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Assert Dominance
Ahrendee Mercenaries EoN.
260
|
Posted - 2013.08.28 12:24:00 -
[1] - Quote
Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. |
Cody Sietz
Bullet Cluster
816
|
Posted - 2013.08.28 12:27:00 -
[2] - Quote
Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. |
The Attorney General
ZionTCD
796
|
Posted - 2013.08.28 12:30:00 -
[3] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
If blues really want that supply depot, they can take AND defend it. I'm not losing my tank because the blues can't be bothered to defend that apparently super vital supply depot.
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Assert Dominance
Ahrendee Mercenaries EoN.
260
|
Posted - 2013.08.28 12:31:00 -
[4] - Quote
Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try |
daishi mk03
Brutor Vanguard Minmatar Republic
125
|
Posted - 2013.08.28 12:31:00 -
[5] - Quote
I'll kill those in one volley with an active heatsink. |
Dubber Rucky
Expert Intervention Caldari State
2
|
Posted - 2013.08.28 12:33:00 -
[6] - Quote
Add fuel as a consumable at supply depots. Now tanks protect supply.
Run out of fuel.....sitting ruck. |
Cody Sietz
Bullet Cluster
816
|
Posted - 2013.08.28 12:35:00 -
[7] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try Ain't no blaster doin DAT!
Now a rail tank... |
steadyhand amarr
Imperfects Negative-Feedback
1167
|
Posted - 2013.08.28 12:39:00 -
[8] - Quote
Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D |
Sgt Buttscratch
G I A N T EoN.
694
|
Posted - 2013.08.28 12:41:00 -
[9] - Quote
1.5 tanks are gunna need them, so fix** is already coming.
** These installations have HP bars for a reason, its not broken that tanks destroy these, it stops AV fits from being switched to instantly, it also makes it so the enemy needs ammo hives out. It can be strategical. It's not the WP, get more points farming them when the enemy does try to change. |
Scheneighnay McBob
Bojo's School of the Trades
3159
|
Posted - 2013.08.28 12:47:00 -
[10] - Quote
I can't wait for 1.5, and I plan on driving vehicles. Limiting ammo could make this much more fun |
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Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
301
|
Posted - 2013.08.28 12:51:00 -
[11] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try
30 seconds using 10 tanks with proto blasters... |
ChromeBreaker
SVER True Blood Public Disorder.
1036
|
Posted - 2013.08.28 12:53:00 -
[12] - Quote
What i would do is make tanks need ammo... wait what?.... |
Takahiro Kashuken
Red Star. EoN.
1118
|
Posted - 2013.08.28 12:56:00 -
[13] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades
lolno
Imma take it out just to annoy you |
Halador Anubis
Dead Six Initiative Lokun Listamenn
0
|
Posted - 2013.08.28 13:02:00 -
[14] - Quote
Well, they're adding ammo capacity to vehicles, so that'll help. |
Mac Dac
Wraith Shadow Guards
150
|
Posted - 2013.08.28 13:04:00 -
[15] - Quote
steadyhand amarr wrote:Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D i find tuis an extreme weakness to vehicles. we now have to depend on a destroyable object to be of any use on the field and this doesn't even effet LAVs. this just encourages murder taxis. this direcly applies to HAVs and dropships.... just imagine all the campers at the supply depot with packed AV nades and swarms and forges snipeing at them.
How are dropships suppose to resupply, because fly down to ground level in a coffin isn't the best idea for dropships.
but if we got a active nanohive that could supply teamates as well i would be ok. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
694
|
Posted - 2013.08.28 13:07:00 -
[16] - Quote
Hello. My name is Michael Arck and I approve this message |
Operative 1171 Aajli
Bragian Order Amarr Empire
173
|
Posted - 2013.08.28 13:21:00 -
[17] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
Once again somebody doesn't understand the tanker's position. It's not for selfish reasons. That depot, installation and CRU poses a threat if it stays in enemy hands.
You can't cap it then it needs to go. It's helping you out for me to take it from the enemy. You not capping it blue isn't helping anybody. |
Operative 1171 Aajli
Bragian Order Amarr Empire
173
|
Posted - 2013.08.28 13:24:00 -
[18] - Quote
Halador Anubis wrote:Well, they're adding ammo capacity to vehicles, so that'll help.
