|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Reav Hannari
Red Rock Outriders
1074
|
Posted - 2013.08.31 21:09:00 -
[1] - Quote
Fantastic work! I can't wait to run around them. Thanks for giving us the names of the supporting structures. |
Reav Hannari
Red Rock Outriders
1076
|
Posted - 2013.08.31 22:45:00 -
[2] - Quote
5P3CTR3 R1S1NG wrote:Glad to see 3-null maps getting some love. Great job guys :D , is there a chance the 3-null map from e3 making a reappearance?
3-null? |
Reav Hannari
Red Rock Outriders
1076
|
Posted - 2013.08.31 22:51:00 -
[3] - Quote
Three day weekend in the US. Uprising 1.4 and this sweet piece of Gallente real estate lands the day after. I think feel a cough coming on. Might be the flu. Won't know until Tuesday. |
Reav Hannari
Red Rock Outriders
1078
|
Posted - 2013.09.01 00:01:00 -
[4] - Quote
YoUnGcUz wrote:can we play this map in PC?
Research replaces Communication in PC. |
Reav Hannari
Red Rock Outriders
1079
|
Posted - 2013.09.01 00:27:00 -
[5] - Quote
Minmatar Cargo Hub is next and the art department has already started on it. The Amarr Latrine is last and will be found in random corners of ambush maps only. I'd say the Minmatar have won this one. |
Reav Hannari
Red Rock Outriders
1080
|
Posted - 2013.09.01 00:42:00 -
[6] - Quote
Aero Yassavi wrote:Reav Hannari wrote:Minmatar Cargo Hub is next and the art department has already started on it. The Amarr Latrine is last and will be found in random corners of ambush maps only. I'd say the Minmatar have won this one. Incorrect. Caldari Production Facility is next, then Minmatar Cargo Hub. You are correct though that the art department has already started on it.
Damn it, you're right. I keep forgetting those boring Caldari things. |
Reav Hannari
Red Rock Outriders
1082
|
Posted - 2013.09.01 00:50:00 -
[7] - Quote
I see much death in that place. Clouds of smoke and blood. The mass drivers will be raining down their little packages of love upon all.
|
Reav Hannari
Red Rock Outriders
1083
|
Posted - 2013.09.01 15:11:00 -
[8] - Quote
RydogV wrote:Variety is the spice of the life...and the only type of triage that will revitalize the game at this point. The new installations look great and should make for some decent gameplay. Keep them coming...only faster.
I don't mean to seem ungrateful, but there needs to be a sense of urgency when it comes to new map creation until we have a solid stable of about 20 distinct maps to play on. That means the dev team should be churning out a new map every month for the next year. Otherwise, we are going to be facing even more attrition through boredom. Team Knee 101 has to expedite things and that means if they need more help, CCP should be hiring more people to keep the ball rolling.
Maps and modes, maps and modes, maps and modes...it can not be stressed enough.
You have shown progress in infantry mechanics and we should soon see revamped vehicle mechanics. Great!
Other resources should be working on the other variety aspects of new dropsuits/weapons/equipment. Get on it!!
Everything else should be focused on new maps and new game modes to compliment them. It has to happen. It has too. Forget improved integration with EVE right now. You already put the cart before the horse once and look where it got us. Grandiose ideas that look great on paper but function poorly when the basics, the fundamentals are not locked down first. Solid mechanics and significant variety are those fundamentals.
These are the things that will have players logging on and sticking around. Once you have that, then you can worry about the full New Eden experience. Maps and modes, maps and modes, maps and modes.
What are you standing around for? Get to work!
I agree with everything you say here but let me put a little perspective from my experience in software.
Getting started is the hardest part. Workflow, a tool kit and team dynamics have to be built. They seem to have settled on a game design direction for providing terrain, battlegrounds and the stuff that gets plugged into it. The Caldari Production Facility and Minmatar Cargo Hub are both in active production right now so the pipeline is being fed and we should see the results rather soon. As their collection of model parts and racially oriented textures expands they'll be able to produce socket modules even quicker since they'll have a bigger box of Legos to play with.
I can't wait to see what they have built for us a year from now when everything is working like a well-oiled machine and they have an even stronger foundation to build on. Great blog that provides insight into what we can expect in the future. |
|
|
|