cranium79
ZionTCD
60
|
Posted - 2013.08.29 19:48:00 -
[1] - Quote
as of right now, the economies don't NEED to be merged. that is why they are not. the whole thing about "inflation" and "proto spam" are missing the point a bit. they are valid, but only when you look at Dust in its current form. this is why...
as of right now, it's dust vs. dust in PC. we only have 1 system to fight in. i'm not even sure if MH effects EVE at all? does it (someone please answer)? even if it does effect Eve, it's very small. dust corps front the isk and dust corps own the districts.
when there is no PC for a merc, we fight pubs. i look at pubs as more of a "training ground" rather than anything of any real importance. it makes me isk and sp when i don't have PC and allows me to practice and try different fits out. when all systems are unlocked and we are fighting for Eve corps, pubs will be nothing more than noob training grounds. no one will fight pubs when there are CONSTANT Eve contracts to fight for and CONSTANT planets/districts to fight for.
when dust mercs are able to fight on ALL systems for Eve then the market merge will be necessary. clone packs and equipment for these battles will cost billions of isk which is what the Eve corps are paying for. Eve corps are going to own the planets. NOT dust corps. there will NEVER be a dust corp able to contest for a planet over any Eve corp. dust corps just don't have the isk or resources (ability to hire ringers to fight battles) to own a planet after all systems are unlocked.
after full integration, the dust corp will only have 1 real isk responsibility. it will need to fund and equip it's mercs. eve will take care of the rest. this will curb "inflation". since eve is paying for it, there will be no inflation. so what if an eve corp gives a dust corp 1 billion isk. after all essential are purchased for the battle, a large chunk will be gone. do the math, how much does the max amount of clone packs + transport + merc equipment (weapons, suits, modules, vehicles) cost for 1 battle? right now the dust corp only sees the purchase of the clones and transport of the clones. if the dust corp WANTS to, it will reimburse it's mercs for the assets they lose, but not all do. i'm sure it costs several hundred million isk for 1 battle. do that a couple of times a DAY and see how long that 1 billion isk will last.
proto spam is a problem in pubs right now not because of isk, but because there is little alternative for mercs with isk to burn. as i said before, after all systems are unlocked, only noobs will play pubs (if they are still available ). proto suits will go where they belong... in PC. eve funded PC.
the MAIN goal of this game is PC. NOT pubs. PC costs isk. equipment, clone packs, transport of clones, etc... eve will provide the isk. in a raging battle, a merc can lose 1M isk or more with proto gear (more so if you run vehicles). say we only earn 1M isk/merc for the match. where does our compensation come from? where it is supposed to come from. our dust corp. where does our dust corp get its isk? from the eve corp that hired it.
we are going to be at eve's beck and call. i can imagine 1 eve corp contracting several dust corps to do it's bidding. that way there will always be plenty of mercs online for a battle. unlike now when some corps are having trouble filling a battle roster at certain times of the day. i mean, if you only have 300-500 people in your corp and only 10-20 are active at any given time, and you have 3-4 battles scheduled over the day, it gets difficult to fill a roster (especially at odd times like 3am easter time). people will feel (and have felt) like it's a JOB rather than a game. an eve corps having 5 dust corps under contract will have 1500-2500 mercs under contract with 50-100 online at any given time. that is plenty to fill several rosters.
this is the point of this game. when it happens, it will be great. it will be fun. people can fight the battles they are available for rather than feeling obligated to stay online to fill a roster. i believe that this is the end goal for the developers and so it is the end goal for dust.
who knows, i could be totally wrong. oh, and sorry for getting repetitive at some points, but i need to in order to get my point across. |