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Nomed Deeps
The Exemplars Top Men.
213
|
Posted - 2013.08.29 16:12:00 -
[1] - Quote
We've had the following discussion on my alliance's forum and no one has found a good reason to keep the economies separate at this point:
Quote:As the DUST economy is somewhat effed right now with EoN teaming up a huge group of outstanding players in DUST to ISK farm Molden Heath and a lot of players having tens to hundreds of millions of their own ISK saved from pubs alone, why not just go ahead and merge the economies? What's the worst that could happen? |
HandOGod
Taints of Tartarus
106
|
Posted - 2013.08.29 16:14:00 -
[2] - Quote
Don't you watch TV's or Movies?
never end a statement with "What's the worst that could happen?"
it's like being a slutty girl in a horror movie. Yeah, I understand why it's there, but it's not going to end well. |
Coleman Gray
GunFall Mobilization Covert Intervention
611
|
Posted - 2013.08.29 16:14:00 -
[3] - Quote
Honestly, when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! |
Nomed Deeps
The Exemplars Top Men.
213
|
Posted - 2013.08.29 16:17:00 -
[4] - Quote
Quote:when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! Shouldn't merging economies between games be one of the first steps of merging the two games though? |
Coleman Gray
GunFall Mobilization Covert Intervention
611
|
Posted - 2013.08.29 16:18:00 -
[5] - Quote
Nomed Deeps wrote:Quote:when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! Shouldn't merging economies between games be one of the first steps of merging the two games though?
But in what way? problem is..what does Dust have to offer the EvE community? |
Sgt Kirk
SyNergy Gaming EoN.
1368
|
Posted - 2013.08.29 16:23:00 -
[6] - Quote
Coleman Gray wrote:Nomed Deeps wrote:Quote:when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! Shouldn't merging economies between games be one of the first steps of merging the two games though? But in what way? problem is..what does Dust have to offer the EvE community? Approximately .08% of our actions affect EVE. |
Nomed Deeps
The Exemplars Top Men.
213
|
Posted - 2013.08.29 16:24:00 -
[7] - Quote
Quote:But in what way? problem is..what does Dust have to offer the EvE community? Truthfully, nothing as of right now but how is that ever going to change with economies that will remain separate? |
Amy Artic
Binary Mercs
3
|
Posted - 2013.08.29 16:25:00 -
[8] - Quote
The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
Also what are we gonna buy from Eve players? and what are they gonna buy from us? These are questions that CCP are probably asking themselves. IMHO we should be able to produce parts for ships and the ships themselves, and Eve players should be able to make dropsuits as well as weapons, it would allow free trade between the players of both games.
Anyway for us to have have a functioning economy with the EVE players we need to be able to mine and manufacture stuff the EVE players want, and visa versa, and atm it is not implemented in any way.
Trading between Dust players though, this I see coming sooner. |
Sergamon Draco
Rautaleijona Top Men.
95
|
Posted - 2013.08.29 16:49:00 -
[9] - Quote
Coleman Gray wrote:Nomed Deeps wrote:Quote:when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! Shouldn't merging economies between games be one of the first steps of merging the two games though? But in what way? problem is..what does Dust have to offer the EvE community? Another question is what eve community have to offer to dusters? And know what i bet the eve players fear that day when dusters start shooting them and blasting spaceships |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
390
|
Posted - 2013.08.29 17:02:00 -
[10] - Quote
The most simple answer I can give to that question, aside the fact that there's nothing for either party to purchase really, is the fact that even the riches DUST corps have pocket money when compared to the huge nullsec alliances. As soon as the market would become open for EVE players, they would very quickly drive the prices up which would lead into everything costing millions of ISK a piece.
That's what I speculate though. |
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Dante Vento
Firefly Shipping co.
20
|
Posted - 2013.08.29 17:23:00 -
[11] - Quote
Amy Artic wrote:Too easy to farm isk in Dust.
You've got that backwards. It's easy to farm tens of millions of isk in a couple of hours in Eve. Dust requires us to play and grind.....except for those with PC districts.
As for the exchange rate, that's a simple program so the ISK values can line up.
What can Eve offer dust players? How about BPC for super cheap. They already have the ability to manufacture Dust mods, equipment, suits, vehicles.
