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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Logibro
C C P C C P Alliance
1062
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Posted - 2013.08.31 21:01:00 -
[1] - Quote
With the Uprising 1.4 update, we are bringing you a new Outpost to fight in: The Gallente Research Facility. Straight from the brush of CCP LogicLoop and the rest of Team Knee 101, we have a brand new dev blog filled to the brim with images of this newest addition to the battlefields of New Eden. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Reav Hannari
Red Rock Outriders
1074
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Posted - 2013.08.31 21:09:00 -
[2] - Quote
Fantastic work! I can't wait to run around them. Thanks for giving us the names of the supporting structures. |
5P3CTR3 R1S1NG
Pradox One
11
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Posted - 2013.08.31 21:09:00 -
[3] - Quote
Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
764
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Posted - 2013.08.31 21:17:00 -
[4] - Quote
Coolies! |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2596
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Posted - 2013.08.31 21:18:00 -
[5] - Quote
Looks GORGEOUS - nice job Team Knee you've really outdone yourselves from the looks of it. Now we're starting to see multiple tiers of combat vertically rather than just on a flat plane.
Really excited to see this map first hand =D
Edit: Really captures our Gallente style too! Smooth, sleek and organic feels. |
Arkena Wyrnspire
Turalyon 514
2901
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Posted - 2013.08.31 21:26:00 -
[6] - Quote
Fantastic! I can't wait to play on this! |
Logi Bro
Greatness Achieved Through Training EoN.
2145
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Posted - 2013.08.31 21:28:00 -
[7] - Quote
Great stuff, just wondering though, does this mean we will never see Communications ever again? |
itsmellslikefish
DIOS X. II Top Men.
192
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Posted - 2013.08.31 21:33:00 -
[8] - Quote
CCP Logibro wrote:With the Uprising 1.4 update, we are bringing you a new Outpost to fight in: The Gallente Research Facility. Straight from the brush of CCP LogicLoop and the rest of Team Knee 101, we have a brand new dev blog filled to the brim with images of this newest addition to the battlefields of New Eden.
Team knee 101 haha, does this have anything to do with arrows, I wonder. |
Eldest Dragon
0uter.Heaven
101
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Posted - 2013.08.31 21:33:00 -
[9] - Quote
Wow the places where vehicles cant get look sick, gonna be fun, cant wait to get a 1 vs1 fight there safe from lav's. Gj guys.. im super excited.. just add them now. Emergency downtime! lol. |
Darth-Carbonite GIO
Dust2Dust. Top Men.
98
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Posted - 2013.08.31 21:33:00 -
[10] - Quote
Fantastic work guys. I can't wait to learn how to most efficiently mop the floor with Gallente blood on this new map |
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Government CheeseBurger
Molon Labe. RISE of LEGION
612
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Posted - 2013.08.31 21:36:00 -
[11] - Quote
Looks GREAT. Thanks for the blog. Cant wait. Keep up the great work CCP |
The Robot Devil
Echo Galactic Industries
880
|
Posted - 2013.08.31 21:58:00 -
[12] - Quote
New map is OP.
Looks good and I look forward to LRing some mercs. |
Beren Hurin
The Vanguardians
1323
|
Posted - 2013.08.31 22:15:00 -
[13] - Quote
Devblog on a Saturday! |
ladwar
Dead Six Initiative Lokun Listamenn
1389
|
Posted - 2013.08.31 22:20:00 -
[14] - Quote
5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? this is not a map but a socket so this goes inside maps. |
Fizzer94
L.O.T.I.S.
31
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Posted - 2013.08.31 22:21:00 -
[15] - Quote
These look great! I love the use of the catwalks. The corridor in the cargo area looks great to fight in as well. Very tight and vicious combat I hope. |
Terry Webber
Turalyon 514
331
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Posted - 2013.08.31 22:36:00 -
[16] - Quote
This outpost looks great! Can't wait to explore it while kicking redberry butt. |
Croned
The Generals EoN.
