|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
396
|
Posted - 2013.09.02 08:40:00 -
[1] - Quote
Oswald Rehnquist wrote:Scouts have no real role, it is CCPs forgotten child (kind of like CCPs mutant baby the Commando), despite the fact that it has been here forever.
1.4 won't change much for scouts, losing vision of both your teammates and the enemy will have both positive and negative effects, so that is pretty neutral. Active scanning still does nothing for wps and only is really effective if you have a full squad.
CCP has mentioned that they are going to look to see what they can do in 1.6, but considering that is 2 updates ahead, we know the glitch correction cycle will push that back another month, so I am guessing 1.7.
Again this is not to say that people can't play scouts, its just that you are performing with diminished results.
What scouts should be is the enemy team divider or anti logi, either by giving away the position of the team or by group harassment/disorientation through EWAR.
On the bright sides I do believe we are the best nova knifing class still
Actually I thought they said they would throw it in 1.5 as they had started working on it and tried to get the WPs for active scans in 1.4. They obviously didn't make the deadline though.
If you are in a decent corp then you should always find yourself in a full squad which means that the active scanners will be extremely useful.
Well trained scouts can put a serious panic to any heavy in there path.
I personally work as a counter logi and, if my team is competent, am able to do my job quite well.
I also keep uplinks on hadn. Yes a logi can place more but when you think about it... where do they ALWAY place them? Right on the front lines! This does no good for tactical players that would like to first put some distance between them and the enemy in order to plan out there next move. I prefer to place my uplinks behind enemy lines and at elevated positions. This give aggressive scouts (ninjas and shotgunners) a chance to attack from behind while allowing snipers instant access to a crow's nest (gotta hate spawning in a fire fight with nothing but dam sniper rifle).
My stealth and hacking speed allows me to hack defensive objectives in order to get the enemy's attention away from the major ones (if they ignore it then that's just more damage against there MCC)
Sure Logis CAN mod themselves for scout jobs but do to there desire to deal damage or stay alive, they usually don't.
Scouts are always on the move and planning there next way to disorient the enemy. In a RPG world the scout's job is to debuff and assassinate (heavy damage vs single targets).
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
404
|
Posted - 2013.09.02 22:13:00 -
[2] - Quote
Oswald Rehnquist wrote:1.5 will get a hot patch which they give more support wp across the board and 1.6 will be the scout patch from what I read.
Also what you have described is what economists call a comparative advantage, the fact that logis may do it better but most of them don't want to waste time and points flanking means that the more desperate scouts are more willing to fill in these roles is where the scout fall into game play.
You and I fill in similar roles, but we aren't counter logis but in fact logi lites. Scout Alpha strikes are lower than medium frames which ironically make sniping much weaker and riskier. The only reason we focus on "high" damage is because we can't continue on a traditional sustained fight. Meaning the only "assassins" roles we can actually function in is KInCat Shotgunning and KInCat NKing. You can definately hold your own with positive k/d ratios operating in these roles
Also disorientation is a one v group tactic aka team divider (what I call Beta Scouts), assassination in the heavy damage single target assassination (which I call Alpha Scouts). Scouts need to be versatile enough to be able to choose one of these two function, currently the tools for Beta scouts are lacking a bit and the risk/reward to Alpha scouts is heavily leaning towards a much higher risk. The reason for flattening scout ratios despite skill investment is because the skills themselves have a comparatively low effect on the fact that cqc scouts go in there is a 50%+ chance of death before getting your 1+ kills since speed tanking has its limits. Meaning there has to be more enter and escape options given to the scout, in fact if scouts got a unique method to break disengagements along with speed that alone would make the scout worthy of forum tears.
Don't know about "desperate" as I quit enjoy it but I can see your point on the rest. I don't deny that scouts are at a overall disadvantage and can't wait for them to get some first aid (or thrown into the E.R.).
Contrary to my name I'm, apparently, a "Beta Scout" but I do keep knives on hand for those comman occasions which allow me to, at times, play a more "Alpha" role. There are times where I feel my work is done and so I switch to a more "frontline" style fit that allows me to stick with my squad mates and dish out damage (keeping a scanner on-hand to keep me set on my role of gathering intel)
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 07:39:00 -
[3] - Quote
Can't wait for 1.4 .... new map.... no squad vision *twitches* DAM WHY COULDN'T IT HAVE COME SOONER! Man I almost wanna go completely alpha scout for it but I gotta keep my head in the game *twitch*. Do my job and our success rate will be just that much higher *twitch*. Don't screw with the formula *Twitch*.
*twitch*
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 10:02:00 -
[4] - Quote
broonfondle majikthies wrote:the scout is about stealth. Even a basic is like a Med frame with profile dampening at level 5 as standard. and a proto scout can evade even Adv scanners. Sadly its taken this long for the gameplay to help in that role but hopefully today will see a lot more of them on the field. Time to hang up the Logi suit for a while and sharpen my knives. Watch your backs
*stands next to you and partakes in a healthy evil laugh*
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 10:10:00 -
[5] - Quote
Korvin Lomont wrote:Michael Arck wrote:Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy I agree funny enough that the additional hacking bonus goes to the minni logi. Oh god I would murder for this skill on my gallente scout...
dude....DUDE....DUDE!!!! My proto scout would have +100% hacking speed!!!! (and my Geek Hacker would have +150%). Such uber hackage dude (yea, I did just say "uber hackage").
`Sigh. Just another fun game of DUST. |
|
|
|