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Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
59
|
Posted - 2013.09.01 21:53:00 -
[31] - Quote
Ten-Sidhe wrote:MCC was planed to be player controlled eventually. It is the size OP suggested. Trailer showed hull cost of 120 million isk, if I remember correctly.
This will not be feasible until we have larger teams, less of map in readzone, better PC mechanics. I'm sure this will one day happen, but will probably be years away.
Number of turrets is a bit much, and in closed beta when mcc was mobile it was about 1/2 heavy suit walking speed.
Thank you, someone on the same side as me.
Yes I changed the turret size to JUST 6 large turrets and I added more on the placement of the turrets. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1493
|
Posted - 2013.09.01 22:09:00 -
[32] - Quote
Evolution-7 wrote:Just like in Eve Online, you have 4 massive ships that take quite long to build and gather the isk for. I am thinking a large vehicle (aerial class) about maybe 100-250 metres in size and this will only be allowed in large maps. I am guessing this would come after all other aerial vehicles especially fighters, because they will need to help intercept and engage.
This vehicle will be extremely slow, half the speed of a tank and it can't hide, like tanks can or dropships in time. If the "titan" wants to survive it needs dedicated logi's and aerial support, infantry can run faster than the "titan".
I am guessing that this vehicle must have a base hp high enough, require logi-ships and its own reppers to survive.
These ships, should also be able to hold a capacity of around 10-12 players (passengers), who stand in the bay ready to drop when the pilot says.
Hull for each faction: 6 large turrets
Turret placement: (pilot configurable) Configuration 1: 4 underside turrets with 2 placed on top of the fuselage Configuration 2: 3 underside turrets with 2 on each side of the fuselage and 1 on the top. Configuration 3: 2 underside turrets with 2 on each side of the fuselage and 2 on the top.
Underside turrets are placed in different areas e.g: in the centre, on the rear, on the front. Topside turrets are placed in the same areas: centre, rear, on the front Side turrets can be placed anywhere along the side.
HP:
Gallente: 5% bonus to hybrid turrets per level 20 000 Shields 100 000 Armour
Caldari: 5% bonus to missile turrets per level 100 000 Shields 20 000 Armour
Amarr: 5% bonus to energy based turrets per level 40 000 Shields 80 000 Armour
Minmatar: 5% bonus to projectile turrets per level 80 000 Shields 40 000 Armour
I am guessing that with amount of HP, these will have to have built in mega reps (with a higher rep ability per pulse for its prominent method of tanking) e.g.
- Gallente (armour tanking) 4000hp for armour 500hp for shield - Caldari (shield tanking) 4000hp for shield and 500 hp for armour - Amarr (armour tanking) 3000hp for armour 1500hp for shield - Minmatar (shield tanking) 3000hp for shield and 1500 hp for armour
These would require a small amount of spider tanking going on in heavy engagements.
I have always thought that one of these titans-types for dust would be awesome.
You already cocked up the Amarrian Armour values. We are the supreme armour tankers in EVE! |
Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.01 23:13:00 -
[33] - Quote
Evolution-7 wrote:Just like in Eve Online, you have 4 massive ships that take quite long to build and gather the isk for. I am thinking a large vehicle (aerial class) about maybe 100-250 metres in size and this will only be allowed in large maps. I am guessing this would come after all other aerial vehicles especially fighters, because they will need to help intercept and engage.
This vehicle will be extremely slow, half the speed of a tank and it can't hide, like tanks can or dropships in time. If the "titan" wants to survive it needs dedicated logi's and aerial support, infantry can run faster than the "titan".
I am guessing that this vehicle must have a base hp high enough, require logi-ships and its own reppers to survive.
These ships, should also be able to hold a capacity of around 10-12 players (passengers), who stand in the bay ready to drop when the pilot says.
Hull for each faction: 6 large turrets
Turret placement: (pilot configurable) Configuration 1: 4 underside turrets with 2 placed on top of the fuselage Configuration 2: 3 underside turrets with 2 on each side of the fuselage and 1 on the top. Configuration 3: 2 underside turrets with 2 on each side of the fuselage and 2 on the top.
Underside turrets are placed in different areas e.g: in the centre, on the rear, on the front. Topside turrets are placed in the same areas: centre, rear, on the front Side turrets can be placed anywhere along the side.