375
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Posted - 2013.08.31 22:41:00 -
[17] - Quote
Any word on Craters? |
5P3CTR3 R1S1NG
Pradox One
11
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Posted - 2013.08.31 22:44:00 -
[18] - Quote
ladwar wrote:5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? this is not a map but a socket so this goes inside maps. oh, hopefully there will be a balanced 3-null Line Harvest map or the return of the Fetalis map |
Reav Hannari
Red Rock Outriders
1076
|
Posted - 2013.08.31 22:45:00 -
[19] - Quote
5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance?
3-null? |
Jean afer Salpun
Amarr Templars Amarr Empire
14
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Posted - 2013.08.31 22:47:00 -
[20] - Quote
5P3CTR3 R1S1NG wrote:ladwar wrote:5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? this is not a map but a socket so this goes inside maps. oh, hopefully there will be a balanced 3-null Line Harvest map or the return of the Fetalis map
There is a new surface area map which will have 3 new areas for out posts to be placed on. No one has seen it though also a night combat mood will be added Tuesday as well. |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
727
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Posted - 2013.08.31 22:50:00 -
[21] - Quote
Excited for some actual interior fighting.
There's been very limited confined spaced like this so far, and I'd love to play sentry in one of those tunnels with my HMG :D |
Jean afer Salpun
Amarr Templars Amarr Empire
14
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Posted - 2013.08.31 22:51:00 -
[22] - Quote
Croned wrote:Any word on Craters? Old craters wont come back but there is a brand new surface map that will have 3 combat areasthat is coming out Tuesday. I have heard it called craters but not officially. Its got some other names for the combat areas. |
Reav Hannari
Red Rock Outriders
1076
|
Posted - 2013.08.31 22:51:00 -
[23] - Quote
Three day weekend in the US. Uprising 1.4 and this sweet piece of Gallente real estate lands the day after. I think feel a cough coming on. Might be the flu. Won't know until Tuesday. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1469
|
Posted - 2013.08.31 22:52:00 -
[24] - Quote
THANK YOU BIG BIG. This also even went all the way to soothing my requests to see current and old art assets. |
5P3CTR3 R1S1NG
Pradox One
12
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Posted - 2013.08.31 22:55:00 -
[25] - Quote
Reav Hannari wrote:5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? 3-null? 3 null cannons like Manus Peak. |
Beren Hurin
The Vanguardians
1323
|
Posted - 2013.08.31 23:15:00 -
[26] - Quote
5P3CTR3 R1S1NG wrote:Reav Hannari wrote:5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance? 3-null? 3 null cannons like Manus Peak.
Unlikely. All outposts so far are 2 or 3 objectives depending on the map. It is likely that most outposts will share this property. i would think that 3 objective maps would be the hardest to balance. |
Dante Vento
Firefly Shipping co.
25
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Posted - 2013.08.31 23:18:00 -
[27] - Quote
Thanx for the sneak peek into one of things we can expect in 1.4! You shared something to get us excited, but not so much that there won't be surprises on patch day.
Well played CCP.....well played. |
5P3CTR3 R1S1NG
Pradox One
13
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Posted - 2013.08.31 23:38:00 -
[28] - Quote
Beren Hurin wrote: Unlikely. All outposts so far are 2 or 3 objectives depending on the map. It is likely that most outposts will share this property. i would think that 3 objective maps would be the hardest to balance.
Not at all, look at Manus Peak, an objective near each team and an objective in the middle where each time team has equal opportunity/chance to get to it. |
Shadow of War88
0uter.Heaven
59
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Posted - 2013.08.31 23:45:00 -
[29] - Quote
hope the map dont lag in PC |
YoUnGcUz
TeamPlayers EoN.
80
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Posted - 2013.08.31 23:59:00 -
[30] - Quote
can we play this map in PC? |
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Reav Hannari
Red Rock Outriders
1078
|
Posted - 2013.09.01 00:01:00 -
[31] - Quote
YoUnGcUz wrote:can we play this map in PC?
