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halii oloektan
Reap Mercenary Corp
6
|
Posted - 2013.08.28 22:30:00 -
[1] - Quote
Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. |
Sgt Buttscratch
G I A N T EoN.
700
|
Posted - 2013.08.28 22:39:00 -
[2] - Quote
... really. suicide AV mob does rail tanks. adapt. Remember these are tanks with a ranged weapon, using the space they are given on the map. Perfectly fine. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.28 22:40:00 -
[3] - Quote
i found that a decent squad alll piled up into a dropship with av can kill some of this chicken **** tankes pretty fast but ud basicly be suiciding the damn thing...
i support that there needs to be an end to redline snipers in general its getting really really annoying..
|
Lillica Deathdealer
Mango and Friends
273
|
Posted - 2013.08.28 22:53:00 -
[4] - Quote
By making him stay in cover, havent you effectively destroyed any chance he has at being worthwhile during the match? Didn't you more or less remove him from the game? Or are you THAT SET on getting the points instead of helping your team? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
498
|
Posted - 2013.08.28 22:55:00 -
[5] - Quote
Sniping tanks are a consequence, like murder taxi, when tankers (or ex tankers) do it, they are the consequence of a overwhelming AV. |
Forlorn Destrier
Bullet Cluster
1474
|
Posted - 2013.08.28 22:55:00 -
[6] - Quote
halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for.
OB's? Counter them with another HAV? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3362
|
Posted - 2013.08.28 23:17:00 -
[7] - Quote
Forlorn Destrier wrote:halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. OB's? Counter them with another HAV? Seriously, why wouldn't you drop an OB on them?
Oh wait, OP is probably a lone-wolf derp who wants to try and solo any vehicle he sees.
Sniper tanks usually have next to NO defensive modules. If you drop an OB on them, especially if they're up in a precarious spot they can't move from quickly, they WILL die. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1416
|
Posted - 2013.08.28 23:30:00 -
[8] - Quote
Gotta have some form of artillery in this game and Rail Guns are the closest thing we have right now. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.28 23:46:00 -
[9] - Quote
railguns r nothing lime artillery obs r a form of artillery.. the sniping with tanks isnt funny... |
KalOfTheRathi
Black Phoenix Mercenaries
602
|
Posted - 2013.08.29 00:08:00 -
[10] - Quote
halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. You sir, have an amazing lack of imagination.
Red lines are only visible to the Blue team, FYI. The Red have a different Red Line (much like the one you see when you play the opposite side on that map). The CCP/Shanghai Red Line defined Red Zone is a great little engineering solution for setting boundaries in the game with nothing more than an update to a text file (or whatever they use). As it appears you have not been around for long it might be interesting to note that the Red Zones have moved dramatically over many of the maps.
So blowing them up for being in their own zone makes no sense whatsoever. Which is why I suspect that you have not played long enough to notice the lines are different for Attackers and Defenders.
Also, if you get the Red Tank to retreat you have effectively removed it from battle.
You are late to the party. Learn how to play this game. |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.29 00:43:00 -
[11] - Quote
um not quite removed from battle they still pop out to get kill then retreat back to safety..as long as they still exist on the map they r a threat..end of discussion..
|
Tebu Gan
CrimeWave Syndicate
53
|
Posted - 2013.08.29 00:44:00 -
[12] - Quote
halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for.
I for one do not spend my entire match in the redline.
I mean really man, for one on the larger maps, You can rarely see distant things without poking out of the redline.
Smaller maps I can, but I know for a fact that unless I'm in hiding, I can be hit.
What do you call it when I use my Sniper Cannon to "snipe you" within 100 meters?
Damn sure ain't in no redline. |
Pseudonym2
The Pyramid Order
2
|
Posted - 2013.08.29 01:14:00 -
[13] - Quote
I, for one, just spent time in a match where someone went 26 and 0 sniping from on top of the MCC. Said gentleman could fire at anything on the map an could not be shot from anywhere on the map. I could not fire on this gent from inside the enemy redline with a sniper rifle. If you'd care to experiment, you'll find that there are many weapons which simply disappear behind the redline, and there are a great deal which don't provide the time to reach someone behind the redline. While I understand the gameplay aspect of the inconsistent redlines and agree with it, that doesn't necessarily mean it isn't being horribly abused. And someone wants me to learn to adapt??? To exploits??? Sorry, not a lot of sympathy for the people who need to cheat the code to get their kills here.