Looks like there still aren't any good answers. |
Bright Cloud
Namtar Elite Gallente Federation
63
|
Posted - 2013.08.29 17:41:00 -
[12] - Quote
The idea was that eve pilots would produce everything that exist in dust. And we buy it from them. There was aswell the discussion of ISk transfer between both games and it actually worked (though this was not intended at that point). We had dust billionaires in the beta. So yes ISk transfer does work but the devs flipped a switch to prevent this due to the non existant ecconomy in dust. You can expect that the prices for your gear will increase MASSIVE when we get the player market. Cause in eve there wont be stuff avaible to buy from NPC's like we do now (apart from AUR/militia gear). If you would ask me what to produce on eve i would say this: -AR's from STD-PRO -Shield extenders -nanohives -Caldari basic frames STD-PRO -Heavy suits
Now you might throw in "you should make tanks! they cost so much you would be very rich!". Wrong cause infantry gear will allways be more consumed then vehicles. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
94
|
Posted - 2013.08.29 17:47:00 -
[13] - Quote
EVE players not wanting DUST players F-ing up their Spaceship game is what the hold up is. |
low genius
The Sound Of Freedom Renegade Alliance
379
|
Posted - 2013.08.29 17:56:00 -
[14] - Quote
because the hundreds of thousands of dollars (or whatever monetary system you use) are not something to be taken lightly. |
God Hates Lags
Red Star. EoN.
49
|
Posted - 2013.08.29 18:18:00 -
[15] - Quote
Coleman Gray wrote:
But in what way? problem is..what does Dust have to offer the EvE community?
Right now Faction Warfare battles drastically effect the rate of FW system capture and are acknowledged to be a huge deal in the Eve faction warfare world. I imagine lots of pilots would be paying mercs to fight for one side or another. |
Kage Roth
Wolf-Monkey Bastards
42
|
Posted - 2013.08.29 18:28:00 -
[16] - Quote
The big difference is this. I have 28mil on my dust toon, which for a dust toon is plenty. Not amazing, but more than enough to get by. On my EVE toon I can make that in an hour or two, depending on how lazy I am being. |
Nomed Deeps
The Exemplars Top Men.
214
|
Posted - 2013.08.29 18:35:00 -
[17] - Quote
Quote:The big difference is this. I have 28mil on my dust toon, which for a dust toon is plenty. Not amazing, but more than enough to get by. On my EVE toon I can make that in an hour or two, depending on how lazy I am being. So? ISK is not really hard to come by in DUST at the moment either. I know several players that give away millions they earned from pubs simply because they have plenty to spare. |
Poonmunch
Sanguis Defense Syndicate
231
|
Posted - 2013.08.29 18:41:00 -
[18] - Quote
Sgt Kirk wrote: Approximately .08% of our actions affect EVE.
That much?
You are generous.
I think that might be an overestimate by several orders of magnitude.
Munch |
ladwar
Dead Six Initiative Lokun Listamenn
1316
|
Posted - 2013.08.29 18:42:00 -
[19] - Quote
dust has no PVE so it is sinkhole while EVE as has a very low risk of any loss and has a massed a lot of ISK and worth while dust has a very solid check of ISK in to ISK out and adding the mass amount of easy grind ISK from EVE to dust will destroy worth in dust.
so in a sense dust has no "easy way" to get ISK while in EVE they are very little ways to actually lose any ISK with plenty of ways to grind for ISK. |
demonkiller 12
Seraphim Auxiliaries
143
|
Posted - 2013.08.29 18:44:00 -
[20] - Quote
Amy Artic wrote:The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
Also what are we gonna buy from Eve players? and what are they gonna buy from us? These are questions that CCP are probably asking themselves. IMHO we should be able to produce parts for ships and the ships themselves, and Eve players should be able to make dropsuits as well as weapons, it would allow free trade between the players of both games.
Anyway, for us to have have a functioning economy with the EVE players we need to be able to mine and manufacture stuff the EVE players want, and visa versa, and atm it is not implemented in any way.
Trading between Dust players though, this I see coming sooner. EVE players already can manufacture ground equipment, you can search the BPOs of weapon/mods/vehicles/suits on the market And we already take part in PI |
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Severus Smith
Ikomari-Onu Enforcement Caldari State
280
|
Posted - 2013.08.29 18:48:00 -
[21] - Quote
Because for $15 I can buy a PLEX (Pilot's License Extension) and sell it for ~ 500,000,000 ISK. That's enough for me to run 2000x full Proto suits at 250,000 ISK each.
And that's just me being lazy and paying for it. I know people in EVE who have hundreds of billions of ISK in assets sitting around. It would cause inflation, or Proto spam, on a horribly huge scale.
What would be cool is if there were separate currencies. Interstellar Kredits (ISK) and Planetary Kredits (PK) with a fluctuating exchange rate. So a Proto Assault Rifle may only be 75,000 PK or 7.5 million ISK. Then people can hedge on future exchange rates like we do in RL with the dollar vs the euro vs the yen.
Just make the reason that, since our contracts are on planets, we, under interstellar trade law, must be compensated with the proper "planetary" currency which is PK. |
Nomed Deeps
The Exemplars Top Men.
