dustwaffle
Ill Omens
410
|
Posted - 2013.08.30 07:26:00 -
[1] - Quote
Sardonk Eternia wrote:I read right after the last phase of beta the amount of ISK destroyed in Dust was actually about the same as the amount destroyed in EVE. Source?
Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc. |
dustwaffle
Ill Omens
414
|
Posted - 2013.08.30 09:40:00 -
[2] - Quote
Rei Shepard wrote:Quote: Also, there aren't very many ISK sinks in EVE, so you might be right. The only way ISK gets destroyed is through stuff you pay to NPC's, such as taxes, war dec fees, corp creation fees, alliance creation fees etc.
Dont forget ships blowing up stocked to the brim of 32 billion iskies ..... Not really, ship and module destruction do NOT destroy isk. In fact, PVP and ship destruction creates ISK for the eve economy in the form of ship insurance. The ISK may have disappeared from your wallet when you buy a ship, but that ISK is merely transferred to another person's wallet (with a small portion paid in taxes etc.) |
dustwaffle
Ill Omens
414
|
Posted - 2013.08.30 09:46:00 -
[3] - Quote
Justicar Karnellia wrote:Although I understand where the OP is coming from, I'd say it's generous to say we even have an economy, because we have a market, but its' one way with prices managed centrally... there is no player based economy since we can't trade or sell things to each other (yet). We can of course, give each other ISK for services, however dubious they may be, but there is no goods trade and no supply/demand effect on right now, which is the basis for a capitalist market.
I feel once they've introduced player->player trading and some kind of contract system then they can start working on integrating both economies a bit better. However, on the roadmap, it is difficult to place how important this is to CCP, whether it will be in 2013 at all, or is stretched way into 2014. I feel it would really engage players more as you have a "metagame" in a sense that keeps you busy when you get bored of running instant battles. Just wondering though, for all the talk about market and player trading, not sure if you guys have played EVE, but the assets are tied to a specific location, and to sell or give to another player in another location, you have to either bring it there yourself, get someone to move it, or get the buyer to come over.
Based on my limited understanding of Dust lore, I remember that this is not the case in Dust. Weapons/dropsuits/fittings are 'manufactured' on the spot each time you die in a battle, and shipped out along with your clone. The manufacturing is done through blueprint copies (limited) or blueprint originals (unlimited).
In view of the above, how would player trading be implemented? Would each merc be, for example, located in each system, and if you wanted to trade with someone, there would be a cost depending on how far the counterparty is? I'm assuming, lore-wise, that it's less a physical transfer of items and more of a "here's 10 runs of a blueprint copy of Balac AR's"
Just food for thought.
EDIT: didn't mean to quote you, just a general question. |