Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.01 23:13:00 -
[1] - Quote
Evolution-7 wrote:Just like in Eve Online, you have 4 massive ships that take quite long to build and gather the isk for. I am thinking a large vehicle (aerial class) about maybe 100-250 metres in size and this will only be allowed in large maps. I am guessing this would come after all other aerial vehicles especially fighters, because they will need to help intercept and engage.
This vehicle will be extremely slow, half the speed of a tank and it can't hide, like tanks can or dropships in time. If the "titan" wants to survive it needs dedicated logi's and aerial support, infantry can run faster than the "titan".
I am guessing that this vehicle must have a base hp high enough, require logi-ships and its own reppers to survive.
These ships, should also be able to hold a capacity of around 10-12 players (passengers), who stand in the bay ready to drop when the pilot says.
Hull for each faction: 6 large turrets
Turret placement: (pilot configurable) Configuration 1: 4 underside turrets with 2 placed on top of the fuselage Configuration 2: 3 underside turrets with 2 on each side of the fuselage and 1 on the top. Configuration 3: 2 underside turrets with 2 on each side of the fuselage and 2 on the top.
Underside turrets are placed in different areas e.g: in the centre, on the rear, on the front. Topside turrets are placed in the same areas: centre, rear, on the front Side turrets can be placed anywhere along the side.
HP:
Gallente: 5% bonus to hybrid turrets per level 20 000 Shields 100 000 Armour
Caldari: 5% bonus to missile turrets per level 100 000 Shields 20 000 Armour
Amarr: 5% bonus to energy based turrets per level 40 000 Shields 80 000 Armour
Minmatar: 5% bonus to projectile turrets per level 80 000 Shields 40 000 Armour
I am guessing that with amount of HP, these will have to have built in mega reps (with a higher rep ability per pulse for its prominent method of tanking) e.g.
- Gallente (armour tanking) 4000hp for armour 500hp for shield - Caldari (shield tanking) 4000hp for shield and 500 hp for armour - Amarr (armour tanking) 3000hp for armour 1500hp for shield - Minmatar (shield tanking) 3000hp for shield and 1500 hp for armour
These would require a small amount of spider tanking going on in heavy engagements.
I have always thought that one of these titans-types for dust would be awesome.
that's hopelessly OP, but I do see merit to the idea, just reduce size to 30M, HP to 10K with 5K on other, 2 large turrets one on top other on bottom and BLAMO a gunship that will be expinsive, hard to kill, need support, has firepower AND will look awesome (unless mimitar than you'll just be duct taped together) but yet this STILL might be OP. |
Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.01 23:20:00 -
[2] - Quote
Evolution-7 wrote:ToRgUe77 wrote:My question is How exactly would this vehicle be manned? 10-12 turrets. Are you out of your mind? that means over 75% of the whole team would be manning the stupid thing,Who would be capturing objectives. Or otherwise being useful while your lumbering blimp does lazy circles and the stupid blue dots shoot aimlessly from the on board turrets. I would like to see the total number of players in battles to rise to 48, but atm its probably best to keep it at 32 for the sake lag and server issues.Would you like to add a nuke too? ESPECIALLY FOR YOU I REDUCED THE AMOUNT OF TURRETS (MAYBE 10-12 WAS A BIT TO MANY) SORRY IF YOU CAN'T READ AND ARE BLIND SO FOR YOUR CONVENIENCE I WILL USE CAPS LOCK AND UNDERLINE THE WHOLE TEXT. 75% OF THE TEAM INSIDE, IM GUESSING YOUR THINKING THE STANDARD 16V16. ARE YOU STUPID, I CLEARLY WROTE LARGER MAPS WITH LARGE AMOUNTS OF PLAYERS ON EACH SIDE SOMETHING LIKE MAGS 128VS128. SECONDLY BLUE DOTS WOULD NOT BE HERE, BECAUSE THEY ARE NOT ALLOWED OR THERE ISNT ENOUGH ROOM FOR THEM IN PUB MATCHES, THESE WOULD BE CALLED IN CO-ORDINATED FACTIONAL WARFARE, CORP BATTLES AND ANY OTHER FUTURE PRIVATE BATTLES, THE PLAYERBASE MAY HAVE RISEN ENOUGH BY THEN FOR A AVERAGE CORP TO HAVE 200+PLAYERS ACTIVE CONSISTENTLY WHO WOULD BE READY TO FIGHT ANOTHER CORP OF ATLEAST 128 ACTIVE PLAYERS. THIS 128 PLAYER MODE WILL NOT BE A PUB MATCH, IT WILL BE WHATEVER CCP DECIDES TO DO WITH IT. IM GUESSING CORP BATTLES. SO WITH THE NEW FIGURES OF 4-6 LARGE TURRETS AND NO MEDIUMS, YES IT WOULD BE A SENSIBLE VEHICLE TO MAN.THIS WOULD COME ABOUT GUESSING 5-6 YEARS FROM NOW, AFTER FIGHTERS ETC, THIS BLOODY BEAST MAY EVEN BE TOO BUSY FIGHTING AIR UNITS OFF. Ah, and I hope you read that :D
lol? you never said ANY of that in you're OP, now I'll write this in a way you'll understand
DUM DUM SAY NOTING BOUT DIS INTHE OP!!! |