214
|
Posted - 2013.08.29 18:50:00 -
[22] - Quote
Quote:dust has a very solid check of ISK in to ISK out and adding the mass amount of easy grind ISK from EVE to dust will destroy worth in dust. My first post was intending to prove the little worth of ISK currently in DUST, especially to the likes of EoN. ISK in DUST may be scarce to new and a few bad budgeting players, but a lot (especially vets who have been around a while) have plenty of ISK to spare. I alone have 200M ISK in my personal bank from pubs and a little bit of PC and that's after giving away millions and wasting millions more on assault dropships and the like. |
ladwar
Dead Six Initiative Lokun Listamenn
1316
|
Posted - 2013.08.29 18:56:00 -
[23] - Quote
Nomed Deeps wrote:Quote:dust has a very solid check of ISK in to ISK out and adding the mass amount of easy grind ISK from EVE to dust will destroy worth in dust. My first post was intending to prove the little worth of ISK currently in DUST, especially to the likes of EoN. ISK in DUST may be scarce to new and a few bad budgeting players, but a lot (especially vets who have been around a while) have plenty of ISK to spare. I alone have 200M ISK in my personal bank from pubs and a little bit of PC and that's after giving away millions and wasting millions more on assault dropships and the like. well they had a solid check... the kindof broke it with uprising and PC is well just broke. vehicles became less useful and cost more while infantry became even cheaper to run. |
Chunky Munkey
Amarr Templars Amarr Empire
1296
|
Posted - 2013.08.29 19:01:00 -
[24] - Quote
Nomed Deeps wrote:We've had the following discussion on my alliance's forum and no one has found a good reason to keep the economies separate at this point: Quote:As the DUST economy is somewhat effed right now with EoN teaming up a huge group of outstanding players in DUST to ISK farm Molden Heath and a lot of players having tens to hundreds of millions of their own ISK saved from pubs alone, why not just go ahead and merge the economies? What's the worst that could happen?
If it's just isk, then we'll be faced with massive inflation as the hundreds of millions at the disposal of Eve players enters into Dust's economy. If it's more than isk, then we're faced with a disparity between the approximate real world price of isk in Dust and in Eve. I don't know much about Eve, but I know there's a fairly straightforward way to convert real money to isk, and doing so in Eve nets you far more isk than Dust does. |
ReGnYuM
TeamPlayers EoN.
806
|
Posted - 2013.08.29 19:05:00 -
[25] - Quote
Oh Gawd not this again
Seriously, almost every roundtable at Fanfest always ended with merging the economies or mining.Luckly CCP also made quite clear that either is not going to happen for a while.
Eve Integration needs to first and foremost focus on battle support: OBs, sending in drones, Logistics, scouting... etc. Only once a strong foundation is formed, should CCP move on to economy and other things.
Lord of General Discussion Winner of Closed Beta Tester Tournament Winner of Eve/Dust 514 PvP Fanfest Tournament
KDR > EVERYTHING |
Goric Rumis
Dead Six Initiative Lokun Listamenn
213
|
Posted - 2013.08.29 19:10:00 -
[26] - Quote
The best answer: Because the Ph.D. economist who oversees the EVE economy as his full-time job needs to be comfortable with the impact of merging the two economies before they do so.
Three more specific answers off the top of my head (you may be sure there are more issues than these):
(1) NPC item purchases are still a fact of life in DUST. Prior to merging the economies, there needs to be an understanding of how items that are currently purchased at fixed prices will become items that are produced, bought and sold by players.
(2) Inflow and outflow of cash through the DUST economy is radically different from EVE. The way we are rewarded after battles needs to be scaled and potentially reworked depending on how much additional ISK will be brought into the economy versus the amount that will be destroyed.
(3) ISK needs to be valued at roughly the same amount in DUST vs. EVE. This is really tricky to do because you have to value it based on player behavior, as there aren't any resource overlaps. When players on both sides treat ISK as though it has the same value to them, then we're close to parity and you're less likely to see a drastic devaluation of ISK on one side or the other. |
Magnus Amadeuss
DUST University Ivy League
10
|
Posted - 2013.08.29 19:11:00 -
[27] - Quote
All of the items show in eve, they just are not purchasable.
Actually CCP can keep the costs of suits relatively the same based upon what the build requirements are, as there are plenty of modules in eve that cost nearly nothing to produce.
Oh and they do need to keep dust/eve isk seperate for now. I have 10+ bil isk myself just sitting around in eve. Now in eve this is by no means an astronomical amount, in dust it would mean unlimited everything just about.
CCP has a bit of a pickle here but i see a few options, all of which have downsides.
