Yan Darn
DUST University Ivy League
45
|
Posted - 2013.09.02 06:41:00 -
[1] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
This is pretty much the case I think. I never really saw the scout as being a ninja assassin or anything, but as it stands, nova knifing is the only thing a scout can really do better (shame I'm a Gallente scout...). What bothers me, isn't so much my KDr or WP (I don't do too bad in most pub matches) - its the fact if I post 'LFS Scout' in corp chat, people are more likely to avoid squadding with me...
Since there are no developed scan or stealth mechanics - the profile reduction thing is pretty much a non-thing.
No EWAR options besides...active scanner (which anyone can carry)?
I'm fine if the scout doesn't get additional speed or tank - those sound more like assault stats. What we need is stealth and detection, which means we need someway to avoid detection that other classes don't have. Which means the game needs more than 10m passive scans and for profile dampening and precision actually so something.
It really is tempting to go for the min-logis hp regen, greater tank, hack bonus and 2 additional equip slots. Realistically - the sidearm is all you are losing. If you want to know what a scouts role is - look no further than a recon spec'ed min-logi.
*sigh*
|
Yan Darn
DUST University Ivy League
48
|
Posted - 2013.09.03 07:33:00 -
[2] - Quote
Oswald Rehnquist wrote: The general principle to understand is that there is no even ground or footing when it comes to scouts, it is either you have the clear advantage or you have zero advantage. The skill part is making sure you are not overestimating your chances of success in an engagement and having to be hyper aware of the flow of the match.
That is the bet description of the current scout I've read.
Personally, I think soloing can help with practicing that - get a little detachment from the battle so you can analyse it without someone telling you to spawn Alpha CRU when you can see a lone red hacking Delta (in which case I spawn delta - kill the red with surprises then leave an uplink nearby or an RE then run along to the next problem to solve). Though I really need to get better with squads - at least now I can 'scout' for them (though anyone with a Scanner can...), which hopefully will allow me that bit of freedom I need to do my thIng...
I personally am a 'Beta' Scout - running uplinks most of the time, then when I have a good spawn set up, I'll just go RE or Scanner and help kill reds where need be.
Personally I think more people should get used to scouts having a bit of a free reign with movement and objectives - a lot like a sniper - supporting the team without necessarily hugging attack/defend order.
Being in a blob doesn't really benefit the scout as it does other classes.
Mind you, nothing benefits a scout like it does other classes... |