Research replaces Communication in PC. |
Torneido Achura
The Suicide Kingz
20
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Posted - 2013.09.01 00:21:00 -
[32] - Quote
This...
I just hope all the other previous&future maps/sockets/whatev get the same treatment/love.. especially those of my dear capitalist homeland.
Keep up the good work, it's highly appreciated |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1408
|
Posted - 2013.09.01 00:25:00 -
[33] - Quote
Awesome job! The design looks nice, and I'm especially excited to here the gates will have guard-towers with connecting bridges.
Now it's time to build the Amarr, Minmatar, and Gallente Orbital Artillery Amarr, Minmatar, and Gallente Biomass Amarr, Minmatar, and Caldari Communications Amarr, Minmatar, and Caldari Research Lab Amarr, Minmatar, and Gallente Production Facility Amarr, Minmatar, Gallente, and Caldari Cargo Hub Only 19 more, no pressure! |
Reav Hannari
Red Rock Outriders
1079
|
Posted - 2013.09.01 00:27:00 -
[34] - Quote
Minmatar Cargo Hub is next and the art department has already started on it. The Amarr Latrine is last and will be found in random corners of ambush maps only. I'd say the Minmatar have won this one. |
Che Cortez
Ostrakon Agency Gallente Federation
48
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Posted - 2013.09.01 00:29:00 -
[35] - Quote
awesome stuff CCP, |
Silas Swakhammer
GamersForChrist Orion Empire
94
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Posted - 2013.09.01 00:31:00 -
[36] - Quote
Sweet cup n cakes!
The structures look functional and amazing. Some great places to scheme squad tactics, as well. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1408
|
Posted - 2013.09.01 00:32:00 -
[37] - Quote
Reav Hannari wrote:Minmatar Cargo Hub is next and the art department has already started on it. The Amarr Latrine is last and will be found in random corners of ambush maps only. I'd say the Minmatar have won this one. Incorrect. Caldari Production Facility is next, then Minmatar Cargo Hub. You are correct though that the art department has already started on it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1470
|
Posted - 2013.09.01 00:37:00 -
[38] - Quote
Aero Yassavi wrote:Awesome job! The design looks nice, and I'm especially excited to here the gates will have guard-towers with connecting bridges. Now it's time to build the Amarr, Minmatar, and Gallente Orbital Artillery Amarr, Minmatar, and Gallente Biomass Amarr, Minmatar, and Caldari Communications Amarr, Minmatar, and Caldari Research Lab Amarr, Minmatar, and Gallente Production Facility Amarr, Minmatar, Gallente, and Caldari Cargo Hub Only 19 more, no pressure! Seriously we both know its only really 5 more since nobody cares about the other races.
Get Wolfman in charge of that art department and we'd see Amarrian settings pumped out weekly. |
Reav Hannari
Red Rock Outriders
1080
|
Posted - 2013.09.01 00:42:00 -
[39] - Quote
Aero Yassavi wrote:Reav Hannari wrote:Minmatar Cargo Hub is next and the art department has already started on it. The Amarr Latrine is last and will be found in random corners of ambush maps only. I'd say the Minmatar have won this one. Incorrect. Caldari Production Facility is next, then Minmatar Cargo Hub. You are correct though that the art department has already started on it.