1) increase payouts and module cost by an order of magnitude. Do they really want a dropsuit to cost as much as a frigate though? I suspect not, though this would not bother me in the least. Just as melee does more damage than a round from a plasma rifle, this would be a decision based in game balancing rather than fiction integrity.
2)Keep the isk seperate This means the two economies can never really merge, as anyone with an eve connection will always have an insurmountable advantage. I could just buy the suit/module BPOs and produce an unlimited amount of items for my dust friends for free.
3)Tax isk While this will protect the dust economy from the riches of eve, it will provide nearly no incentive for the citizens of eve to participate in dust economies. The only reason why Eve citizens would want to interact with dusties would be out of necessity rather than emergent gameplay.
|
ZDub 303
TeamPlayers EoN.
1921
|
Posted - 2013.08.29 19:15:00 -
[28] - Quote
Before we merge economies, there needs to be something worth buying on both sides.
Right now merging economies will only be worthwhile insofar as to funnel EVE ISK into Dust. |
cranium79
ZionTCD
60
|
Posted - 2013.08.29 19:48:00 -
[29] - Quote
as of right now, the economies don't NEED to be merged. that is why they are not. the whole thing about "inflation" and "proto spam" are missing the point a bit. they are valid, but only when you look at Dust in its current form. this is why...
as of right now, it's dust vs. dust in PC. we only have 1 system to fight in. i'm not even sure if MH effects EVE at all? does it (someone please answer)? even if it does effect Eve, it's very small. dust corps front the isk and dust corps own the districts.
when there is no PC for a merc, we fight pubs. i look at pubs as more of a "training ground" rather than anything of any real importance. it makes me isk and sp when i don't have PC and allows me to practice and try different fits out. when all systems are unlocked and we are fighting for Eve corps, pubs will be nothing more than noob training grounds. no one will fight pubs when there are CONSTANT Eve contracts to fight for and CONSTANT planets/districts to fight for.
when dust mercs are able to fight on ALL systems for Eve then the market merge will be necessary. clone packs and equipment for these battles will cost billions of isk which is what the Eve corps are paying for. Eve corps are going to own the planets. NOT dust corps. there will NEVER be a dust corp able to contest for a planet over any Eve corp. dust corps just don't have the isk or resources (ability to hire ringers to fight battles) to own a planet after all systems are unlocked.
after full integration, the dust corp will only have 1 real isk responsibility. it will need to fund and equip it's mercs. eve will take care of the rest. this will curb "inflation". since eve is paying for it, there will be no inflation. so what if an eve corp gives a dust corp 1 billion isk. after all essential are purchased for the battle, a large chunk will be gone. do the math, how much does the max amount of clone packs + transport + merc equipment (weapons, suits, modules, vehicles) cost for 1 battle? right now the dust corp only sees the purchase of the clones and transport of the clones. if the dust corp WANTS to, it will reimburse it's mercs for the assets they lose, but not all do. i'm sure it costs several hundred million isk for 1 battle. do that a couple of times a DAY and see how long that 1 billion isk will last.
proto spam is a problem in pubs right now not because of isk, but because there is little alternative for mercs with isk to burn. as i said before, after all systems are unlocked, only noobs will play pubs (if they are still available ). proto suits will go where they belong... in PC. eve funded PC.
the MAIN goal of this game is PC. NOT pubs. PC costs isk. equipment, clone packs, transport of clones, etc... eve will provide the isk. in a raging battle, a merc can lose 1M isk or more with proto gear (more so if you run vehicles). say we only earn 1M isk/merc for the match. where does our compensation come from? where it is supposed to come from. our dust corp. where does our dust corp get its isk? from the eve corp that hired it.
we are going to be at eve's beck and call. i can imagine 1 eve corp contracting several dust corps to do it's bidding. that way there will always be plenty of mercs online for a battle. unlike now when some corps are having trouble filling a battle roster at certain times of the day. i mean, if you only have 300-500 people in your corp and only 10-20 are active at any given time, and you have 3-4 battles scheduled over the day, it gets difficult to fill a roster (especially at odd times like 3am easter time). people will feel (and have felt) like it's a JOB rather than a game. an eve corps having 5 dust corps under contract will have 1500-2500 mercs under contract with 50-100 online at any given time. that is plenty to fill several rosters.
this is the point of this game. when it happens, it will be great. it will be fun. people can fight the battles they are available for rather than feeling obligated to stay online to fill a roster. i believe that this is the end goal for the developers and so it is the end goal for dust.
who knows, i could be totally wrong. oh, and sorry for getting repetitive at some points, but i need to in order to get my point across. |
echo47
Sebiestor Field Sappers Minmatar Republic
43
|
Posted - 2013.08.29 20:26:00 -
[30] - Quote
Severus Smith wrote:Because for $15 I can buy a PLEX (Pilot's License Extension) and sell it for ~ 500,000,000 ISK. That's enough for me to run 2000x full Proto suits at 250,000 ISK each.
