGION
114
|
Posted - 2013.09.02 11:18:00 -
[30] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
Right now scouts have no real role on the battlefiedl other than beeing easy prey. Every role a scout can fullfil it gets outclasses by medium frame suits. Maybe the minniscout has some sort of role in term of a nova knifer if you want this niche call a role... |
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Garrett Blacknova
Codex Troopers
3446
|
Posted - 2013.09.02 12:18:00 -
[31] - Quote
Roy Ventus wrote:The same way Cloaking is a Scout only thing(I believe it's been hinted that it's only for Scouts) Nope.
Cloak is officially going to be an Equipment item, and anyone can use it if they have an Equipment slot (sorry, Heavies), but Scouts are meant to be getting some kind of bonus to using it.
The biggest problems with Scouts right now are the lack of passive scanning range and the lack of fitting capacity. In 1.4, they'll be losing any value to passive scanning because the data won't be shared with anyone else at all any more. That makes the job of sneaky killer Scouts slightly easier, but it makes the job of actually SCOUTING with a Scout near-impossible without building your entire fitting around that one non-combat aspect of your role and compromising severely on other aspects. When Cloaking comes in, we'll have to choose between stealth or the ability to actually be a Scout, which to be honest is kind of awful. |
Lazy Scumbag
the unholy legion of darkstar DARKSTAR ARMY
40
|
Posted - 2013.09.02 12:49:00 -
[32] - Quote
Target practice. The lower level scout suits are so underpowered that just by looking at you, anyone within 20 or so meters can kill you. |
OZAROW
WarRavens League of Infamy
465
|
Posted - 2013.09.02 13:35:00 -
[33] - Quote
Roy Ventus wrote:The Scouts WERE good. Now they're a bit sucky. Imo they need specific modules or something. Idk. Scouts are supposed to Scout while Logistics are supposed to do Logistics.
The same way Cloaking is a Scout only thing(I believe it's been hinted that it's only for Scouts), there should be other modules/equipment only for light infantry. Tagging, Tracking, any thing else that helps make them an actual Scout...Actually I think I'm about to head to the suggestion room just because I feel strongly about this. While your there add another low slot to minmatar, a high to the gallente , more CPU an pg a smaller collision model, a longer base scanning range, an a tad mor speed since our speed slots need CPU chips instead which make use slower than any assault or logi that stacks reds .
The slots an CPU are garbage, knives need a fitting optimization skill or reduced CPU/ pg stats, my proto is fully of mixed proto an basic gear an a CPU chip which means even with a weak suit were still not at a max potential even with a lv 5 core.
We need more slots an CPU to fill the roll, we need to be able to carry a uplink an a scanner at the same time or at least one without having to use basic guns an shield just to fit a bloody advanced uplink, it horse $hit on the math of the suit an it's why it's not at full potential , scouts are assassins , minja cqc, gallente long range infiltrator assasing or CDC because it has way better CPU to use better mods an guns but still u.p. |
Tek Hound
Death In Xcess Corporation
45
|
Posted - 2013.09.02 14:43:00 -
[34] - Quote
The ladies |
Lillica Deathdealer
Mango and Friends
307
|
Posted - 2013.09.02 14:57:00 -
[35] - Quote
In Eve, real men hull tank. In Dust, real men are scouts.
What does this say to you? -.o |
Knight Soiaire
Better Hide R Die
2185
|
Posted - 2013.09.02 15:04:00 -
[36] - Quote
We're not even Scouts.
Our Scan Range is ten metres, the same as every other class in the game.
And once an enemy gets within that range you're already dead.
You could say "Hurr durr, fit an Active Scanner", but I refuse to, the Scout's advantage should be its huge benefit to Passive Scanning, but it isn't even 'Huge'.
All Scouts need a 30m Scan Range, of course, its different for the Basic Light Frame, because they're not 'Scouts' |
Garrett Blacknova
Codex Troopers
3450
|
Posted - 2013.09.02 15:08:00 -
[37] - Quote
Knight Soiaire wrote:We're not even Scouts.