BTW I don't blame the programmers for having holes in the code......I'd just really like to see the folks who abuse them account banned. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.29 01:26:00 -
[14] - Quote
Pseudonym2 wrote:I, for one, just spent time in a match where someone went 26 and 0 sniping from on top of the MCC. Said gentleman could fire at anything on the map an could not be shot from anywhere on the map. I could not fire on this gent from inside the enemy redline with a sniper rifle. If you'd care to experiment, you'll find that there are many weapons which simply disappear behind the redline, and there are a great deal which don't provide the time to reach someone behind the redline. While I understand the gameplay aspect of the inconsistent redlines and agree with it, that doesn't necessarily mean it isn't being horribly abused. And someone wants me to learn to adapt??? To exploits??? Sorry, not a lot of sympathy for the people who need to cheat the code to get their kills here.
BTW I don't blame the programmers for having holes in the code......I'd just really like to see the folks who abuse them account banned.
now i like that idea! |
Meeko Fent
Seituoda Taskforce Command Caldari State
729
|
Posted - 2013.08.29 02:05:00 -
[15] - Quote
shaman oga wrote:Sniping tanks are a consequence, like murder taxi, when tankers (or ex tankers) do it, they are the consequence of a overwhelming AV. This, and extreme costs.
Take note on the analysis of the issue CCP.. |
Pseudonym2
The Pyramid Order
3
|
Posted - 2013.08.29 02:28:00 -
[16] - Quote
I don't necessarily want to argue with tank's AV, though I think they have plenty of resistance. There are cars in the game which are virtually immortal in the face of AV. Proximity mines do nothing to them...nor do AV's. The difference between a standard jeep and a top end is obscene. It it far easier to kill a tank than a fully upgraded jeep. A jeep can outrun both rockets and mines, and can resist both of those to the point of it being a non-consideration. If they make a virtuallyy immortal enemy, blame them if you have a weaopn that is designed to deal with them. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
221
|
Posted - 2013.08.29 02:30:00 -
[17] - Quote
i dont think the costs r that extreme for the mlt equipment...
std and all of the above r a little to much though but we still get the occasionally next to invincible tank with the proto ad adv fitted stuff..
so i kinda of like the fact that a large proto turret costs over 1m lol..
makes my cheap soma feel special...
|
Pseudonym2
The Pyramid Order
3
|
Posted - 2013.08.29 03:04:00 -
[18] - Quote
Have no problem when you get kills in your paper tank, I have no problem fighting a paper tank on the battle field. It's when ANYTHING fights from a point beyond which the game will not allow you to fight past that bothers me. Hit you with an OB, really guy? I should have to waste an orbital because you can't face standard combat? |
Obodiah Garro
Tech Guard General Tso's Alliance
256
|
Posted - 2013.08.29 03:19:00 -
[19] - Quote
I would say limit Railgun range but not only doesnt that make sense but I couldnt bare the brunt of QQ it would generate.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1417
|
Posted - 2013.08.29 04:25:00 -
[20] - Quote
CLONE117 wrote:railguns r nothing lime artillery obs r a form of artillery.. the sniping with tanks isnt funny... Well they do not resemble traditional artillery but as I said its the closest thing we have, why should tanks have to come and engage up infantry men knowing that our AV is totally imbalanced against them.
If we had real artillery people would have to put up with explosive rounds raining from the sky, which IMO is something I would relish. |
|
Alena Ventrallis
Osmon Surveillance Caldari State
109
|
Posted - 2013.08.29 04:47:00 -
[21] - Quote
When my tank cannot be killed by one person who spent under 75k sp into av nades, I will leave the redline.
When losing a tank doesn't set me back a minimum of 4 matches, I will leave the redline.
When standard forge guns can't outdps an advanced large rail gun, I will leave the redline.
When I no longer have only standard vehicles with which to take on your proto swarms, I will leave the redline.
When I don't need to beg the devs to leave in a confirmed glitch just to make it possible for me to survive, I will leave the redline.
Until then, I'm planting my happy ass safely where you can't get me. You can suck it up and deal with it. |
Galan Marik
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.08.29 05:22:00 -
[22] - Quote
Alena Ventrallis wrote:When my tank cannot be killed by one person who spent under 75k sp into av nades, I will leave the redline.