And that's just me being lazy and paying for it. I know people in EVE who have hundreds of billions of ISK in assets sitting around. It would cause inflation, or Proto spam, on a horribly huge scale.
What would be cool is if there were separate currencies. Interstellar Kredits (ISK) and Planetary Kredits (PK) with a fluctuating exchange rate. So a Proto Assault Rifle may only be 75,000 PK or 7.5 million ISK. Then people can hedge on future exchange rates like we do in RL with the dollar vs the euro vs the yen.
Just make the reason that, since our contracts are on planets, we, under interstellar trade law, must be compensated with the proper "planetary" currency which is PK.
Best idea regarding the economies of EVE and DUST I have read on these forums. |
|
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
179
|
Posted - 2013.08.29 21:46:00 -
[31] - Quote
To the question of what do dust bunnies have to offer to capsuleers: a market. I read right after the last phase of beta the amount of ISK destroyed in Dust was actually about the same as the amount destroyed in EVE. What we need is a way for capsuleer industrialists to manufacture our weapons and gear. Then suddenly there's a reason to link economies. Then if they just increase the meaningfulness of controlling planets for capsuleers and implement a contracting system we will be set. God they should just hire me. I made it sound so simple... |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
50
|
Posted - 2013.08.30 00:20:00 -
[32] - Quote
ReGnYuM wrote:Oh Gawd not this again Seriously, almost every roundtable at Fanfest always ended with merging the economies or mining.Luckly CCP also made quite it clear that either is not going to happen for a while. Eve Integration needs to first and foremost focus on battle support: OBs, sending in drones, Logistics, scouting... etc. Only once a strong foundation is formed, should CCP move on to economy and other things.
Lord of General Discussion Winner of Closed Beta Tester TournamentWinner of Eve/Dust 514 PvP Fanfest Tournament KDR > EVERYTHING
And...Interest in this game died instantly with this post. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
366
|
Posted - 2013.08.30 00:52:00 -
[33] - Quote
CCP needs to make PI rights exclusive to ground control corps, or have ground controlling corp have the ability to sell rights for PI on a weekly/monthly basis. This will only effectively work if all planets and moons are available for PC battles.
All merc gear has corresponding BPO in Eve already, it may be possible to allow mercs to manufacture, but that would require a new skill tree (or 2), and with no way to gather materials mercs would need to buy them all from the market, or thru contract.
The contracts system is another headache. Unless mercs gain access to gravity lifts and POCO's, or at the very least, be able to nominate a home system and rent office space. |
low genius
The Sound Of Freedom Renegade Alliance
379
|
Posted - 2013.08.30 00:57:00 -
[34] - Quote
demonkiller 12 wrote:Amy Artic wrote:The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
Also what are we gonna buy from Eve players? and what are they gonna buy from us? These are questions that CCP are probably asking themselves. IMHO we should be able to produce parts for ships and the ships themselves, and Eve players should be able to make dropsuits as well as weapons, it would allow free trade between the players of both games.
Anyway, for us to have have a functioning economy with the EVE players we need to be able to mine and manufacture stuff the EVE players want, and visa versa, and atm it is not implemented in any way.
Trading between Dust players though, this I see coming sooner. EVE players already can manufacture ground equipment, you can search the BPOs of weapon/mods/vehicles/suits on the market And we already take part in PI
no, they can't. those things are listed in the market as place holders. they don't really exist. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
124
|
Posted - 2013.08.30 01:23:00 -
[35] - Quote
I had a totally weird idea of how to make it beneficial to both eve and dust players........bear with me I'm kinda baked
Make the taxed amount of isk go towards pub match rewards in dust
Joe is an eve pilot he sends 1 mil isk to Bob the dust Marc The tax rate is 50% for my model here Bob gets 500k isk The taxed isk goes into a "pot" in dust..this pot depending on how "full" it is increases payout in pub matches Because payout gets better Bob plays more and therefore needs more money for better gear....he then has to buy off the eve players who make gear so he buys gear from Joe because Joe gave him money before....Joe can make Bob pay enough on gear to cover joes 1mil loss from earlier....
I dunno I thought I was onto something |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3380
|
Posted - 2013.08.30 01:26:00 -
[36] - Quote
Coleman Gray wrote:Nomed Deeps wrote:Quote:when EvE and Dust do Merge I want the differnce between a corp having EvE support and a corp without to be noticeable to say the least! Shouldn't merging economies between games be one of the first steps of merging the two games though? But in what way? problem is..what does Dust have to offer the EvE community? Assets for production.