HP:
Gallente: 5% bonus to hybrid turrets per level 20 000 Shields 100 000 Armour
Caldari: 5% bonus to missile turrets per level 100 000 Shields 20 000 Armour
Amarr: 5% bonus to energy based turrets per level 40 000 Shields 80 000 Armour
Minmatar: 5% bonus to projectile turrets per level 80 000 Shields 40 000 Armour
I am guessing that with amount of HP, these will have to have built in mega reps (with a higher rep ability per pulse for its prominent method of tanking) e.g.
- Gallente (armour tanking) 4000hp for armour 500hp for shield - Caldari (shield tanking) 4000hp for shield and 500 hp for armour - Amarr (armour tanking) 3000hp for armour 1500hp for shield - Minmatar (shield tanking) 3000hp for shield and 1500 hp for armour
These would require a small amount of spider tanking going on in heavy engagements.
I have always thought that one of these titans-types for dust would be awesome.
that's hopelessly OP, but I do see merit to the idea, just reduce size to 30M, HP to 10K with 5K on other, 2 large turrets one on top other on bottom and BLAMO a gunship that will be expinsive, hard to kill, need support, has firepower AND will look awesome (unless mimitar than you'll just be duct taped together) but yet this STILL might be OP. |
Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.01 23:20:00 -
[34] - Quote
Evolution-7 wrote:ToRgUe77 wrote:My question is How exactly would this vehicle be manned? 10-12 turrets. Are you out of your mind? that means over 75% of the whole team would be manning the stupid thing,Who would be capturing objectives. Or otherwise being useful while your lumbering blimp does lazy circles and the stupid blue dots shoot aimlessly from the on board turrets. I would like to see the total number of players in battles to rise to 48, but atm its probably best to keep it at 32 for the sake lag and server issues.Would you like to add a nuke too? ESPECIALLY FOR YOU I REDUCED THE AMOUNT OF TURRETS (MAYBE 10-12 WAS A BIT TO MANY) SORRY IF YOU CAN'T READ AND ARE BLIND SO FOR YOUR CONVENIENCE I WILL USE CAPS LOCK AND UNDERLINE THE WHOLE TEXT. 75% OF THE TEAM INSIDE, IM GUESSING YOUR THINKING THE STANDARD 16V16. ARE YOU STUPID, I CLEARLY WROTE LARGER MAPS WITH LARGE AMOUNTS OF PLAYERS ON EACH SIDE SOMETHING LIKE MAGS 128VS128. SECONDLY BLUE DOTS WOULD NOT BE HERE, BECAUSE THEY ARE NOT ALLOWED OR THERE ISNT ENOUGH ROOM FOR THEM IN PUB MATCHES, THESE WOULD BE CALLED IN CO-ORDINATED FACTIONAL WARFARE, CORP BATTLES AND ANY OTHER FUTURE PRIVATE BATTLES, THE PLAYERBASE MAY HAVE RISEN ENOUGH BY THEN FOR A AVERAGE CORP TO HAVE 200+PLAYERS ACTIVE CONSISTENTLY WHO WOULD BE READY TO FIGHT ANOTHER CORP OF ATLEAST 128 ACTIVE PLAYERS. THIS 128 PLAYER MODE WILL NOT BE A PUB MATCH, IT WILL BE WHATEVER CCP DECIDES TO DO WITH IT. IM GUESSING CORP BATTLES. SO WITH THE NEW FIGURES OF 4-6 LARGE TURRETS AND NO MEDIUMS, YES IT WOULD BE A SENSIBLE VEHICLE TO MAN.THIS WOULD COME ABOUT GUESSING 5-6 YEARS FROM NOW, AFTER FIGHTERS ETC, THIS BLOODY BEAST MAY EVEN BE TOO BUSY FIGHTING AIR UNITS OFF. Ah, and I hope you read that :D
lol? you never said ANY of that in you're OP, now I'll write this in a way you'll understand
DUM DUM SAY NOTING BOUT DIS INTHE OP!!! |
Princeps Marcellus
Expert Intervention Caldari State
188
|
Posted - 2013.09.02 01:23:00 -
[35] - Quote
Heh. +1 for the idea, but no.
No. No.