When losing a tank doesn't set me back a minimum of 4 matches, I will leave the redline.
When standard forge guns can't outdps an advanced large rail gun, I will leave the redline.
When I no longer have only standard vehicles with which to take on your proto swarms, I will leave the redline.
When I don't need to beg the devs to leave in a confirmed glitch just to make it possible for me to survive, I will leave the redline.
Until then, I'm planting my happy ass safely where you can't get me. You can suck it up and deal with it.
Very well said sir.
I would also like to point out the red line sniper tanks can only do damage if lemmings keep walking out into the open were they can be shot. |
Tal-Rakken
DUST University Ivy League
69
|
Posted - 2013.08.29 05:42:00 -
[23] - Quote
Tanks are getting a major overhaul in 1.5 as 1.4 is about to roll out in just a few days. At this time running tanks is extremely costly and I applaud anyone who does in whatever form( granted I'm a swarm specialist). I know from experience how hard it is to remove rail snipers, but wtf would I want them removed from the gem?? Rail Sniping is a valid tactic and should not be removed plain and simple redline sniping is an issue that needs to be solved but tanks well frankly.... At least you can see them easily. Also a well coordinated squad should have no issues with redline tanks. |
Breakin Stuff
Goonfeet Top Men.
1260
|
Posted - 2013.08.29 09:50:00 -
[24] - Quote
tank snipers.
Ya and?
How do you figure this is different from any other kind of sniper?
Or the scout that licks your ear with a shotgun?
I can kill the tanksnipers just fine.
There is really nothing profound in doing so.
Here, have some reading materiel: Because I know you couldn't be bothered |
Pseudonym2
The Pyramid Order
4
|
Posted - 2013.08.29 10:09:00 -
[25] - Quote
I was only actually commenting here because of the red line issue, and personally it's more red line snipers that I have a problem with but I have to comment on a few things.
A) When you say your tank is only useful when "lemmings" run out in the open in 75% of the maps you're basically faulting people for not hiding behind a rock the entire game. They're long range maps genius....you have to run out in the open, especially if you use anything other than a long range weapon.
B) I have at least enhanced on my AV's and have consistently seen various forms of high end vehicles either absorb, ignore or outrun anything I can throw at them. I run with someone who is specialized into tanks, and I've never heard him complain about how underpowered they are with his 20+ kills per match. If you're getting blown up by infantry, get a gunner.
C) Why do people keep falling back to the realism factor? In the real world, an assault rifle doesn't have more killing potential than a missile launcher. In the real world "I" can easily survive an impact from a vehicle at 4 kph, and I don't wear power armour. And in the real world, there are no redlines, and I could, hypothetically, drop as many remote explosives anywhere as I like, and said explosives would not simply disappear. Also, no vehicle outside of the Challenger outruns a rocket. Please folks, stop justifying your arguments with real world physics if you're going to do it selectively. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
728
|
Posted - 2013.08.29 10:32:00 -
[26] - Quote
First off rail tanks are long range engagement wepons and when im in the redline with my rail it is normally my job to hold up the rear objective somthing redli e rails are verry effective at because we are long range wepons so sitting in the redling playing point defense on the rear objective is a perfictly valid tactic. And of course when I see a red out in the open within my 250 m rendering distance I will shoot to kill . What the f@#k do all you whiny ar scrubs expect me to do just let them breeze on in get comfy and hack the objective...... hell no im going to give them a 1 way ticket to there mcc. Rail tanks will sit and snipe in the redline so just get over it and play your role. |
Pseudonym2
The Pyramid Order
4
|
Posted - 2013.08.29 10:52:00 -
[27] - Quote
pegasis prime wrote:First off rail tanks are long range engagement wepons and when im in the redline with my rail it is normally my job to hold up the rear objective somthing redli e rails are verry effective at because we are long range wepons so sitting in the redling playing point defense on the rear objective is a perfictly valid tactic. And of course when I see a red out in the open within my 250 m rendering distance I will shoot to kill . What the f@#k do all you whiny ar scrubs expect me to do just let them breeze on in get comfy and hack the objective...... hell no im going to give them a 1 way ticket to there mcc. Rail tanks will sit and snipe in the redline so just get over it and play your role.