Have you even considered how much **** we destroy every single day? Every single hour, and even minute?
That's a ******* MASSIVE source of income for an EVE player. Dust gear might cost less, but the volume more than makes up for it, especially now that CCP is fixing this game up and we'll finally get new content to up the player count. |
itsmellslikefish
DIOS X. II Top Men.
186
|
Posted - 2013.08.30 01:29:00 -
[37] - Quote
I think dust first needs an actuall economy. Like player markets. Now. Mabey twomorow. Plz. |
Maken Tosch
DUST University Ivy League
3826
|
Posted - 2013.08.30 01:46:00 -
[38] - Quote
There is a reason why they are separate for now. For one, we need a functional industry on top of the secondary market within Dust in order for the Dust economy to merge with the Eve economy.=
One way of going about it is by allowing Dust players a way to harvest resources that can be sold or traded to Eve player who then use those resources to manufacture the infantry gear needed and then those Eve players sell or trade the infantry gear to Dust players.
The reason behind letting Eve players handle the manufacturing portion of the industry is because Eve players have had a 10 year head start compared to us and therefore they have a very heavily established and intricate production process. They have the production and logistics chains setup and the means to research for their production. We don't. At least not yet. But we can at least have the base framework in place for harvesting materials needed for production.
As you can see, industry is key to establishing a healthy economy across two games like Eve and Dust. |
Bright Cloud
Namtar Elite Gallente Federation
67
|
Posted - 2013.08.30 01:53:00 -
[39] - Quote
demonkiller 12 wrote:Amy Artic wrote:The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
Also what are we gonna buy from Eve players? and what are they gonna buy from us? These are questions that CCP are probably asking themselves. IMHO we should be able to produce parts for ships and the ships themselves, and Eve players should be able to make dropsuits as well as weapons, it would allow free trade between the players of both games.
Anyway, for us to have have a functioning economy with the EVE players we need to be able to mine and manufacture stuff the EVE players want, and visa versa, and atm it is not implemented in any way.
Trading between Dust players though, this I see coming sooner. EVE players already can manufacture ground equipment, you can search the BPOs of weapon/mods/vehicles/suits on the market And we already take part in PI No they cant cause if you try to "purchase" one of the infantry BPO's it wont let you buy it. And no we dont take part in PC. None of our actions has a impact on the structures from a eve player that has set facilitys on a planet.
Billi Gene wrote:CCP needs to make PI rights exclusive to ground control corps, or have ground controlling corp have the ability to sell rights for PI on a weekly/monthly basis. This will only effectively work if all planets and moons are available for PC battles.
All merc gear has corresponding BPO in Eve already, it may be possible to allow mercs to manufacture, but that would require a new skill tree (or 2), and with no way to gather materials mercs would need to buy them all from the market, or thru contract.
The contracts system is another headache. Unless mercs gain access to gravity lifts and POCO's, or at the very least, be able to nominate a home system and rent office space. Wont be happening due to the steady income that eve players are used to. You obviously think that we dust players are more as just pawns. Realise the fact that there is only purpose for dust players. And that is to kill other dust players. We dont manufacture, we dont research and we surely do not mine veldspar with forgeguns. |
Bright Cloud
Namtar Elite Gallente Federation
67
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Posted - 2013.08.30 01:56:00 -
[40] - Quote
double post ftw. |
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dustwaffle
Ill Omens
410
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Posted - 2013.08.30 07:26:00 -
[41] - Quote
Sardonk Eternia wrote:I read right after the last phase of beta the amount of ISK destroyed in Dust was actually about the same as the amount destroyed in EVE. Source?
Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc. |
Rei Shepard
Spectre II
476
|
Posted - 2013.08.30 07:35:00 -
[42] - Quote
Amy Artic wrote:The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
I really hope you mean, that its too easy to farm ISK in eve, not dust ?
I make 750-800m ISK in 3 hours when i feel like making some ISK in Eve running PVE missions, thats a Plex to play eve for free for a month, i mean in the same timeframe i make 2.4m isk in Dust....
Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
94
|
Posted - 2013.08.30 08:31:00 -
[43] - Quote
Although I understand where the OP is coming from, I'd say it's generous to say we even have an economy, because we have a market, but its' one way with prices managed centrally... there is no player based economy since we can't trade or sell things to each other (yet). We can of course, give each other ISK for services, however dubious they may be, but there is no goods trade and no supply/demand effect on right now, which is the basis for a capitalist market.