The depot will only be good for this if I can hack it blue while still in my tank. Otherwise, it is still a hazard. |
Jack Boost
Zarena Family
272
|
Posted - 2013.08.28 13:43:00 -
[19] - Quote
Halador Anubis wrote:Well, they're adding ammo capacity to vehicles, so that'll help.
Nope... Tanker just send out his tank and get fresh new (full shield/ammo/...fuel?)
Why? - faster - he can do this at place where he want.
|
Yokal Bob
Gravity Prone EoN.
173
|
Posted - 2013.08.28 13:50:00 -
[20] - Quote
i only destroy them if they are in the hands of enemy, BECAUSE they are harmful to both vehciles and infantry. Or we could leave you to be spammed by constant grenades while you fail miserably to try get it. |
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NAV HIV
The Generals EoN.
374
|
Posted - 2013.08.28 13:59:00 -
[21] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
I hate those point hoeing scrub ss tankers... |
Yokal Bob
Gravity Prone EoN.
173
|
Posted - 2013.08.28 14:10:00 -
[22] - Quote
Anyway what about people using swarms and forges to take them out? don't dump evertything on us vehicle users. |
fahrenheitM
Krullefor Organization Minmatar Republic
432
|
Posted - 2013.08.28 14:15:00 -
[23] - Quote
Only time I destroy a supply depot is if the enemy is using it to swap their AV constantly... and only if hte situation warrants... Turrets... ya I'll destroy the hell out of those. Thems the devil. |
steadyhand amarr
Imperfects Negative-Feedback
1169
|
Posted - 2013.08.28 14:52:00 -
[24] - Quote
Mac Dac wrote:steadyhand amarr wrote:Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D i find tuis an extreme weakness to vehicles. we now have to depend on a destroyable object to be of any use on the field and this doesn't even effet LAVs. this just encourages murder taxis. this direcly applies to HAVs and dropships.... just imagine all the campers at the supply depot with packed AV nades and swarms and forges snipeing at them. How are dropships suppose to resupply, because fly down to ground level in a coffin isn't the best idea for dropships. but if we got a active nanohive that could supply teamates as well i would be ok.
I would imagen we will have deployable gear for ammo or even a module on dropships or lavs that can do the job.
I think its clear they want vercs ti be functional like dropsuits
|
ZDub 303
TeamPlayers EoN.
1889
|
Posted - 2013.08.28 15:20:00 -
[25] - Quote
A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one. |
Assert Dominance
Ahrendee Mercenaries EoN.
265
|
Posted - 2013.08.28 15:36:00 -
[26] - Quote
Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? |
Yokal Bob
Gravity Prone EoN.
173
|
Posted - 2013.08.28 15:39:00 -
[27] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one.
great idea, if it goes red again it goes down again, simple. |
demonkiller 12
Seraphim Auxiliaries
141
|
Posted - 2013.08.28 15:52:00 -
[28] - Quote
Anmol Singh wrote:Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try 30 seconds using 10 tanks with proto blasters... takes me about 15-16 seconds with proto turret and heat sink |
Lillica Deathdealer
Mango and Friends
260
|
Posted - 2013.08.28 16:02:00 -
[29] - Quote
Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. |
Lillica Deathdealer
Mango and Friends
260
|
Posted - 2013.08.28 16:06:00 -
[30] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one. Zdub. You're a smart guy and I approve this thread. More dynamic stuff is really good. I'd also like to shut down the lights in an area by capturing/controlling a room or power source. |
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Abron Garr
Amarr Templars Amarr Empire
598
|
Posted - 2013.08.28 16:13:00 -
[31] - Quote
I generally make an effort to rep friendly tanks since they can be a force multiplier if played right but if I see them blapping supply depots, then I let them burn. |
Assert Dominance
Ahrendee Mercenaries EoN.
265
|
Posted - 2013.08.28 16:17:00 -
[32] - Quote
Lillica Deathdealer wrote:Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. Huge wall... When i posted this the scenario i had in mind was at the beginning of the match, a tank immediately goes for the supply depot while 2 blue dots are going for the hack and the tank can care less and continues to blow it up before the hack is complete. |
Aramis Madrigal
SVER True Blood Public Disorder.
