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Lillica Deathdealer
Mango and Friends
260
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Posted - 2013.08.28 16:02:00 -
[1] - Quote
Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. |
Lillica Deathdealer
Mango and Friends
260
|
Posted - 2013.08.28 16:06:00 -
[2] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one. Zdub. You're a smart guy and I approve this thread. More dynamic stuff is really good. I'd also like to shut down the lights in an area by capturing/controlling a room or power source. |
Lillica Deathdealer
Mango and Friends
262
|
Posted - 2013.08.28 17:15:00 -
[3] - Quote
Assert Dominance wrote:Lillica Deathdealer wrote:Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. Huge wall... When i posted this the scenario i had in mind was at the beginning of the match, a tank immediately goes for the supply depot while 2 blue dots are going for the hack and the tank can care less and continues to blow it up before the hack is complete. ooooh. Please try to give a full scenario beforehand, it helps us to avoid flaming your post. |
Lillica Deathdealer
Mango and Friends
262
|
Posted - 2013.08.28 17:16:00 -
[4] - Quote
Spkr4theDead wrote:Dubber Rucky wrote:Add fuel as a consumable at supply depots. Now tanks protect supply.
Run out of fuel.....sitting ruck. LOL when you accept having to refuel your dropsuit, I'll take refueling my vehicles. Next On top of that I'm pretty sure MODERN cars can drive 15 minutes without needing a gas station. |
Lillica Deathdealer
Mango and Friends
264
|
Posted - 2013.08.28 17:34:00 -
[5] - Quote
Assert Dominance wrote:Spkr4theDead wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Did you miss every single post made by tankers in the last few days? Since you choose to miss everything, I'll say it again. We blow up depots if we have to. We don't do it just because we want to. Lots of us run armor tanks, and do like the fact that we could visit a depot to top off our armor. However, if it looks like the enemy team has a ton of AV available, then we're going to take it out. If a match is really close, and a depot is the only thing standing between my team taking an objective and losing, I'll destroy it if the other team is spamming grenades and explosive weaponry.We have our reasons, and they're good reasons. We get 100 WP for destroying installations. We get 50 WP for destroying a depot. Tell me, why would I spend the time putting 12-15 rail rounds into a depot when I could just put 2-3 into an installation, and get more WP? You don't have a base for an argument. Tankers act is if youre all one in the same, "you" may have your reasons, but not all tankers do. 90% of tankers are not what you would consider smart, read recent post for example ^ Bear in mind this argument of 90% dont act intelligently can absolutely backfire on you. I've seen swarms try to kill supply depots for whatever reason. Should I say all scrub AV guys dont have a brain? No I shouldn't, because there are enough with the intelligence to get atop a spire and deny all vehicles on the battlefield. Also we can examine infantry. A good many wait for an objective to turn red before hacking it so they can get points. Does that make them wrong? Surely they could have aided the team more by counterhacking without a reward. Also performing logistics activities from a shield logi LAV gives no points, scanning gives no points, destroying equipment gives no points. Many people avoid doing things because it gives no points. In qa losing match many infantry that could bring out expensive, dare I say proto equipment switch to militia gear instead because they dont want to lose money. A tanker still bring in their tank, and it absolutely costs more than your suit. Where is the argument there? Combining your infantry with the tank might even be able to push an objective! And then theres the choice of targets. Certainly, alot of infantry sooner kill the guy that can kill them than the guy that can kill the tank. If the infantry killed the AV guy, the tank could kill the other assault focused infantry and you'd have a wonderful world. But thats not how it goes is it? |
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