I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map just to kill a red-line tank, while it has free license to pick them off the entire time. If we weren't game-blocked from causing you damage, I'm pretty sure you'd see a fair deal less complaints. |
Korvin Lomont
United Pwnage Service RISE of LEGION
110
|
Posted - 2013.08.29 13:08:00 -
[28] - Quote
Forlorn Destrier wrote:halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. OB's? Counter them with another HAV?
Its rather tankers trying to undergo the risk of tanking but getting the benefits they do it for the same reasons snipers are sitting in the redline.
I see tankers that do fine in the middle of combat and although I hate beeing killed by a tank those tankers always get my full repect for putting themself in the heat of the battle. I had some really great duells with capable tankers. |
Harpyja
DUST University Ivy League
555
|
Posted - 2013.08.29 13:09:00 -
[29] - Quote
halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. I'll let you guys kill my redline sniper tank if proto AV can no longer solo me in the open field |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
322
|
Posted - 2013.08.29 13:19:00 -
[30] - Quote
halii oloektan wrote:Not good enough to snipe and do not know what a tank is for.
If it works, that's what the tank is made for. |
|
J Lav
OSG Planetary Operations Covert Intervention
181
|
Posted - 2013.08.29 14:11:00 -
[31] - Quote
Pseudonym2 wrote:
I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map just to kill a red-line tank, while it has free license to pick them off the entire time. If we weren't game-blocked from causing you damage, I'm pretty sure you'd see a fair deal less complaints.
Also, the problem is the same that allows folks to camp in the MCC for the entire map and gain points, and I'm pretty sure everyone who doesn't do it hates that.
The problem isn't near invulnerability, ask yourself a better question - Why do you have to kill that tank?
I can be invulnerable any game if I want, just by sitting in the MCC.
The problem, if there is one, is that the tank can cover key locations of the map. That would more easily be explained as poor map design, or good tactic. I think it's a little of both. A well placed rail tank can deny people access to key strategic ground, forcing the fight to an area that favours their team. I think this is a good thing. Having clear sight lines to objective hacking stations is ridiculous. The lack of concealment in this game is ridiculous. |
Harpyja
DUST University Ivy League
555
|
Posted - 2013.08.29 14:41:00 -
[32] - Quote
J Lav wrote:Pseudonym2 wrote:
I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map just to kill a red-line tank, while it has free license to pick them off the entire time. If we weren't game-blocked from causing you damage, I'm pretty sure you'd see a fair deal less complaints.
Also, the problem is the same that allows folks to camp in the MCC for the entire map and gain points, and I'm pretty sure everyone who doesn't do it hates that.
The problem isn't near invulnerability, ask yourself a better question - Why do you have to kill that tank? I can be invulnerable any game if I want, just by sitting in the MCC. The problem, if there is one, is that the tank can cover key locations of the map. That would more easily be explained as poor map design, or good tactic. I think it's a little of both. A well placed rail tank can deny people access to key strategic ground, forcing the fight to an area that favours their team. I think this is a good thing. Having clear sight lines to objective hacking stations is ridiculous. The lack of concealment in this game is ridiculous. It's simply tactics
I often find myself near the enemy's red line if I want to be in the best railgun spot, so my risk is high, but my reward is also high because I can pop any vehicle that gets called in. My only weakness is infantry that almost never renders and gets a free trip to my flanks. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.08.29 15:24:00 -
[33] - Quote
2 heavies, forge guns, av nades, and an lav.
drive up that hill he is on and tell him how you feel problem solved |
lithkul devant
Legions of Infinite Dominion
40
|
Posted - 2013.08.29 19:07:00 -
[34] - Quote
KalOfTheRathi wrote:halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. You sir, have an amazing lack of imagination. Red lines are only visible to the Blue team, FYI. The Red have a different Red Line (much like the one you see when you play the opposite side on that map). The CCP/Shanghai Red Line defined Red Zone is a great little engineering solution for setting boundaries in the game with nothing more than an update to a text file (or whatever they use). As it appears you have not been around for long it might be interesting to note that the Red Zones have moved dramatically over many of the maps. So blowing them up for being in their own zone makes no sense whatsoever. Which is why I suspect that you have not played long enough to notice the lines are different for Attackers and Defenders. Also, if you get the Red Tank to retreat you have effectively removed it from battle. You are late to the party. Learn how to play this game.