29
|
Posted - 2013.08.28 16:33:00 -
[33] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one.
This is brilliant. It adds an interesting mechanic and seems technically feasible. It gives the logi role something else to do and makes the repair tool a more attractive equipment choice. This might also be a place where deployable shields are useful. Adding a deployable shield to an installation would make it more necessary to launch a combined infantry and armor assault (infantry flux off the portable shield, armor pops the installation). Making installations an important tactical consideration seems like something that would be fun. Deployable installations, via a dedicated field commander stationed in the MMC or an "engineer" role player on the field, would also be nice. |
Xender17
Ahrendee Mercenaries EoN.
497
|
Posted - 2013.08.28 16:35:00 -
[34] - Quote
Do you destroy enemy nanohives? |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
208
|
Posted - 2013.08.28 16:39:00 -
[35] - Quote
1.5 sounds like the fix for this. If they destroy the supply depot they will have to go back to the redline for ammo. But generally I don't care, the tank is your investment and your choice how to deploy. If you feel its the best way to protect your investment go ahead |
Assert Dominance
Ahrendee Mercenaries EoN.
265
|
Posted - 2013.08.28 16:41:00 -
[36] - Quote
Xender17 wrote:Do you destroy enemy nanohives? Nanohives can be deployed and infinite amount of times. |
Takahiro Kashuken
Red Star. EoN.
1123
|
Posted - 2013.08.28 16:54:00 -
[37] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance?
Because i can
I dont care if your in my alliance, why does that make you special?
You complain about us destroying depots yet you hide behind them so how else am i going to kill you? thats right i will pop it to get to you |
Spkr4theDead
International-Fleet
506
|
Posted - 2013.08.28 17:02:00 -
[38] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days?
Since you choose to miss everything, I'll say it again.
We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.
We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP?
You don't have a base for an argument. |
Assert Dominance
Ahrendee Mercenaries EoN.
266
|
Posted - 2013.08.28 17:03:00 -
[39] - Quote
Takahiro Kashuken wrote:Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? Because i can I dont care if your in my alliance, why does that make you special? You complain about us destroying depots yet you hide behind them so how else am i going to kill you? thats right i will pop it to get to you So serious... And its called mutual respect, but i guess thats out the window. Get mad my opinion differs from yours, i can give 2 sh**s |
Jason Pearson
Seraphim Auxiliaries
2870
|
Posted - 2013.08.28 17:05:00 -
[40] - Quote
Takahiro Kashuken wrote:Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? Because i can I dont care if your in my alliance, why does that make you special? You complain about us destroying depots yet you hide behind them so how else am i going to kill you? thats right i will pop it to get to you
u r soooo sellfish.
cnt u c u r hrtin ur blu frends?
lol, ******* Infantry -_- Do your damn jobs and push the supply depot so we don't have to destroy it, and yes the guy who destroy it at the very start of the match was either being tactical or an ass, or both.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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Captain Magenta
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.08.28 17:06:00 -
[41] - Quote
No supply depot? Oh my.
Imagine if here happened to be things that replenished ammo that could be carried by a wide variety of classes?
Wouldn't that be something?
Now imagine role diversity, different weapons for different jobs.
Mind blown?
|
Abron Garr
Amarr Templars Amarr Empire
599
|
Posted - 2013.08.28 17:09:00 -
[42] - Quote
Captain Magenta wrote:No supply depot? Oh my.
Imagine if here happened to be things that replenished ammo that could be carried by a wide variety of classes?
Wouldn't that be something?
Now imagine role diversity, different weapons for different jobs.
Mind blown?
Which nanohive replenishes other nanohives? Which nanohive allows me to change suits/equipment? |
Eldest Dragon
0uter.Heaven
87
|
Posted - 2013.08.28 17:10:00 -
[43] - Quote
Operative 1171 Aajli wrote:Halador Anubis wrote:Well, they're adding ammo capacity to vehicles, so that'll help. The depot will only be good for this if I can hack it blue while still in my tank. Otherwise, it is still a hazard.
Oh just get out for a min...I wont steal your tank I promise... |
Assert Dominance
Ahrendee Mercenaries EoN.