Damn it, you're right. I keep forgetting those boring Caldari things. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1408
|
Posted - 2013.09.01 00:43:00 -
[40] - Quote
True Adamance wrote:Aero Yassavi wrote:Awesome job! The design looks nice, and I'm especially excited to here the gates will have guard-towers with connecting bridges. Now it's time to build the Amarr, Minmatar, and Gallente Orbital Artillery Amarr, Minmatar, and Gallente Biomass Amarr, Minmatar, and Caldari Communications Amarr, Minmatar, and Caldari Research Lab Amarr, Minmatar, and Gallente Production Facility Amarr, Minmatar, Gallente, and Caldari Cargo Hub Only 19 more, no pressure! Seriously we both know its only really 5 more since nobody cares about the other races. Get Wolfman in charge of that art department and we'd see Amarrian settings pumped out weekly. The sad thing is under their plan of one outpost every 2-3 months it will take anywhere from 3 years 2 months to 4 years 9 months to complete the set. Part of me fears they may decide to skip over racial variants of the same type of outpost :(
But to get off the topic of negativity, http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_20.png http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_21.png I approve of tunnels and interiors, very nice job Team Knee 101! |
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CCP Logibro
C C P C C P Alliance
1087
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Posted - 2013.09.01 00:43:00 -
[41] - Quote
And because I'm feeling nice, here's a better picture of inside the Suppy Depot in the main building. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Reav Hannari
Red Rock Outriders
1082
|
Posted - 2013.09.01 00:50:00 -
[42] - Quote
I see much death in that place. Clouds of smoke and blood. The mass drivers will be raining down their little packages of love upon all.
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Nick nugg3t
Condotta Rouvenor Gallente Federation
36
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Posted - 2013.09.01 00:56:00 -
[43] - Quote
wow that is very impressive. I cant wait for tuesday!
now tuesday feels even farther away -__- haha |
Harpyja
DUST University Ivy League
559
|
Posted - 2013.09.01 00:57:00 -
[44] - Quote
Woo! Awesome job CCP! I love this!
I can't wait to see what all the Amarr installations look like; they'd better be royal! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
225
|
Posted - 2013.09.01 01:32:00 -
[45] - Quote
Overall looks like an awesome map. The only concern I have is that the center square-ish area appears to be inaccessible from the ground which means it will be yet another place where people will use dropships to create a spawn hub. More whack-a-mole. The towers may also be exploitable, but it's hard to tell from the angles of them in the given images. (The multi-story plaza area on the left looks fun though)
Edit: If the plaza area is at the same height or higher, it might be fine though. |
crazy space 1
Unkn0wn Killers
1593
|
Posted - 2013.09.01 02:11:00 -
[46] - Quote
Do those crates move? I hope they do since gallente runs it's factories with drones.
Plus any good fps has levels with moving parts that make it so say,a tank has to wait 20 seconds before it can move past an area. I hope the levels animate soon. the fan in kill zone is a good example too. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
259
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Posted - 2013.09.01 02:36:00 -
[47] - Quote
does this mean ill have plenty of ammo to shoot around now will inside this structure?..
it is a supply depot after all.. |
Maken Tosch
DUST University Ivy League
3853
|
Posted - 2013.09.01 02:54:00 -
[48] - Quote
CLONE117 wrote:does this mean ill have plenty of ammo to shoot around now will inside this structure?.. it is a supply depot after all..
I don't think it's that kind of depot. But then again they do have a weapons lab nearby. |
medomai grey
WarRavens League of Infamy
127
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Posted - 2013.09.01 03:21:00 -
[49] - Quote
looks awesome. |
zzZaXxx
The Exemplars Top Men.
211
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Posted - 2013.09.01 05:03:00 -
[50] - Quote
Looks great! Can't wait! PLEASE give us Minmatar and Amarr buildings next!!! |
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DAMIOS82
Unkn0wn Killers
41
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Posted - 2013.09.01 06:39:00 -
[51] - Quote
looks very good, can't wait to play |
DeeJay One
Guardian Solutions DARKSTAR ARMY
90
|
Posted - 2013.09.01 07:41:00 -
[52] - Quote
CCP Logibro wrote:With the Uprising 1.4 update, we are bringing you a new Outpost to fight in: The Gallente Research Facility. Straight from the brush of CCP LogicLoop and the rest of Team Knee 101, we have a brand new dev blog filled to the brim with images of this newest addition to the battlefields of New Eden. Due to the aliasing in some shots I really hope these are ingame PS3 screenshots not brushed up from the unreal editor... |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
320
|
Posted - 2013.09.01 08:08:00 -
[53] - Quote
Beautiful, absolutely beautiful, CCP. I can't wait to check out the new maps and more importantly, the new sockets. Having these new multi-floor buildings allow for a lot of fun for those who spec into close range combat (heavies and SMG users rejoice).