hahahaha...oh good one...good joke there buddy, try playing some domination matches where the tank is in the redline and looking right over the only objective on the map. People know where the redlines are cause they've usually played enough to know or can figure it out when people won't go past a certain point. The redline to objective is only 50m at most too, with hills around it in a good deal of the domination matches. Also their are many skirmish maps the same way, where they have 1 of 3 objectives ridiculously close to the red line and snipers/tank snipers just camp it all day long. Sure you can throw the occassional OB to kill them, but you just used up an OB at that point on 1 tank, where a bunch of troops if they are good enough are worth way more then that tank.
Also, often enough if you get a tank to retreat, you've not done exactly that much, cause usually they are a logi and just fix up the tank really fast or just hit the shield booster, cause normally you don't hit into the armor, also even if you do hit into the armor, as long as the tank isn't on fire, all they have to do is recall the tank, summon out a new tank of the same type and tah dah, fresh tank, with fresh shield and armor. It's the same tricks any LAV driver uses to save their ride, doesn't take much imagination to figure out how to save a vehicle. |
darkiller240
K-A-O-S theory
149
|
Posted - 2013.08.29 19:28:00 -
[35] - Quote
Easy fix reduce damage over distance there fixed done and done next problem |
Void Echo
Echo Galactic Industries
1125
|
Posted - 2013.08.29 19:29:00 -
[36] - Quote
if you want us to come to the middle of the battle field, then we need a major buff to out defenses, otherwise there is no reason for us to go down, wel just continue to redline and do our job there. |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
208
|
Posted - 2013.08.29 19:40:00 -
[37] - Quote
Redline tweaking needs to be done overall. Counterplay is getting massacred by the redline or as i call it the "can't STOP MEEAA !!" line.
When the only real solution to redline snipers / tank snipers is either an orbital (won't even take out the tank only the normal sniper) or counter sniping either by forge gun or normal sniper depending on sniper, then counterplay is really dead as the counterplay to snipers is .... getting close to them where it's weak .... |
Pseudonym2
The Pyramid Order
7
|
Posted - 2013.08.30 02:54:00 -
[38] - Quote
For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or snper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT. |
forteXVI
89th Infantry Division
73
|
Posted - 2013.08.30 08:41:00 -
[39] - Quote
Nick nugg3t wrote:2 heavies, forge guns, av nades, and an lav. drive up that hill he is on and tell him how you feel problem solved 2 heavies. 1 tank
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
736
|
Posted - 2013.08.30 09:47:00 -
[40] - Quote
Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter.
I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline
1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on)
2 point defense of the rear objective within optimum engagement range of our equiped wepon.
3 calling out enimy fkanking manouvers
4 vehicle domminense on the field.
5 pissing off oeaple like you. (Its calld psychological warfair)
As I said before youll just have to deal with it.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
375
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Posted - 2013.08.30 11:27:00 -
[41] - Quote
pegasis prime wrote:Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter. I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline 1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on) 2 point defense of the rear objective within optimum engagement range of our equiped wepon. 3 calling out enimy fkanking manouvers 4 vehicle domminense on the field. 5 pissing off oeaple like you. (Its calld psychological warfair) As I said before youll just have to deal with it.
1) you misunderstood him. 2) typo overload (or your grammar just sucks but I like to think it was just a sequence of errors)
`Sigh. Just another fun game of DUST. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
737
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Posted - 2013.08.30 13:21:00 -
[42] - Quote
ALPHA DECRIPTER wrote:pegasis prime wrote:Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter. I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline 1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on) 2 point defense of the rear objective within optimum engagement range of our equiped wepon. 3 calling out enimy fkanking manouvers 4 vehicle domminense on the field. 5 pissing off oeaple like you. (Its calld psychological warfair) As I said before youll just have to deal with it. 1) you misunderstood him. 2) typo overload (or your grammar just sucks but I like to think it was just a sequence of errors)
`Sigh. Just another fun game of DUST .
Ahh well if you cant come up with a deacent argument against what I said then jog on bud . You just make yourself look daft by resorting to pointing out my famously bad spelli g and gramer . You my friend have too much time on your hands
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