Our Scan Range is ten metres, the same as every other class in the game.
And once an enemy gets within that range you're already dead.
You could say "Hurr durr, fit an Active Scanner", but I refuse to, the Scout's advantage should be its huge benefit to Passive Scanning, but it isn't even 'Huge'.
All Scouts need a 30m Scan Range, of course, its different for the Basic Light Frame, because they're not 'Scouts' Lights get 15m scan radius. Scouts get 15m Scan Radius and are the only suits which share target info on TacNet.
That's my proposal after 1.4 removes the ability to keep track of other players via teammates. |
OZAROW
WarRavens League of Infamy
465
|
Posted - 2013.09.02 20:26:00 -
[38] - Quote
I personally just want another low slot or at least a equipment slot, so that other suits aren't faster, an I can have the CPU to fit at least advanced uplinks without having a horrible fit because of all the space they take up. Scouts could actually change the coarse of a match in chrome now it's a logi in a indestructible lav |
Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.02 20:47:00 -
[39] - Quote
Lillica Deathdealer wrote:In Eve, real men hull tank. In Dust, real men are scouts.
What does this say to you? -.o
It says I'm a real man . |
Michael Arck
Anubis Prime Syndicate
763
|
Posted - 2013.09.02 20:49:00 -
[40] - Quote
Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy |
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AAGMUNDR
Reliable Overwatch Inc.
0
|
Posted - 2013.09.02 20:55:00 -
[41] - Quote
Highly mobile platform for shotguns. |
Crash Monster
Snipers Anonymous
1280
|
Posted - 2013.09.02 20:56:00 -
[42] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
We distract people from shooting at you as we represent an instant +50 to the lucky player that shoots in our general direction. |
Akdhar Saif
CybinSect
49
|
Posted - 2013.09.02 20:58:00 -
[43] - Quote
Maybe scout suits should have a built in active scanner (maybe a bit weaker than the handheld) so they can scout ahead/around and spot targets for the team. |
low genius
the sound of freedom Renegade Alliance
388
|
Posted - 2013.09.02 21:02:00 -
[44] - Quote
they're speed tanks. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
404
|
Posted - 2013.09.02 22:13:00 -
[45] - Quote
Oswald Rehnquist wrote:1.5 will get a hot patch which they give more support wp across the board and 1.6 will be the scout patch from what I read.
Also what you have described is what economists call a comparative advantage, the fact that logis may do it better but most of them don't want to waste time and points flanking means that the more desperate scouts are more willing to fill in these roles is where the scout fall into game play.
You and I fill in similar roles, but we aren't counter logis but in fact logi lites. Scout Alpha strikes are lower than medium frames which ironically make sniping much weaker and riskier. The only reason we focus on "high" damage is because we can't continue on a traditional sustained fight. Meaning the only "assassins" roles we can actually function in is KInCat Shotgunning and KInCat NKing. You can definately hold your own with positive k/d ratios operating in these roles
Also disorientation is a one v group tactic aka team divider (what I call Beta Scouts), assassination in the heavy damage single target assassination (which I call Alpha Scouts). Scouts need to be versatile enough to be able to choose one of these two function, currently the tools for Beta scouts are lacking a bit and the risk/reward to Alpha scouts is heavily leaning towards a much higher risk. The reason for flattening scout ratios despite skill investment is because the skills themselves have a comparatively low effect on the fact that cqc scouts go in there is a 50%+ chance of death before getting your 1+ kills since speed tanking has its limits. Meaning there has to be more enter and escape options given to the scout, in fact if scouts got a unique method to break disengagements along with speed that alone would make the scout worthy of forum tears.
Don't know about "desperate" as I quit enjoy it but I can see your point on the rest. I don't deny that scouts are at a overall disadvantage and can't wait for them to get some first aid (or thrown into the E.R.).