266
|
Posted - 2013.08.28 17:10:00 -
[44] - Quote
Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ |
Takahiro Kashuken
Red Star. EoN.
1125
|
Posted - 2013.08.28 17:11:00 -
[45] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? Because i can I dont care if your in my alliance, why does that make you special? You complain about us destroying depots yet you hide behind them so how else am i going to kill you? thats right i will pop it to get to you So serious... And its called mutual respect, but i guess thats out the window. Get mad my opinion differs from yours, i can give 2 sh**s
Mutual respect? what because we in the same alliance? get real, what makes you think i respect you compared to the next blue dot? for all i know your an infantry scrub who wants vehicles to be super easy to take out and uses crutch swarms
Get mad lol
Im not the one crying on the forums over no depots
Deal with it |
Xender17
Ahrendee Mercenaries EoN.
497
|
Posted - 2013.08.28 17:14:00 -
[46] - Quote
Assert Dominance wrote:Xender17 wrote:Do you destroy enemy nanohives? Nanohives can be deployed and infinite amount of times. They can also be destroyed an infinite amount of times. Of course once a infantry gets killed they are likely to switch to AV. But this stops them from switching so freely. |
Spkr4theDead
International-Fleet
507
|
Posted - 2013.08.28 17:15:00 -
[47] - Quote
Dubber Rucky wrote:Add fuel as a consumable at supply depots. Now tanks protect supply.
Run out of fuel.....sitting ruck. LOL when you accept having to refuel your dropsuit, I'll take refueling my vehicles.
Next |
Lillica Deathdealer
Mango and Friends
262
|
Posted - 2013.08.28 17:15:00 -
[48] - Quote
Assert Dominance wrote:Lillica Deathdealer wrote:Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. Huge wall... When i posted this the scenario i had in mind was at the beginning of the match, a tank immediately goes for the supply depot while 2 blue dots are going for the hack and the tank can care less and continues to blow it up before the hack is complete. ooooh. Please try to give a full scenario beforehand, it helps us to avoid flaming your post. |
Spkr4theDead
International-Fleet
507
|
Posted - 2013.08.28 17:15:00 -
[49] - Quote
Cody Sietz wrote:Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try Ain't no blaster doin DAT! Now a rail tank... You don't know much, do you. |
Lillica Deathdealer
Mango and Friends
262
|
Posted - 2013.08.28 17:16:00 -
[50] - Quote
Spkr4theDead wrote:Dubber Rucky wrote:Add fuel as a consumable at supply depots. Now tanks protect supply.
Run out of fuel.....sitting ruck. LOL when you accept having to refuel your dropsuit, I'll take refueling my vehicles. Next On top of that I'm pretty sure MODERN cars can drive 15 minutes without needing a gas station. |
|
Spkr4theDead
International-Fleet
507
|
Posted - 2013.08.28 17:17:00 -
[51] - Quote
Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you LOL! |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:19:00 -
[52] - Quote
NAV HIV wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. I hate those point hoeing scrub ss tankers... I'll do it just to **** you off. |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:20:00 -
[53] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? You have like 2 tankers, if that. |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:30:00 -
[54] - Quote
Assert Dominance wrote:Lillica Deathdealer wrote:Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. Huge wall... When i posted this the scenario i had in mind was at the beginning of the match, a tank immediately goes for the supply depot while 2 blue dots are going for the hack and the tank can care less and continues to blow it up before the hack is complete. So it's a hypothetical at that. LOL You can't understand the tanking mindset at all. Trying asking Xender. |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:31:00 -
[55] - Quote
Xender17 wrote:Do you destroy enemy nanohives? LOLOLOLOLOLOLOL!!! |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3354
|
Posted - 2013.08.28 17:32:00 -
[56] - Quote
steadyhand amarr wrote:Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D Especially since they still repair vehicle armor, don't they? |
Lillica Deathdealer
Mango and Friends
264
|
Posted - 2013.08.28 17:34:00 -
[57] - Quote
Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ Bear in mind this argument of 90% dont act intelligently can absolutely backfire on you. I've seen swarms try to kill supply depots for whatever reason. Should I say all scrub AV guys dont have a brain? No I shouldn't, because there are enough with the intelligence to get atop a spire and deny all vehicles on the battlefield. Also we can examine infantry. A good many wait for an objective to turn red before hacking it so they can get points. Does that make them wrong? Surely they could have aided the team more by counterhacking without a reward. Also performing logistics activities from a shield logi LAV gives no points, scanning gives no points, destroying equipment gives no points. Many people avoid doing things because it gives no points. In qa losing match many infantry that could bring out expensive, dare I say proto equipment switch to militia gear instead because they dont want to lose money. A tanker still bring in their tank, and it absolutely costs more than your suit. Where is the argument there? Combining your infantry with the tank might even be able to push an objective! And then theres the choice of targets. Certainly, alot of infantry sooner kill the guy that can kill them than the guy that can kill the tank. If the infantry killed the AV guy, the tank could kill the other assault focused infantry and you'd have a wonderful world. But thats not how it goes is it? |
Assert Dominance
Ahrendee Mercenaries EoN.