Exactly what would you destroy them with? Tanks? XD |
CLONE117
Planetary Response Organization Test Friends Please Ignore
262
|
Posted - 2013.09.02 02:28:00 -
[36] - Quote
my super tank idea sound more fun than this... |
slypie11
Planetary Response Organisation
365
|
Posted - 2013.09.02 03:30:00 -
[37] - Quote
OP as hell with real people manning it, but it might have some merit as an npc drone boss or something. Nothing brings a team together like attempting to shoot down a giant flying murderbot. |
Godin Thekiller
Hellstorm Inc League of Infamy
436
|
Posted - 2013.09.02 07:08:00 -
[38] - Quote
Evolution-7 wrote:Godin Thekiller wrote:We already have our Titans; we just don't have the keys yet.This idea is OP as hell, so no. Why don't you ******* go right ahead and say every damn thing is OP, rotten community, OP OP OP OP OP OP. Why can't you people just read everything I wrote!
damn lol, UMADBRO? |
Godin Thekiller
Hellstorm Inc League of Infamy
436
|
Posted - 2013.09.02 07:10:00 -
[39] - Quote
Evolution-7 wrote:Meeko Fent wrote:Evolution-7 wrote:darkiller240 wrote:sry to say it but OP
op?, 2000 rep a pulse 10 pulses? are you kidding me, without logi support this thing crash and burn. As for op, are you blind? I said after all other aerial vehicles. OP is all you people say and as a result, there is never new content. Uh, guy that is 20k HP per cycle. You could rep yourself from zero HP to completely full with a single cycle. How is that not OP? Dude are you ******* blind? 20k hp in one cycle every 30 seconds, The total EHP for this vehicle is 120,000 it would take just about 4 minutes to rep up fully.......... That's why there needs to be logi support! Tank with Active Heat Sink II can dish out 11,000 damage before over-heating.
What kind of **** fit HAV is that? I can get out about 50k damage in one cycle. |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
61
|
Posted - 2013.09.02 09:01:00 -
[40] - Quote
Lightning Bolt2 wrote:Evolution-7 wrote:Just like in Eve Online, you have 4 massive ships that take quite long to build and gather the isk for. I am thinking a large vehicle (aerial class) about maybe 100-250 metres in size and this will only be allowed in large maps. I am guessing this would come after all other aerial vehicles especially fighters, because they will need to help intercept and engage.
This vehicle will be extremely slow, half the speed of a tank and it can't hide, like tanks can or dropships in time. If the "titan" wants to survive it needs dedicated logi's and aerial support, infantry can run faster than the "titan".
I am guessing that this vehicle must have a base hp high enough, require logi-ships and its own reppers to survive.
These ships, should also be able to hold a capacity of around 10-12 players (passengers), who stand in the bay ready to drop when the pilot says.
Hull for each faction: 6 large turrets
Turret placement: (pilot configurable) Configuration 1: 4 underside turrets with 2 placed on top of the fuselage Configuration 2: 3 underside turrets with 2 on each side of the fuselage and 1 on the top. Configuration 3: 2 underside turrets with 2 on each side of the fuselage and 2 on the top.
Underside turrets are placed in different areas e.g: in the centre, on the rear, on the front. Topside turrets are placed in the same areas: centre, rear, on the front Side turrets can be placed anywhere along the side.
HP:
Gallente: 5% bonus to hybrid turrets per level 20 000 Shields 100 000 Armour
Caldari: 5% bonus to missile turrets per level 100 000 Shields 20 000 Armour
Amarr: 5% bonus to energy based turrets per level 40 000 Shields 80 000 Armour
Minmatar: 5% bonus to projectile turrets per level 80 000 Shields 40 000 Armour
I am guessing that with amount of HP, these will have to have built in mega reps (with a higher rep ability per pulse for its prominent method of tanking) e.g.
- Gallente (armour tanking) 4000hp for armour 500hp for shield - Caldari (shield tanking) 4000hp for shield and 500 hp for armour - Amarr (armour tanking) 3000hp for armour 1500hp for shield - Minmatar (shield tanking) 3000hp for shield and 1500 hp for armour
These would require a small amount of spider tanking going on in heavy engagements.
I have always thought that one of these titans-types for dust would be awesome. that's hopelessly OP, but I do see merit to the idea, just reduce size to 30M, HP to 10K with 5K on other, 2 large turrets one on top other on bottom and BLAMO a gunship that will be expinsive, hard to kill, need support, has firepower AND will look awesome (unless mimitar than you'll just be duct taped together) but yet this STILL might be OP.
Don't you understand? This is a rare vehicle thats takes long to build and gather resources. Damn man. Not a Gunship, gunships are probably going to come soon anyway. |
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