I can genuinely say this patch is my favorite so far; can't wait to see what you can do with 1.5. |
steadyhand amarr
Imperfects Negative-Feedback
1178
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Posted - 2013.09.01 09:02:00 -
[54] - Quote
Wow that looks awsome can't wait to run around shooting up that place :-) |
Soraya Xel
New Eden's Most Wanted Top Men.
449
|
Posted - 2013.09.01 09:38:00 -
[55] - Quote
CCP LogicLoop remains the gold standard for dev blogs written by the DUST team. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
179
|
Posted - 2013.09.01 09:54:00 -
[56] - Quote
Krom Ganesh wrote:Overall looks like an awesome map. The only concern I have is that the center square-ish area appears to be inaccessible from the ground which means it will be yet another place where people will use dropships to create a spawn hub. More whack-a-mole. The towers may also be exploitable, but it's hard to tell from the angles of them in the given images. (The multi-story plaza area on the left looks fun though) Edit: If the plaza area is at the same height or higher, it might be fine though.
Thats a good reason to get DS, its the gameplay. If you dont have it you cant do it. That said its very easy to pick players on a high spot with some good sniper players.
The map looks very nice, fantastic..
|
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.09.01 10:47:00 -
[57] - Quote
Nice work |
Needless Sacermendor
Red Fox Brigade
386
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Posted - 2013.09.01 11:51:00 -
[58] - Quote
Looks awesome ... good job.
Yeah you've got to have some inaccessible places for snipers to be dropped off ... but not so high they can't be med-long ranged from somewhere accessible on foot ... that's the main problem with the 6 super high towers in Line Harvest, there's no counter to a sniper other than another sniper.
If you could at least get onto a slightly lower rooftop nearby to put yourself 'just' in range to harass them, they wouldn't be just sat there the entire game scoped in on the same spawn point or entry point waiting for someone to walk past. They'd at least have to keep checking their surroundings for ground troops even if they couldn't get up close they'd be 'exposed' to weapons other than counter-snipers.
Edit : ohh and on the subject ... is there anything stopping you putting some of the older maps back in rotation, just for the variety ? I understand they wouldn't fit in the new socket systems, but the more variety while you're working on these new structures etc. the less people will get bored and find things to complain about. |
Vrain Matari
ZionTCD
763
|
Posted - 2013.09.01 14:01:00 -
[59] - Quote
Beautiful work peeps. The Artists and designers should be proud of themselves.
Now, serious question: Am i going to get stuck on objects when i'm at 25% armour and praying for my clunky weapon swap to execute?
Because that will turn all the beauty of these people's work into a steaming pile of kittenpoop in about 500 ms. |
Vell0cet
Royal Uhlans Amarr Empire
79
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Posted - 2013.09.01 14:35:00 -
[60] - Quote
This is exciting, and a welcomed addition!
I also echo the concerns that the current pacing for releasing outposts will take half a decade just to finnish the initial line of structures. There's a great thread about using crashed ships for a large socket. It would be a shame if we had to wait 5 years to see that kind of thing because the team is so backlogged with just getting the initial structures out there. |
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RydogV
Shadow Company HQ
278
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Posted - 2013.09.01 14:57:00 -
[61] - Quote
Variety is the spice of the life...and the only type of triage that will revitalize the game at this point. The new installations look great and should make for some decent gameplay. Keep them coming...only faster.
I don't mean to seem ungrateful, but there needs to be a sense of urgency when it comes to new map creation until we have a solid stable of about 20 distinct maps to play on. That means the dev team should be churning out a new map every month for the next year. Otherwise, we are going to be facing even more attrition through boredom. Team Knee 101 has to expedite things and that means if they need more help, CCP should be hiring more people to keep the ball rolling.
Maps and modes, maps and modes, maps and modes...it can not be stressed enough.