Contrary to my name I'm, apparently, a "Beta Scout" but I do keep knives on hand for those comman occasions which allow me to, at times, play a more "Alpha" role. There are times where I feel my work is done and so I switch to a more "frontline" style fit that allows me to stick with my squad mates and dish out damage (keeping a scanner on-hand to keep me set on my role of gathering intel)
`Sigh. Just another fun game of DUST. |
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.02 22:41:00 -
[46] - Quote
low genius wrote:they're speed tanks. Unfortunately not really, yes if you want one weapon , no grenades an no equipment, the CPU is too low if you want a good full fit |
Scary Scout
Forty-Nine Fedayeen Minmatar Republic
1
|
Posted - 2013.09.02 23:09:00 -
[47] - Quote
to scare heavies to death |
Operative 1171 Aajli
Bragian Order Amarr Empire
209
|
Posted - 2013.09.02 23:29:00 -
[48] - Quote
Move fast, find that sweet, sweet rare target and use hard, atypical tactics to give yourself a challenge. Mix it up. It's a gas! |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.03 02:17:00 -
[49] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
frankly the only reason anyone plays scout is because they enjoy it. I hate playing assault its so boring, scout is the only thing I really enjoy about this game. Granted its been weeks since I've played............
I play shock troop/guerrilla warrior/fast response hacker slayer/distraction/team divider....... but really im more a liability to any well formed team then a benefit, I'm useful in pub matches but only because that's one less player on your team that's staring at the sky, or getting their ass handed to them. |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:05:00 -
[50] - Quote
Scary Scout wrote:to scare heavies to death
After 1.4 no, heavies turn speed is going to cripple the scout |
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Rynoceros
Rise of Old Dudes
637
|
Posted - 2013.09.03 03:06:00 -
[51] - Quote
Mmmm, HMG meat. |
ARF 1049
The Phoenix Federation
36
|
Posted - 2013.09.03 03:16:00 -
[52] - Quote
Scouts are either a strong team player or a loner... I am both and people say assault suits scan do what a scout can... No not really a my scout suit shreds people a gek and nova knives on a proto gallente scout... It is just awesome, I prefer gallente because of its low slots I use those a lot more than high slots and with the buff to nova knives I rip up anyone and no longer fear heavies, scouts are useful in situations but going behind enemy lines and hacking objectives... Just no
I find them useful for CQC and dropping in on people not a whole lot is more embarrassing than being nova knifed especially when you are wearing proto-advanced gear but it is a hard line of work you either are or you aren't I have been since closed beta and my nova knife usage is still the same. But anyways scouts are tricky you need good communication and team work or you need lots of money and patience because walking all the way around a building spending up to 5 minutes to get one kill... That's your job. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
168
|
Posted - 2013.09.03 03:41:00 -
[53] - Quote
ARF 1049 wrote:Scouts are either a strong team player or a loner... I am both and people say assault suits scan do what a scout can... No not really a my scout suit shreds people a gek and nova knives on a proto gallente scout... It is just awesome, I prefer gallente because of its low slots I use those a lot more than high slots and with the buff to nova knives I rip up anyone and no longer fear heavies, scouts are useful in situations but going behind enemy lines and hacking objectives... Just no
I find them useful for CQC and dropping in on people not a whole lot is more embarrassing than being nova knifed especially when you are wearing proto-advanced gear but it is a hard line of work you either are or you aren't I have been since closed beta and my nova knife usage is still the same. But anyways scouts are tricky you need good communication and team work or you need lots of money and patience because walking all the way around a building spending up to 5 minutes to get one kill... That's your job.
Under that pretense scouts would only have 2-3 kills max, and that is ridiculous in a slayer focus game, that form of game play is also nullified in organized fights, plus that would be hurting the team by taking up slots if that is what is to be expected of us. I get at least 5-15 with a scram Pistol / SMG / RE setup, combine with my snapshot sniper secondary. I actually do operate behind enemy lines as a flanker/harrier or as rear guard for undefended points of interest (REs and ScramP head shots help with this tremendously).
The general principle to understand is that there is no even ground or footing when it comes to scouts, it is either you have the clear advantage or you have zero advantage. The skill part is making sure you are not overestimating your chances of success in an engagement and having to be hyper aware of the flow of the match. |
Poonmunch
Sanguis Defense Syndicate
247
|
Posted - 2013.09.03 04:07:00 -
[54] - Quote
Honing my sniping skills on running targets.