I feel once they've introduced player->player trading and some kind of contract system then they can start working on integrating both economies a bit better. However, on the roadmap, it is difficult to place how important this is to CCP, whether it will be in 2013 at all, or is stretched way into 2014. I feel it would really engage players more as you have a "metagame" in a sense that keeps you busy when you get bored of running instant battles. |
dustwaffle
Ill Omens
414
|
Posted - 2013.08.30 09:40:00 -
[44] - Quote
Rei Shepard wrote:Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... Not really, ship and module destruction do NOT destroy isk. In fact, PVP and ship destruction creates ISK for the eve economy in the form of ship insurance. The ISK may have disappeared from your wallet when you buy a ship, but that ISK is merely transferred to another person's wallet (with a small portion paid in taxes etc.) |
dustwaffle
Ill Omens
414
|
Posted - 2013.08.30 09:46:00 -
[45] - Quote
Justicar Karnellia wrote:Although I understand where the OP is coming from, I'd say it's generous to say we even have an economy, because we have a market, but its' one way with prices managed centrally... there is no player based economy since we can't trade or sell things to each other (yet). We can of course, give each other ISK for services, however dubious they may be, but there is no goods trade and no supply/demand effect on right now, which is the basis for a capitalist market.
I feel once they've introduced player->player trading and some kind of contract system then they can start working on integrating both economies a bit better. However, on the roadmap, it is difficult to place how important this is to CCP, whether it will be in 2013 at all, or is stretched way into 2014. I feel it would really engage players more as you have a "metagame" in a sense that keeps you busy when you get bored of running instant battles. Just wondering though, for all the talk about market and player trading, not sure if you guys have played EVE, but the assets are tied to a specific location, and to sell or give to another player in another location, you have to either bring it there yourself, get someone to move it, or get the buyer to come over.
Based on my limited understanding of Dust lore, I remember that this is not the case in Dust. Weapons/dropsuits/fittings are 'manufactured' on the spot each time you die in a battle, and shipped out along with your clone. The manufacturing is done through blueprint copies (limited) or blueprint originals (unlimited).
In view of the above, how would player trading be implemented? Would each merc be, for example, located in each system, and if you wanted to trade with someone, there would be a cost depending on how far the counterparty is? I'm assuming, lore-wise, that it's less a physical transfer of items and more of a "here's 10 runs of a blueprint copy of Balac AR's"
Just food for thought.
EDIT: didn't mean to quote you, just a general question. |
Bright Cloud
Namtar Elite Gallente Federation
68
|
Posted - 2013.08.30 15:12:00 -
[46] - Quote
dustwaffle wrote:Rei Shepard wrote:Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... Not really, ship and module destruction do NOT destroy isk. In fact, PVP and ship destruction creates ISK for the eve economy in the form of ship insurance. The ISK may have disappeared from your wallet when you buy a ship, but that ISK is merely transferred to another person's wallet (with a small portion paid in taxes etc.) Wrong the insurance barely covers the value from a ship and the modules have a 50% drop chance. So The difference between insurance payout and actual value is ISK destroyed. Same goes for modules cause if they dont drop from the wreck then the ISK is aswell gone. |
Maken Tosch
DUST University Ivy League
3829
|
Posted - 2013.08.30 15:39:00 -
[47] - Quote
Bright Cloud wrote:dustwaffle wrote:Rei Shepard wrote:Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... Not really, ship and module destruction do NOT destroy isk. In fact, PVP and ship destruction creates ISK for the eve economy in the form of ship insurance. The ISK may have disappeared from your wallet when you buy a ship, but that ISK is merely transferred to another person's wallet (with a small portion paid in taxes etc.) Wrong the insurance barely covers the value from a ship and the modules have a 50% drop chance. So The difference between insurance payout and actual value is ISK destroyed. Same goes for modules cause if they dont drop from the wreck then the ISK is aswell gone.
There are also verious ISK sinks.
1. Purchasing from NPCs (skill books, civilian modules, etc.) 2. Paying for insurance 3. Paying broker fees 4. sales tax 5. manufacturing fees 6. research fees 7. contract fees 8. Exporting PI materials from the planets to the NPC customs offices (assuming the POCO is still NPC owned). 9. Fees for establishing and upgrading planetary colonies. This is very common considering that 95% of the materials needed to manufacture a POS tower comes only from the planets.
The fees and stuff are generally small but have a massive cumulative effect. |
R'adeh Hunt
the unholy legion of darkstar DARKSTAR ARMY
368
|
Posted - 2013.08.30 17:42:00 -
[48] - Quote
The problem might be inflation. A lot of us EVE oldtimers are filthy rich and could mess with the player mods market in Dust 514 just for fun.