You have shown progress in infantry mechanics and we should soon see revamped vehicle mechanics. Great!
Other resources should be working on the other variety aspects of new dropsuits/weapons/equipment. Get on it!!
Everything else should be focused on new maps and new game modes to compliment them. It has to happen. It has too. Forget improved integration with EVE right now. You already put the cart before the horse once and look where it got us. Grandiose ideas that look great on paper but function poorly when the basics, the fundamentals are not locked down first. Solid mechanics and significant variety are those fundamentals.
These are the things that will have players logging on and sticking around. Once you have that, then you can worry about the full New Eden experience. Maps and modes, maps and modes, maps and modes.
What are you standing around for? Get to work! |
Sinboto Simmons
SVER True Blood Public Disorder.
1071
|
Posted - 2013.09.01 15:02:00 -
[62] - Quote
I'm convinced this map was made with scouts in mind, seriously that beautiful map is scout heaven we will dominate here there's just so much going for us with this layout and with the scanning changes coming we will be ghost on the battlefield.
RISE MY SCOUT BROTHERS AND GIVE THESE MEDIUM SUITS HELL |
Reav Hannari
Red Rock Outriders
1083
|
Posted - 2013.09.01 15:11:00 -
[63] - Quote
RydogV wrote:Variety is the spice of the life...and the only type of triage that will revitalize the game at this point. The new installations look great and should make for some decent gameplay. Keep them coming...only faster.
I don't mean to seem ungrateful, but there needs to be a sense of urgency when it comes to new map creation until we have a solid stable of about 20 distinct maps to play on. That means the dev team should be churning out a new map every month for the next year. Otherwise, we are going to be facing even more attrition through boredom. Team Knee 101 has to expedite things and that means if they need more help, CCP should be hiring more people to keep the ball rolling.
Maps and modes, maps and modes, maps and modes...it can not be stressed enough.
You have shown progress in infantry mechanics and we should soon see revamped vehicle mechanics. Great!
Other resources should be working on the other variety aspects of new dropsuits/weapons/equipment. Get on it!!
Everything else should be focused on new maps and new game modes to compliment them. It has to happen. It has too. Forget improved integration with EVE right now. You already put the cart before the horse once and look where it got us. Grandiose ideas that look great on paper but function poorly when the basics, the fundamentals are not locked down first. Solid mechanics and significant variety are those fundamentals.
These are the things that will have players logging on and sticking around. Once you have that, then you can worry about the full New Eden experience. Maps and modes, maps and modes, maps and modes.
What are you standing around for? Get to work!
I agree with everything you say here but let me put a little perspective from my experience in software.
Getting started is the hardest part. Workflow, a tool kit and team dynamics have to be built. They seem to have settled on a game design direction for providing terrain, battlegrounds and the stuff that gets plugged into it. The Caldari Production Facility and Minmatar Cargo Hub are both in active production right now so the pipeline is being fed and we should see the results rather soon. As their collection of model parts and racially oriented textures expands they'll be able to produce socket modules even quicker since they'll have a bigger box of Legos to play with.
I can't wait to see what they have built for us a year from now when everything is working like a well-oiled machine and they have an even stronger foundation to build on. Great blog that provides insight into what we can expect in the future. |
Shotty GoBang
Intara Direct Action Caldari State
757
|
Posted - 2013.09.01 15:40:00 -
[64] - Quote
The artwork and level design in this game are absolutely amazing. Huge props to Logic Loop and the design team! |
Thor Odinson42
Molon Labe. RISE of LEGION
1093
|
Posted - 2013.09.01 16:02:00 -
[65] - Quote
Great work!
I can't wait to play.
New maps for PC will be great |
Nick nugg3t
Condotta Rouvenor Gallente Federation
37
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Posted - 2013.09.01 16:07:00 -
[66] - Quote
Sinboto Simmons wrote:I'm convinced this map was made with scouts in mind, seriously that beautiful map is scout heaven we will dominate here there's just so much going for us with this layout and with the scanning changes coming we will be ghost on the battlefield.