Munch |
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.03 04:35:00 -
[55] - Quote
I'm a big fan of my new minja fit with a scanner knives an a shotty as a sidearm, mind you I have to use a CPU chip an have 234 shields, an I swapped out the red for a Pd, as long as I'm careful an I can flank I'm good, went 20/2 yesterday in a city map |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
250
|
Posted - 2013.09.03 04:48:00 -
[56] - Quote
to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
|
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.03 05:01:00 -
[57] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
Always using greens? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
251
|
Posted - 2013.09.03 06:59:00 -
[58] - Quote
OZAROW wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
Always using greens? only enhanced but it does the job |
Yan Darn
DUST University Ivy League
48
|
Posted - 2013.09.03 07:33:00 -
[59] - Quote
Oswald Rehnquist wrote: The general principle to understand is that there is no even ground or footing when it comes to scouts, it is either you have the clear advantage or you have zero advantage. The skill part is making sure you are not overestimating your chances of success in an engagement and having to be hyper aware of the flow of the match.
That is the bet description of the current scout I've read.
Personally, I think soloing can help with practicing that - get a little detachment from the battle so you can analyse it without someone telling you to spawn Alpha CRU when you can see a lone red hacking Delta (in which case I spawn delta - kill the red with surprises then leave an uplink nearby or an RE then run along to the next problem to solve). Though I really need to get better with squads - at least now I can 'scout' for them (though anyone with a Scanner can...), which hopefully will allow me that bit of freedom I need to do my thIng...
I personally am a 'Beta' Scout - running uplinks most of the time, then when I have a good spawn set up, I'll just go RE or Scanner and help kill reds where need be.
Personally I think more people should get used to scouts having a bit of a free reign with movement and objectives - a lot like a sniper - supporting the team without necessarily hugging attack/defend order.
Being in a blob doesn't really benefit the scout as it does other classes.
Mind you, nothing benefits a scout like it does other classes... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 07:39:00 -
[60] - Quote
Can't wait for 1.4 .... new map.... no squad vision *twitches* DAM WHY COULDN'T IT HAVE COME SOONER! Man I almost wanna go completely alpha scout for it but I gotta keep my head in the game *twitch*. Do my job and our success rate will be just that much higher *twitch*. Don't screw with the formula *Twitch*.
*twitch*
`Sigh. Just another fun game of DUST. |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
215
|
Posted - 2013.09.03 08:11:00 -
[61] - Quote
the scout is about stealth. Even a basic is like a Med frame with profile dampening at level 5 as standard. and a proto scout can evade even Adv scanners. Sadly its taken this long for the gameplay to help in that role but hopefully today will see a lot more of them on the field. Time to hang up the Logi suit for a while and sharpen my knives. Watch your backs |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 10:02:00 -
[62] - Quote
broonfondle majikthies wrote:the scout is about stealth. Even a basic is like a Med frame with profile dampening at level 5 as standard. and a proto scout can evade even Adv scanners. Sadly its taken this long for the gameplay to help in that role but hopefully today will see a lot more of them on the field. Time to hang up the Logi suit for a while and sharpen my knives. Watch your backs
*stands next to you and partakes in a healthy evil laugh*
`Sigh. Just another fun game of DUST. |
Korvin Lomont
United Pwnage Service RISE of LEGION
118
|
Posted - 2013.09.03 10:06:00 -
[63] - Quote
Michael Arck wrote:Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy
I agree funny enough that the additional hacking bonus goes to the minni logi. Oh god I would murder for this skill on my gallente scout... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 10:10:00 -
[64] - Quote
Korvin Lomont wrote:Michael Arck wrote:Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy I agree funny enough that the additional hacking bonus goes to the minni logi. Oh god I would murder for this skill on my gallente scout...
dude....DUDE....DUDE!!!! My proto scout would have +100% hacking speed!!!! (and my Geek Hacker would have +150%). Such uber hackage dude (yea, I did just say "uber hackage").
`Sigh. Just another fun game of DUST. |
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