266
|
Posted - 2013.08.28 17:37:00 -
[58] - Quote
Spkr4theDead wrote:Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? You have like 2 tankers, if that. We have about 6 most are inactive |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:42:00 -
[59] - Quote
Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ You just can't see it from our point of view. |
Spkr4theDead
International-Fleet
508
|
Posted - 2013.08.28 17:44:00 -
[60] - Quote
Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? You have like 2 tankers, if that. We have about 6 most are inactive LOL! |
|
Beren Hurin
The Vanguardians
1269
|
Posted - 2013.08.28 17:45:00 -
[61] - Quote
Solution:
1) Supply depots aren't destructable, but they are 'reinforcible' 2) Getting them into 25% armor or to 0 nanites makes them 'reinforced'. 3) Supply depots that are reduced to 25% armor lose all their nanites. 4) Nanite supplies slowly restore. 5) Redline supply depots have infinite nanites but can still be temporarily reinforced. 6) Frontline supply depots with depleted nanite reserves won't restore ammo/supply vehicles. 7) Nanites/supply depots can be restored via LLAVs and logi armor repair tool that doubles as a nanite transfer array.
The available nanite pool would appear in the supply depot's target intel.
So on one hand you could disable them, but have the possibility of restoring them. |
Delta 749
Kestrel Reconnaissance
1882
|
Posted - 2013.08.28 17:46:00 -
[62] - Quote
The real irony is that some installations on the field actually help protect the tanks since the swarms they are all scared of like to lock on to things that are farther from the center of the reticule so if a tank is near a depot or CRU the installation grabs the lock and not the tank And now with them getting limited ammo in the future tanks will just cry some more and keep blowing up installations that could resupply them |
Jason Pearson
Seraphim Auxiliaries
2872
|
Posted - 2013.08.28 17:55:00 -
[63] - Quote
Delta 749 wrote:The real irony is that some installations on the field actually help protect the tanks since the swarms they are all scared of like to lock on to things that are farther from the center of the reticule so if a tank is near a depot or CRU the installation grabs the lock and not the tank And now with them getting limited ammo in the future tanks will just cry some more and keep blowing up installations that could resupply them
No, they really don't. Because people hide behind supply depots getting cover and constant ammo, along with the ability to change suits to get instantly healed. The only useful Installation in anyway is the CRU because it either gives us blue dots that might be useful or red dots that can die.
Also, the idea for "reinforced" supply depots and such are dumb, once its destroyed it stays destroyed, just demand CCP put in the droppable installations that were intended to be in the game (You could buy Supply Depots, CRUs and Turrets and using the Installations section when you press the directional buttons, you were going to be able to call them in.). Make them any stronger and they'd have to be expensive pieces of equipment, keep them like they are and we can very easily see them going for cheap.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Tebu Gan
CrimeWave Syndicate
50
|
Posted - 2013.08.28 18:16:00 -
[64] - Quote
There are several things I find foolish with this post. Selfishly, hardly.
-The time it takes to destroy a supply depot isn't usually worth it for one.
-And they are only worth 50 points.
- Destroying them can work strategically to your advantage.
No, I don't go into a match and automatically start blowing supply depots up for points. Typically I will when they are held for most of the game by the enemy. How do you not understand blueberry, that by destroying those held by the enemy, and those that you cannot push and take, works to your advantage.