RISE MY SCOUT BROTHERS AND GIVE THESE MEDIUM SUITS HELL
Hold on while I go get my freedom mass driver
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S Park Finner
Guardian Solutions DARKSTAR ARMY
225
|
Posted - 2013.09.01 21:40:00 -
[67] - Quote
I know other folks have said it but it's worth repeating...
This is an outstanding dev blog.
- It shows how all the parts of the team contribute to the results
- It gives visibility into many of the considerations for each part of the design
- It shows how much work putting the level together is without burdening the description
- The graphics support the discussion and aren't empty
- It shows how the elements of the design play a part in the overall story for EVE and DUST 514
- It tells how the structures in the level mean something and gives names to them so we can share in that
- It's well written and clear
This blog and the design it describes set a high bar. That it exists at all is testimony to how hard the team is working to do a good job.
If the game play on the level is even half as good as the level looks now it is a great addition to the game. Everyone involved should be proud of their work and the community should continue the support this thread has shown so far.
We can see these folks are professional in their approach and care about what they produce. If game play shows some problems with the level I hope the community remains positive and helps the devs make the level better. |
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CCP LogicLoop
C C P C C P Alliance
512
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Posted - 2013.09.02 00:17:00 -
[68] - Quote
itsmellslikefish wrote:Team knee 101 haha, does this have anything to do with arrows, I wonder.
Yes. We started as two teams. Team Arrow to the Knee and Team 101. We were merged into one team a few months ago and became Team Knee 101.
Krom Ganesh wrote: Overall looks like an awesome map. The only concern I have is that the center square-ish area appears to be inaccessible from the ground which means it will be yet another place where people will use dropships to create a spawn hub. More whack-a-mole. The towers may also be exploitable, but it's hard to tell from the angles of them in the given images. (The multi-story plaza area on the left looks fun though)
Edit: If the plaza area is at the same height or higher, it might be fine though.
It is accessible from ground level. Well balanced. There is no line of site to objectives from the towers.
Soraya Xel wrote: CCP LogicLoop remains the gold standard for dev blogs written by the DUST team.
I appreciate the compliment. However, half of this was written by our environment lead who is on Team Knee 101 as well. Once our two works were finished, we handed them off to LogiBro who I helped to arrange the order of our process. |
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
59
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Posted - 2013.09.02 06:36:00 -
[69] - Quote
love the interiors
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Seymor Krelborn
DUST University Ivy League
693
|
Posted - 2013.09.03 01:46:00 -
[70] - Quote
looks awesome! |
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Robert JD Niewiadomski
NULLIMPEX INC
462
|
Posted - 2013.09.03 13:21:00 -
[71] - Quote
Any ETA on posting new Outpost map in Outpost Feedback subforum? Any chance to have cross-section/interior area map for all outposts beside birds-eye view map? |
Fire9er Greko
Mango and Friends
1
|
Posted - 2013.09.03 13:32:00 -
[72] - Quote
CCP throw yourselves a party you on a job well done but sqd bugs may be a future complaint. Had to log out and back in to cancel a bugged squad.
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Matticus Monk
Ordus Trismegistus
408
|
Posted - 2013.09.03 17:33:00 -
[73] - Quote
CCP, excellent dev blog write up and visuals! I have played this new map in two games this morning and I have to say that I enjoy it A LOT! It is very detailed, there are a lot of interesting pathways, hiding spots and areas which are elevated and accessible without resorting to using a drop ship.
This map presents a variety of options to the player in terms of tactical play style and fun!
Nice! |
Void Moose
SlaughterMoose
0
|
Posted - 2013.09.03 23:40:00 -
[74] - Quote
This looks great should be a fun map to fight on |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
49
|
Posted - 2013.09.04 14:46:00 -
[75] - Quote
i only got in one match last night b4 the unexpected downtime. fortunately it was on this new level, and IMHO it is BEAUTIFUL.
its large enough and spread out enough to give a number of possibilities. thumbs up to this one. |
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