I for one can't wait to mess with the market in Dust |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
159
|
Posted - 2013.08.30 18:10:00 -
[49] - Quote
Bright Cloud wrote:dustwaffle wrote:Rei Shepard wrote:Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... Not really, ship and module destruction do NOT destroy isk. In fact, PVP and ship destruction creates ISK for the eve economy in the form of ship insurance. The ISK may have disappeared from your wallet when you buy a ship, but that ISK is merely transferred to another person's wallet (with a small portion paid in taxes etc.) Wrong the insurance barely covers the value from a ship and the modules have a 50% drop chance. So The difference between insurance payout and actual value is ISK destroyed. Same goes for modules cause if they dont drop from the wreck then the ISK is aswell gone.
This is incorrect, Dustwaffle is right.
Modules which are dropped don't matter at all and is just destruction of materials, not isk. The fact that the insurance is crap doesn't matter. it's still money coming into the game, materials out of the game.
You've 'lost' the isk for a ship and it's modules as soon as you bought them. It's now residing in the sellers wallet. It has however not left the game (only some minute amount of taxes left the game). When you blow up and receive insurance, it's just another isk faucet and mineral sink. |
steadyhand amarr
Imperfects Negative-Feedback
1175
|
Posted - 2013.08.30 18:23:00 -
[50] - Quote
its more of the fact that EvE could lock dust players out of the market by over priceing everything or worse, the EvE market collapses for some reasion, and it can happen as you can just look at the real world markets seeming unimportant events can screw the whole thing up.
but personally i say, have newb gear at a base price and they everything up being built and sold by EvE guys the markets will always sort themselves out |
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THUNDERGROOVE
ZionTCD
161
|
Posted - 2013.08.30 18:26:00 -
[51] - Quote
Amy Artic wrote:The exchange rate of Dust Isk and Eve Isk, Too easy to farm isk in Dust.
Also what are we gonna buy from Eve players? and what are they gonna buy from us? These are questions that CCP are probably asking themselves. IMHO we should be able to produce parts for ships and the ships themselves, and Eve players should be able to make dropsuits as well as weapons, it would allow free trade between the players of both games.
Anyway, for us to have have a functioning economy with the EVE players we need to be able to mine and manufacture stuff the EVE players want, and visa versa, and atm it is not implemented in any way.
Trading between Dust players though, this I see coming sooner.
Have a "hanger" infrastructure that can produce ship parts that can be sold to EVE pilots for more than the ISK you get from a production facility but you have to go out of your way to find someone to purchase it.
Obviously, this idea has quite a few flaws but that's not really the point, and I believe that many people in EVE are just overlooking the potential in Dust when it comes to making ISK because our ISK is goes further in the game. It doesn't usually cost me more than 500K ISK to run my best gear in a PC match and that is chump change for an EVE pilot. |
George Moros
WarRavens League of Infamy
71
|
Posted - 2013.08.30 18:42:00 -
[52] - Quote
steadyhand amarr wrote:its more of the fact that EvE could lock dust players out of the market by over priceing everything or worse, the EvE market collapses for some reasion, and it can happen as you can just look at the real world markets seeming unimportant events can screw the whole thing up.
This scenario is not impossible, but it is very, very unlikely. EVE's economy is pure liberal capitalism. It would take a combined agreement of every EVE trader/industrialist for such a scenario to happen. The only way this would be feasible is if CCP is dumb enough to make the production of DUST stuff based on some highly localized and rare material (such as high-end moon goo used for EVE's tech 2 industry). That way some EVE power-bloc might gain full control over the resource and consequently, control the prices. However, I think CCP learned their lesson long ago with regard to such matters.
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Akdhar Saif
CybinSect
49
|
Posted - 2013.08.31 09:54:00 -
[53] - Quote
If we had some ISK sinks in Dust other than battles, an economy merge may be more likely. Maybe suit/vehicle cosmetic customisation. |
Nomed Deeps
The Exemplars Top Men.
216
|
Posted - 2013.08.31 20:32:00 -
[54] - Quote
Quote:If we had some ISK sinks in Dust other than battles There's been talk for a while about corps paying for their own MCCs, RDVs, and such bigger vehicles and equipment for more of an "ISK sink" but who knows when that will ever happen. |
Sylwester Dziewiecki
Beyond Hypothetical Box
158
|
Posted - 2013.08.31 20:37:00 -
[55] - Quote
Nomed Deeps wrote:We've had the following discussion on my alliance's forum and no one has found a good reason to keep the economies separate at this point: Quote:As the DUST economy is somewhat effed right now with EoN teaming up a huge group of outstanding players in DUST to ISK farm Molden Heath and a lot of players having tens to hundreds of millions of their own ISK saved from pubs alone, why not just go ahead and merge the economies? What's the worst that could happen? Dust ISK exploit of course. |
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