There have been numerous times, I've taken out the ones closest to our GS/MC side that were held by the enemies and it allowed you blueberries to push up and take the objectives around them. Why is it you only see them as resupply. They are crucial spawn points as well. If you can't push and take it, which is often the case, I will destroy it rather then allow the enemy to hold an assest. When you guys do good, I do good. Nothing selfish about it, it's tactical.
If there isn't any Av out or other tanks, I also always try to destroy the supply depots closest to the enemy ground spawn first. This could deny you an asses but seeing as they can always spawn closest to them, I see it as a smart tactical decision.
You guys really make it seem like all the tanker out there are just running around blowing up supply depots, but I know this isn't the case. Most all of the time, none of your precious supply depots are touched.
So many things said here, but tanks aren't easy, don't kid yourself. And understand, good tankers typically have more awareness of the entire battlefield and it's flow. It's what keeps us alive. Very very rarely do I ever get any type of help from blueberries, and you call me the selfish one, hardly. If you worked to keep us tankers alive we could help you push those depots. I mean sometimes I find it crazy that half the enemy team is running AV to kill my one little tank, and you still can't take a depot. How am I not doing something by pulling the focus off you infantry.
A lot of the statements here were narrow minded and one sided. Tanks are not I win buttons. Open your minds and see the world from our point of view. And get the hell out of my tank and hack that freakin depot.
And yeah, when they give me finite ammo, enemy supply depots become priority number one. |
Operative 1171 Aajli
Bragian Order Amarr Empire
184
|
Posted - 2013.08.28 19:55:00 -
[65] - Quote
Lillica Deathdealer wrote:Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ Bear in mind this argument of 90% dont act intelligently can absolutely backfire on you. I've seen swarms try to kill supply depots for whatever reason. Should I say all scrub AV guys dont have a brain? No I shouldn't, because there are enough with the intelligence to get atop a spire and deny all vehicles on the battlefield. Also we can examine infantry. A good many wait for an objective to turn red before hacking it so they can get points. Does that make them wrong? Surely they could have aided the team more by counterhacking without a reward. Also performing logistics activities from a shield logi LAV gives no points, scanning gives no points, destroying equipment gives no points. Many people avoid doing things because it gives no points. In qa losing match many infantry that could bring out expensive, dare I say proto equipment switch to militia gear instead because they dont want to lose money. A tanker still bring in their tank, and it absolutely costs more than your suit. Where is the argument there? Combining your infantry with the tank might even be able to push an objective! And then theres the choice of targets. Certainly, alot of infantry sooner kill the guy that can kill them than the guy that can kill the tank. If the infantry killed the AV guy, the tank could kill the other assault focused infantry and you'd have a wonderful world. But thats not how it goes is it?
Seems like if one is going to complain about stupid players in tanks then the problem is with the stupid players and not the tankers. The complaints on the forums however, refer to the tankers.
If the post would specify bad players in tanks rather than "tankers" we'd avoid a lot of confusion and bad blood. |
Operative 1171 Aajli
Bragian Order Amarr Empire
185
|
Posted - 2013.08.28 20:09:00 -
[66] - Quote
Delta 749 wrote:The real irony is that some installations on the field actually help protect the tanks since the swarms they are all scared of like to lock on to things that are farther from the center of the reticule so if a tank is near a depot or CRU the installation grabs the lock and not the tank And now with them getting limited ammo in the future tanks will just cry some more and keep blowing up installations that could resupply them
A red depot resupplies the enemy tank. Hence, it will be no more. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
52
|
Posted - 2013.08.28 20:30:00 -
[67] - Quote
Operative 1171 Aajli wrote:Lillica Deathdealer wrote:Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ Bear in mind this argument of 90% dont act intelligently can absolutely backfire on you. I've seen swarms try to kill supply depots for whatever reason. Should I say all scrub AV guys dont have a brain? No I shouldn't, because there are enough with the intelligence to get atop a spire and deny all vehicles on the battlefield. Also we can examine infantry. A good many wait for an objective to turn red before hacking it so they can get points. Does that make them wrong? Surely they could have aided the team more by counterhacking without a reward. Also performing logistics activities from a shield logi LAV gives no points, scanning gives no points, destroying equipment gives no points. Many people avoid doing things because it gives no points. In qa losing match many infantry that could bring out expensive, dare I say proto equipment switch to militia gear instead because they dont want to lose money. A tanker still bring in their tank, and it absolutely costs more than your suit. Where is the argument there? Combining your infantry with the tank might even be able to push an objective! And then theres the choice of targets. Certainly, alot of infantry sooner kill the guy that can kill them than the guy that can kill the tank. If the infantry killed the AV guy, the tank could kill the other assault focused infantry and you'd have a wonderful world. But thats not how it goes is it? Seems like if one is going to complain about stupid players in tanks then the problem is with the stupid players and not the tankers. The complaints on the forums however, refer to the tankers. If the post would specify bad players in tanks rather than "tankers" we'd avoid a lot of confusion and bad blood. Bad players often cannot differentiate between the two, for that would mean acknowledging themselves alongside their statement, and they don't want to do that.
|
Tank Gorillarape
Ancient Exiles
48
|
Posted - 2013.08.28 20:37:00 -
[68] - Quote
I do it to hear people complain about it |
ladwar
Dead Six Initiative Lokun Listamenn
1309
|
Posted - 2013.08.28 21:28:00 -
[69] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. that would only take 2 minutes to blow up for a single tank.... it will still be removed by tanks.
btw w/e guy said that it would take less time for a rail then blasters wrong!!! compressed proto rail dps 810~ scattered proto blaster 1100~ |
Henchmen21
Planet Express LLC
157
|
Posted - 2013.08.28 21:39:00 -
[70] - Quote
Blue tanks can't destroy blue depots. Simple as that. |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.28 22:35:00 -
[71] - Quote
destroy that red cru first dont be a stupid idiot and blow up the supply depot when blue dots r near it..now if the supply depot could get its armor reped faster by a single player with a reptool that would be nice..but imagine this the supply depot is just a decent strategic area for running back and forth too for ammo...
u cant switch from one suit of the same type to another suit of the same type for more hp any more that was takin out a long time ago...
cru should be a priority to destroy for tanker because if a redbery sneaks in and hacks the cru the rest of the enemy team that might have been redlined can now go and spawn in and spread like a virus and hack all the objectives be4 u can do anything about it.. but if its a supply depot thats red and is currently being hacked plz dont be an idiot and blow it up...
its not like we all have nanohives....
and if higher leveled nanohives could replenish lower leveled nanohives that would be nice....
although im not so sure about tanks getting ammo...
i support the rocket and missile tanks for getting ammo..
but im just not sure about the blaster tank... |
TunRa
Gravity Prone EoN.
90
|
Posted - 2013.08.28 22:59:00 -
[72] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try I know for a fact this is a lie... |
Henchmen21
Planet Express LLC
157
|
Posted - 2013.08.28 23:29:00 -
[73] - Quote
TunRa wrote:Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try I know for a fact this is a lie...
Yep, seeing as it takes my tank alt three shots with proto rails with max turret skills just to kill a turret. I don't even bother with depots and CRU's I'd rather scan for enemy tanks during the time it would take to kill them. |
Spkr4theDead
International-Fleet
509
|
Posted - 2013.08.29 00:26:00 -
[74] - Quote
TunRa wrote:Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try I know for a fact this is a lie... Need to use better than a regulated railgun on a Sica. |
THUNDERGROOVE
ZionTCD
161
|
Posted - 2013.08.29 00:48:00 -
[75] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try If you really wanted that supply depot there you should just kill the tank, it only takes about 5 seconds with proto AV |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
363
|
Posted - 2013.08.29 00:51:00 -
[76] - Quote
calling in a tank will almost everytime, do one or more of the following:
make a red call in a tank
make a red switch out to an AV fit.
Now If I have a rail tank, i can fairly much destroy most RDV drops before or after they hit the ground, smart tankers know how to get around this, but they will be using a rail tank as well...
If red switch out the AV, then my purpose on the map is complete. I have just forced redberries to switch from killing blueberries to trying to kill me. If those redberries can switch in and out of AV and anti-infanty gear willy-nilly, then i have achieved nothing.
If you can't take that resupply or CRU, i am going to end its strategic significance, for all of our benefits.
Also any new news on how Vehicle resupply will work?
or are we still trying for educated guesses?
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